Home  | Login  | Register  | Help  | Play 

RE: =ED= DNS August 12, 2011 - The Unending Battle for Better Flash Performance

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> RE: =ED= DNS August 12, 2011 - The Unending Battle for Better Flash Performance
Page 9 of 10«<678910>»
Forum Login
Message << Older Topic   Newer Topic >>
8/15/2011 8:06:48   
King FrostLich
Member

quote:

I wonder if this rescaling is really gonna help damage rates because if skills like Berserker are becoming like Deadly aim, wouldn't that still benefit Str Mercs, assuming that Berserker becomes like a Sword version of Deadly Aim, making it so they would still hit around the same high hits or if not much higher damage than they used to?


The rescaling of % damage increase skills imo is more of a buff than a nerf. Though some say its a nerf, it's also a buff. Let me give you an example:

My current damage for my staff is 13-16+32 energy damage which is literally 45-48 damage and I have a level 1 berserker(70% increased damage). Let's say my opponent has over 31-38+8 resistance. The RNG picks my damage as 47 while its picks 42 of the opponent's resistance First of all let's solve it like as if it were a math problem in TODAY's calculation. The calculation is simply:(before update happens)

47 - 42(0.70)+ the difference of your total strength damage against enemy's resistance = 8.5 damage


In simple definition, the way things are calculated today until the balance update arrives is your damage minus your opponent's resistance(or defense if your using a physical weapon) then multiplied by 0.70 after getting the difference of your total strength damage and your opponent's resistance, you deal 9 damage to that person since this game does not do any decimal damage but rather whole numbers.



As for the so called new balance update, the calculation will change. Let's take the same example from above:

New Calculation from Balance update:



32(0.70)+ 32 + amount of strength damage(let's say 15) - 42 = 27.4 damage


This is the new calculation since it says it's going to work like deadly aim. If you're confused whats up with the second 32 hanging around there lol, it is because the first 32 multipled with 0.70 is the amount of increased damage FROM my staff and you have to add it with the base staff's damage once again and the amount of str damage which from the example, is 15. Finally, after getting the total sum of all your damage, just subtract it with your opponent's resistance you deal 28 damage(since, once again, this game doesn't do any extra decimal damage)


The only reason why others call it a nerf is BECAUSE it will only deal less damage to ANY opponent who have small amounts of defense/resistance like ranging 1-15 defense resistance which isn't a big deal after all. Besides, people don't use berserk or any skill against low defense players.

My simple conclusion to this balance update is this:

It's a nerf when hitting people who have extremely low defense/resistance AND it's a HUGE buff when hitting people who are tankers especially the tanking mercenaries.


< Message edited by King FrostLich -- 8/15/2011 8:10:04 >


_____________________________

Epic  Post #: 201
8/15/2011 8:12:50   
PowerMega
Member

That's exactly what I thought.

I think I'm gonna switch to a Support Blood Mage now because I see that alot of doors have really opened up now to more builds once this update hits.
Post #: 202
8/15/2011 8:15:28   
heroquest
Member

balance update apply the % only on the damage of weapon so if you have 32 weapon you give a damage so
32 + 30% ( like double strike is only an example) = 43-45 and so too berserk, massacre....

berserk is 76% on first level so:
+33 weapon +76% = about 58

massacre 86% on first level so:
+33 weapon +86% = about 61

i don't understand your calculation sorry
Post #: 203
8/15/2011 8:16:33   
King FrostLich
Member

HeroQuest, you forgot to add your strength damage on each of your calculations.

< Message edited by King FrostLich -- 8/15/2011 8:20:20 >
Epic  Post #: 204
8/15/2011 8:19:52   
PowerMega
Member

Wait, if Berserker is changing to to deadly aim (sword version), wouldn't that it be 28% to weapon damage?

< Message edited by PowerMega -- 8/15/2011 8:20:07 >
Post #: 205
8/15/2011 8:22:15   
King FrostLich
Member

quote:

Wait, if Berserker is changing to to deadly aim (sword version), wouldn't that it be 28% to weapon damage?


It says it will WORK like deadly aim, it didn't say its % of increase will change into deadly aim's current amount of increased damage. Otherwise, massacre and double strike will also turn into deadly aim with the same cost of mana which in turn, will make me mad because my berserk gets nerfed.
Epic  Post #: 206
8/15/2011 8:27:23   
PowerMega
Member

I dont think they will cost mana anymore, they will likely be passives.
Post #: 207
8/15/2011 8:31:02   
King FrostLich
Member

Passive means it requires no work to do it. So what you are saying is by simply clicking strike, it automatically does berserker/massacre/double strike for free? lol
Epic  Post #: 208
8/15/2011 8:34:13   
PowerMega
Member

Noooo...I'm saying that it's gonna function like Deadly Aim, it wont be a attack skill anymore.....-_-

Just a weapon booster.That's what they meant by changing the way skills function.

Which also means calculations are gonna change.

< Message edited by PowerMega -- 8/15/2011 8:35:32 >
Post #: 209
8/15/2011 8:36:31   
King FrostLich
Member

Oh, I got confused at that part, thought you were being silly of % of increased damage being the same as deadly aim. And yes, calculations will greatly change if facing a person who has high defense/resistance and you have a skill that has a % of increased damage.
Epic  Post #: 210
8/15/2011 8:39:30   
PowerMega
Member

No, I meant its not gonna be an attack skill anymore but a passive that boosts weapon damage , that's what I meant about your calculations changing.lol
Post #: 211
8/15/2011 8:42:33   
King FrostLich
Member

Yes, that is exactly my point. I have a feeling this update will be good for 2v2 for me but gonna be bad for 1v1.
Epic  Post #: 212
8/15/2011 8:47:49   
PowerMega
Member

Mmmm, perhaps, but on the 1v1 part, maybe for mercs, but they needed to brought a notch down. I think it will make 1v1 more even now.

< Message edited by PowerMega -- 8/15/2011 8:51:35 >
Post #: 213
8/15/2011 9:48:50   
Calogero
Member

@ King

The build I use is actualy just a Test build... Hence why I am Complained when the release got delayed over and over again.

I have a lvl 4 Super Charge that requires 41 Energy and a Max Reflex Boost that costs 21 energy, meaning 62 in total.
That is my Energy, I actualy don't have 64, I have 62 ^^

Ones the update comes and I see how strong/weak SC becomes, I might put some points in FM :P


_____________________________

Having a Signature is too mainstream
AQ DF MQ AQW Epic  Post #: 214
8/15/2011 15:16:04   
tigura
Member

Yeah I noticed that too frostlich
DF Epic  Post #: 215
8/15/2011 15:22:18   
od
Member

@Frostlich
maybe the % factors in before defenses, meaning that if you have +30 primary with 10 base damage and you have lvl 1 zerk it would do 10 + (30 x 1.7) so 10 + 51 or 61 damage meaning that it will do 21 dmg against a 40 defense build
Epic  Post #: 216
8/15/2011 17:57:58   
  Omni
Quantum Mod


Just for reference guys remember we are adjusting the percent damage increase for the skills as well.
Post #: 217
8/15/2011 18:14:46   
Hun Kingq
Member

I hope with the update is restock and fix the slow mo battles, took me 10 minutes to win a 1vs1 with Magyar King, it is worse then ever before.
Epic  Post #: 218
8/15/2011 18:15:18   
TurkishIncubus
Member

I think Mods or Devs should do a design note before/after the update and tell us What is changed? and How things will calculate now? because it seem everything is changing and i dont know what kind of a game i will see after the update :S , I really shouldnt be forced to read a 9 page thread to learn what will change in ED :S

_____________________________

Epic  Post #: 219
8/15/2011 18:42:49   
Eventus
Member

@TurkishIncubus: If it's of any consolation, the EpicDuel Wiki exists just for that purpose: to compile and simplify all the recent updates for the convenience of well, everyone! (Including me, which is why I sneak a peek at their "New Releases" page every once in a while as well). And as most of you already know, any extended details that pertains to any present or incoming update could usually also be found in EpicDuel's DNs as well.

< Message edited by Eventus -- 8/15/2011 18:43:26 >
AQW Epic  Post #: 220
8/15/2011 19:08:19   
Yo son
Member

so is mid week, wen or thrusday?
Post #: 221
8/15/2011 19:13:05   
Calogero
Member

I doubt it will be ' midweek '
Probably friday and then postpone
AQ DF MQ AQW Epic  Post #: 222
8/15/2011 19:23:24   
Cinderella
Always a Princess


I'm working on a DNs post for this week, but I don't have all the info yet.
Post #: 223
8/15/2011 22:03:32   
Chosen 0ne
Banned


^Most of us are expecting a pretty awesome update, considering the delay.

_____________________________


DF AQW Epic  Post #: 224
8/16/2011 0:31:58   
PivotalDisorder
Member

Why are you building your expectations up ? if they have to delay another 2 weeks I fully understand.
id rather it was a great update and a month late than a step backwards but on time.

_____________________________

Post #: 225
Page:   <<   < prev  6 7 8 [9] 10   next >   >>
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> RE: =ED= DNS August 12, 2011 - The Unending Battle for Better Flash Performance
Page 9 of 10«<678910>»
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition