Silver Sky Magician
Member
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Please read this (so the last 15 minutes of my life won't be wasted :P) So basically, these are the problems with 2v2 1. Lower-leveled teammates, which are too weak in comparison with the opponents to be of much or any help 2. Running/Disconnecting 3. Varium VS Non-varium disparity 4. Lag 5. (please reply if there are any other problems that I have missed out on) (BTW DeathSpawn and devs are not relevant problems XD) Currently the suggestion (here) is: 1. Lower the level range from 5 to 3 Now: 1. I think the current suggestion is quite reasonable, and despite the lingering problem of having a lower-leveled partner, a level 30 partner is significantly stronger than a level 28 one, in terms of skills, stats, weapons, builds and most importantly experience. Of course, we could take it further and make all participants in a 2v2 battle the same level (level range 0). Since problem 1 is perhaps the greatest problem in 2v2, this rather extreme suggestion would eliminate the problem entirely, and while it is not unthinkable I think it would certainly take much fun out of 2v2. Thus with the example of this extreme alternative, I contend that level ranges are a necessity. I have, though, a better solution (in my opinion). In 2v2, no player can team up with another player of his level. Does this seem fair? Of course, this should ideally be implemented in conjunction with smaller level ranges. 2. Not much we can do here. Maybe punishing players such that they would have to wait for a significant period of time (maybe 1h?) before they can log in again. This would take up much more of the runners' time than they would save by fleeing, and wouldn't really be too great a punishment for the unfortunate disconnectors. 3. Again, not much to be done here. It would require a re-evaluation of the value of varium to solve this problem. However the solution to problem 1 should help reduce this by quite a large extent. 4. Titan solved it :D
< Message edited by Silver Sky Magician -- 8/8/2011 6:10:17 >
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