Home  | Login  | Register  | Help  | Play 

RE: Tactical merc's Are Still Op

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> RE: Tactical merc's Are Still Op
Page 2 of 2<12
Forum Login
Message << Older Topic   Newer Topic >>
7/16/2011 14:31:48   
Calogero
Member

How is it going to Cripple it -_-
I said replace it with Defence Matrix, pretty much the same except it isn't passive, doesn't last the whole fight and improves with Sup...
and due to reroute You can activate it as much as you have energy
AQ DF MQ AQW Epic  Post #: 26
7/16/2011 14:39:47   
goldslayer1
Member

@andy
no it wouldn't work.
because now if hybrid were to be remove tac mercs will suck hard against str BH
it will be just like mage where they get beat by str BH.

and dont u dare compared ti to mage because tac merc needs to spend extra energy to pull off that artillery. while mage has deadly aim which costs nothing.
AQW Epic  Post #: 27
7/16/2011 14:43:57   
Remorse
Member

^ u guys have poison and frenzy ... that makes up for it.

Not to mention maul and doubke strike , useful skills rather than mages who have unuseful spells
Epic  Post #: 28
7/16/2011 14:47:02   
Calogero
Member

you act like Deadly Aim is an Uber skill...
Guess what, if you don't have the STR to back it up it isn't that Uber... 50 on a Malfed person if lucky...

also, It's like you are just ignoring what I'm saying, Defence Matrix, you know the skill that saves Tech Mage against STR BH's

Same freaking concept as Hybrid armor except it requires a turn to activate
AQ DF MQ AQW Epic  Post #: 29
7/16/2011 14:50:14   
goldslayer1
Member

quote:

^ u guys have poison and frenzy ... that makes up for it.

Not to mention maul and doubke strike , useful skills rather than mages who have unuseful spells

frenzy isn't that good on support based build.
because ur strike is going to do low damage.
so the most u could get from it is like 5. and for the cost it has its not worth it.

@andy
im still not gonna go with that.
turn yes
but if u go second and the other guy smokes u and u waste another turn to buff ur self ur already screwed. and i see this with every mage.

< Message edited by goldslayer1 -- 7/16/2011 14:51:05 >
AQW Epic  Post #: 30
7/16/2011 14:52:43   
.Nikzat.
Member

BH's dont have hybrid and they pwn!
Epic  Post #: 31
7/16/2011 14:53:43   
goldslayer1
Member

@nikzat
BH has bloodlust. and massacre
AQW Epic  Post #: 32
7/16/2011 14:55:54   
Calogero
Member

So because of the chance of going second and Smoked, removing Hybrid is a Cripple move??

Serious, No offense but get your head straight.
I heared a lot of stories about how GoldSlayer1 is a Pro in making builds
yet here you are Preventing a Deserved nerf...

if Mages get Smoked, does this mean they need Hybrid?
If BH's get Malfed, does this mean they should get a Energy based Hybrid?

AQ DF MQ AQW Epic  Post #: 33
7/16/2011 15:01:53   
Dendavex
Member

@Andy123 Sure give them Matrix and then let support tact merc rule the valley and start complaining Fellow idiot
Epic  Post #: 34
7/16/2011 15:05:02   
Calogero
Member

Dendavex... try not to insult, it makes you look dumb seeing All I'm saying is what I think ;)

Shure we'd see a rise of Support abusers, but DM is the only thing that improves with Support next to the AS...
That means 2 attacks they can do and 1 Defence skill meaning they'd still need to think before they act...
AQ DF MQ AQW Epic  Post #: 35
7/16/2011 15:09:59   
Lenofor
Member

Would you rather deal with SUP mercs or Heal loopers, STR tanks, 5 focus?
DF Epic  Post #: 36
7/16/2011 15:11:45   
goldslayer1
Member

@andy
except mercs arent mages.
mages have deadly aim.
and malf and altho mercs have smoke it runs on tech not support.
so support tac merc builds would not be as effective as the support mages
so basically instead of being able to spam huge support like u said we would also need decent tech for a smoke.
then we would need a physical aux and gun.
and artillery would not work because it would need to be maxxed and costs too much energy (which mage never had to deal with)
so we wouldn't have a good offense without A maxxing out artillery or B maxxing out poison
and we would need reroute maxxed and field medic at mid lvl. that gives us little choice. and puts us in worst situations than mages.

thats why removing hybrid will cripple it.

@leno
ur saying u want them nerf so u only have to deal with 1 build instead of 3?

< Message edited by goldslayer1 -- 7/16/2011 15:12:33 >
AQW Epic  Post #: 37
7/16/2011 15:16:36   
BurningFlames
Member

Honestly Tho, Being a Blood Mage, I rather have Assimilation over Reflex. I honestly think they should get rid of Plasma Rain and give us Reflex or something because Assimilation was a huge part of surviving in my build.

_____________________________


AQW Epic  Post #: 38
7/16/2011 15:17:34   
TTG Sean
Member

Yep Burning That is why I just switched to BH.
AQ DF MQ Epic  Post #: 39
7/16/2011 15:20:29   
Lenofor
Member

I'm not saying anything, i'm STATING they have mechanical advantages as i have personally seen them as my time as CH. It's not about dealing with less builds, i saw an good explanation for TLM's problem, we have so much passives that they do all the work for us, reroute regen MP for us, hybrid keep up our deffenses. I actually tried to stay as a CH because it was a bit fun, but i just coudn't, i felt a bad taste in my mouth that they had only one unreliable passive that depends on luck, so my wins droped like hell even tho i was using a nice tank + str mix, nothing beats me, only those damned TLM

< Message edited by Lenofor -- 7/16/2011 15:23:24 >
DF Epic  Post #: 40
7/16/2011 15:23:56   
goldslayer1
Member

@leno
so its because they have variery and u dont want them to have variety u want them to stick to 1 build.......
every class has its varieties of builds.
AQW Epic  Post #: 41
7/16/2011 15:26:10   
TTG Sean
Member

Gold They Have The Best Skills From Like Every Class.
AQ DF MQ Epic  Post #: 42
7/16/2011 15:28:40   
goldslayer1
Member

@TTG
sadly thats not always the case
whats the point of having the best skills in the game if they can only use select few.
its like having hybrid, bloodlust, reroute, deadly aim, shadow arts, bloodshield
but u wont be able to use them all at their best. only 3 of them maxx and thats if they are in close tiers.
AQW Epic  Post #: 43
7/16/2011 15:31:58   
Calogero
Member

Do I mind classes having variety of builds... No
Do I mind that only 1 class can have a variety of builds... Yes

You say removing HA would cripple it
Well I say Removing it for Defensive Matrix will Nerf the class to a standard which is Playable while keeping its variety...
Hell you could make Specific builds then, it's only because you are a Tac Merc that you say it would cripple it
I used to be one aswell and I Know for a fact Hybrid armor is Op'd on Tact merc
AQ DF MQ AQW Epic  Post #: 44
7/16/2011 15:33:01   
edwardvulture
Member

^IMO the best skills are hybrid, reroute, and smoke. Tac merc should only have one of those.
AQ DF MQ  Post #: 45
7/16/2011 15:39:51   
DeathSpawn
Banned


Man this is funny :D

Nothing anyone says is going to change anything!

Were you guys not here for the past 100 releases or what? Everything is about making something else OverPowered and always will be. You can either use it or not your choice.

This is a never ending battle and some of you are spending way too much time on it lol.
AQW Epic  Post #: 46
7/16/2011 15:44:06   
.Nikzat.
Member

Right remove smoke or hybrid.
What do you think about that?

~Nikzat
Epic  Post #: 47
7/16/2011 16:01:49   
The Astral Fury
Member

id say reroute not just because its op and whatever because i feel it has nothing to do with the tac merc in the first place its a mage skill but you dont see it on BM or CH do you i thought TLM was a combination of BH and Mercenaries when has reroute ever been related to them maybe not BM because it has blood lust, but give it to cyber hunter id wrather have a 32% conversion every damage is inflicted on you then 68% one attack cool down chance of blocking you know wha ti mean same with technician too.

< Message edited by dragonman111 -- 7/16/2011 16:07:52 >
DF AQW  Post #: 48
7/16/2011 17:43:03   
DillBagel
Member

I don't want to share my defense matrix. :O
Replace there reroute with static charge and see how they feel. xD
AQW Epic  Post #: 49
7/16/2011 17:46:50   
ajs777
Member

i really dont care anymore, i decided to quit a week ago anyway, they ruined the fun of this game, completely ruined. There is nothing fun about fighting a TLM over and over and over, I just laugh at the ridiculousness of the staff, nerfing the poison and then slightly nerfing Frenzy total failure that wont help anything, but i dont even care they really should make max venom strike 14 though since its blockable and has a weapon requirment
AQ DF MQ AQW Epic  Post #: 50
Page:   <<   < prev  1 [2]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> RE: Tactical merc's Are Still Op
Page 2 of 2<12
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition