Home  | Login  | Register  | Help  | Play 

RE: UCaG Guide / General UCaG OOC / Welcome/Goodbye

 
Logged in as: Guest
  Printable Version
All Forums >> [Gaming Community] >> Out of Context >> Forum Games >> Forum Games OOC >> RE: UCaG Guide / General UCaG OOC / Welcome/Goodbye
Page 23 of 40«<2122232425>»
Forum Login
Message << Older Topic   Newer Topic >>
1/1/2013 12:09:37   
Arthur
How We Roll Winner
Dec14


It would be helpful if you put up a format of application.

I can procure one and PM it to you should you require one.
DF MQ AQW  Post #: 551
1/1/2013 12:16:39   
steel blade
Member

I have included the format.
DF MQ AQW Epic  Post #: 552
1/1/2013 12:26:53   
Arthur
How We Roll Winner
Dec14


In your thread? Where? :S

I mean like,

Name of Game:
Host/Co-Host:
Total Spots:
Date of Creation:
Achievements/Accolades:


A format of application.
DF MQ AQW  Post #: 553
1/1/2013 12:34:28   
steel blade
Member

The format's in the last message where I asked for help. D:

Guess I'm gonna put the format in the thread as well.
DF MQ AQW Epic  Post #: 554
1/4/2013 12:34:58   
PBlades
Member

Say, do you guys prefer to play as villians, vampires or escaped prisoners? I'm thinking of a game along the same vein as Ell's own excellent M&S. I'm feeling like flexing my creative muscles.
Post #: 555
1/4/2013 12:56:22   
Lord Darkblade
Member

The Vs, Evil Vampires, are just plain awesome.
AQ DF MQ AQW  Post #: 556
1/4/2013 14:47:52   
kkutwar
Member

Let's go with Villains and Vampires, cause I never played a Prisoner game. But it all depends on what's its about really. So, what do you have in mind?
AQ DF MQ AQW Epic  Post #: 557
1/4/2013 17:34:00   
Heroic Necro
Member

I vote for Not Vampires
AQ DF MQ  Post #: 558
1/6/2013 13:23:10   
1girlhousefan
Member

Lol, I spent like, five minutes wondering where my game went...
AQ DF MQ AQW Epic  Post #: 559
1/6/2013 21:30:59   
Reaper Sigma
Member

A bit belated, but congrats to the GotM title! I guess I'll have to keep a closer eye on the competition, .

Also didn't think I'd tie with From Shattered Light again. Then again, I did vote for it, so, yeah.
Post #: 560
1/7/2013 3:30:11   
Superemo
Constructive!


I've been… busy recently. Lots of moving, with limited, phone-based internet access. My activity should increase soon, though, so no need to worry overly much.
AQ DF MQ AQW  Post #: 561
1/8/2013 22:59:48   
WA
Constructive


I'm going to be away for a day or two.
DF MQ  Post #: 562
1/11/2013 0:06:01   
Arthur
How We Roll Winner
Dec14


Would you guys be interested in a futuristic Crysis kind of a game where you are suited super-soldiers trying to claim a destroyed Earth back from an invading Alien race and a Rogue Military?
DF MQ AQW  Post #: 563
1/11/2013 0:51:36   
steel blade
Member

Won't be posting for a week due to exams.

_____________________________

DF MQ AQW Epic  Post #: 564
1/11/2013 22:18:07   
DA Holder67
Member

@Arthur: I would.

I am alive and plan on being more active. I'm haven't been feeling that great about life lately and being creative usually helps. I'm thinking airship pirates.
AQ DF MQ  Post #: 565
1/12/2013 14:24:04   
kkutwar
Member

So, my fellow UCaGers... Opinions on a sort of UCaG Academy thing for RPers/PAMers transiting to A&Rs? Telling someone how something works and showing them are two different things, so I figured that would be a good idea. Wasn't there an FSG game meant to ease people into understanding FSGs?

On a side-note, what are your guys opinions on making the UCaG Classroom thing a massive-joint project? Like, someone's in charge of the teaching and the outside-classroom stuff, but each room is ran by the person that created the A&R/FSG its based on?
AQ DF MQ AQW Epic  Post #: 566
1/12/2013 14:27:54   
Chesset
Member

Well, I wouldn't be opposed to that idea, but don't make the whole thing remade like they did in the rp forums. I would think one or two starting games, maybe in a seperate section, would be nice. Don't know about the whole classroom thing though.
Post #: 567
1/12/2013 14:32:02   
Lord Darkblade
Member

That might work.
AQ DF MQ AQW  Post #: 568
1/12/2013 18:37:12   
WA
Constructive


For the game I'm working on (the one based on Inquisition), I'm having trouble cutting down the playable character list. It's going to have a bunch of set classes that you can be. I don't have enough to be comfortable making a thread for it now, so if you guys could help me take out a few roles from this, I'd like to get it to around 7 or 8. Keep in mind, I'd like to keep it balanced, so I'd like to try to eliminate around 1 or 2 characters from each group.

Knight: A melee warrior focused on typical knightly things, like honor, slaying dragons, saving princesses...
Barbarian: A brutish melee warrior. He is much more self interested than the Knight
Berserker: Another melee warrior. Typical lightly armored berserking stereotype.

Wizard: A magic wielder focused on a very orderly type of magic. Like a D&D type wizard.
Sorcerer: Also a magic wielder, but his magic is less orderly. He deals more with forces and elements.
Mystic: A magic wielder focused on mental magic.
Beastmaster: You know what a beastmaster is.

Archer: A living-off-the-land, forest dwelling type of ranger.
Thief: Pickpocket, robbery, burglary, that sort of thing.
Assassin: The kind that is likely to sneak into someone's house, waiting in the shadows.
Tinkerer: Not quite steampunk level of technology, but that sort of thing. Makes gadgets and stuff.
DF MQ  Post #: 569
1/12/2013 18:57:29   
Lord Darkblade
Member

Minus: Beserker, Beast master and Assassin. Also give the Barbarian some beserker abilities but not all of them. Make the assassin a subclass of the Thief and the Thief to be renamed to be Rogue. That is all of the suggestions I have.
AQ DF MQ AQW  Post #: 570
1/12/2013 19:02:04   
liamliam1234liam
Member

Combine thief and assassin. That should go without saying.
Combine barbarian and berserker; again, another pretty obvious fix.
Cut out wizard. Alternatively, you could cut out the sorcerer, but I think sorcerer adds variation to the category.
DF  Post #: 571
1/12/2013 19:03:55   
Lord Darkblade
Member

The wizard should be kept because any fantasy game needs to have wizards.
AQ DF MQ AQW  Post #: 572
1/12/2013 19:06:19   
liamliam1234liam
Member

That is godawful logic.

If you actually think it matters, though, WA, get rid of wizard and rename sorcerer wizard.
DF  Post #: 573
1/12/2013 19:10:54   
Lord Darkblade
Member

Sorcerers and Wizards are required, in my opinion you need both the orderly magic and the chaotic magic.
AQ DF MQ AQW  Post #: 574
1/12/2013 21:13:08   
DA Holder67
Member

Deal with the fighters and rogues like liam said, and cut beastmaster. Beastmasters always seem to turn out weird logically.
Also, what do you guys want me to do with my airship thing? I can't decide between doing a fsg with a big story and a a&r with a smaller story. For the setting I wanted to combine steampunk and cyberpunk, with some magitech thrown in there for good measure.

< Message edited by DA Holder67 -- 1/12/2013 21:15:18 >
AQ DF MQ  Post #: 575
Page:   <<   < prev  21 22 [23] 24 25   next >   >>
All Forums >> [Gaming Community] >> Out of Context >> Forum Games >> Forum Games OOC >> RE: UCaG Guide / General UCaG OOC / Welcome/Goodbye
Page 23 of 40«<2122232425>»
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition