Home  | Login  | Register  | Help  | Play 

RE: Enhancements my thoughts

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> RE: Enhancements my thoughts
Page 4 of 5<12345>
Forum Login
Message << Older Topic   Newer Topic >>
7/31/2011 21:20:21   
Zean Zapple
Member

I agree with you JZaanu. And just a side note: AE doesn't have to compensate us, as the game progresses and we test new features any features that are removed are removed... they owe us nothing, we voluntarily purchased these things, no one forced us to.

I agree that the game is expensive and it needs change, and I also agree some people can afford it. But it needs to be viewed from all points on the spectrum not just one. EpicDuel should be a business, I agree, but as the game grows and more features are added some features may need to get the boot.

An idea I had was to have enhancement go rare. Giving the older players a tad of an advantage, and also working to gradually phase them out of the game. This way, no one loses something they paid for, and the players who think they deserve something when they don't can have something to shut em' up for a few days.


~Zean
Epic  Post #: 76
7/31/2011 21:35:32   
Master Volcon
Member

^
Having to pay so much for enhancements tho is completely absurd no matter what "experience" we receive from doing so.

_____________________________

AQW Epic  Post #: 77
7/31/2011 21:36:50   
Zean Zapple
Member

^
Huh? Did I say anything of the sort? I hate those stupid things. I just look at it from one of those whiners perspective.


~Zean
Epic  Post #: 78
7/31/2011 21:38:37   
Master Volcon
Member

^
I was agreeing with you.

You said: I agree that the game is expensive and it needs change, and I also agree some people can afford it.

ED says we get a better experience from enhancing. I was merely backing you up.
AQW Epic  Post #: 79
7/31/2011 21:49:04   
od
Member

With max enhancments, a lvl 8 with founder and betas fully enhanced can get over 85 stat points. If you compare that to a normal player who usually has 5-15, there is a gap of of 20 lvls. That pretty much shows how enhancments take over this game
Epic  Post #: 80
7/31/2011 21:49:39   
Shadronica
Member

Think of it this way ... if we continue to enhance everything like our hairstyles and our robots how freaking awesome would this game become for say .... ummm who? Oh yeah Artix because he is the only one who benefits from them.
DF AQW Epic  Post #: 81
7/31/2011 22:20:14   
happysmurf44
Member
 

ok i will be honest i just read the first page but i have some ideas as to avert from the stat enhancement some and i will make it a point that i like stat enhancements but feel they can make people o.p. Ok first of all i say lower the price of stat enhancements to like a flat rate of 100 var per stat or 1k per stat which makes it so very much more accessable but with this price drop ae would lose monies so we know they dont want that so i suggest add things that initially drew me closer to this game in the first place custiomization i say add a new skinds feature to the game which would edit and maybe make your char look like a tiger with a tail that could stick out past any armor and i say add back items thatll cost another 100 varium or 1k creds and in addition to helmet styles add extra tears helmet like ok have tesla then for the visor it would be either an extra 100 varium or 1k cred so either way they win and then for tier three add like helmet glow for another 100 var or 1k and make them options not so much tiers but the idea is still a simple one and things like such and instead of things like just greens and reds and blues and solid colors i would like to maybe see a varium set of colors like stripes and lepard print so its just one paint for the armor that cost maybe an extra 25 varium with those simple addtions the money lost from not buying enhancements at huge prices would instantly be earned baack and in response to just the sheer outlandish amount of stat mods i say dont add any more keep the stat mods where they are it seems with each release the numbers get bigger and bigger i say just have a few releases with things that are at a solid base i say add some new lvl 15 weaps and 25 weaps and 30 weaps with normal sized stat mods because at this rate we will have plus 10000 stat mods and attack up to 100-120 and def at like 89-100 and stuff like honestly it is a little to much of a hype on the bigger numbers
Epic  Post #: 82
7/31/2011 22:28:13   
rej
Member

@happy, i like some of your ideas. but PLEASE try to use commas and periods next time...

1k credits per enhancements is too few. a player could fully enhance any item with just 330 wins.
AQ DF MQ AQW Epic  Post #: 83
7/31/2011 22:44:00   
happysmurf44
Member
 

yea rej ima try to clean up my posts some but in the ed forums i had my thing down and i knw what i could do in a post without it being

changed by a mod hahaha sooo i will use spaces and such better sorry about that and i know 1k is to little but it was just like an example

hahah i would imagine 1750 is actually a pretty appropriate amount of cred per enhancement depending on pwer hour though though and

i say that we ask the devs to level off what theyre doing in regards to the high numbers of stats and introduce more whimsical personal

openings in the game i am hopeful to see some new cred only faces and such witht he newer engine but honestly i feel like paying players

which i am has an intense amount over non paying players i have one hit a lvl 33 non paying player before with my delta maul Tlm str build

thats just bad hahaha i want them to focus less on quick battles and look more into normal length moderate battles where players can have

150 hp and lower end def or res or strike and not have to worry about their oppnents having max hit at 64 becaue the numbers are big now

and that stuff works on the youngercrowd but this game is more suited for 16 - nerdy adult players (im only 18 but i will one day be a nerdy

adult and i dont care its a great thing)
Epic  Post #: 84
7/31/2011 23:11:36   
edwardvulture
Member

^God I don't even want to try to read that xD

Alright, so her point was that experience in this game used to matter a lot more than stat points that you can just purchase. If enhancements were to be lowered or removed, it would give the experienced player more power, which I think is fair.
AQ DF MQ  Post #: 85
7/31/2011 23:52:28   
Elf Priest JZaanu
Constructive!


My feeling is a stat point should have value, but not in abundance.

Personally I would revamp the system. I think majority of your stats should come from leveling not weapons.

A varium weapons would have no more then 4-6 stats placed
A non varium weapon would have no more then 2-4 stats placed.

Weapon damage would be based on level required, and -1 for non-varium.

When a person levels they should get 4 stats as normal

Armors would be 2-6 stats from non-varium to varium

Helm/Haircut 1-3 from non varium to varium

Remove all requirements from skills in tree.
Now a person's build would determine their ability to succeed.
If a person wishes to get certain weapons for a specific style of play, then it will take your mind with decision making.

Doesn't this seem like how the early levels sounded where the game was fun and required thought?

Lower all varium prices of weapons down 75% and inventory spaces 50%, cause we all will need more weapons for our varied builds.

If anyone wants to spam a build, then it is their choice.

Robots could have their own part of the skill tree.

The varium and non-varium gap will be reduced, and the play will be equal from level 1 to infinity. Cause the same rules that apply in level one and beyond. No need for encumbrance

This is only half.
What can be 2nd half, try weapon regionalization... What is this?

stay tuned for my suggestion thread in a few days.



< Message edited by JZaanu -- 7/31/2011 23:55:45 >
AQW Epic  Post #: 86
8/1/2011 1:59:52   
voidance
Member

@zean
If they were to even consider removing enhancements without some sort of reimbursement this game would be done and over. Not to mention I would sue them so fast it would be unreal, they can not sell a product and take it back without some sort of reimbursement because no where in the term and condition does it warn me that my product can be removed, deleted, or taken back without a justified cause such as a ban. So that being said, no they can not take back a purchased product with a **** excuse it was a test product and we're just gonna remove/delete the 10s of thousands of dollars you paying customers have spent on this product just because we can.
AQW Epic  Post #: 87
8/1/2011 2:11:19   
Fatal Impact
Member

If they take away enhancments and I get a refund, then I want all of it in credits... lol
Epic  Post #: 88
8/1/2011 2:48:08   
edwardvulture
Member

They could just slowly lower it with new weapons, easy fix.
AQ DF MQ  Post #: 89
8/1/2011 2:56:43   
Elf Priest JZaanu
Constructive!


Even by reducing it, the encumbrance has already kicked in for Full Varium players. Either they overhaul the entire system, or they let this go to a dismal end.
AQW Epic  Post #: 90
8/1/2011 3:36:47   
Drianx
Member

JZaanu, I met so many stupid players here and in game that I will eventually give up suggesting anything and just go with the flow. Relatively new people who have bought insane amounts of varium over a short period are the biggest issue. They have jumped from a crappy win/loss ratio to over 90% wins a day only by paying and then copying a build. These are the majority of the loud voices. Expect heavy opposition from them, as they are really afraid that one day skill will matter more than varium in EpicDuel.
AQW Epic  Post #: 91
8/1/2011 12:00:52   
Zean Zapple
Member

@voidance, If you had actually read my post, you would have seen that to stop people like you we would make them go rare. All enhancements would remain o the old weapons, and no new weapons would have them. This way we could eventually phase them out, without deleting them. Next time, don't flip out over a post that you didn't even read.


~Zean

< Message edited by Zean Zapple -- 8/1/2011 12:03:22 >
Epic  Post #: 92
8/1/2011 12:22:07   
Elf Priest JZaanu
Constructive!


Zean if this was right at the beginning, your idea by making this feature go rare, and we could still hold our stat values, but as Full Varium players, at this stage, the devaluation has now entered.


Voidance, many players invested into this game by enhancements, it would be a honorable step if the game did provide some type of recoupment in value for every player who purchased it.


Drianx, the players did what they were told, after so many losses to high stat varium players, they "Powered Up", so they can compete. The battle of the haves and have nots. Want to win more games, get varium.
Skill at this point is defeated by over abundance of stats. The three majority builds that are successful are Varied 5 focus (Gamma Bot) , Strength, Support. At the high levels, these builds require many stats to be successful.




< Message edited by JZaanu -- 8/1/2011 12:24:48 >
AQW Epic  Post #: 93
8/1/2011 12:24:18   
Remorse
Member

Or they could just add an 100% enhacments sell back (using the payment you baught them with)
Epic  Post #: 94
8/1/2011 13:18:29   
FrostWolv
Member

I wonder if there will be a removal of enhancement ..... then most of the ppl who bought enhancement will not like to play ED ...

_____________________________

Epic  Post #: 95
8/1/2011 13:46:08   
voidance
Member

Well my bad for not reading your book of a post, your bad for ****footing around and taken 10 years to get to your point.
AQW Epic  Post #: 96
8/1/2011 13:51:15   
Nehal007
Member

Jzaanu u r ryt n yes enhancements takes away 1200-1700 varium juz 4 1 weapon n not only tht new weapns keep on coming n old weapons r kept aside smwhr in d corner d variums tht we wasted in enhancement must b refunded or the new weapon pack <delta pack> shud b made d strongest of oll like +30 stats n fr non variums thr r olrdy 2 weapons the independnc cleavr n mjonir wid +23 n +25 stats <not bad 4 non variums>

this vil make game much fairer not making it way too costlier

< Message edited by Nehal007 -- 8/1/2011 23:36:11 >
Post #: 97
8/1/2011 13:56:31   
Elf Priest JZaanu
Constructive!


As we are supportive and critical with issues of this game, just do remember to be kind with one another. We are all here as community, and if we didn't care, we would have never supported this game and continue to be hopeful.

AQW Epic  Post #: 98
8/1/2011 23:38:48   
Nehal007
Member

i hv olways supported this game n willcontinue to support it n will try my to give betr suggestions to make dis game fairer........
SOME changes need to b implemented but still i wud say

"EPICDUEL ROCKS ;)
Post #: 99
8/1/2011 23:59:21   
Giras Wolfe
Member

Another problem here is that we used to be paying varium for a visual improvement and power improvement. Since there is no graphical update to the item, you're paying directly for the stats. Considering that, it makes no sense that enhancements generally cost more than the item itself.

Pragmatically speaking, its too late to remove enhancements entirely. Also, our developers are too cautious to do anything that extreme. But a drastic price reduction is clearly in order. I'm thinking along the lines of 1,000 varium for a full ten slot item:

# of stats - varium price
1 - 25
2- 25
3 - 50
4 - 50
5- 100
6 - 100
7 - 125
8 - 150
9 - 175
10 - 200
Total: 10 Stats - 1,000 varium

The credit price would be calculated by the same varium to credit ratio in the current enhancement system. I acknowledge the concept of having uber, max-tier items like the delta weapons that have extra potential to tap, so I have tapered the prices to be mainly on the last four slots. However, six or less slots on an item should be very easy buying, so you can have a wide variety of competent weapons for only an extra 350 varium. Another way to work towards easing this problem is releasing items with consistently fewer slots. 8 slots should only be for special items, and 10 for VERY special items. (Speaking of which, whatever happened to non-rares?)

Refunding the players who already paid above this? I wouldn't mind swallowing the cost, but I'm sure it would make a lot of people angry, so you might want to try to reimburse us. (On second thought, varium sellback didn't seem to make anyone angry, even though a lot of us had already given up and sold varium items for credits only. Maybe as a community we're mature enough not to get mad over losing a bit of varium value in the interest of better varium value on future purchases and long-run balance?)

Any supporters?

< Message edited by Giras Wolfe -- 8/2/2011 0:30:12 >
AQ AQW Epic  Post #: 100
Page:   <<   < prev  1 2 3 [4] 5   next >   >>
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> RE: Enhancements my thoughts
Page 4 of 5<12345>
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition