PumKing
Member
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Indeed Mr. Bones, but it is still an entertaining game requardless (as long as you don't get too bummed out by death-by-TLM). I personally find that the biggest problems isn't reroute, so much that none of the other skills have a modifed MP count to adjust themselves to a class having reroute like the tech mage class does. Especially conseidering the types of powerful skills that TLMs have, for example, Maul, a teir two skill which ignores a percent of def, a chance to crit, and has an increasingly better chance of stuning an opponent the more you put into it. Now compare that to any of the tech mage skills teir two, the closest thing to that is lightning, which has a standard stun(no chance to increase), is unblockable, but that's it. not to mention the unblockable bit isn't at all a trade off especially when comparing the fact of the def innorance part, and the fact that random blocks which should never occur happen far too often, and mostly in the favor of the one who had the lower dex (which in most casses is the TLM who puts most of his points in res because hybrid armor protects so well, not to mention having no requirment for use at all, which also make the lightning attck look even lamer because if you ise an attck that does 3 damage and stuns, you are kidding yourself if you think that was worth it if you don't do a rage/crit attck which connect on your next attck).
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