Home  | Login  | Register  | Help  | Play 

RE: UCaG Guide / General UCaG OOC / Welcome/Goodbye

 
Logged in as: Guest
  Printable Version
All Forums >> [Gaming Community] >> Out of Context >> Forum Games >> Forum Games OOC >> RE: UCaG Guide / General UCaG OOC / Welcome/Goodbye
Page 16 of 40«<1415161718>»
Forum Login
Message << Older Topic   Newer Topic >>
8/14/2012 16:42:33   
Lord Darkblade
Member

CHOSEN II!!!!
AQ DF MQ AQW  Post #: 376
8/15/2012 14:40:36   
Reaper Sigma
Member

Currently at my uncle's house. I have internet access, but it's not exactly fast. Back in about two days.
Post #: 377
8/16/2012 4:04:28   
Arthur
How We Roll Winner
Dec14


Hmm...

Even as I work on Spiritfall, I am thinking of rebooting Regaliours, and this time, not as the Assassin Knights, but as their former selves, before they became AKs.

What do you guys think?
DF MQ AQW  Post #: 378
8/16/2012 23:47:56   
kim346
Member

Alas, will be gone Tuesday, Wednesday, and Thursday EST next Week.

@^Sure! Why not?

< Message edited by kim346 -- 8/16/2012 23:48:27 >
AQ DF MQ AQW  Post #: 379
8/18/2012 0:20:12   
kkutwar
Member

Hey, just a quick question: Are Neon Genesis Evangelion games allowed here?
AQ DF MQ AQW Epic  Post #: 380
8/18/2012 9:45:27   
Un67
Member

I've never heard of games on any specific subject outright banned, except ones that would be pretty obvious.
AQ DF  Post #: 381
8/18/2012 11:45:38   
Arthur
How We Roll Winner
Dec14


I believe they are Kkut, but as Un said, try NOT to rip off 3/4th of the content from there.

I'll work on Regaliours as well. I think I'll add in special content for returning players.
DF MQ AQW  Post #: 382
8/18/2012 12:09:04   
liamliam1234liam
Member

I never really liked that practice. Kind-of screws over new players/decreases their interest. It is one of the major reasons I never got into the Wrath games. When everyone is getting some kind of bonus for being in the previous games, it makes you feel disadvantaged (because you are).
DF  Post #: 383
8/18/2012 12:37:50   
Arthur
How We Roll Winner
Dec14


Hmm...
Just an afterthought. Wouldn't want to indulge in favoritism.
DF MQ AQW  Post #: 384
8/19/2012 13:51:33   
Kosefira
Member

Yeah, that was probably one of the biggest ways I restricted Wrath to loyal players only. If you want to keep a larger player base, keep applications open and try to maintain a level playing field.

< Message edited by Kosefira -- 8/19/2012 13:52:23 >
Post #: 385
8/19/2012 14:05:15   
Un67
Member

@liam I feel that it is a bit ironic for you to say that considering all of the bonuses you have gotten in FK:III.
AQ DF  Post #: 386
8/19/2012 14:09:50   
Arthur
How We Roll Winner
Dec14


Hmm... I understand.

However, I believe that even if I put all the mechanics in place and make 'em innovative and flashy, I somehow don't know sometimes that how is it that I am supposed to take the story forward with each update.

I really need help there.
DF MQ AQW  Post #: 387
8/19/2012 14:21:09   
liamliam1234liam
Member

Nah. It sucks from the outside, rocks from the inside. XD
DF  Post #: 388
8/19/2012 15:21:01   
Un67
Member

@Arthur Dragonlord

I really have to sympathize with you, creating an actual plot and having each update be relevant to it is one of the hardest parts of creating a (good) game. I have struggled with this myself. How can I create an interesting storyline and have it go from beginning to end without putting everything on rails? The solution, I've found, is to first get an idea of what major moments will define the story and must be reached at some point. For example, an introduction sequence, a final battle against a boss, a turning point in the plot, a major plot point being revealed... all things that would count as major story-defining moments. In between these moments, however, you must decide how you can go from moment to moment. Here is where you should be flexible, and take into account the actions of the players. This way you can both keep the story moving forward at all times without resorting to railroading the players.

@liam

...which is precisely why it is so tempting to include such a system.
AQ DF  Post #: 389
8/19/2012 23:32:21   
WA
Constructive


It can help to imagine it sort of like a TV show. You usually have a bunch of episodes all of which contain some hints of the plot, but usually only a few will be directly forwarding the main plot. Most are just regular adventure-of-the-day sort of stuff which might, say, show some backstory or reveal an important fact or two, leading up to a finale which is central to the game's plot, and all the finales lead up to one final showdown/series finale.
DF MQ  Post #: 390
8/20/2012 0:00:59   
Arthur
How We Roll Winner
Dec14


Thanks guys!

That helps a lot. Now I have a better layout of ideas. Now let's see how stuff happens.



@All Regaliour players and stalkers, I got a question for you guys. Same bio format or overhaul?

Game's slated to release early September.
DF MQ AQW  Post #: 391
8/23/2012 14:08:02   
Un67
Member

Do any of you know how to hide edits?
AQ DF  Post #: 392
8/23/2012 14:31:48   
Superemo
Constructive!


Type a color tag with the color set to #EEEEEE.
AQ DF MQ AQW  Post #: 393
8/23/2012 15:37:35   
WA
Constructive


Put
[color=#EEEEEE]
at the end of your post with no closing
[/color] 
tag, then the edit will be invisible colored

For example:


< Message edited by WA -- 8/23/2012 15:38:31 >
DF MQ  Post #: 394
8/23/2012 15:39:49   
Un67
Member

Uhh, Supes kinda got you beat.
AQ DF  Post #: 395
8/23/2012 16:36:39   
WA
Constructive


Yeah, but he didn't say to put it at the end of the post.

Validate me, dammit.
DF MQ  Post #: 396
8/23/2012 16:52:52   
Un67
Member

Well both you failed to properly demonstrate so your points are invalid ;)
AQ DF  Post #: 397
8/25/2012 23:58:59   
Heroic Necro
Member

Just a heads up, I live in an area that Isaac will most definatly hit, so I may or may not fall off the face of the earth for a few days.

< Message edited by Heroic Necro -- 8/26/2012 0:26:30 >
AQ DF MQ  Post #: 398
8/26/2012 1:55:17   
Astroking112
Legendary AK!!!


Summer has ended for me, so I'm busier than usual. Updates on my games may be slower, but I'll try my best to be on time.
AQ MQ Epic  Post #: 399
8/27/2012 19:01:56   
Reaper Sigma
Member

Back from my relative's house. Update for Fallen King soon-ish, then I'll probably be inactive for a while. School is starting, and I need to prepare.
Post #: 400
Page:   <<   < prev  14 15 [16] 17 18   next >   >>
All Forums >> [Gaming Community] >> Out of Context >> Forum Games >> Forum Games OOC >> RE: UCaG Guide / General UCaG OOC / Welcome/Goodbye
Page 16 of 40«<1415161718>»
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition