endtime
Member
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quote:
Percentage based skills (Berzerker, Bludgeon, Double Strike, Massacre) will now work like Deadly Aim, applying to the relevant equipped item instead of the entire attack amount This would make percentage Skills stronger against high defenses, and thus weaken 5 focus builds, which have the most defenses, even more. Here is an example: A BH has 21-26 + 31 Primary damage and is going up against a Mage with 26-32 defense. Assume the attack will land on 23 and the defense will land on 29, and the BH uses a lvl 1 Massacre. -In the past the damage would calculate the attack amount, i.e. your strength and your opponent's defense: (23+31-29)*1.88 = 47 -Now the attack amount won't matter, thus the calculation would be: 23+31*1.88-29 = 52.28, which equals 53 since ED always rounds up It's more drastic for Mercenaries who have max Hybrid Armor. Past: (23+31-29-12)*1.88 = 24.44, which is 25 Now: 23+31*1.88-29 -12 = 40.28, which is 41, Summary: -Before strength and defense would be included in the calculation. This made it so that if you have higher defense than your opponent's attack, a percentage attack would do less damage and vice-versa. -Now strength and defense aren't included in the calculation. This means that if you have higher defense, then the percentage attack will do more damage, and if you have lower defense, then the attack will do less damage compared to the past system. This seems troubling because higher defense should equal less damage, not the other way around. This will definitely disadvantage Mercs with hybrid armor and Mages with defense matrix because strength builds can plow through the shields better with percentage skills. This also gives an advantage to lower strength builds, but since lower strength builds usually don't use percentage skills, this is for the most part irrelevant. Your thoughts?
< Message edited by endtime -- 8/5/2011 12:23:17 >
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