Hun Kingq
Member
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Silver Sky Magician, You were the one comparing the Blood Mage to just the Bounty Hunters and mercs no other and if you did not know a new class, not an old class, the Blood mage skills should only be compared to the other new classes. Actually balance is in the context of each individual class compared to one another between defense, resistance and power but you can’t see that can you. “Reflex Boost would negate Smokescreen” only on strikes not on weapons, I have seen a bounty with max reflex boost on in 2vs2 get hit with a support abusing Artillery strike and get destroyed. I don’t exaggerate damage or lack of damage but either is part of putting balance in the game whether it is a bug or not, which I found three bugs and put it on the bug forum why don’t you look it up. You surely don’t know the skills too well because you wrote , “Berserker don’t have a stat requirement.” And you stated that it does not use that much energy, To make this response, “You say Berzerker has no stat requirements an last time I did level 1 Berzerker I used up all my energy,” much clear to you since you did not understand: You say Berzerker has no stat requirements, well it does and last time I did level 1 Berzerker I used up all my energy so it does have a high energy requirement as well. You say Berzerker and massacre is similar let us compare, one can be blocked, one can’t, one only has three strikes, one has too many to count, wait the only similarity is high energy requirement just one thing makes them similar, and you call them being similar because of one thing. This is what would make them similar, both unblockable, both have the same amount of strikes, both have the same amount of damage at all levels, both have high energy requirement, and both have the same stat requirement, all of that would make them similar not just one thing. Yes, I can hit 35 without Intimidation and one time I was Intimidated and hit 45. Intimidation is a useless skill why because there is less players abusing support, dex or tech, can you actually grasp that. Just here I made massive rebuttals to you statements and truly showed that you are ignorant about the skills, the classes and the fact that no matter how you calculate something on paper the program will come up with different results. andy123 Assimilation needs to be improved in the amount of energy it takes to balance it out with EMP and Atom Smasher sine the Tact mercs have reroute now because just ten points with the damage it inflicts you are just wasting a turn. Taz or whatever they want to call it will get rid of one of many link skills, so that they could nerf it or buff it without affecting any other class like what happened to bezerker. So what is wrong with the HELO idea it is combining two skills into one and giving a better rate of return, and with and evolved Assimilation many Blood Mages will not have HELO on max because they know that getting the opponents energy down is more important and if both have points on it then all what Assimilation does is take away energy. Last, don’t you get tide of having to waste two turns boosting DEX and tech how about make a new shield that does that in one turn and with that improved shield then less damage so what happens with less damage less energy return. Unless you can actually implement and prove my ideas will make the Blood mage Over Powered then you can’t make false assumptions. So you and others that do not do programming for ED thinks my ideas will make the Blood Mage over powered which you and others are making assumptions without seeing them implemented and seeing the results but if you take a look none of my ideas will increase the power of the sidearm, the Aux, and only thing that will increase if we had the new shield would be skills that improves with DEX and Tech but at the same rate as reflex boost and Technician and if it improves too much then Titan could go in and adjust it without affecting any other class. I have used max Intimidation on different high level NPCs as George Lowe, Charfade, Nightwraith, Big Tuna, and the new bosses, they got the same damage or more on strikes and side arms, and on top of that they used other attacks, that does not use the strength stat and it does not increase damage. That is why I say it is a useless skill and I don’t know why the merc class put up with it so long and demanded a better debuffing skill. With so many things the Blood Mage is lacking the road to balance is a very long journey and we have to let the programmers take everyone’s ideas into consideration an let them decide which to use to go around attacking one player or their ideas shows that you are truly closed minded and maybe that one players ideas will bring the needed balance into the game without nerfing or buffing another class and if you think a player should just take insults and not fight back think again, no player should back down. For balance to happen it has to happen between Power, Defense, and Resistance in this game.
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