PumKing
Member
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@Lord/Fredd, the problem is, there is no making a better build, not when facing a 5-foucs, tank, heal-looping TLM, even A str BH build becomes worthless, because smoke used to be our best be t against them, but now not only can they counter our smoke with a smoke of there own, now they can also heal and use multiple highly lvled skills. Just saying, look at the skills that were broght over from the original merc class and transfered to the TLM, the mp cost remained the same, and we're talking stuff that cost single digits originally, and under 30 when fully maxed kind of skills. Now take a look at the forlorn Mage skill tree, everything is so monsterously expensive that the only way to pull off multiple powerfull moves is to put points into reroute, it is definately a requirment if a mage wants to be a threat, at all. If the devs are absolutely intent on letting the TLM's have reroute, then all of there skills need to be respectively increased in mp cost(excluding fm of course). @T29060 because that would be the cowarly move, and would only perpetuate the OPedness which is trying to ruin the game for variety, fun, and for actually having multiple classes @LordSinastr, I don't know what kind of TLM's you are facing, but they were obviously not very good, try facing competant lvl 33 TLMs who use full var, hybrid, use some reroute, and use a lvled up FM that heals around 50 (a five focus build does that easily), and who also have some smoke (which incedentally increases with tech, something that mercs and TLMs are known to spam becasue they can due to hybrid armor), then come back to me, mm-kay?
< Message edited by PumKing -- 7/3/2011 11:06:21 >
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