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RE: =ED= Balance Discussions

 
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8/15/2011 20:02:16   
PivotalDisorder
Member

They do need a 2nd passive. Your kinda forced to center your build around shadowarts. if thats what the class was supposed to be like then why not give
them Hybrid armour that starts on resistance, could replace venomstrike. I can't see how any tac merc could argue its too OP considering what they have.

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Post #: 126
8/15/2011 20:05:38   
Wootz
Member

quote:

They do need a 2nd passive. Your kinda forced to center your build around shadowarts. if thats what the class was supposed to be like then why not give
them Hybrid armour that starts on resistance, could replace venomstrike. I can't see how any tac merc could argue its too OP considering what they have.


I don't really like SA nor do I use it even on my BH. It basicly just 20 Dexterity.
Lol a HA for CH's. I'd so lol on everyone who'd argue with it ;)
AQW Epic  Post #: 127
8/15/2011 20:30:27   
Laces
Member

@Hun

I'm not whining for some OP'd skill for my class am I? No. I'll wait for the devs to release the Balance Update that gives SC a buff because thats all I need. I don't want an OP'd skill that gives health and energy regain/ +16 Defense and Resistance. But you do. Your definitely not open minded considering how you have not admitted your idea is not OP'd. ITS NOT A EVOLVED CLASS. THATS LIKE THE 100TH TIME I HAVE SAID THAT. Otherwise why would someone want the more primitive classes if the evolved is better. Your the only person who doesn't think your idea isn't OP'd while there are like 6 of us who do think it is and I can assure you, we're not stupid.
AQW Epic  Post #: 128
8/16/2011 4:37:53   
Hun Kingq
Member

So Laces you are another that I have challenge to do something or come up with ideas of unique skills that you yourself could not only make the Cyber Hunter more balanced but a more strong competitor. Instead you and only 5 others attack and chastise my ideas not proving nothing, you can't prove whether or not what would happen if my ideas were implemented because none of you are programmers for ED. The Blood Mage is not the primitive class of the mage class it is the evolved class. With being evolved the demeanor changes somethings are modified and new unique things are added on not copied and pasted from another class that way those skills could be buffed or nerfed without affecting other classes, like bezerker maybe it was good like it was for the Blood Mage but too powerful for the merc so now they have to adjust it so then they adjust it and it would not only affect one class but two classes causing an imbalanced once again. Malfunction and Smoke what are they going to do with those two that will affect two classes that can possibly cause further imbalanced but you and the others fail to understand that the skills should not be linked between the mage, the hunter and the merc classes. So me again were my ideas would increase the damage again so I can debunk it again. As long as you six attack me and my ideas I will fight back.

andy123, you finally realize that skills, weapons, and bots have cool downs did you also know that just striking has no cool down. Fireball, a skill that players claim to be all powerful, you have no confidence in getting the job done so it must not be that powerful. If you don't use heal in battle why have it past level 1 if you do have it past level 1? We should not be limited to just using 1 or two skills in battle but be able to use 4 or more skills in battle but because the Blood Mage lacks good energy return without using energy they a limited to using one or two skills at high level to do any kind of real damage. So I come up with ideas for that to be possible, which it is called using your brain, for the Blood Mage have a more versatile skill tree to let the opponent guess what skill you will do next from the beginning to the end of the battle.
Epic  Post #: 129
8/16/2011 6:51:59   
Calogero
Member

@ Hun

The thing you want is being able to use for example a STR build to its max without spending points in Energy...
Do STR Mercs have an Energy regain skill? No They use Spend points in Energy...
Do BH's have an Energy Regain next to Reflex Boost? No they have the right amount of energy to use their skills ;)
AQ DF MQ AQW Epic  Post #: 130
8/16/2011 8:06:43   
FrostWolv
Member

andy123
quote:

You want an Energy Stealing attack, Assimilate was a Good skill ;)
It was a great move combined with a STR build ;)

Like I said, I think This would Balance it

Field Medic.............FireBolt.............Technician
......|.......................|........................|.......
Plasma Cannon.......BloodLust............Plasma Rain
................................|......................|.......
Berzerker.............<<Reflex Boost........Overload
......|........................|............
Assimilate..............SuperCharge>>......Deadly Aim

No New Skills, This would allready do a lot ;)
BloodMage on itself is not Underpowered, Tact Merc makes it seem like it's UnderPowered



I agree with EACH AND EVERY WORD ... testers .. Devs ... Mods ... plz give us Assimilate!!

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Epic  Post #: 131
8/16/2011 10:39:02   
Laces
Member

@Hun

The Blood Mage is not the evolved form nor the primitive form of the Tech Mage, it is merely a different species of mage. I believe thats where you're wrong. Blood Mage doesn't deserve any evolved skills. And yes I can prove that your ideas will be OP'd because thats exactly what they did to the Tactical Mercenaries. Frenzy + Reroute + Hybrid Armor. Your suggesting HELO which is the more "evolved" version of Frenzy and Reroute and your suggesting a +16 Defense/Resistance which is even stronger then Hybrid Armor. Now if the TLM's are OP'd with Frenzy + Reroute + HA, how OP'd do you think BM's will be with what your suggesting?

quote:

but you and the others fail to understand that the skills should not be linked between the mage, the hunter and the merc classes.


Why not? It makes logical sense. Cyber Hunters are advanced in Technology so they get Malfunction, Energy Grenade, and Static Charge. Mercenaries are crafty and intelligent and use the Toxic Grenade and Reroute. Blood Mage is a more close-ranged fighter then the Tech Mage and lust for blood hence they have the skill Blood Lust, Beserker, and also are balanced with magic so they have FireBolt and Plasma Rain.


AQW Epic  Post #: 132
8/16/2011 11:49:37   
IsaiahtheMage
Member

This is going way off topic. Just stop argueing with Hun Kingq guys. We dont want this to get locked. So just stop. He is obviously never going to see his ideas are OPed as a fact. Your wasting your time argueing with him. He will stick to his opinion no matter how much you prove him wrong. So forget it and move on.
AQW Epic  Post #: 133
8/16/2011 12:03:51   
PowerMega
Member

Honestly, I'm surprised one of the Archknights haven't stepped in because this topic is supposed to be monitored.

Also it would be nice if they put their 2cents in to end this nonsense because seriously, the idea of giving Blood Mage the skills Bloodlust, with Reroute and this so called upgraded Hybrid Armor +16 Def/Res is not even serious and clearly broken.

For one, Hybrid Armor is obviously getting a nerf as it was put in the Design Notes and has been a hot topic since forever. Also skills like Berserker aren't even gonna function the same and become like Deadly Aim.

The only reason none of mods haven't stepped in is because either freedom of speech or they're also just feeling entertained by this, but this is getting annoying going far off topic and becoming a flame war like the Blood Mage topic that had to be removed due to a similar issue.


< Message edited by PowerMega -- 8/16/2011 12:04:14 >
Post #: 134
8/16/2011 12:33:20   
edwardvulture
Member

It sounds like all the affected skills are getting buffed at the high levels, so I don't think hybrid is getting a nerf.
AQ DF MQ  Post #: 135
8/16/2011 12:59:53   
PowerMega
Member

Hybrid Aror is already on the list skills being adjusted, it's either a nerf or buff and I high doubt it's buff due to fact its been the most argued skill in the game that been discussed on the forums. That nerf is definitely happening.

< Message edited by PowerMega -- 8/16/2011 13:00:14 >
Post #: 136
8/16/2011 13:56:33   
8x
Member

I think enhancements should be cheaper. My suggestion for enhancement prices:

Varium
1 enhancement = 50 varium
2 = 100
3 = 150
4 = 200
5 = 250
6 = 300
7 = 350
8 = 400
9 = 450
10 = 500

Credits
1 enhancement = 2500 credits
2 = 5000
3 = 7500
4 = 10000
5 = 12500
6 = 15000
7 = 17500
8 = 20000
9 = 22500
10 = 25000
Epic  Post #: 137
8/16/2011 14:07:49   
Laces
Member

quote:

I think enhancements should be cheaper. My suggestion for enhancement prices:

Varium
1 enhancement = 50 varium
2 = 100
3 = 150
4 = 200
5 = 250
6 = 300
7 = 350
8 = 400
9 = 450
10 = 500

Credits
1 enhancement = 2500 credits
2 = 5000
3 = 7500
4 = 10000
5 = 12500
6 = 15000
7 = 17500
8 = 20000
9 = 22500
10 = 25000


Personally, I would have the first 4-5 credit enhancements at around 7000 so the non-variums could at least get enhancements.

< Message edited by Laces -- 8/16/2011 14:10:45 >
AQW Epic  Post #: 138
8/16/2011 21:23:22   
Hun Kingq
Member

I have a right to talk about Assimilation because before they took Assimilation From the Blood Mage I was the most effective Assimilation player in the game.

All of yu say my idea of better energy/health return (HELO) will make the Blood Mage over powered but with static charge getting a buff on energy return no one is screening that will make the Cyber Hunters over power or the fact with 40% chance of block from shawdow arts (which the hunter class blocks the most in the game and everyone knows that) will increase to 50% chance of Block so ther goes berzerker out the window so basically with a buff in a defensive skill for the Hnter class no one is screaming that it will make the Hunter Class over powered. When I bring up ideas to increase the defense/resistance, energy/health return, and better energy stealing capabilities I not only get attacked but a very small group says it is over powered. While they did not mention better health return with Blood Lust or better tha 15% energy retun for reflex boost so in those two ares the Blood mage will get screwed over once again but we will see if the damage of the skills will improve.

andy123, you have read the design notes so if a Blood Mage uses a high strength build it will be less effective so there goes your theory that my ideas will make the Blood mage overpowered.

Laces, that is just one example of combined armor take any armor even the lower armor and combine them and see if they have more defense or resistance of the hybrid armor so stop taking the highest level armor to prove you flawed theories.

Is Cyber Hunters considered part of the Mage class, no. Is mercs considered part of the Hunter class, no. Is the Blood mage part of the Hunter class, no. So no skills should be linked between class that was one of the problems they were having. When they did the three new classes they got part lazy on the Tact merc and full lazyness kicked in on the Blood Mage and Cyber Hunter, they are not lazy people make that clear, copying and paste is a lazy form in programing but saves time when your in a hurry.

Why they did not step in because they probably find my ideas interesting and want to see how I counter the flawed theories of the few. So if you want to end this then don't respond to this post.

It's a privilege, not a right to post in BattleOn Forums. I have omitted unacceptable commentary from this post to place an end to this rather heated conversation. This discussion is not to be taken personally, but professionally. Please regard the opinions of all others kindly; they're not trying to offend you. Thanks! ~eVentus


< Message edited by Eventus -- 8/17/2011 20:14:34 >
Epic  Post #: 139
8/16/2011 22:54:46   
PenyihiR
Member

Every Skill Is Balanced Right Now,
But The Class Is Really Unbalanced cz The Devs Give Some Skill to Wrong Class n Make It Oped/Uped
MQ AQW Epic  Post #: 140
8/16/2011 23:00:32   
edwardvulture
Member

I think the balance update will make a lot of complaints on this thread obsolete, but the next Oped build:
Support tank.
AQ DF MQ  Post #: 141
8/17/2011 4:42:37   
Calogero
Member

quote:

andy123, you have read the design notes so if a Blood Mage uses a high strength build it will be less effective so there goes your theory that my ideas will make the Blood mage overpowered.


Then invest more points in Energy and a higher lvl Berzerker ;)

Intimidate out, Assimilate back in
That's ALL that has to be changed...
Also Do not Think you were the only one Using Assimilate the best...
That's Your Ego talking, I know for a fact that NightAngel and Myself were using ' Pro Assimilate builds ' ourselves
AQ DF MQ AQW Epic  Post #: 142
8/17/2011 6:17:54   
FrostWolv
Member

Well I would like DEVs to make assimilation for any weapon .... let me tell u if it is done then bloodmage can focus on other kind of build apart from strength .. all high level varium staff gives dex stats not tec stats .... if they provide assimilation with weapon required any then BM can have plasma rain , robot , plasma cannon, etc ... build

Please most BM are requesting to give them assimilation instead of intimidate!!

~FrostWolv

< Message edited by FrostWolv -- 8/17/2011 6:19:19 >
Epic  Post #: 143
8/17/2011 15:29:06   
vegitix
Member
 

why is there a balance discussion if it doesnt even have a balance situation right now!i hope ED fixes the balance issue
Post #: 144
8/17/2011 20:19:20   
Eventus
Member

Hi folks,

Please remember to keep cool heads while discussing about possible balancing dilemmas and/or solutions in this thread. Everyone has an opinion, but it certainly won't do to take their opinions as offense. If you see some commentary that you definitely don't agree with, just take a deep breath, relax, and if you think you can make a rebuttal without enraging yourself, type it out and submit it. If you can't, don't. Because no matter how outrageous you might think a post is, it certainly isn't going to kill you to not yell at it. Life just... goes on.

Thanks - carry on!

AQW Epic  Post #: 145
8/18/2011 15:13:23   
TurkishIncubus
Member

Belive or not but the real problem is not Str TLM , Str TLM is not OPED they can easyly counter by a supp mage or blocking BH, their ratio is high because of fast NPCing as a Str TLM i lose much battle.

In my opinion the real problem is supp TLM they are unbeatable with right strategy , If you ask me how can i know? well im one of them :D. In my balance opinion MODs - DEVs idk who do the balance thing but they should kill the support side of TLM. To do this i think Artilary Strike should be taken away from TLM and give it to BM(i will explain why) , and give Multi shot to TLM so 3 class will have Multi shot BH-CH-TLM.

Lets come why BM should get Artilary , ofcourse to buff them . Their berserker is nerfed they were hardly doing str builds with it , without a debuff or hybrid armor str build is imposibly hard , they cant do str builds.But with artilary they can do supp builds thats why i think BM should get Artilary.

TM has Reroute (to do healloop in nerfed way) + deadly aim + Malf + Field Medic + Defence Matrix for supp build.

BM can close the Malf's emptyness with Artilary , Bloodlust(they can get back heal , think like mini healloop) + 1 Field Medic + Reflex Boost + Deadly Aim + Artilary

so BM can be Offensive supp builder and TM can be defensive supp builder also if you see there is nomore Normal Mercs thats because TLM is better than Merc in Str + Supp , with removing artilary mostly 2vs2 ppl and some 1vs1 players can change back to Merc :)

i hope this helped.

< Message edited by TurkishIncubus -- 8/18/2011 15:14:33 >


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Epic  Post #: 146
8/18/2011 15:19:52   
Epic Pwnser
Member

quote:

In my opinion the real problem is supp TLM they are unbeatable with right strategy , If you ask me how can i know? well im one of them :D

^I realized that so long ago.
Reroute+artillery with high hp+hybrid+HAX aux damage.

You hit them, it hits nothing.
Then they heal.

Basically, TLM's are the old day heal looping TM's with 3 turn cooldown.

Except the hybrid armor counteracts the one turn cooldown.
HA gives TLM's that extra turn to tank and heal up.

Give BM artillery lol. That would be a bit funny.

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Epic  Post #: 147
8/18/2011 16:17:52   
edwardvulture
Member

The support tlm's won't last long if you have a tank tlm with atom smasher and a decent heal.
AQ DF MQ  Post #: 148
8/18/2011 16:45:18   
skullcandy
Member

Mercenary or Tactical Mercenary is the MOST over powered class. I am a bounty hunter and I have the most trouble beating tactical mercenary or mercenary and I am sure a lot of people agree with me. Mostly because of the reroute on TM and the Hybrid armor.

Hybrid armor is a huge advantage for mercs or tact mercs because it is a passive skill with 13 resistance. I think it should be lowered to 10 or give it a cool down. It is just simply to hard to break through the defences. Please please do something about this as over powered classes are unfair for everyone else and as you can see on the leader board pretty much all the battle winners for the day, juggernaught, solo and team battles are ALL tactical mercenaries. Much appreciated.
Epic  Post #: 149
8/18/2011 16:58:49   
IsaiahtheMage
Member

@skullcandy You cant nerf out Hybrid Armor it is our only physical defence. Doing that would massively hurt us.
AQW Epic  Post #: 150
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