igfod13
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Robots should not require any energy to use, unless they receive a buff as compensation. If debuffing cost MP, debuff would be incredibly UP. I do like the idea of having the debuff% improve with focus, but I don't think focus should affect bots as all. Focus is too much of a bonus for something that should be a "bonus"/treat, instead of a strong build. Considering robots require a turn of no damage to reduce a debuff done to you that did do damage, they should actually get a buff. Frankly, ED relies too much on the OP debuff skills right now. As for the classes, I think there needs a template for every class to follow. Of course, this would require skills to be balanced, but this template would be the best way to ensure at least theoretical balance. Add in check's and balances for each build and you should get fair classes. I was thinking of something along the lines of this. Tier 1: Field Medic-Def. Skill-Off. Skill Tier 2: Passive 1-Def. Skill-Off. Skill Tier 3: Energy Drain Skill-Stun Skill-Multi Tier 4: Passive 2-"Final Attack"-Special Skill. Every Class should have at least 1 way to regain and drain energy. For some classes, it will be easier, for others it would be harder. If one of the classes' passives are energy draining (assimilation, static charge), then their energy drain skill could be replaced with something else. For this to work, all skills need to be balanced, which should not be hard with some tweaking of damage and energy costs. In a few weeks I'm probably going to try and balance all the stats and skills mathematically. XD -okdude
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