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RE: =ED= Balance Discussions

 
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10/23/2011 14:50:25   
rej
Member

in that case, tactical merc's skill could be given a new but incredibly similar skill. simple fix, no need to waste 3 posts screaming about it.

_____________________________

It is difficult to enjoy your cake when your pants are on fire.
~Dragon of Time
AQ DF MQ AQW Epic  Post #: 476
10/23/2011 14:56:23   
Wootz
Member

NPCs skill are drawn from a different database which allows them to use unique builds which end up with a mixture of a Mage, Hunter & Mercenary.
AQW Epic  Post #: 477
10/23/2011 15:11:38   
rej
Member

^we know. What are you proposing to do about it? or is that post somehow in connection with previous suggestions?
AQ DF MQ AQW Epic  Post #: 478
10/23/2011 16:41:09   
Wootz
Member

Just clarifing things a little bit :P
AQW Epic  Post #: 479
10/23/2011 16:59:54   
Joe10112
Member

I'd like to analyze the evolved classes:

Tac Merc:
1) Able to have +13 Defense/Resistance without using Energy. +13 defense at start, one turn saved (Biggy)
2) Able to lower dex
3) Able to have a high aux attack that makes a high multi attack
4) Able to regenerate Energy passively
5) Able to regenerate health on attack
6) Able to drain some energy on attack

Cyber Hunter:
1) Only can give +defense, granted, way more than 13 defense, but costs energy and a turn
2) Able to regenerate Energy on attack
3) able to lower tech
4) low passive that enables extra block/stun resist chance
5) Able to drain alot of energy, nonblockable
6) Has an ultimate finishing move, at the cost of 33 energy and a wait of 3 turns to use. Usually results in overkill.

Blood Mage:
1) Able to regain health passively
2) Able to increase tech and dex, but not increase defense/resistance directly
3) Has 5 unblockable damage skills, 1 of which is hard to use (Super Charge)
4) Passively adds damage to sidearm (sometimes an extra 7-10 damage!)
5) Can lower STR
6) Has a three-hit combo that is pretty deadly with a STR build.


Go figure.
AQ DF MQ AQW Epic  Post #: 480
10/23/2011 19:33:42   
xxomegafaustxx
Member

BM is by far the most underpowered (this is because it does not have a debuff as a skill). The weakness with such a skill is that people may spam resis/def skills which makes the enhanced strength of a BM seem impervious. Also, BM's have a finite energy reserve so skills can only be used once. Like the traditional merc, I would have to say that these two are severely underpowered.

CH is an evolved form of an traditional TM with enhanced strength. Although it does not have Blood lust, less stats can be pooled in the smoke+mass combo (about 60mp) resulting into a much efficient and mana-effective user (a combination of TM and a regular BM).

TLMs are by far a superior class.
AQ AQW Epic  Post #: 481
10/24/2011 20:44:01   
Stabilis
Member

THIS WOULD BE VERY ENJOYABLE ALTHOUGH IT TAKES AWAY FROM TOTAL PLAY-TIME AND TRADITION OF CLASS:

Freedom of producing your own skill tree with limitations.

Limitations: 2 Passive skills @ maximum, 1 Ultimate skill @ maximum, 1 Stun skill @ maximum, 1 Poison skill @ maximum, 1 Electro Magnetic Pulse (EMP) skill @ maximum, 1 Energy Regeneration skill @ maximum.

Skills must be synchronized to skill level where they will be set (for example, surgical strike is a tier 4 and ultimate skill, therefore it must be set at tier 4 at the bottom).
AQ Epic  Post #: 482
10/24/2011 20:52:19   
rej
Member

^everyone would flock to the best skill combination (reroute + bloodlost or hybrid + bloodlust) and use skills to suppliment this such as field commander, massacre, and malfunction.
AQ DF MQ AQW Epic  Post #: 483
10/24/2011 20:57:37   
Stabilis
Member

Reroute, Bloodlust, Field Commander, Massacre, Malfunction: Reasonably strong, but would they use field commander?

Hybrid, Bloodlust, Field Commander, Massacre, Malfunction: Loss of energy resulting in failed use of massacre and malfunction.

Remember, we can always nerf the effectiveness of skills because this is such an extreme change; and I really mean that this IS completely strange.

< Message edited by greenrain13 -- 10/24/2011 20:58:07 >
AQ Epic  Post #: 484
10/24/2011 21:03:30   
rej
Member

stats:

109 ish hp
55 ish mp
45 + 20 ish
40 + 20
40 + 20
45 +40 (rough draft of build)

strategy: field commander (level 5)
malf (level 5 ish)
strike or gun
massacre

as long as a small ammount of damage was done to the host, this build would easily be effective.
AQ DF MQ AQW Epic  Post #: 485
10/26/2011 4:52:15   
PivotalDisorder
Member

Can you stop suggesting fixes to Cyber Hunter and actually play them a bit more.

I got the daily 1v1 the other day on my Cyber Hunter and I beat many strength tactical mercs including those with 125-139 health, even when they went first. I don't
even bother trying to defend the smoke, just malf, static, heal and massacre usually. sometimes the battle was longer, but I still stuck with same tactic, usually saving
rage for multi. I don't use shadowarts either. Cyber hunters are not a weak class at all. I wouldn't be surprised if Static Charge is changed [nerfed] to 3 turn cooldown
Post #: 486
10/26/2011 9:38:00   
Wootz
Member

I agree with Psibertus. Cyber Hunters are IMHO the best class in the game.
I don't use Shadow Arts, I use Psibertus or whoevers edited Multi-Mass build for 1v1, 2v2 & Juggy. And it works awesome :D /BroFist
AQW Epic  Post #: 487
10/26/2011 18:51:11   
PivotalDisorder
Member

wow someone actually using the core of my favourite build :) im so happy right now haha!
Post #: 488
10/26/2011 19:13:03   
AQWPlayer
Member

Wow. Static charge is a tier 2 skill with high energy regeneration while assimilation is a tier 4 skill with weak energy drain -_-. Assimilation really needs a buff, and a good one.
AQW  Post #: 489
10/26/2011 19:15:34   
nico0las
Member

Unless you're a support person (they're practically extinct now), the weapons aren't really that strong.
MQ AQW Epic  Post #: 490
10/26/2011 19:16:11   
DeathGuard
Member

@AQWPlayer: Tech Mage needs a new revamped skill tree, the current one is currently ridiculous, are they not rearranging Tech Mage's skill tree? It needs it!
AQ DF AQW Epic  Post #: 491
10/26/2011 19:18:19   
rej
Member

^are you kidding? the energy club/daggers/physical staff is crazy awesome for strengh abusers. you just can't beat those 23 strengh points...
AQ DF MQ AQW Epic  Post #: 492
10/27/2011 1:01:16   
frosty123
Member
 

perhaps we could try wiping out str builds and hope things go peaceful. Do for every 2 points of damage increased increase the chance for YOU to be blocked. Same for dex. For every time your dex is raised by 2 (23-28 to 25-30) then decrease your damage by 1%. If you have insane enhancements to str then you will be blocked more. So it would balance extreme stat smamers.
Post #: 493
10/27/2011 10:22:22   
BlueKatz
Member

TM is still good (Sup build would be very good without stupid Nerf Bot)

I wish its Skill system get changed a bit. Still predictable
AQ DF AQW Epic  Post #: 494
10/27/2011 13:20:36   
AQWPlayer
Member

@frosty
If that happens, then every noob would flock to a 5 focus build, which is unusable to non variums -_-
AQW  Post #: 495
10/27/2011 14:26:31   
Algorithm
Member

Assimilate needs a buff.
Post #: 496
10/27/2011 16:51:36   
PivotalDisorder
Member

assimilate did get a buff, takes 12 energy at max now, instead of 10.
Post #: 497
10/28/2011 9:10:02   
PivotalDisorder
Member

42 dex = 14-17 def
Hybrid = 12 def

so 26-29 defence for tactical mercs without any stat modifiers/enhancements. for anyone else to get 26-29 they would need 82 dex [25-30 defence]

that values Hybrid armour at effectively 40 stat points. not really sure how the game can possibly be balanced when one class gets energy regen [Reroute],
a debuff [Smoke Screen], health regen [Frenzy], a resistance boost and Smoke Screen boost [Technician], a stun [Maul] and 40+ free stat points.



EDIT: didnt realise I was last to post in this topic, can a MOD merge the 2 posts please, my apologies.
Post #: 498
10/28/2011 15:10:22   
Algorithm
Member

I never said it wasn't buffed lol, I said it needs a buff.
Btw, I doubt it was buffed because as you see a lot of the skills (if not all) improve with your level ;).

Screeny that shows the difference of Assimilate viewed on a level 1 character, and a level 33 character.

< Message edited by Algorithm -- 10/28/2011 15:16:49 >
Post #: 499
10/28/2011 15:24:34   
Rider_of_Rohan
Member

@psibertus

I agree. What is going on? Are the devs really serious about allowing this STR TLM rampage to continue? I've made a vow to never class change to a Merc class. However, if I want to a legitimate win rate, I may have to. There's a reason every other battle you get a nasty STR TLM. Also, to any of you TLMs out there, don't find me a load of "oh your build must suck change builds stop complaining we all lose some". No, you don't lose as much as I do. Seriously, the only viable builds that can counter STR TLMs are the two classes with Defense Matrix, and that isn't even a guaranteed win. This isn't even amusing anymore. There really needs to be some change made. I don't mean the kind of blanket change that the devs seem to love. Just because you change a skill for one class doesn't mean it has to affect others. Nerf hybrid for TLMs to 6 or 7 defense, but leave it at +13 for regular mercs. There's a reason why you never see a normal merc anymore. This crap is really getting tiring. The TM class is broken, don't deny it. The only good build for a TM is 5 focus(sometimes). Bounty hunters took a huge hit when Massacre was severely nerfed. Hey devs, how about making huge nerfs on TLMs like you do on all the other classes? Stop serving me crap. I want a quality game for my money. Also, if anyone says "if you don't like this game leave hurr derp", I ask you to leave a commitment that you have spent 200USD on, receiving promises that quality would be assured the whole time. I'm tired of this. TLMs ARE overpowered, it's the bottom line.

If anybody doesn't agree with anything I have said, please speak up, and I will respond accordingly.

Edit: You know what I just noticed? All clubs seem to give PERFECT stats for STR abusers. One more complaint.

< Message edited by Rider_of_Rohan -- 10/28/2011 15:33:40 >
Post #: 500
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