Wootz
Member
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quote:
1234speedy, So you take HELO first so you will think it will make the Blood Mage over powered and you think it will be added as an addition to the skill tree but it will not be an addition it would replace Blood Lust. What happens when a Blood mage puts on reflex boost they get health when they attack and get energy when they are hit so what is the difference other then HELO is always on and gets the same percentage as reroute. Put the new shield, Guardian, it limits the damage from attacks thus making the energy return low but enough so the Blood mage could last in battle. Did you know the NPC, Titan has both reroute and Blood Lust, is he over powered, no, how many have beat him, many. It does not use energy to use since the Blood Mage has too many energy using skills. Reroute should have never left the mage class but should have been evolved with the new class. Your idea short changes the Blood mage with low percentage and will only work in 1vs1 where HELO will work in any match without any glitches. So what skill you want to go over next so I can clarify that skill will not make the Blood Mage over powered? HELO is overpowered because it returns both Health and Energy. Don't you think? Non other class; except Tactical Mercenaries; get to return both, and I'm pretty sure that by the next balance update one of those things will get off TLM's skill tree. In 2v2, it'd be used on the player who has the lowest Health in the opposite team. quote:
^ Or NPC's with 1000 EP, not gonna point fingers at any NPC (Armor Hazard, Administrator 11), anyone wanna restore 120 hp per hit? I know I want to xD hmm if this was implemented 2 low level Cyber Hunters just might be able to beat down those baddies lol. Lol, never thought of that. Well, that would make me solo both of those bosses ;) quote:
It's the closer the the end part that concerns me. At 100 HP the player would only restore 12 HP... More then you'd get by BloodLust. quote:
quote: the ammount of the HP you would regen is the % of current EP in the opponents Energy Pool. I think your confusing energy pool with health pool. Lol, how? I stated that your HP would regen by the x% of the current Energy in the opponents Energy Pool. quote:
A 2 in 1 passive like HELO would not make the Blood Mage overpowered because it does not increase the damage. Vast majority of Blood Mages would not have it on max some will have it on level 5 and what is the percentage of return for reroute on level 5, we would put points on other skills. So explain how would HELO make the Blood Mage overpowered? There's was only 2 skills that increased damage, Diamond blades, which was remowed because it was 'overpowered' since Iron Skin didn't cover resistance and the Mercenaries would be extremely damaged by Energy Blades. And ofcourse, Deadly Aim. And, again. It would make them overpowered because they can put two times smaller ammount of skill points into one skills which is BloodLust & Reroute combined. quote:
FrostHS, what I am trying to accomplish is evolved, unique, and unlinked skills to any other class then the Tech mage so if the Cyber Hunter and Blood Mage both has HELO that is linking two very different classes and if the Cyber Hunter screws it up then the Blood Mage will get punished. Where were you when they putten an req to hybrid armor and Reroute, punishing Tech Mages and Mercenaries. quote:
Guardian, a hybrid shield, that increases DEX and Tech in one turn. It's overpowered because of the same reason as HELO. quote:
I would be just fine if all we got in place of SC was RR. Hell no! What do you think how will people spam Massacre?!?!
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