Elf Priest JZaanu
Constructive!
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For the Balance team and Developers: It is kind to start implementing a form of scaling, but as I mentioned in my own thread, it is a form of devaluation of a person's time in credits or varium. Trying to scale or use encumbrance against aggressive stat building with enhancements, a player should have the right to get 100% value in their work or purchase. I find this as a unbalance in regard to customer economics and freedom. To obtain true balance, and to detect differences, there should be a set amount of stats awarded for leveling, armors, and weapons. The game made an error in the introduction of enhancements and also with the massively stat weapons, and due to both, you have a challenge in trying to balance a game that can never be balanced due to those two issues. Do you have plans to truly level this game or will it continue the path of who has most stat points within their build will be deemed winner?
< Message edited by JZaanu -- 8/3/2011 20:32:07 >
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