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1/12/2013 21:16:27   
liamliam1234liam
Member

But variety!

You already have mental and chaotic elemental. "Orderly magic"? Unnecessary.

Also, I would prefer an A&R. An A&R would also be more manageable.


< Message edited by liamliam1234liam -- 1/12/2013 21:17:19 >
DF  Post #: 576
1/12/2013 21:23:08   
DA Holder67
Member

That's what I was thinking. FSGs are tough, and effort isn't really my forte.

@WA: Will there be set characters or just set classes?

< Message edited by DA Holder67 -- 1/12/2013 21:24:04 >
AQ DF MQ  Post #: 577
1/12/2013 23:25:08   
WA
Constructive


To clarify, there will be one person per class, and they will make their own character.
DF MQ  Post #: 578
1/13/2013 2:03:30   
Heroic Necro
Member

What do you mean by "orderly magic?" Is it more utility spells, the sorts you see in Harry Potter?

Also I suggest Paladin

< Message edited by Heroic Necro -- 1/13/2013 2:04:17 >
AQ DF MQ  Post #: 579
1/13/2013 13:13:06   
WA
Constructive


Orderly magic means that you would have a list of spells you could cast, and each spell has one specific thing that it does. As for paladin, I would rather minimize any sort of divine intervention, so a Paladin would be almost exactly the same as a Knight.
DF MQ  Post #: 580
1/15/2013 10:32:57   
kkutwar
Member

Would Orderly Magic involve healing, because if not you could give Healing Spells to the Paladin.
AQ DF MQ AQW Epic  Post #: 581
1/15/2013 14:54:05   
Un67
Member

I've always preferred the laissez-faire "let people create whatever they want with limitations" and its always worked out for me.
AQ DF  Post #: 582
1/16/2013 20:21:04   
liamliam1234liam
Member

See, precise spells are boring. Kill the wizard! Burn him!
DF  Post #: 583
1/16/2013 21:02:45   
Lord Darkblade
Member

NO! Wizards are needed to counter act the chaotic sorcerers.
AQ DF MQ AQW  Post #: 584
1/16/2013 21:10:40   
liamliam1234liam
Member

Nope.avi.
DF  Post #: 585
1/16/2013 21:23:06   
Heroic Necro
Member

That's what a tinker is for

Also dibs on Tinker
AQ DF MQ  Post #: 586
1/17/2013 6:00:59   
Lord Darkblade
Member

Tinkers are not a replacement for wizards. If you have sorcerers then you have to have wizards to keep cosmic balance.
AQ DF MQ AQW  Post #: 587
1/17/2013 6:25:44   
1girlhousefan
Member

Why not rename the Sorcerer into Wizard and get rid of the "orderly magic" one. Then we could reduce a class and LDB can have his wizards.
AQ DF MQ AQW Epic  Post #: 588
1/17/2013 6:33:33   
Lord Darkblade
Member

*facepalm* I've arguing that both Wizard and Sorcerer are both required for cosmic balance.
AQ DF MQ AQW  Post #: 589
1/17/2013 6:46:29   
kkutwar
Member

Well, Wizards are trained magic users while Socerrors have innate talent. Thus, Wizards have a wider pool of magic while Socerrors are better skilled with a fixed set. Though, pure Wild Magic sounds like fun. Still, I think it would be fitting to have a semi-magical Melee class like Paladin or Magic Knight.
AQ DF MQ AQW Epic  Post #: 590
1/17/2013 8:19:23   
PBlades
Member

quote:

Also dibs on Tinker


Counter-dibs!

RE: Wizards vs Sorcerer. I prefer Magi. *slinks away*

I support implement of hybrid classes, through.
Post #: 591
1/17/2013 11:56:35   
Lord Darkblade
Member

Wizards are trained specialists meaning that are focused, not a wide variety, sorcerers are the wide variety. Also I will play as either the sorcerer, assassin, or mentalist.
AQ DF MQ AQW  Post #: 592
1/17/2013 19:28:59   
liamliam1234liam
Member

quote:

If you have sorcerers then you have to have wizards to keep cosmic balance.


Blatantly false.

Statements like that are absolutely ludicrous. There are no set fantasy rules. Do whatever makes sense. And since orderly spells are boring, and having two very similar magic users is unnecessary, kill the wizard.
DF  Post #: 593
1/17/2013 20:13:37   
Lord Darkblade
Member

Cosmic balance is a very real thing, karma is an example of it, luck, magic has it too, if the magic is used too chaotically the magic will become more erratic than the spell casters are used to, if there is to much order it becomes harder to casts spells as it slowly becomes science, so keep both, and remove beast-master.
AQ DF MQ AQW  Post #: 594
1/17/2013 21:24:17   
liamliam1234liam
Member

quote:

magic has it too, if the magic is used too chaotically the magic will become more erratic than the spell casters are used to, if there is to much order it becomes harder to casts spells as it slowly becomes science


...
Magic is not real.


< Message edited by liamliam1234liam -- 1/17/2013 21:25:14 >
DF  Post #: 595
1/17/2013 21:32:40   
1girlhousefan
Member

And that has started to matter?
AQ DF MQ AQW Epic  Post #: 596
1/17/2013 21:34:39   
Heroic Necro
Member

Cosmic balance doesn't mean crap. We are on a speck of dust orbiting a candle in a sea of flame so vast the human mind is literally incapable of comprehending it. Anything you could possibly do in this life, up to and including wiping humanity off the face off the universe, is competently and utterly insignificant in the cosmic scale of things, even if a wizard did it.

< Message edited by Heroic Necro -- 1/18/2013 1:57:52 >
AQ DF MQ  Post #: 597
1/18/2013 7:54:03   
Lord Darkblade
Member

Magic is real, just not in this universe as there have been to many wizards.
AQ DF MQ AQW  Post #: 598
1/18/2013 9:41:42   
liamliam1234liam
Member

Well, you successfully delegitimised your own argument.

WA, I think you can safely disregard his reasoning.
DF  Post #: 599
1/18/2013 9:43:55   
Lord Darkblade
Member

Too many wizards in this universe, not over all.
AQ DF MQ AQW  Post #: 600
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