PD
Member
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A high win rate tells you nothing about how good a build is because it does not reflect actual skill. It only refers to how many battles you have one. Correlation is not causation. Now if think that that Overpowered is when a build wins 95% of the time... you have no clue what they are talking about. You do not know what balance is, nor do you know how to fix it, and what the definition of significant balance terms are. A win rate does not reflect your skill nor the build you currently use. It does not reflect your build's power nor does it reflect how much money you spend on the game. It does not indicate yourself and/or your build being overpowered nor underpowered. It tells you nothing about balance logistics. It only roughly tells you how many times the RNG has worked in your favor. Luck factors are also abroad so your every move is gambled by the RNG, making it so you do not decide how a battle goes - The RNG decides that for you. And the RNG doesn't control just luck factors - It controls your damage rolls, your defense rolls, and your opponent's attack and defense rolls as well. Even static skills are affected by the RNG Because it generates a damage based on your damage range. It even decides what people you fight, and when you fight. Without 100% certainly of every battle factor, win rates do not tell us anything about how you play or how much money you've put into the system because we can only think of what you have done rather than what you have really done unless the person confirms this. And in any which, the person will not realize what that data means. A high population doesn't change how a class works. The skills have not changed and the stats have not changed. Only the amount of people has changed. Strategy may be different, but that does not change how a skill works with its stats and vice versa. A different application doesn't change the makeup of a build or a stat and skill.
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