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RE: cyber hunter is super underpowered

 
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10/11/2011 19:49:56   
Wraith
Member
 

^She has experience, and beating her was...an accomplishment.

A win is a win. A win against a very experience player means more than a win against a Hero TLM nub.

95% doesn't always mean good class it might mean you NPC or sometimes your truly good.
AQ DF AQW Epic  Post #: 426
10/11/2011 19:51:01   
Stabilis
Member

^ Very true experience is among the most powerful qualities in life.

Edit: @Archknights or Developers,

How come when you merge threads the posts of every idea become scrambled? Very disruptive. Just want to know though, not blaming anyone's actions LOL.

Posts merge. Please don't double post.

As for your question, when two or more threads gets merge, the posts in the thread will automatically be placed in chronological order. Since the posts will be placed in chronological order, there is a chance that the discussions can be mixed up. ~Mecha


< Message edited by Mecha Mario -- 10/11/2011 20:01:05 >
AQ Epic  Post #: 427
10/11/2011 19:56:26   
FrostHS
Banned


WOAH WOAH WOAH WOAH. Woah. Cyber is in NO WAY UP seriously, fight me and see what happends. I just pwnd some Tact Merc and he flipped on my because i now how to heal loop and he doesn't.
AQW Epic  Post #: 428
10/12/2011 8:55:12   
Wootz
Member

Lol, Cyber Hunter's underpowered...
How underpowered does Massacre looping sound to you? ( That's what I do! )
AQW Epic  Post #: 429
10/12/2011 9:43:33   
BlueKatz
Member

Worst possible TLM tree

I hope that can make TLM Skill Point balanced with its Stat Point
AQ DF AQW Epic  Post #: 430
10/12/2011 9:51:27   
Wootz
Member

I can think of worse :)
AQW Epic  Post #: 431
10/12/2011 9:53:32   
BlueKatz
Member

really :P try

But that's what I have for now :)
EDIT: I think I can switch Smoke with SS

< Message edited by BlueKatz -- 10/12/2011 9:57:27 >
AQ DF AQW Epic  Post #: 432
10/12/2011 14:45:29   
Eternal Dreams
Banned


I honestly think they should add a 42 tech requirement on Toxic Grenade because if Venom Strike has a requirement why shouldn't Toxic Grenade have one? Notice that you can use Surgical Strike with a sword OR club while the the other 2 ultimate skills require class specific weapons? My idea is that they should either add a club requirement to SS or make Massacre and Super Charge be able to be used with a
sword.



-Please don't flame as this is only in my personal opinion-

< Message edited by Eternal Dreams -- 10/12/2011 14:48:00 >
Post #: 433
10/12/2011 15:06:29   
Wootz
Member

I like your idea.
SC would definetly work with an Sword.
It'd be an odd animation for Sword Massacre :3
AQW Epic  Post #: 434
10/12/2011 15:47:32   
Stabilis
Member

If we bought the largest varium package and received the Delta weapons, shouldn't we get a bonus if we buy again, such as extra credits? This value to worth ratio here is lacking backbone.
AQ Epic  Post #: 435
10/12/2011 15:49:42   
DeathGuard
Member

Massacre and SuperCharge should be non-requirement weapon skills.
@Greenrain: You don't have to buy varium to be good, the new nonvarium weps have good stats and if you enchance it they almost have same stats as varium. I did that
AQ DF AQW Epic  Post #: 436
10/12/2011 15:51:42   
Stabilis
Member

What do you prefer? Grinding in 2v2 or arcade?
AQ Epic  Post #: 437
10/12/2011 15:56:23   
One Winged Angel1357
Member


@Green Arcade best way to try and get money for enhancements it got me 4 on my Carrierzooka
AQ DF AQW Epic  Post #: 438
10/12/2011 15:58:46   
DeathGuard
Member

My build is good for 1 vs 1 and arcade doesn't works for me, it's a waste of tokens. 2 vs 2 is not balanced as 1 vs 1 is so it's quite rare I go to 2 vs 2 and go fight.
AQ DF AQW Epic  Post #: 439
10/14/2011 20:41:44   
drinde
Member

Just realised if the Hybrid gets a DEX Req, wouldn't Tanks be happy? Their STR and SUPP Counterparts get nerfed...

I suggest a STR and SUPP Req, the starting being 18 and +2 for each LV-up, Maxxed being +36.

< Message edited by drinde -- 10/14/2011 20:42:18 >
DF MQ Epic  Post #: 440
10/14/2011 21:08:27   
ur going to fail
Member

^No, that wouldn't be fair to low levels and mislead them to.
Epic  Post #: 441
10/15/2011 14:21:51   
Dreiko Shadrack
Member

Am I the only one that thinks the beta pack weapons should get stat requirements? It seems rather odd that they're pretty much the only things (apart from armors) that only have a level requirement.
I do own them, it's just that they can lead to some very annoying and cheap builds that would otherwise not be possible.
AQ DF MQ AQW Epic  Post #: 442
10/15/2011 16:54:45   
Donny The Ultimate
Member

Ever since the heal nerf i think the point of heal looping is pretty much pointless now. Tech Mages Were popular with mostly Support heal loop builds but now that heal is nerfed what build is left for the Tech mages?, Dexterity builds are another option, but with a low heal and low damage outputs mages have no chances against the other classes.
Am i the only one who thinks Tech mages are pretty much a broken class right now?
Anybody agree with me?

Merged into the Balance Discussions thread. Anything related to balance belongs here. Please do not make additional threads about balance. ~Mecha

< Message edited by Mecha Mario -- 10/15/2011 19:57:15 >


_____________________________


DF  Post #: 443
10/15/2011 17:05:23   
TurkishIncubus
Member

Seriously man just because heal is nerfed doesnt mean TM is bad , i think TM is 2nd good class in ED

Im a str TLM(ppl think its oped) and ice wolf x did a high dex build with 8 super charge , there is really 0 % chance that i can win him with str tlm :S

The real uped class is normal merc , it got only hybrid and the only build it can do is str with low dex :/

< Message edited by TurkishIncubus -- 10/15/2011 17:25:43 >


_____________________________

Epic  Post #: 444
10/15/2011 17:17:54   
The Death Trap
Member

Nah i think techmages are still pretty good.
Just not as good as the upcoming classes.
AQW Epic  Post #: 445
10/15/2011 17:22:08   
Lord Nub
Member

LOL Mercs....Do they still exist? What a fail...

Right now I believe BloodLust to be the most efficient tactic while allowing your defensive stats to also apply to your offensive. This update made healing a bad tactic. Players have to keep up the pressure and make their opponents use heals and shields to be effective now.

I'm having a rather fun time now. This has completely changed ED for the better even though I have previously stated many times it would destroy the game.

I do have a problem with them scaling heal higher. It was mentioned they may modify it yet AGAIN. I vote no. It is great the way it works and the players have spent a ton of varium and creds adjusting to the change. It will only upset those who have evolved if it changes yet again.

As far as techys are concerned, think of it like this, not all classes will EVER be even. There will always be a class weaker than another and that is usually caused by the player. Seems to me there pretty efficient in 1v1 as I rather enjoyed being one yet again for a brief moment before I realized I'd rather have Bloodlust than Reroute now.
AQ AQW Epic  Post #: 446
10/15/2011 17:43:14   
Ranloth
Banned


My TM (Lvl 21) is Support build. It's a pity that I can't healloop anymore but I still have great Malf, DA adds damage to my Gun, and my Aux along with Malf make a great combo so why would Support TM be weak now?
Only because heal is gone, doesn't mean class is crap. And remember that Support affects Matrix, it makes a lot of difference with Support rather than without (and I mean a lot!).
AQ Epic  Post #: 447
10/15/2011 17:45:24   
TurkishIncubus
Member

^Btw heal is not gone , its now 3 turn TMs was using 4-5 FM so now increase it more to 6-7 and have 3 turn heal which is more better.
Epic  Post #: 448
10/15/2011 18:22:02   
Rayman
Banned


Max supercharge and lvl 9 assimi and lvl 7-10 reroute. that works well

TM is still Very Good

< Message edited by raymanpwner -- 10/15/2011 18:26:55 >
AQW Epic  Post #: 449
10/15/2011 18:26:21   
Algorithm
Member

Nope, not at all... However I would really like to see Assimilate lowered to a 2 cool down.
Post #: 450
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