Hun Kingq
Member
|
Stat progression for strength and support is basically the same so why can't dex and tech be the same. Dex is not fine as it is because to have good defense you have to have at least 96 where as for good resistance you only have to have 84 tech and what improves with dex, overload, so we could get better defense at lower levels and better striking power with overload. The down side is it will improve the hunters class multi but that could be solved like this: change "Dexterity (+1 damage per 5 Dexterity)" to (+1 damage at 28 Dexterity; +1 damage per 5 Dexterity after) Let us take a look at what else improves with Dex, yes that is correct Technician. Oh yeah one more thing that improves with Dex can everyone say, super charge. So with the next update this simple change by making stat progression of DEX be the same as tech would improve multiple things for the Blood Mage. To affect support they could put total support points 77 and above at 18-22. I just love when players say something is ok as it is when they fail to realize how much a stat affects so many things. All you players that play as a Blood Mage you have to wake up and realize the other players that play the other classes don't want balance and don't really care about the Blood Mage class or the Blood Mage class having better skills because they are afraid of real challenges and competition to get easy wins. That is all they want is easy wins. Ed Staff keep saying there will be balanced but look what happens with every update so there will never be balance no matter how hard they try, let's put the thought of balance aside, forget benefiting the other classes, and look at skills to improve and be better competitors in all battle modes. Myself I like a Versatile skill tree instead of having a skill tree with just one offensive skill at max that way I have a choice of what skills I want to use and so that the opponent will not not what skill or weapon I will use next, it is called the element of surprise. So before you attack me or my ideas think about who really cares about the Blood Mage class and why they would not like any of my ideas come to pass. Intimdation, Reflex boost, and berzerker will be replaced with better skills Another new skill to replace the linked skills can be the three strikes of Berzerker combined with the Bludgeon as the final strike it can be called Taz, the punisher, or the quad strike. With these skills for the Blood Mage it will break one link from the three classes. HELO (Health Energy Life Overseer) If blocked by opponent no health return If you block opponent no energy return Energy Required: 0 (passive) Conversion: Level 1: 12% Level 2: 15% Level 3: 18% Level 4: 21% Level 5: 23% Level 6: 25% Level 7: 27% Level 8: 28% Level 9: 29% Level 10: 30% Weapon Required: None Stat Required: None Level Required: 5 Improves With: None Warm Up: None Cool Down: 0 Return Assimilation back to the Blood Mage but with HELO selected you don't regain energy but it needs to cool down of 2 and take away as much energy as emp since it can still be blocked but when HELO is not selected then with Assimilation you get back either multiple time the amount of energy or a percentage say 70% or lower. Evolved Assimilation (no energy return if HELO is selected just energy drain) HELO (evolved reroute/Blood Lust) To add to my list of evolved skill, how about combining the Dex boost of reflex boost and the Tech boost of Technician where one shield boosts both tech and dex and it can be called the protector, life shield, or the Gaurdian With the stat progression of Dex being the same as tech and the mercs will still abuse strength and support their Defense maybe a tiny bit higher but the Blood Mage Defense will even be higher and will give a buff to the skills that improves with DEX, as well as allowing the Blood Mage to put those extra points into something else like strength, support, energy or health.
|