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Ramleoness Cub G

 
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8/12/2011 2:27:06   
Koree
Legendary AK!!!



Ramleoness Cub G

Also see Ramleoness Cub and Ramleoness Cub Z.

Level: 42
Power Level: 47
CHA Level: 45
Price: 4,650 307
Sellback: 2,325 153
Location: Kill the Beast Part One
Element: Energy

COMBAT DEFENSE
Melee: +4
Ranged: +4
Magic: -1

ELEMENT MODIFIER
Fire: -4%
Water: +5%
Wind: -10%
Ice: -4%
Earth: -10%
Energy: -15%
Light: -2%
Darkness: -2%

EFFECT
On your turn, you can click on the shield to pay 15 SP and activate its effect*. Clicking on the shield again will end the effect**, and if it's the same turn you activated it, you get your 15 SP back. When activated, there is a 67 + (CHA-39)/2 % chance of reducing the monster's BTH by 6***. Otherwise, nothing happens. It will cost 15 SP every turn to keep the shield activated, except for the turn you activate it. Not having enough SP will also end the effect.

*The cub stirs to wakefulness.
**The cub returns to sleep.
***The cub moves to block the attack. -6 to enemy BtH!
The cub growls and refuses to help. (Failed training check. Training Difficulty: 39)
The cub falls asleep, 15 SP are required to keep it awake.

DESCRIPTION
Don't be fooled by the cute widdle kitten. She may be a cute perch, but just wait until someone attacks you. As she absorbs all the energy your opponent attacks you with, she is energised to play. Take someone by surprise today.


Numbers thanks to In Media Res.

< Message edited by BlackAces -- 6/14/2012 2:37:53 >
AQ  Post #: 1
8/12/2011 2:27:20   
Koree
Legendary AK!!!



Ramleoness Cub G

Also see Ramleoness Cub and Ramleoness Cub Z.

Level: 122
Power Level: 125
CHA Level: 124
Price: 582,700 1,184,353
Sellback: 291,350 592,176
Location: Kill the Beast Part One
Element: Energy

COMBAT DEFENSE
Melee: +11
Ranged: +11
Magic: +6

ELEMENT MODIFIER
Fire: -8%
Water: -2%
Wind: -14%
Ice: -8%
Earth: -14%
Energy: -21%
Light: -4%
Darkness: -4%

EFFECT
On your turn, you can click on the shield to pay 15 SP and activate its effect*. Clicking on the shield again will end the effect**, and if it's the same turn you activated it, you get your 15 SP back. When activated, there is a 67 + (CHA-134)/2 % chance of reducing the monster's BTH by 6***. Otherwise, nothing happens. It will cost 15 SP every turn to keep the shield activated, except for the turn you activate it. Not having enough SP will also end the effect.

*The cub stirs to wakefulness.
**The cub returns to sleep.
***The cub moves to block the attack. -6 to enemy BtH!
The cub growls and refuses to help. (Failed training check. Training Difficulty: 134)
The cub falls asleep, 15 SP are required to keep it awake.

DESCRIPTION
Don't be fooled by the cute widdle kitten. She may be a cute perch, but just wait until someone attacks you. As she absorbs all the energy your opponent attacks you with, she is energised to play. Take someone by surprise today.


Numbers thanks to In Media Res.

< Message edited by BlackAces -- 6/14/2012 2:38:08 >
AQ  Post #: 2
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