Joe10112
Member
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I think that we should have Blood Shield be two-skills-in-one, like the robot attacks energy or physical. Two buttons appear, one for Defense, one for Resistance. Toggle on-off, you can basically choose which one you want. And instead of just taking 10 HP at one time, we can have a 5-10 DoT that lasts on them for the duration of Blood Shield. They can toggle off, and that would make the DoT stop, but it would waste turns, which would counter the OP. Basically, make Blood Shield toggle on/off physical/resistance with two buttons, then have each turn give them a DoT, until Blood Shield stops, or when they stop it themselves. Remove Hybrid completely if this happens, or, change hybrid into this idea: Rank 1: 105% defense. (IE, if I have 16-20 defense, 105% of 16 rounds up to 17, 105% of 20 is 21, so now my defense is about 17-21 from Hybrid) Rank 2: 110% Rank 3: 115% Rank 4: 120% Rank 6: 125% Rank 7: 129% Rank 8: 133% Rank 9: 137% Rank 10: 140%. (If I have 16-20 defense, at rank 10 it turns into about 23-28, which is better than 29-33 from regular Hybrid. This only starts to favor Mercs if they get to 33-40 defense (121 dex), that’s finally when they get +14 from Hybrid. But to get that high they waste a lot of stat points. And at the normal 80 or so dex, they only get +11 from Hybrid on average. And 80 dex is still pretty high. These percentages might not be very accurate, but it gives a general idea on how Hybrid should be remade.)
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