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8/18/2011 18:09:47   
Synbad Syndicated
Member

this is why the devs and other qualified members of the ae team decide what's right. all i see is nerfs, nerf, nerfitty nerf nerf without taking into consideration of the effects or backlash. they have the tools to fix it, test it, nerf it, buff it, release it, and so on. who knows they may even take a few ideas from here....(as long as it's thoroughly thought out)
Post #: 151
8/18/2011 18:53:57   
beastmo
Member

So when does this actual balance come? In a year like most features? If so then this game was always a waste of my time and money. Also i would like to congratz the balance team for making (sarcasm) such a great balance update ty
Epic  Post #: 152
8/18/2011 18:59:36   
drodrae
Member
 

Anyone here tell me the percent weapon dmg conversion of Double Strike, Berzerker and Massacre? Do you think the skills are evened out in percentages now? Please take into consideration that BH has BL with Massacre and BM has Zerker with BL too.
AQW Epic  Post #: 153
8/18/2011 20:55:48   
Shadronica
Member

I just cannot fathom the reasoning behind a lot of the ideas that have been introduced to EpicDuel over the past year. It has truly amazed me how much the whole lot has affected the game. Its like its hellbent on making things as uncomfortable as is possible except it plays favouritism. Contradictory? Yes.

Did we really need everything to be so complicated? No.

Just about every time something has been introduced it has had to be modified except that instead of addressing the problem (the new introduction) we always end up getting a nerf across the board or a slight buff to weird and unwanted things. (My founder tech mage armor with +8 strength for example.)

Honestly every single time I look at important updates it never ceases to amaze me.

Why is it that the root of the problem is never addressed? Examples are the enhancements, the favoured class issue, the non varium gap issue and last but not least the varium issue. Why are we always dancing around addressing the main issues? Why not just fix the problem directly?

The way things are handled is one of the main reasons that this forum becomes so inflammatory.

There is simply no argument that could possibly be given to me that we need to fix the introduced problems with baby steps. It defies logic.

If something is introduced into any community that may only favour a few and cause discomfort to most would best be dealt with immediately before the rest of the community revolts. There really is no need to have the community shouting about what kind of reform it wants it should just be dealt with hastily once it has been realised that the idea/implementation is failing the majority.

I view this failure to act as unfathomable.

Tactical Mercs are the Frankensteins of ED. They are a product of cannibalising the best skills of the founder classes. Is it truly the wish of the game developers that a vast majority of players just swing with the latest OP class all the time? Why was the Tact merc not directly dealt with?
DF AQW Epic  Post #: 154
8/19/2011 8:15:49   
Calogero
Member

quote:

Is it truly the wish of the game developers that a vast majority of players just swing with the latest OP class all the time? Why was the Tact merc not directly dealt with?


1: Money, we all know Money >>>>>> Customer Satisfaction
2: I've been Saying to NERF Tact merc since day 1, here we are like 5 weeks later...
I doubt they'll nerf it now due to the vast majority being Tact mercs which would
end up in a vast majority of Flaming and complaining... So we're pretty much scrwed
AQ DF MQ AQW Epic  Post #: 155
8/19/2011 8:23:06   
H4ll0w33n
Member

for a ultimate skill, massacre is now pretty weak and needs a buff, its basically the same as bezerker now or worse than bezerker.

Bezerker-Massacre

skill level 2-skill level 1====massacre wins
tier 3-tier 4=======bezerker wins
50%-50%========N/A
29en-33en========bezerker wins
blockable-unblockable=====massacre wins
rageable-cant be raged=====bezerker wins
no weap req-claws req======bezerker wins



Post #: 156
8/19/2011 8:27:35   
BlueKatz
Member

Meh mass is ok, it's not like ultimate skills are that cool, why mass should be better than other, especially when staff won't decide to look into real balance
AQ DF AQW Epic  Post #: 157
8/19/2011 9:56:04   
drinde
Member

Bezerker seems to be too strong compared to Massacre, as it does only 5% less Damage for 6 less EP Cost.
DF MQ Epic  Post #: 158
8/19/2011 11:53:05   
PumKing
Member

Thank you Shardonica for that (cuz every time I have said that the TLM class is Oped I get smacked down, so now that people like you are finnally admitting that they are is really great).

Look, I was writting pretty much a whole pages worth of valid, inteligent and game balancing comments, like trading the CH's static with TLM's reroute for actual balance in the game (because you can't touch the TLMs hybrid armor, the only class defining passive that got transfered to its repective upgraded class), because while many smart inteligent, and ultimately the poeple who really do care about having balance AND fun in this game are either going to be ignored by the devs, or lost in the miasma of imbeciles who think that the TLMs are fine and not Oped and will food the forums if anything is done to change that, perfect example being the return of hybrid armor from 12 to 13 and the reurnt of poison grenades full power.

Look, I know that the devs have said that they are overhauling the entire system of ED (which I am not entirely inclined to believe as they have a track record for uncept promises, but I still hope), and thats good if it allows them to implement some REAL balance and curtails there class favoritism, but seriously devs, this is the last straw man, you are just a few more class favoritism updates away from all the truely good player leaving and people getting on facebook, twitter, and all kinds of other social media sites rallying support to abolish your game, and sending around truthful and hateful comments about why no-one should paly this game. You guys really need to be careful, I certainly don't want that to happen (because I still beleve this game can be turned around), but people are really getting fed up with this, and are especially getting tired of how you dodge any personal responsibility for the game you devs created by saying that we don't have to play, I mean seriously, saying stuff like that makes you look like you're some leftist full blow liberal who's mindset is that they deserve good stuff for there intentions (i.e. making a game for others to enjoy) but then not letting yourself be judged by your track record (class favoritism, absurdsly large var/nonvar gap).

Please don't let this game fail, it really can be fun, beta players all agree that it can be fun, we know because we experienced it.
Epic  Post #: 159
8/19/2011 12:02:11   
Stabilis
Member

Berserk can be blocked, but using it with rage, that's just a really angry smash ay?

< Message edited by greenrain13 -- 8/19/2011 12:33:26 >


_____________________________

AQ Epic  Post #: 160
8/19/2011 12:03:55   
PumKing
Member

same for frenzy, you can rage that, and it literally becomes a heal. Also mentioning that I hve NEVER seen frenzy blocked.
Epic  Post #: 161
8/20/2011 1:08:34   
FrostWolv
Member

need balance

< Message edited by FrostWolv -- 8/20/2011 1:12:08 >


_____________________________

Epic  Post #: 162
8/20/2011 11:27:01   
BadWitch
Member

Can you please do something about tactical mercs.They have to much defense skills,at least remove hybrid or technician,or put requirements on hybrid or don't let them change shield or something.Ed is full of them and they are all OP

_____________________________

Epic  Post #: 163
8/20/2011 11:44:10   
FrostWolv
Member

quote:



originally by NW

Balance!

There were several items we hoped to include in this week's balance update, but due to time or oversight were not included. These changes will be included in an update next to *hopefully* address imbalances remaining among the new and original classes. Our testers have been battling relentlessly all week and coming up with a comprehensive list of ideas to make balance stronger than ever! Despite arguments to the contrary, we don't favor any one class, even if certain classes are easier than others. EpicDuel is at its best with a diverse assortment of opponents!


Dont guyz dnt tell this .... tester have done a great job!!

TLM needs a buff! ... many non-TLM players r complaining that TLM r strong well they r not!!

TESTERS have checked or u may say tested TLM ... they took each class and used against strength TLM and support TLM ... and they found TLM needs +13 HA instead of +12 HA

U know what this means TLM r UPed!!

I hav made a build go can hav a CHANCE to win against strngth TLM but loses against other build of TLM and other class !!

Testers this should not happen u guyz checked each and every class and u made a far BALANCE

Well give us a build that u made to kill strength and support TLM .... so that I can tell most of the non-TLM players in this forum that they r wrong!! and TLM is UPed class thats y the have got +13HA

Maybe you should give TLM +20 HA .... maybe it still is UPed!!

If this is a suggestion thread then let me SUGGEST tester to TRY to perform these step:

tell two testers to have a Strength TLM and Supp TLM respectively
then rest testers choose rest of the class and then just PvP and check the output

Well it will take only 1-2 of ur precious hours .. v r really sorry for that!!
and tell us after the test that V R WRONG!!


Epic  Post #: 164
8/20/2011 12:27:02   
helloguy
Member

Berserker is not a mercenaries ultimate skill ultimate skills all are unblockable and always hit at the very least 20 damage SuperCharge , massacre and surgical strike are the 3 ultimate attacks
AQ DF AQW Epic  Post #: 165
8/20/2011 13:05:25   
edwardvulture
Member

The reason hybrid was buffed is that it will eventually become underpowered, so they did it so that hybrid would keep up. That doesn't mean TLm's were underpowered, it just means hybrid, the skill itself, needed a slight buff. What I don't get is that why doesn't it start at plus one at the lower levels.
AQ DF MQ  Post #: 166
8/20/2011 13:06:00   
One Winged Angel1357
Member


I noticed something while i was fighitng today and thats Assimlilate then Reroute which kind of defeats the point of Assimilate so shouldnt it be Assimilate takes X number of energy after Reroute has given some back
AQ DF AQW Epic  Post #: 167
8/20/2011 13:07:47   
edwardvulture
Member

^Nope, it happens simultaneously.
e.g. TLM has 5 mp and maxed reroute, then a mage max assilimates him with low strength, he would have 0 left.
AQ DF MQ  Post #: 168
8/20/2011 13:09:32   
One Winged Angel1357
Member


Edward this is from one of my fights this morning im fighting a Mage he has 5 energy left i assimlate which removes 11 now he has 4 energy also the counter popped up saying -5 when in reality it was minus 1

< Message edited by One Winged Angel1357 -- 8/20/2011 13:10:18 >
AQ DF AQW Epic  Post #: 169
8/20/2011 13:13:13   
edwardvulture
Member

^Oh yeah nvm. So assilimate takes first, and then reroute goes in.
AQ DF MQ  Post #: 170
8/20/2011 13:16:29   
One Winged Angel1357
Member


yep really this would only affect people with near zero

also for mages when its used at low energy areas like for i did we can get cheated out of a return becuase i only removed 5 energy i got 3 back but if Reroute took place before Assimlate i would have taken 9 energy and got back 5 and in a game where every point counts thats alot

< Message edited by One Winged Angel1357 -- 8/20/2011 13:19:40 >
AQ DF AQW Epic  Post #: 171
8/20/2011 13:47:57   
kingmark345
Member

Hello everyone.

I'm a Cyber Hunter with a bit more than average strength and average support.

My build consists of Massacre (1), Field Medic (5), Shield Matrix (3), Static Charge (MAX) and Malfunction (4).

When I encounter a str TLM, I use Shield Matrix, Malfunction, Static Charge, Field Medic, and Massacre.

This series of attacks usually work, but ever since the new balance changes were added, I haven't been winning

as many battles as I used to. The reason is because of Massacre. 1 Massacre used to add 80(ish)% of my power to

the amount that I attack, but now, 1 Massacre adds only 50%. On the DNs it said the change would affect people

whose builds used mainly strength, but mine doesn't and the change affected my build so greatly.

Something should be changed because just because I use Massacre doesn't mean I'm a STR abuser.

_____________________________

You have been given the power to voice your opinions... Use it wisely.

"With great Power, comes great Responsiblity." ~Uncle Ben

Electrik Dynomyte
AQW Epic  Post #: 172
8/20/2011 13:54:18   
One Winged Angel1357
Member


the changes affected those who use above average also if the percents on the skills changed(i didnt know them before and i dont know them now) that would also lead to a power reduction

also there is a chance that TLM's have modifered there build to decrease the stat they spammed, in this case STR, to some other areas to still get a nice bang for there buck while not feeling the full effect of the baalnce update
AQ DF AQW Epic  Post #: 173
8/20/2011 13:58:11   
InceptionAE
Member

@Kingmark (Electrik Dynomyte)

Ok, if they nerf STR they shouldn't nerf Massacre with it. So blame that on ED. However your build is still a value to strength so therefore you're weaker than you ever were and even if you don't abuse str your massacre is still weak. Also my idea is to atleast go shield as cyber hunter. You want to win most of the time. So I suggest going 5 Focus. That will help you out until the balance changes will arrive. Cyber Hunters have a 5% chance of winning against TLM/TM/BM. They buffed support and all defensive skills. Mostly these defensive skills are available to the 3 classes I've listed. Also this update has OP'ed the mages. So it's either you use 5 focus, or tank support while you wait for the update, or change class.

On-topic: They really should make Static Charge Passive. Reduce it to 25% at max and make it passive. Like seriously they won't survive that well.

< Message edited by DungeonHunter -- 8/20/2011 17:46:26 >


_____________________________

ED~ Inception X
HS~ Chromium
AQW~ Deathblad
AQ3D~ Violent

AQ DF MQ AQW Epic  Post #: 174
8/20/2011 14:03:17   
FrostWolv
Member

quote:

The reason hybrid was buffed is that it will eventually become underpowered, so they did it so that hybrid would keep up. That doesn't mean TLM's were underpowered, it just means hybrid, the skill itself, needed a slight buff. What I don't get is that why doesn't it start at plus one at the lower levels.



Listen edward .... what I said is nothing to do with Hybrid Armour if u can understand its about BALANCE

its a SHAME that people in this forums who themseleves are TLM r saying their class is OPed and testers are doing nothing

Yes nothing!! .... this weeks BALANCE and that week BALANCE ... then another BALANCE ...then BALANCE postponed .... wat is this?!!!

They say they will buff other class .... well their Buff has not made fights among classes COMPETITIVE ....

They say they r try to do .... it has been a more than a month and RESULTS ARE STILL SAME

So I want to ask how many months more it will take them to test

This coming FRIDAY new balance changes as stated by NW will be seen AND I AM SURE .. DISAPPOINTMENT will be the only output ONCE AGAIN
Epic  Post #: 175
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