xxomegafaustxx
Member
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I would have disagree and say that requirements have alleviated the problems resolved from imbalance in ED. Tangentially, I would have to argue that it is the amount of stats and enhancements available for higher level has a much greater and pronounced effect on the user = openness of a certain build or class. I would argue that requirements are good; the premise for requirements were designed to be imposed upon users who abused stat piling which resulted into a severity of highly oped strength and support builds. Requirements are parameters that a user must follow in regards of fulfilling a certain amount of stat points points in an area. At the same time, it simultaneously conditions the user's build to be more balanced. What does this mean? It means that users are forced to allocate stats in an effort to advance in their build making in other stats such as support. dex, etc, which makes the user a more versatile entity within the game. This in no way limits creative builds (arguably), as a user has the opportunity to recompense such points invested in fulfilling the requirement with the use of enhancements. For example, a zooka may have a 30 support requirement but may be enhanced to recompense the stat points invested prior in order to fulfill the requirement. That way, a user's build will become more stratified in terms of sat allocation + more stat balanced. With such a requirement in place, not only does it prevent high spamming builds to form but it forces users to not resort into high spam builds. Remove requirements and you'll get a frenzy of high stat spamming builds.Requirements act as a buffer against those who adopt such builds and forces users to invest into other stat points.I would agree that it does limit freedom and flexibility of one customizing a personal build, but it does prevent overt stat accumulation. Now, the main problem that should be addressed is the capacity for users to pool and enhance slots (up to 30+) on a desired stat and not be punished/penalized. Rather with the purchase of varium or credits, a user can have up to 40 stat points on desired stat which has a Because of this, this has resulted into opness and imbalance. The reason why we're seeing higher levels more oped than lower levels is that: 1) Low levels don't have the ability to enhance as much as higher levels (less enhancement slots than higher leveled players who have more enhancement slots) = greater freedom in distributing stat points. 2) There exist not penalty for enhancing stat points on a higher level. For example, a player can invest up to 40 points in one stat points which creates a user to be severely oped and imbalanced. 3) Requirements only account for a minuscule portion of stats required in a user's build. Say a sidearm has a 40 requirement on support, a user can easily enhance that weapon to recompense the stats lost (invested to fulfill the requirement). Enhancements have no parameter = flexibility = a user spamming on stats = op builds. We should be diverting our attention to stats and enhancements and not the build or specific weaponry. The class/weaponry provides the template for a build to form whilst the enhancements give the build definition and character to the already formed build.
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