Stabilis
Member
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Here is an original suggestion for TaMe: Step A) Remove hybrid armour S. B) Introduce 2 skills for them: A passive that increases rage rate. An active that debuffs all losses to stats (exact same as assault debuffing). The results will cause less low level piling, more exposed TaMes, TaMes using gamma and other bots besides assault, and more strategy VS. stat loss besides tanking it off or assault botting. Watch out I'm posting my favourite suggestion again! quote:
Health: Increases your Health by 2 for each point trained. Energy: Increases your Energy by 2 for each point trained. Strength: Increases base damage range of Primary, Sidearm, and enhances certain skills. Dexterity: Increases physical defense, and enhances certain skills. Technology: Increases energy resistance, robot damage and enhances certain skills. Support: Increases base damage range of Auxiliaries, rage rate; Reduces chance to be stunned and enhances certain skills. Luck: Increases chance to go first, critical strike, block rate, and deflection rate. Enhances certain skills indirectly. Luck Scale 1-10 Luck = 10% Chance to go first, critical strike, block rate, and deflection rate. 11 Luck = 11% Chance to go first, critical strike, block rate, and deflection rate. 12 Luck = 12% Chance to go first, critical strike, block rate, and deflection rate. 13 Luck = 13% Chance to go first, critical strike, block rate, and deflection rate. 14 Luck = 14% Chance to go first, critical strike, block rate, and deflection rate. 15 Luck = 15% Chance to go first, critical strike, block rate, and deflection rate. 16 Luck = 16% Chance to go first, critical strike, block rate, and deflection rate. 17 Luck = 17% Chance to go first, critical strike, block rate, and deflection rate. 18 Luck = 18% Chance to go first, critical strike, block rate, and deflection rate. 19 Luck = 19% Chance to go first, critical strike, block rate, and deflection rate. 20 Luck = 20% Chance to go first, critical strike, block rate, and deflection rate. 21 Luck = 21% Chance to go first, critical strike, block rate, and deflection rate. 22 Luck = 22% Chance to go first, critical strike, block rate, and deflection rate. 23 Luck = 23% Chance to go first, critical strike, block rate, and deflection rate. 24 Luck = 24% Chance to go first, critical strike, block rate, and deflection rate. 25 Luck = 25% Chance to go first, critical strike, block rate, and deflection rate. 26 Luck = 26% Chance to go first, critical strike, block rate, and deflection rate. 27 Luck = 27% Chance to go first, critical strike, block rate, and deflection rate. 28 Luck = 28% Chance to go first, critical strike, block rate, and deflection rate. 29 Luck = 29% Chance to go first, critical strike, block rate, and deflection rate. 30 Luck = 30% Chance to go first, critical strike, block rate, and deflection rate. 31 Luck = 31% Chance to go first, critical strike, block rate, and deflection rate. 32 Luck = 32% Chance to go first, critical strike, block rate, and deflection rate. 33 Luck = 33% Chance to go first, critical strike, block rate, and deflection rate. How is Luck calculated? Luck decreases with player level. A higher level player will have less luck than a lower level player. The lowest level has the highest luck and the highest level has the lowest luck. Luck is calculated by numbers with the following formula: Luck value = 34 - (Player' level).
< Message edited by greenrain13 -- 9/28/2011 16:00:41 >
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