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RE: =ED= Balance Discussions

 
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10/28/2011 15:37:41   
PivotalDisorder
Member

quote:

psibertus @RainakaED a change to tactical mercs skill tree was planned, is that still being worked on or was it scrapped?

RainakaED @psibertus As far as I know, it's still going to happen, but all resources are going into the Harvest Festival right now :)
from my twitter :) Rainaka is part of the ED balance team.
Post #: 501
10/28/2011 16:03:48   
frogbones
Banned


@Rider:

Yep. This game is so freakin frustrating! It's blatantly obvious to all of us rationale people, yet the mods and devs are seemingly oblivious to the balance problems (or how to fix them) in this game. They keep feeding us garbage like "we have to approach balance with a fine-toothed comb, rather than a sledgehammer."

Blah.

When will they wake up from their slumber? PvP games revolve around BALANCE, not pumpkins, new levels, or silly missions. Balance should be the number one priority and at the forefront of every release.

Stop the nonsense! Wake up! It's really not that difficult.

Maybe we should Tea Party outside their headquarters....

...anyone want to take a road trip to Florida?
AQ DF AQW Epic  Post #: 502
10/28/2011 16:41:29   
Rider_of_Rohan
Member

TAKE BACK WALL STREET!

UNITE, OPPRESSED CITIZENS(except for TLMs)

TO LAND'O'LAKES, FL!
Post #: 503
10/28/2011 16:48:37   
PivotalDisorder
Member

PITCHFORKS!

why not just let the ED team enjoy their first major event :)
Post #: 504
10/28/2011 17:10:30   
frogbones
Banned


^

Pretty sure they can still enjoy it ... (?)

I won't be joining the caravan until next week, anyway.

AQ DF AQW Epic  Post #: 505
10/29/2011 9:26:12   
PivotalDisorder
Member

I do agree that letting the Tac mercs reign for 5months+ with the end in sight being some time AFTER the harvest updates is kinda depressing
but the game needs to generate revenue and the Harvest festival has been good for that no doubt.
Post #: 506
10/29/2011 9:39:22   
drinde
Member

Hmmm. STR, SUPP (Past), Tank, +5 Focus... Tactical Mercs seem to be the PERFECT crafted class.

I want a new skill tree:

FdM - DbS - HyA

| | |

AsM - InT - StG

| | |

TxG - RfB - ArT

| | \

SgS - BdS - FrZ

Row 1: Field Medic - Double Strike - Hybrid Armor
Row 2: Assimilate - Intimidate - Stun Grenade
Row 3: Toxic Grenade - Reflex Boost - Artillery Strike
Row 4: Surgical Strike - BloodShield - Frenzy

< Message edited by drinde -- 10/29/2011 9:44:41 >
DF MQ Epic  Post #: 507
10/30/2011 9:37:47   
button33
Member

quote:

So after I became a cyber hunter, I fought 300 battles. Out of that 300, I lost 124 of them. You may say that's pretty good, but that's not the point. Out of 124 losses, 110 came from tactical mercs. And I'm pretty sure I'm not to only one with this problem.

Tac mercs are oped due to hybrid and reroute. Don't deny it. You know it's true. You would die without one of those 2 skills.

The solution? Put a support requirement on hybrid to kill str builds, and put a str requirement of reroute to kill support builds. Easy? Yes
Would it affect tac mercs too much? No. Just a small nerf to those builds.

Would you agree that this is a simple and effective way to knock of those builds?

And to you tac mercs out there saying this will kill all of you and is not fair, why don't you go to another class and fight from that perspective before you complain.
AQW Epic  Post #: 508
10/30/2011 11:13:20   
ND Mallet
Legendary AK!!!


@psibertus Heal Loop mages were on top for most of Beta and part way through Gamma which I would guess is much longer than the 5 months TLMs have had.

@frogbones The last time the staff used the sledgehammer method of balancing, everyone whined about TM being 100% crippled despite it not. I did absolutely fine as a mage after the nerf and mage was the worst class for me to use. A frog placed into a pot of water will not recognize the danger if the water is ever so slowly is brought to a boil. It's the rapid changes that he'll notice.

@button The most dangerous build I have ever used in 2v2 as a Merc was a Str/Supp build. Requirements don't fix balance problems, they only limit who can access them or delay them.
AQ DF MQ AQW Epic  Post #: 509
10/30/2011 11:36:53   
AQWPlayer
Member

@button
That is not a solution, but rather another nerf that will affect both TMs and Mercs. (which will result in BH/CH being OP)
AQW  Post #: 510
10/31/2011 0:48:23   
Hatsuka
Member

@button33 i agree with that solution, even im a TLM, but ur right about the Stats spammer Build, i keep facing the stats spammer build * str spammer tlm * all the way in 1v1.. thats why i changed to juggernaut.
But since im level 34, The level range in Juggernaut just increased and i could be fighting 2 level 31, isnt it pathetic ? i just want the Juggernaut Level range just fixed up soon.


~Rarton
DF AQW Epic  Post #: 511
10/31/2011 0:53:10   
RageSoul
Member

Guys , putting stat requirements won't work in nerfing TLMs but rather replace their skill combos with skills that won't make them OPed.
AQW Epic  Post #: 512
10/31/2011 14:07:28   
Sparticus
Member

From the novel the Catcher in the Rye by J.D. Salinger, I quote:

quote:


Life isa game?.. Game my ass. Some game. If you get on the side where all the hot-shots are, then it's a game, all right.--I'll admit that. But if you get on the other side, where there aren't any hot-shots, then what's a game about it? Nothing. No game.


This is a game but when you are weak, UPed or outnumbered by OPed players, what's a game about it? Nothing!

This continuation of haves and have nots, UPed and OPed, varium and non-varium just makes this game sad and unplayable for the vast majority of new players. They will almost always fall into the have not UPed team and have to suffer. Making some system to allow players to mature instead of making them lambs to the slaughter would certainly increase the player population. The current threshold is too high so players quit before they get to be hot-shots.

Make the matching system more fair, close the gap at the top to 3/6 levels so a level 34 will never fight a level 30 in 1v1 or a level 27 in 2v2.
Have the matching system sort out totally non-varium players and match them up preferentially.
Have the matching system choose nearest level matches preferentially so 34 v 34 and 31 v 31 are more common matches.
AQ DF MQ AQW Epic  Post #: 513
10/31/2011 17:24:17   
I am Primal
Member
 

to nerf tactical mercs and actually make them TACTICAL and make them THINK insted of being BRAINLESS remove REOUTE it will solve the probelm normal mercs were awesome without route. why can't TACTICAL mercs do the same they should require more BRAINPOWER to use becuase they are TACTICAL mercs.
Post #: 514
10/31/2011 18:07:24   
AQWPlayer
Member

@Sparticus
Also, varium should also be taken into account when matching up in 2vs2. You can't make it two lvl 33 non var mages vs one lvl 32 varium TLM and one lvl 34 varium TLM can you?
@I am Primal
What about replacing reroute with assimilation and increase the energy cost for frenzy by 100%?
AQW  Post #: 515
10/31/2011 22:57:29   
PumKing
Member

@FrogBones, dude, look at how much has been said, proven, and shown to the devs on how imbalanced the game has ever been. Now look at how they are treating us now. I will never understand the tendency to give the mercenary type class these breaks, especially when they are so gun-ho about nerfing every other class as quickly as possible. I suggest a hiatus from the game man, I'm giving it six months, and if they can't get there act together in some blatantly obvious fashion, well, suffice to say, many of the other inteligent players who are sick of trying to win rights for balance in this game are going to fade away like the morning fog.
Epic  Post #: 516
11/1/2011 0:40:51   
Midnightsoul
Member

guys, just look at my post from page 10

thats the real balance
DF AQW Epic  Post #: 517
11/1/2011 5:47:46   
drinde
Member

quote:

What about replacing reroute with assimilation and increase the energy cost for frenzy by 100%?


Finally someone who agrees with meh.

Topic:

To balance battles, how about matching players based on their amount of Stat Modifiers?

Players within 5 LVs and have a difference of 24 or below stat modifiers match up.

Also, in 2v2, the system was build with the idea of LV range being balanced. However, low levels tend to have very little idea on how to play, resulting in drastically biased battles. A high LV paired with a low LV has a smaller chance of winning against 2 medium LVs. So the gap of 2v2 should be reduced. I would say to 2 LVs above or below for each team.
DF MQ Epic  Post #: 518
11/1/2011 8:20:57   
PivotalDisorder
Member

@Bloodknight: you have no post on page 9,10 or 11.
Post #: 519
11/5/2011 14:18:21   
Elf Priest JZaanu
Constructive!


I wondered if Assimilation would be better if it was a scaled skill like Medic. I can see it more useful in higher levels and one does not have to pour points into it to have a true effect in the game.
AQW Epic  Post #: 520
11/5/2011 15:08:35   
FrostHS
Banned


Cyber needs a Passive badly. Give it reroute or make static unblock able at least. i'm tired of people with no dex blocking it when i have lv 8 shad arts and 3-36 dexterity :l
AQW Epic  Post #: 521
11/5/2011 15:43:52   
Emptiness
Member
 

Well since tlm has the word tactical wouldn't it make much more sense to give it a skill in which strategy is used? My solution is to switch static charge to tlms and reroute to ch. Just a thought give me your feedback.
Post #: 522
11/5/2011 16:04:17   
Arcanis
Member

quote:

Well since tlm has the word tactical wouldn't it make much more sense to give it a skill in which strategy is used? My solution is to switch static charge to tlms and reroute to ch. Just a thought give me your feedback.


I'm not sure if it would be good idea for Tmercs to have mana regain and health regain skill based on strength. Could lead to vicious cycle based on 3 skills,hybrid,static,frenzy.
On the other hand,if ch got reroute,they would become too magelike,with the side effect of massacre and SA,which would make mages obsolete class.
AQ MQ AQW Epic  Post #: 523
11/5/2011 17:48:46   
Algorithm
Member

@JZaanu: Assimilate needs some type of buff for sure, and I agree I shouldn't have to dump 5 to 7 points into Assimilate to see it's potential.
Post #: 524
11/5/2011 22:48:52   
drinde
Member

Hmmm.

How about making a different Hybrid Armor for Tactical Mercs, one that flickers on and off?

As in 1 turn it's on, the other it's off.

The skill would reduce the effectiveness of Low Dexterity builds hiding behind the Hybrid.
DF MQ Epic  Post #: 525
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