igfod13
Member
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After spending nearly all of my 3 day weekend plugging in equations into a google spreadsheet, and with the help of a few friends, I have effectively quantified the "effectiveness" of each skill by converting all the skills to theoretical damage over time. (What I call DAA-energy/cooldown. @Whirl, Pranz, eloy: xP)I could probably make this post very long, but I'm in a bit of a rush, so a quick summary of the results I've found: Surprisingly, the classes are overall pretty balanced in terms of skills on average, except that mercenaries are very underpowered. (Which might mean that the OP-ness of Tact Mercs might be overhyped(I must say that I am one of those that believe that Tact Mercs need a large nerf), but there are a few possible explanations of why Tact Mercs are indeed, so successful). Hybrid Armor, when maxed, is the best skill in the game, followed by Reflex Boost, Artillery Strike in 2v2, Static Charge, Defense Matrix, Bloodlust, then Massacre. I guess these are your OP skills. An interesting trend that I noticed was that most casting skills were TERRIBLE, mainly because they consume so much energy, and do so little damage unless you max the skill. Because I factored in energy cost into all the skills, this lowered their overall value, but anyways casting skills are incredibly inefficient in terms of energy(even when maxed). Also, something interesting I came across was that BEFORE I factored in blocks into blockable skills, Tact Mercs were by FAR the most powerful, due to their wide range of striking skills. What this means: Don't complain when you get blocked Tlms, it's a way of balancing you. However, since Tact Mercs do have smoke, I think they do in fact have an advantage that is very hard for me to factor in. If anyone is interested in helping me improve my calculations(please be good at math) and helping me do some more analyzing, or is just curious/skeptical about how I did things(which is far from perfect, there's a lot of stuff I don't know how to factor in like assumptions of the opponent's intelligence/weaponry XD), PM me and I'll send you the link to the spreadsheet. -okdude Note: I assumed all stats are equal cuz I'm lazy, so that might have affected my results, but analyzing stats are for another day.
< Message edited by igfod13 -- 11/14/2011 22:15:39 >
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