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1/5/2012 17:17:54   
Dragoon23
Legendary AK!!!


quote:

Old Angel of Darkness

Angel of Darkness

Level: 132
XP: ??
Gold: ??
Element: Darkness

COMBAT DEFENCE
Melee: 56
Ranged: 51
Magic: 46

ATTRIBUTES
Strength: 235
Dexterity: 225
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 120%
Water: 100%
Wind: 50%
Ice: 50%
Earth: 100%
Energy: 120%
Light: 140%
Darkness: -20%

DESCRIPTION
As the elemental counterparts of Light Demons, Darkness Angels follow their lord's most sincere wishes. Said wishes may or may not include raiding of tombs.

SPECIAL
When defeated, you can pick up the Dark Angel Spear as a temporary weapon.







The Hacker

Level: 132
XP: ??
Gold: ??
Element: Darkness

COMBAT DEFENCE
Melee: 64
Ranged: 64
Magic: 64

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 200
Endurance: 0
Charisma: 0
Luck: 60

ELEMENT MODIFIERS
Fire: 93%
Water: 78%
Wind: 78%
Ice: 54%
Earth: 54%
Energy: 78%
Light: 93%
Darkness: 16%

DESCRIPTION
This undead half-giant fills his lonely days with crushing a neverending swarm of monsters at the bottom of Battleon's Pit...

SPECIAL
When defeated, you can pick up the Hacker's Axe as a temporary weapon.







Old undead knight

Undead Knight

Level: 135
XP: 5472
Gold: 1825
Element: Darkness

COMBAT DEFENCE
Melee: 52
Ranged: 62
Magic: 52

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 200
Charisma: 0
Luck: 75

ELEMENT MODIFIERS
Fire: 90%
Water: 100%
Wind: 100%
Ice: 90%
Earth: 100%
Energy: 120%
Light: 130%
Darkness: 50%

DESCRIPTION
Bad to the bone. Wizards of Darkness have denied this poor soul eternal rest. The dark magics make this knight as deadly as he is fast.






Old undead elf

Undead Elf

Level: 135
XP: ??
Gold: ??
Element: Darkness

COMBAT DEFENCE
Melee: 52
Ranged: 62
Magic: 52

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 75
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 90%
Water: 90%
Wind: 60%
Ice: 90%
Earth: 90%
Energy: 120%
Light: 130%
Darkness: 50%

DESCRIPTION
Elves are the best archers in the world, and have many tricks hidden in their quivers.






Old Demon panther

Demon Panther

Level: 132
XP: ??
Gold: ??
Element: Darkness

COMBAT DEFENCE
Melee: 56
Ranged: 56
Magic: 56

ATTRIBUTES
Strength: 235
Dexterity: 225
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 110%
Water: 115%
Wind: 115%
Ice: 100%
Earth: 100%
Energy: 140%
Light: 30%
Darkness: 30%

DESCRIPTION
The Demon Panther is similar, but stronger than the Demon Cat. It was bred by dark sorcerers to be a hunter of beings of light. It has great immunity to the weapons of its prey.






Old Veegus

Veegus

Level: 132
XP: ??
Gold: ??
Element: Darkness

COMBAT DEFENCE
Melee: 71
Ranged: 46
Magic: 51

ATTRIBUTES
Strength: 0
Dexterity: 225
Intellect: 235
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 80%
Water: 110%
Wind: 80%
Ice: 80%
Earth: 110%
Energy: 110%
Light: 130%
Darkness: 50%

DESCRIPTION
A nightmarish creature summoned from some nether-realm by the evil sorcerer Burchan, the Veegus is very hard to kill using brute force.

SPECIAL
When it blocks an attack, it counterattacks and deals ??? darkness damage.






Old Infernozard

InfernoZard

Level: 135
XP: 5472
Gold: 1825
Element: Fire

COMBAT DEFENCE
Melee: 52
Ranged: 52
Magic: 52

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 75
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 60%
Water: 120%
Wind: 120%
Ice: 130%
Earth: 80%
Energy: 80%
Light: 100%
Darkness: 100%

DESCRIPTION
This mutant zard was devised in a hidden volcano by the diabolical ZardMaster. Its heat is so intense, that it can melt things with a small blast of flames.

SPECIAL:
Regenerates 78SP Per Turn.
If it has at least 312SP, it'll use a two hit fire attack for increased damage.






Old Energy Mantik

Energy Mantik

Level: 135
XP: ??
Gold: ??
Element: Energy

COMBAT DEFENCE
Melee: 57
Ranged: 57
Magic: 47

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 200
Charisma: 0
Luck: 75

ELEMENT MODIFIERS
Fire: 90%
Water: 130%
Wind: 100%
Ice: 110%
Earth: 100%
Energy: 50%
Light: 100%
Darkness: 110%

DESCRIPTION
She eats the head of her mate. So does it make sense that a Mantik will spare the likes of you?






Mardar

Level: 132
XP: ??
Gold: ??
Element: Darkness

COMBAT DEFENCE
Melee: 51
Ranged: 51
Magic: 51

ATTRIBUTES
Strength: 0
Dexterity: 200
Intellect: 200
Endurance: 60
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 90%
Water: 130%
Wind: 90%
Ice: 90%
Earth: 90%
Energy: 80%
Light: 130%
Darkness: 60%

DESCRIPTION
The malevolent murderous Mardar just mercilessly massacred multitudes of millions!




Got it thanks. ~Aces

< Message edited by BlackAces -- 4/5/2012 22:51:29 >
Post #: 51
1/5/2012 17:56:22   
Bu Kek Siansu
Member

quote:

Elite Angel of Darkness

Level: 116
XP: ??
Gold: 498
Element: Darkness

COMBAT DEFENCE
Melee: 46
Ranged: 41
Magic: 36

ATTRIBUTES
Strength: 242
Dexterity: 242
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 97

ELEMENT MODIFIERS
Fire: 120%
Water: 100%
Wind: 50%
Ice: 50%
Earth: 100%
Energy: 120%
Light: 140%
Darkness: -20%

DESCRIPTION
As the elemental counterparts of Light Demons, Darkness Angels follow their lord's most sincere wishes. Said wishes may or may not include raiding of tombs.

SPECIAL
When defeated, you can pick up the Dark Angel Spear as a temporary weapon.



Thanks to AVA.

Elite monsters don't get pedia entries. ~Aces

< Message edited by BlackAces -- 3/23/2012 1:11:17 >
Post #: 52
1/6/2012 2:09:49   
zippy2010
Member

quote:

The Hacker

Level: 96
XP: 2940
Gold: 1471
Element: Darkness

COMBAT DEFENCE
Melee: 52
Ranged: 52
Magic: 52

ATTRIBUTES
Strength: 200
Dexterity: 80
Intellect: 200
Endurance: 0
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 98%
Water: 83%
Wind: 83%
Ice: 67%
Earth: 67%
Energy: 83%
Light: 98%
Darkness: 27%

DESCRIPTION
This undead half-giant fills his lonely days with crushing a neverending swarm of monsters at the bottom of Battleon's Pit...

SPECIAL
When defeated, you can pick up the Hacker's Axe as a temporary weapon.

Got it thanks. ~Aces

< Message edited by BlackAces -- 3/23/2012 1:22:48 >
AQ DF MQ  Post #: 53
1/7/2012 0:40:43   
Bu Kek Siansu
Member

quote:

Angel of Darkness (2)

Level: 96
XP: ??
Gold: 1102
Element: Darkness

COMBAT DEFENCE
Melee: 46
Ranged: 41
Magic: 36

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 80

ELEMENT MODIFIERS
Fire: 120%
Water: 100%
Wind: 50%
Ice: 50%
Earth: 100%
Energy: 120%
Light: 140%
Darkness: -20%

DESCRIPTION
As the elemental counterparts of Light Demons, Darkness Angels follow their lord's most sincere wishes. Said wishes may or may not include raiding of tombs.

SPECIAL
When defeated, you can pick up the Dark Angel Spear as a temporary weapon.



Thanks to AVA.
Pack monsters aren't given entries either unless they can only be found in packs and not singular. ~Aces

< Message edited by BlackAces -- 3/23/2012 1:12:15 >
Post #: 54
1/7/2012 7:52:55   
Duskstar
Member

quote:

The Hacker

Level: 75
XP: 1339
Gold: 670
Element: Darkness

COMBAT DEFENCE
Melee: 47
Ranged: 47
Magic: 47

ATTRIBUTES
Strength: 170
Dexterity: 35
Intellect: 170
Endurance: 0
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 100%
Water: 86%
Wind: 86%
Ice: 70%
Earth: 70%
Energy: 86%
Light: 100%
Darkness: 36%

DESCRIPTION
This undead half-giant fills his lonely days with crushing a neverending swarm of monsters at the bottom of Battleon's Pit...

SPECIAL
When defeated, you can pick up the Hacker's Axe as a temporary weapon.





---------------------------------------------------------------------


Old undead elf

Undead Elf

Level: 80
XP: 1190
Gold: 396
Element: Darkness

COMBAT DEFENCE
Melee: 36
Ranged: 46
Magic: 36

ATTRIBUTES
Strength: 180
Dexterity: 180
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 40

ELEMENT MODIFIERS
Fire: 90%
Water: 90%
Wind: 60%
Ice: 90%
Earth: 90%
Energy: 120%
Light: 130%
Darkness: 50%

DESCRIPTION
Elves are the best archers in the world, and have many tricks hidden in their quivers





---------------------------------------------------------------------


Old Infernozard

InfernoZard

Level: 80
XP: 923
Gold: 308
Element: Fire

COMBAT DEFENCE
Melee: 36
Ranged: 36
Magic: 36

ATTRIBUTES
Strength: 180
Dexterity: 180
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 40

ELEMENT MODIFIERS
Fire: 60%
Water: 120%
Wind: 120%
Ice: 130%
Earth: 80%
Energy: 80%
Light: 100%
Darkness: 100%

DESCRIPTION
This mutant zard was devised in a hidden volcano by the diabolical ZardMaster. Its heat is so intense, that it can melt things with a small blast of flames.





---------------------------------------------------------------------


Old Angel of Darkness

Angel of Darkness

Level: 75
XP: 1807
Gold: 201
Element: Darkness

COMBAT DEFENCE
Melee: 40
Ranged: 35
Magic: 30

ATTRIBUTES
Strength: 170
Dexterity: 170
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 35

ELEMENT MODIFIERS
Fire: 120%
Water: 100%
Wind: 50%
Ice: 50%
Earth: 100%
Energy: 120%
Light: 140%
Darkness: -20%

DESCRIPTION
As the elemental counterparts of Light Demons, Darkness Angels follow their lord's most sincere wishes. Said wishes may or may not include raiding of tombs.

SPECIAL
When defeated, you can pick up the Dark Angel Spear as a temporary weapon.

I used my own images as the quality of your images weren't taken on high graphics. ~Aces

< Message edited by BlackAces -- 3/23/2012 1:12:58 >
AQW  Post #: 55
1/10/2012 4:03:12   
Dragoon23
Legendary AK!!!


quote:

Old Elder Void Wyrm

The Elder Void Wyrm

Level: 121
XP: ??
Gold: ??
Element: Void

COMBAT DEFENCE
Melee: 58
Ranged: 58
Magic: 58

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 5
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 200%
Water: 200%
Wind: 200%
Ice: 200%
Earth: 200%
Energy: 200%
Light: 200%
Darkness: 200%

DESCRIPTION
Once a dragon with the potential to become a Great Dragon, instead of being saturated with its element it has become saturated with the power of the void, transforming it into this nameless horror. Unstabilized dragonsbane pulls its power against the Elements from the Void....

SPECIAL
When it blocks an attack from you, you lose some HP and it gains some MP*.
Its breathe attack uses MP.

When defeated, you can click on its claw to collect it**. (The claw is used in Dragonslayer training.)

No longer uses MP to to do it's breath attack. When it blocks a hit it no longer drains from you. I think it uses it's SP to do the breath attack in which "You feel your Life force being drawn into the void... " appears.

unfortunately, couldn't get a picture of it.

proof
Taken care of thanks. ~Aces

< Message edited by BlackAces -- 4/5/2012 22:53:05 >
Post #: 56
1/11/2012 17:14:58   
Bu Kek Siansu
Member

quote:

Razorclaw

Level: 132
XP: ?
Gold: 3035
Element: Darkness

DEFENCES
Malee: 61
Ranged: 46
Magic: 51

ATTRIBUTES
Strength: 235
Dexterity: 235
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 200

DEFENCE MODIFIERS
Fire: 200%
Water: 75%
Wind: 75%
Ice: 75%
Earth: 75%
Energy: 75%
Light: 110%
Darkness: 30%

DESCRIPTION
Although sometimes confused with werewolves, the elusive Razorclaws are actually wolves transformed by dark magic, to act as assassins for their sorcerous makers. Their skins are highly prized, because it usually costs several hunters their lives to get one.

SPECIAL
When hit with a Fire attack (even if it is blocked), on its turn the Razorclaw attacks with 400% Fire damage, and +50 BTH.



Thanks to AVA.




Kitten of Doom (4)

Level: 100
XP: ?
Gold: 11308
Element: Darkness

COMBAT DEFENCE
Melee: 47
Ranged: 47
Magic: 47

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 100

ELEMENT MODIFIER
Fire: 100%
Water: 100%
Wind: 100%
Ice: 100%
Earth: 50%
Energy: 120%
Light: -50%
Darkness: -50%

DESCRIPTION
There's no description. Maybe there's a contest on the forums to make one up?
When transporting a shipment of pets, Aria dropped a crate from her wagon; inside was a small black cat. Adopted by Safiria, it was trained to hunt beings of darkness and light. Often seen preying on BURPS at Willow Creek Farm, and adventurers such as you! So terribly cute, it hurts...a lot.




Thanks to AVA.




DarkZard (4)

Level: 100
XP: ?
Gold: 2304
Element: Darkness

COMBAT DEFENCE
Melee: 42
Ranged: 42
Magic: 42

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 100

ELEMENT MODIFIER
Fire: 100%
Water: 80%
Wind: 120%
Ice: 100%
Earth: 80%
Energy: 120%
Light: 130%
Darkness: 60%

DESCRIPTION
What first appeared to be a shadow is now leaping to eat you. A race of FrogZards enchanted by Wizards of Darkness and sent to wreak havoc on all.



Thanks to AVA.


As I said above pack monsters aren't added to the pedia. I have added the Razorclaw entry thanks. ~Aces

< Message edited by BlackAces -- 3/23/2012 1:19:25 >
Post #: 57
1/11/2012 18:06:25   
Traveler
Helpful and Constructive!


quote:

This one seems to be new:

Shirrig

Level: 132
XP: ?
Gold: 1686
Element: Earth

COMBAT DEFENCE
Melee: 51
Ranged: 51
Magic: 51

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 60
Charisma: 0
Luck: 200

ELEMENT MODIFIER
Fire: 120%
Water: 200%
Wind: 120%
Ice: 100%
Earth: 50%
Energy: 100%
Light: 100%
Darkness: 75%

DESCRIPTION
The shirrig is a mysterious swamp creature with a deadly ability...be careful!

The image is the same as the classic Shirrig.
The ability seems to have changed slightly: if you attack him with Water he does an extra attack (also with Water) his his turn, before his normal Earth attack. This extra attack seems to be extremely strong (it did 850+ damage to me on 92% Water resistance). His head still changes to yours during this attack.
Got it thanks. ~Aces

< Message edited by BlackAces -- 3/23/2012 1:21:12 >
AQ  Post #: 58
1/12/2012 16:02:05   
Dragoon23
Legendary AK!!!


quote:

Old Frogzard

Frogzard

Level: 1
XP: ??
Gold: ??
Element: Earth

COMBAT DEFENCE
Melee: 14
Ranged: 14
Magic: 14

ATTRIBUTES
Strength: 5
Dexterity: 0
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 80%
Water: 100%
Wind: 130%
Ice: 120%
Earth: 60%
Energy: 100%
Light: 120%
Darkness: 80%

DESCRIPTION
Huge, strong and dumb as a rock this estranged evolution of frog lizard are being pushed from their natural habitat in the Zamboo swamp region for some unknown reason, making them threats to nearby towns and farms.





Old Frogzard

Frogzard

Level: 135
XP: 3945
Gold: 1315
Element: Earth

COMBAT DEFENCE
Melee: 52
Ranged: 52
Magic: 52

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 75
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 80%
Water: 100%
Wind: 130%
Ice: 120%
Earth: 60%
Energy: 100%
Light: 120%
Darkness: 80%

DESCRIPTION
Huge, strong and dumb as a rock this estranged evolution of frog lizard are being pushed from their natural habitat in the Zamboo swamp region for some unknown reason, making them threats to nearby towns and farms.






Old UndeadZard

Undead Zard

Level: 135
XP: 5472
Gold: 1825
Element: Darkness

COMBAT DEFENCE
Melee: 52
Ranged: 52
Magic: 52

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 75
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 120%
Water: 100%
Wind: 100%
Ice: 80%
Earth: 80%
Energy: 120%
Light: 130%
Darkness: 50%

DESCRIPTION
Only Kabroz, twisted evil necromancer that he is, could have come up with something like this! (Actually, Manofthetrees did in our Forums contest!)






quote:

Old icezard

IceZard

Level: 135
XP: ??
Gold: ??
Element: Ice

COMBAT DEFENCE
Melee: 52
Ranged: 52
Magic: 52

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 75
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 130%
Water: 80%
Wind: 80%
Ice: 60%
Earth: 120%
Energy: 120%
Light: 100%
Darkness: 100%

DESCRIPTION
The Zards are one of the most adaptable creatures on this world, and you will find their voracious jaws in every conceivable habitat...including the frozen reaches of the far north.


Old Image

Got this part. Thank you. ~B



Old Darkzard

DarkZard

Level: 135
XP: 3945
Gold: 1315
Element: Darkness

COMBAT DEFENCE
Melee: 52
Ranged: 52
Magic: 52

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 75
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 100%
Water: 80%
Wind: 120%
Ice: 100%
Earth: 80%
Energy: 120%
Light: 130%
Darkness: 60%

DESCRIPTION
What first appeared to be a shadow is now leaping to eat you. A race of Frogzards enchanted by Wizards of Darkness and sent to wreak havoc on all.






Old Rayzard

RayZard

Level: 135
XP: 3945
Gold: 1315
Element: Light

COMBAT DEFENCE
Melee: 52
Ranged: 52
Magic: 52

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 75
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 100%
Water: 120%
Wind: 80%
Ice: 100%
Earth: 120%
Energy: 80%
Light: 60%
Darkness: 130%

DESCRIPTION
More intellegent than most zards, the RayZard is the preferred pack animal for the dwarven miners of Oreia because they do not easily get lost in the maze of the mine shafts.






Old Firezard

FireZard

Level: 135
XP: 3945
Gold: 1315
Element: Fire

COMBAT DEFENCE
Melee: 52
Ranged: 52
Magic: 52

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 75
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 60%
Water: 120%
Wind: 120%
Ice: 130%
Earth: 80%
Energy: 80%
Light: 100%
Darkness: 100%

DESCRIPTION
Firezards tend to like the warmer climates of the world, including magma vents. Sometimes they lose their way...






Old Windzard

WindZard

Level: 135
XP: 3945
Gold: 1315
Element: Wind

COMBAT DEFENCE
Melee: 52
Ranged: 52
Magic: 52

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 75
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 120%
Water: 100%
Wind: 60%
Ice: 80%
Earth: 130%
Energy: 100%
Light: 80%
Darkness: 120%

DESCRIPTION
Windzards can't fly, but they blast a spurt of 200 mile per hour wind that packs a wallop! They also have very sharp beaks.






Old Energyzard


EnergyZard


Level: 135
XP: 3945
Gold: 1315
Element: Energy

COMBAT DEFENCE
Melee: 52
Ranged: 52
Magic: 52

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 75
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 80%
Water: 130%
Wind: 100%
Ice: 120%
Earth: 100%
Energy: 60%
Light: 80%
Darkness: 120%

DESCRIPTION
Created by the Lord of Energy to power his massive weapon forges, some EnergyZards escaped their master's stronghold and now run rampant.






Old tadzard


TadZard


Level: 135
XP: 3945
Gold: 1315
Element: Water

COMBAT DEFENCE
Melee: 52
Ranged: 52
Magic: 52

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 75
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 120%
Water: 60%
Wind: 100%
Ice: 80%
Earth: 100%
Energy: 130%
Light: 120%
Darkness: 80%

DESCRIPTION
Zards born into watery domains find themselves quickly adapting to their environment, and are soon able to survive, and feed, fully submerged or on dry land.







MogZard


Level: 135
XP: 7047
Gold: 2349
Element: Earth

COMBAT DEFENCE
Melee: 52
Ranged: 52
Magic: 52

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 75
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 80%
Water: 100%
Wind: 130%
Ice: 120%
Earth: 60%
Energy: 100%
Light: 120%
Darkness: 80%

DESCRIPTION
Mix together a moglin, a zard, and some elf magic -- you get The Mogzard! This one is female, and can last longer in battle than the male!

SPECIAL
Heals 13XHP per turn.*
Attempts to inflict you with Aftershock until you are Aftershock-ed. Then it uses regular attacks until Aftershock status ends and will attempt to Aftershock you again. You can resist Aftershock.**

*Mogzard heals 13X HP.
**You are nimble enough to avoid the Aftershock!






MogZard


Level: 135
XP: 7047
Gold: 2349
Element: Earth

COMBAT DEFENCE
Melee: 52
Ranged: 52
Magic: 52

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 75
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 80%
Water: 100%
Wind: 130%
Ice: 120%
Earth: 60%
Energy: 100%
Light: 120%
Darkness: 80%

DESCRIPTION
Mix together a moglin, a zard, and some elf magic -- you get The Mogzard! This one is male, and hits a good bit harder than the female!

SPECIAL
Heals 13XHP per turn.*
Attempts to inflict you with Aftershock until you are Aftershock-ed. Then it uses regular attacks until Aftershock status ends and will attempt to Aftershock you again. You can resist Aftershock.**

*Mogzard heals 13X HP.
**You are nimble enough to avoid the Aftershock!





Old LightZard

LightZard

Level: 135
XP: ??
Gold: ??
Element: Light

COMBAT DEFENCE
Melee: 52
Ranged: 52
Magic: 52

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 75
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 100%
Water: 120%
Wind: 80%
Ice: 100%
Earth: 120%
Energy: 80%
Light: 60%
Darkness: 130%

DESCRIPTION
The ZardMaster found some uncontrollable RayZards that were let go by dwarf miners. He bred them to be even more powerful and agressive than before. Unlike other breeds, they seem to actively seek out humans as their main food source!






pic of 132 Shirrig:

http://i16.photobucket.com/albums/b28/Dragoon23/AdventureQuest/fa960893.jpg


Got it thanks. ~Aces

< Message edited by BlackAces -- 4/5/2012 22:54:14 >
Post #: 59
1/13/2012 19:48:06   
Memory of a Nightmare
Member

quote:

I noticed that the level 114 Guardian Dragon needs a picture. Had to resize it though...so I hope it's not looking blurry to some...



[image]http://img710.imageshack.us/img710/8589/guarddrag.jpg[/image]
Added thanks. ~Aces

< Message edited by BlackAces -- 1/14/2012 18:17:54 >
AQ DF  Post #: 60
1/14/2012 10:35:16   
Memory of a Nightmare
Member

quote:

Well, a few others of the Guardian Dragon entries lacked images as well. I realized that I could use my two other characters to get pictures of

The level 14 version (sorry about Galanoth's Dragonblade being visible...)



[image]http://img851.imageshack.us/img851/8602/guarddrag3.jpg[/image]


and the level 54 version as well.



[image]http://img683.imageshack.us/img683/3981/guarddrag2.jpg[/image]

Got them. Thank you. ~B

< Message edited by Balu -- 1/14/2012 11:07:45 >
AQ DF  Post #: 61
1/14/2012 16:29:42   
bassetbookworm
The Hound is Watching...


quote:

I see pictures for the Essence Dragon 110 are missing. Here's all of them but earth:

Essence of Darkness Dragon 110
[image][/image]

Essence of Energy Dragon 110
[image][/image]

Essence of Fire Dragon 110
[image][/image]

Essence of Ice Dragon 110
[image][/image]

Essence of Wind Dragon 110
[image][/image]

Essence of Water Dragon 110
[image][/image]

Essence of Light Dragon 110
[image][/image]

Sorry basset but we can`t use those. The images must be taken on high graphics settings. Taken from AQ Encyclopedia Standards and Guidelines: "All screenshots must be taken in high graphics quality. The preferred screen size (one chosen on the battleon.com homepage) is 640x480. 800x600 is the maximum." Thanks though. ~B

quote:

Sorry! I'll retake them on high quality- forgot to change the setting. Working on that. I believe I am using the right screen size- I'm using small. Will have this done soon.

Essence of Energy Dragon 110


Essence of Water Dragon


Essence of Darkness Dragon 110


Essence of Ice Dragon 110


Essence of Light Dragon 110


Essence of Earth Dragon 110


Essence of Wind Dragon 110


Essence of Fire Dragon 110

Sorry again basset but we can`t use these images either. The images must show the entire monster in the game screen(all the design, the name etc). see this post - the monsters section. Thanks again. Also it looks like Aces can get all the images for the lvl 110 ones. ~B

< Message edited by Balu -- 1/15/2012 6:49:12 >
AQ DF AQW  Post #: 62
1/19/2012 16:17:55   
Dragoon23
Legendary AK!!!


quote:

Elite Flaming Undead Mage

Level: 110
XP: ??
Gold: 599
Element: Fire

COMBAT DEFENCE
Melee: 39
Ranged: 49
Magic: 39

ATTRIBUTES
Strength: 0
Dexterity: 244
Intellect: 244
Endurance: 0
Charisma: 0
Luck: 61

ELEMENT MODIFIERS
Fire: 30%
Water: 100%
Wind: 100%
Ice: 120%
Earth: 60%
Energy: 80%
Light: 120%
Darkness: 50%

DESCRIPTION
An Undead Mage has been powered up by Fire magic! This has made it slightly more damaging and durable, but given it a weakness to ice attacks!

SPECIAL
If it has at least 863MP, it'll use a darkness spell.
If it doesn't have enough MP, it'll use a fire mana drain attack on your MP.





Elite Flaming Undead Mage

Level: 130
XP: ??
Gold: 1167
Element: Fire

COMBAT DEFENCE
Melee: 44
Ranged: 44
Magic: 44

ATTRIBUTES
Strength: 0
Dexterity: 236
Intellect: 236
Endurance: 0
Charisma: 0
Luck: 177

ELEMENT MODIFIERS
Fire: 30%
Water: 100%
Wind: 100%
Ice: 120%
Earth: 60%
Energy: 80%
Light: 120%
Darkness: 50%

DESCRIPTION
An Undead Mage has been powered up by Fire magic! This has made it slightly more damaging and durable, but given it a weakness to ice attacks!

SPECIAL
If it has at least 1064MP,, it'll use a darkness spell.
If it doesn't have enough MP, it'll use a fire mana drain attack on your MP.






Flaming Undead Mage (2)

Level: 90
XP: ??
Gold: 1324
Element: Fire

COMBAT DEFENCE
Melee: 39
Ranged: 49
Magic: 39

ATTRIBUTES
Strength: 0
Dexterity: 200
Intellect: 200
Endurance: 0
Charisma: 0
Luck: 50

ELEMENT MODIFIERS
Fire: 30%
Water: 100%
Wind: 100%
Ice: 120%
Earth: 60%
Energy: 80%
Light: 120%
Darkness: 50%

DESCRIPTION
An Undead Mage has been powered up by Fire magic! This has made it slightly more damaging and durable, but given it a weakness to ice attacks!

SPECIAL
If it has 679MP, it'll use a darkness spell.
If it has less than 679MP, it'll use a fire mana drain attack on your MP.





Flaming Undead Mage (2)

Level: 110
XP: ??
Gold: 2626
Element: Fire

COMBAT DEFENCE
Melee: 44
Ranged: 54
Magic: 44

ATTRIBUTES
Strength: 0
Dexterity: 200
Intellect: 200
Endurance: 0
Charisma: 0
Luck: 150

ELEMENT MODIFIERS
Fire: 30%
Water: 100%
Wind: 100%
Ice: 120%
Earth: 60%
Energy: 80%
Light: 120%
Darkness: 50%

DESCRIPTION
An Undead Mage has been powered up by Fire magic! This has made it slightly more damaging and durable, but given it a weakness to ice attacks!

SPECIAL
If it has 863MP, it'll use a darkness spell.
If it has less than 863MP, it'll use a fire mana drain attack on your MP.






Flaming Undead Mage

Level: 130
XP: ??
Gold: 1888
Element: Fire

COMBAT DEFENCE
Melee: 50
Ranged: 60
Magic: 50

ATTRIBUTES
Strength: 0
Dexterity: 220
Intellect: 230
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 30%
Water: 100%
Wind: 100%
Ice: 120%
Earth: 60%
Energy: 80%
Light: 120%
Darkness: 50%

DESCRIPTION
An Undead Mage has been powered up by Fire magic! This has made it slightly more damaging and durable, but given it a weakness to ice attacks!

SPECIAL
If it has 1064MP, it'll use a darkness spell.
If it has less than 1064MP, it'll use a fire mana drain attack on your MP.






Flaming Undead Mage

Level: 150
XP: ??
Gold: 3117
Element: Fire

COMBAT DEFENCE
Melee: 56
Ranged: 56
Magic: 56

ATTRIBUTES
Strength: 0
Dexterity: 275
Intellect: 275
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 30%
Water: 100%
Wind: 100%
Ice: 120%
Earth: 60%
Energy: 80%
Light: 120%
Darkness: 50%

DESCRIPTION
An Undead Mage has been powered up by Fire magic! This has made it slightly more damaging and durable, but given it a weakness to ice attacks!

SPECIAL
If it has 1284MP, it'll use a darkness spell.
If it has less than 1286MP, it'll use a fire mana drain attack on your MP.






Flaming Undead Ninja

Level: 90
XP: ??
Gold: 683
Element: Earth

COMBAT DEFENCE
Melee: 54
Ranged: 64
Magic: 54

ATTRIBUTES
Strength: 150
Dexterity: 150
Intellect: 150
Endurance: 0
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 30%
Water: 100%
Wind: 100%
Ice: 120%
Earth: 60%
Energy: 80%
Light: 120%
Darkness: 50%

DESCRIPTION
This Undead Ninja has been strengthened by Fire magic! It's now harder, better, faster, and stronger than before!

SPECIAL
If it has at least 200SP, it'll use a darkness attack.*
If it has at least 340MP, it uses a fire and ice attack.
If it doesn't have enough MP or SP, it uses an earth attack.

*You are struck with deadly precision!






Flaming Undead Ninja

Level: 111
XP: ??
Gold: 1397
Element: Earth

COMBAT DEFENCE
Melee: 60
Ranged: 70
Magic: 60

ATTRIBUTES
Strength: 185
Dexterity: 185
Intellect: 185
Endurance: 0
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 30%
Water: 100%
Wind: 100%
Ice: 120%
Earth: 60%
Energy: 80%
Light: 120%
Darkness: 50%

DESCRIPTION
This Undead Ninja has been strengthened by Fire magic! It's now harder, better, faster, and stronger than before!

SPECIAL
If it has at least 264SP, it'll use a darkness attack.*
If it has at least 436MP, it uses a fire and ice attack.
If it doesn't have enough MP or SP, it uses an earth attack.

*You are struck with deadly precision!






Flaming Undead Ninja

Level: 132
XP: ??
Gold: 2564
Element: Earth

COMBAT DEFENCE
Melee: 66
Ranged: 76
Magic: 66

ATTRIBUTES
Strength: 220
Dexterity: 220
Intellect: 220
Endurance: 0
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 30%
Water: 100%
Wind: 100%
Ice: 120%
Earth: 60%
Energy: 80%
Light: 120%
Darkness: 50%

DESCRIPTION
This Undead Ninja has been strengthened by Fire magic! It's now harder, better, faster, and stronger than before!

SPECIAL
Regenerates 76SP per turn.
If it has at least 331-351SP, it'll use a darkness attack.*
If it has at least 543MP, it uses a fire and ice attack.
If it doesn't have enough MP or SP, it uses an earth attack.

*You are struck with deadly precision!






Flaming Undead Ninja

Level: 150
XP: ??
Gold: 4013
Element: Earth

COMBAT DEFENCE
Melee: 71
Ranged: 81
Magic: 71

ATTRIBUTES
Strength: 250
Dexterity: 250
Intellect: 250
Endurance: 0
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 30%
Water: 100%
Wind: 100%
Ice: 120%
Earth: 60%
Energy: 80%
Light: 120%
Darkness: 50%

DESCRIPTION
This Undead Ninja has been strengthened by Fire magic! It's now harder, better, faster, and stronger than before!

SPECIAL
Regenerates 85SP per turn.
If it has at least 402SP, it'll use a darkness attack.*
If it has at least 642MP, it uses a fire and ice attack.
If it doesn't have enough MP or SP, it uses an earth attack.

*You are struck with deadly precision!







Flaming Undead Knight

Level: 130
XP: ??
Gold: 1888
Element: Fire

COMBAT DEFENCE
Melee: 50
Ranged: 60
Magic: 50

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 200
Charisma: 0
Luck: 50

ELEMENT MODIFIERS
Fire: 30%
Water: 100%
Wind: 100%
Ice: 120%
Earth: 60%
Energy: 80%
Light: 120%
Darkness: 50%

DESCRIPTION
Fire magic has made this Undead Knight even stronger! He'll be a Knight to remember!






Flaming Undead Knight

Level: 145
XP: ??
Gold: 2769
Element: Fire

COMBAT DEFENCE
Melee: 54
Ranged: 64
Magic: 54

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 200
Charisma: 0
Luck: 125

ELEMENT MODIFIERS
Fire: 30%
Water: 100%
Wind: 100%
Ice: 120%
Earth: 60%
Energy: 80%
Light: 120%
Darkness: 50%

DESCRIPTION
Fire magic has made this Undead Knight even stronger! He'll be a Knight to remember!







Elite Flaming Undead Knight

Level: 120
XP: ??
Gold: 847
Element: Fire

COMBAT DEFENCE
Melee: 42
Ranged: 52
Magic: 42

ATTRIBUTES
Strength: 240
Dexterity: 240
Intellect: 0
Endurance: 120
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 30%
Water: 100%
Wind: 100%
Ice: 120%
Earth: 60%
Energy: 80%
Light: 120%
Darkness: 50%

DESCRIPTION
Fire magic has made this Undead Knight even stronger! He'll be a Knight to remember!






Elite Flaming Undead Knight

Level: 135
XP: ??
Gold: 1350
Element: Fire

COMBAT DEFENCE
Melee: 46
Ranged: 56
Magic: 46

ATTRIBUTES
Strength: 234
Dexterity: 234
Intellect: 0
Endurance: 205
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 30%
Water: 100%
Wind: 100%
Ice: 120%
Earth: 60%
Energy: 80%
Light: 120%
Darkness: 50%

DESCRIPTION
Fire magic has made this Undead Knight even stronger! He'll be a Knight to remember!






Flaming Undead Knight (2)

Level: 100
XP: ??
Gold: 1890
Element: Fire

COMBAT DEFENCE
Melee: 42
Ranged: 52
Magic: 42

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 100
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 30%
Water: 100%
Wind: 100%
Ice: 120%
Earth: 60%
Energy: 80%
Light: 120%
Darkness: 50%

DESCRIPTION
Fire magic has made this Undead Knight even stronger! He'll be a Knight to remember!






Flaming Undead Knight (2)

Level: 115
XP: ??
Gold: 3066
Element: Fire

COMBAT DEFENCE
Melee: 46
Ranged: 56
Magic: 46

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 175
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 30%
Water: 100%
Wind: 100%
Ice: 120%
Earth: 60%
Energy: 80%
Light: 120%
Darkness: 50%

DESCRIPTION
Fire magic has made this Undead Knight even stronger! He'll be a Knight to remember!






Flaming Undead Elf

Level: 95
XP: ??
Gold: 817
Element: Darkness

COMBAT DEFENCE
Melee: 40
Ranged: 50
Magic: 40

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 75

ELEMENT MODIFIERS
Fire: 30%
Water: 100%
Wind: 80%
Ice: 120%
Earth: 60%
Energy: 80%
Light: 120%
Darkness: 50%

DESCRIPTION
This Undead Elf has been powered up by Fire magic! That makes it more "Flame"boyant than regular elves!






Flaming Undead Elf

Level: 110
XP: ??
Gold: 1354
Element: Darkness

COMBAT DEFENCE
Melee: 44
Ranged: 54
Magic: 44

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 150

ELEMENT MODIFIERS
Fire: 30%
Water: 100%
Wind: 80%
Ice: 120%
Earth: 60%
Energy: 80%
Light: 120%
Darkness: 50%

DESCRIPTION
This Undead Elf has been powered up by Fire magic! That makes it more "Flame"boyant than regular elves!






Flaming Undead Elf

Level: 125
XP: ??
Gold: 2118
Element: Darkness

COMBAT DEFENCE
Melee: 49
Ranged: 59
Magic: 49

ATTRIBUTES
Strength: 205
Dexterity: 220
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 30%
Water: 100%
Wind: 80%
Ice: 120%
Earth: 60%
Energy: 80%
Light: 120%
Darkness: 50%

DESCRIPTION
This Undead Elf has been powered up by Fire magic! That makes it more "Flame"boyant than regular elves!






Flaming Undead Elf

Level: 140
XP: ??
Gold: 3153
Element: Darkness

COMBAT DEFENCE
Melee: 53
Ranged: 63
Magic: 53

ATTRIBUTES
Strength: 245
Dexterity: 255
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 30%
Water: 100%
Wind: 80%
Ice: 120%
Earth: 60%
Energy: 80%
Light: 120%
Darkness: 50%

DESCRIPTION
This Undead Elf has been powered up by Fire magic! That makes it more "Flame"boyant than regular elves!






Flaming Undead Paladin

Level: 85
XP: ??
Gold: 567
Element: Light

COMBAT DEFENCE
Melee: 37
Ranged: 47
Magic: 37

ATTRIBUTES
Strength: 195
Dexterity: 40
Intellect: 190
Endurance: 0
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 30%
Water: 100%
Wind: 100%
Ice: 120%
Earth: 60%
Energy: 80%
Light: 75%
Darkness: 75%

DESCRIPTION
A dead Paladin first brought back from the grave, and then powered up by Fire magic! Even in death Paladins can smite the undead...

SPECIAL
If it has enough SP, it'll use a darkness attack. If you're a vampire, werepyre, dracopyre or wearing an armor that makes you classify as undead, it smites you.*
If it has at least 286MP, it uses a darkness spell. If you're a vampire, werepyre, dracopyre or wearing an armor that makes you classify as undead, it smites.**
If it doesn't have enough SP or MP, it uses a light attack. If you're a vampire, werepyre, dracopyre or wearing an armor that makes you classify as undead, it smites you.***

Smite: The monster will attack in it's respective element (darkness for the SP and magic attacks, light for the normal attack) as if it was it was your weakest element. For example, if your weakest element was 100% and your light/darkness resist was 23%, it'll attack you as if your light/darkness resist was 100%.

*You are smote with unholy power!
**The lingering power of the Paladin combines with the dark magic to smite you with Unholy Power!
***You are smote with holy power!



Additional Smiting info thanks to RedEyedDrake.



Flaming Undead Paladin

Level: 100
XP: ??
Gold: 973
Element: Light

COMBAT DEFENCE
Melee: 42
Ranged: 52
Magic: 42

ATTRIBUTES
Strength: 200
Dexterity: 100
Intellect: 200
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 30%
Water: 100%
Wind: 100%
Ice: 120%
Earth: 60%
Energy: 80%
Light: 75%
Darkness: 75%

DESCRIPTION
A dead Paladin first brought back from the grave, and then powered up by Fire magic! Even in death Paladins can smite the undead...

SPECIAL
If it has enough SP, it'll use a darkness attack. If you're a vampire, werepyre, dracopyre or wearing an armor that makes you classify as undead, it smites you.*
If it has at least 346MP, it uses a darkness spell. If you're a vampire, werepyre, dracopyre or wearing an armor that makes you classify as undead, it smites. **
If it doesn't have enough SP or MP, it uses a light attack. If you're a vampire, werepyre, dracopyre or wearing an armor that makes you classify as undead, it smites you.***

Smite: The monster will attack in it's respective element (darkness for the SP and magic attacks, light for the normal attack) as if it was it was your weakest element. For example, if your weakest element was 100% and your light/darkness resist was 23%, it'll attack you as if your light/darkness resist was 100%.

*You are smote with unholy power!
**The lingering power of the Paladin combines with the dark magic to smite you with Unholy Power!
***You are smote with holy power!



Additional Smiting info thanks to RedEyedDrake.



Flaming Undead Paladin

Level: 120
XP: ??
Gold: 1834
Element: Light

COMBAT DEFENCE
Melee: 47
Ranged: 57
Magic: 47

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 200
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 30%
Water: 100%
Wind: 100%
Ice: 120%
Earth: 60%
Energy: 80%
Light: 75%
Darkness: 75%

DESCRIPTION
A dead Paladin first brought back from the grave, and then powered up by Fire magic! Even in death Paladins can smite the undead...

SPECIAL
If it has enough SP, it'll use a darkness attack. If you're a vampire, werepyre, dracopyre or wearing an armor that makes you classify as undead, it smites you.*
If it has at least 433MP, it uses a darkness spell. If you're a vampire, werepyre, dracopyre or wearing an armor that makes you classify as undead, it smites you**
If it doesn't have enough SP or MP, it uses a light attack. If you're a vampire, werepyre, dracopyre or wearing an armor that makes you classify as undead, it smites you.***

Smite: The monster will attack in it's respective element (darkness for the SP and magic attacks, light for the normal attack) as if it was it was your weakest element. For example, if your weakest element was 100% and your light/darkness resist was 23%, it'll attack you as if your light/darkness resist was 100%.

*You are smote with unholy power!
**The lingering power of the Paladin combines with the dark magic to smite you with Unholy Power!
***You are smote with holy power!



Additional Smiting info thanks to RedEyedDrake.



Flaming Undead Paladin

Level: 145
XP: ??
Gold: 3565
Element: Light

COMBAT DEFENCE
Melee: 64
Ranged: 64
Magic: 54

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 200
Endurance: 0
Charisma: 0
Luck: 125

ELEMENT MODIFIERS
Fire: 30%
Water: 100%
Wind: 100%
Ice: 120%
Earth: 60%
Energy: 80%
Light: 75%
Darkness: 75%

DESCRIPTION
A dead Paladin first brought back from the grave, and then powered up by Fire magic! Even in death Paladins can smite the undead...

SPECIAL
If it has enough SP, it'll use a darkness attack. If you're a vampire, werepyre, dracopyre or wearing an armor that makes you classify as undead, it smites you.*
If it has at least 552MP, it uses a darkness spell. If you're a vampire, werepyre, dracopyre or wearing an armor that makes you classify as undead, it smites you.**
If it doesn't have enough SP or MP, it uses a light attack. If you're a vampire, werepyre, dracopyre or wearing an armor that makes you classify as undead, it smites you.***

Smite: The monster will attack in it's respective element (darkness for the SP and magic attacks, light for the normal attack) as if it was it was your weakest element. For example, if your weakest element was 100% and your light/darkness resist was 23%, it'll attack you as if your light/darkness resist was 100%.

*You are smote with unholy power!
**The lingering power of the Paladin combines with the dark magic to smite you with Unholy Power!
***You are smote with holy power!



Additional Smiting info thanks to RedEyedDrake.



Old Guard Dog

Guard Dog

Level: 130
XP: ??
Gold: 3516
Element: Earth

COMBAT DEFENCE
Melee: 50
Ranged: 50
Magic: 50

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 50
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 100%
Water: 100%
Wind: 100%
Ice: 100%
Earth: 100%
Energy: 100%
Light: 100%
Darkness: 100%

DESCRIPTION
Man's best friend! And women too! This dog is especially good at guarding houses.





Got them thanks. Also we don't add pack monsters or monsters with "Elite" in their name to the pedia. ~Aces

< Message edited by BlackAces -- 4/6/2012 1:00:47 >
Post #: 63
1/20/2012 11:15:10   
zippy2010
Member

quote:

Guard Dog

Level: 110
XP: 5874
Gold: 1958
Element: Earth

COMBAT DEFENCE
Melee: 44
Ranged: 44
Magic: 44

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 100%
Water: 100%
Wind: 100%
Ice: 100%
Earth: 100%
Energy: 100%
Light: 100%
Darkness: 100%

DESCRIPTION
Man's best friend! And women too! This dog is especially good at guarding houses.



Edit: added pic


< Message edited by Balu -- 7/8/2012 3:03:50 >
AQ DF MQ  Post #: 64
1/20/2012 12:20:26   
RedEyedDrake
Member

I would like to add that the Flaming Undead Paladin doesn't simply get extra power for it's attacks against undead. According to what Kalanyr said in the war topic it is a bit more complex. Lets say you are undead, are equiped with Blazing Solaris Plate and Blazing Solaris Shield and are facing a Flaming Undead Paladin. With this your Light resistance is 23% while your resistance to the element you will take most damage from is 98%. Lets also say that the paladin attacks you with it's Light attack. Since you are undead this attack will deal damage as if your Light resistance is 98% rather then 23%. Savvy?
AQ  Post #: 65
1/20/2012 13:24:28   
Dragoon23
Legendary AK!!!


So smiting is like attacking your weakest element, though in light/darkness?
Adding it. Thanks for the info.
Post #: 66
1/20/2012 13:27:32   
RedEyedDrake
Member

Basically, but, of course, only if you are undead.
AQ  Post #: 67
1/21/2012 0:59:57   
den5328954
Member

Smote? Should it not be Smitten?
AQ MQ AQW Epic  Post #: 68
1/21/2012 2:45:45   
Dragoon23
Legendary AK!!!


that's what the pop up says when I was recording: smote.

Did they update it?

Edit: Just checked again. it's smote.
proof #1.
proof #2.
proof.

< Message edited by Dragoon23 -- 1/21/2012 3:57:28 >
Post #: 69
1/25/2012 12:03:22   
zippy2010
Member

quote:

Hirroo got update

Level: 96
XP: 2340 5148
Gold: 334 735
Element: Wind

COMBAT DEFENCE
Melee: 36
Ranged: 36
Magic: 36

ATTRIBUTES
Strength: 200
Dexterity: 80
Intellect: 200
Endurance: 0
Charisma: 0
Luck: 0

ELEMENT MODIFIER
Fire: 110%
Water: 80%
Wind: -10%
Ice: 50%
Earth: 130%
Energy: 80%
Light: 50%
Darkness: 110%

Attack1: Wind attack consuming 366 mp.
Attack2: Normal earth attack. This happens only when he dosent have enough mp for attack1

DESCRIPTION
Hirroo is a Great Qubak, a wind elemental who protects woodland birds. Hirroo has decided to try and drive all civilization from the Eastern Hills using his powers over fellow wind creatures!


edit: there was again an update in rewards. I updated my entry again



Flaming Undead Braken

Level: 105
XP: 5903
Gold: 1968
Element: Fire

COMBAT DEFENCE
Melee: 43
Ranged: 43
Magic: 43

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 125

ELEMENT MODIFIERS
Fire: 30%
Water: 60%
Wind: 90%
Ice: 120%
Earth: 70%
Energy: 110%
Light: 120%
Darkness: 60%

DESCRIPTION
This scorching squid retains the Braken ability to damage your magical power directly, but it also can hit you with some toasty tentacles! Defeat it, and you can celebrate with some pre-cooked calamari!

SPECIAL
Has a water mana drain attack.


Alt Image(minus the char bar)




Jurg the Hunter

Level: 94
XP: 2218
Gold: 2218
Element: Earth

COMBAT DEFENCE
Melee: 45
Ranged: 45
Magic: 45

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 70

ELEMENT MODIFIERS
Fire: 100%
Water: 90%
Wind: 75%
Ice: 75%
Earth: 50%
Energy: 50%
Light: 100%
Darkness: 90%

DESCRIPTION
Jurg turned out to be quite the jerk, so show him what "survival of the fittest" really means!






quote:

RoBear

Level: 94
XP: 3426
Gold: 1141
Element: Energy

COMBAT DEFENCE
Melee: 40
Ranged: 40
Magic: 40

ATTRIBUTES
Strength: 200
Dexterity: 70
Intellect: 0
Endurance: 200
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 30%
Water: 60%
Wind: 20%
Ice: 30%
Earth: 40%
Energy: 60%
Light: 20%
Darkness: 20%

DESCRIPTION
This is a robotic bear with what appear to be laser cannons on its shoulders. Just be glad it's not a shark with a laser on its head, those are really nasty.




Got this one. Thank you. ~B

< Message edited by Balu -- 7/8/2012 3:04:20 >
AQ DF MQ  Post #: 70
1/26/2012 2:22:23   
Dragoon23
Legendary AK!!!


quote:

Flaming Undead Braken

Level: 135
XP: ??
Gold: 4742
Element: Fire

COMBAT DEFENCE
Melee: 52
Ranged: 52
Magic: 52

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 75
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 30%
Water: 60%
Wind: 90%
Ice: 120%
Earth: 70%
Energy: 110%
Light: 120%
Darkness: 60%

DESCRIPTION
This scorching squid retains the Braken ability to damage your magical power directly, but it also can hit you with some toasty tentacles! Defeat it, and you can celebrate with some pre-cooked calamari!

SPECIAL
Has a water mana drain attack.






< Message edited by Balu -- 7/8/2012 3:04:35 >
Post #: 71
1/27/2012 22:03:30   
battlesiege15
Member

I think the Hiroo got an update and has better stats/stronger magic attack. so did this guy because i just met a level 119.
AQ AQW  Post #: 72
1/27/2012 23:38:26   
DarkVador
Member
 

quote:

New Void Monster !

Ursus Omega

Level: 145
XP: ??
Gold: ??
Element: Energy

COMBAT DEFENCE
Melee: 54
Ranged: 54
Magic: 54

ATTRIBUTES
Strength: 265
Dexterity: 200
Intellect: 0
Endurance: 260
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 30%
Water: 60%
Wind: 20%
Ice: 30%
Earth: 40%
Energy: 60%
Light: 20%
Darkness: 20%

DESCRIPTION
Kamui has finished the modifications on this grizzly monstrosity! If you can obearcome this teddiest of foes, you'll have a kodiak moment you can show to your friends and family! If it beats you, at least you can tell people you got the RoBear bump!

EFFECT
His Energy attack can Energy Burn you* (Level 145, duration is equal to the number of hits that connected), subject to a save**.

*You are left with energy crackling over you!
**You ground out the crackling Energy from the lasers!

Couldn't capture for some reason. Feel free to add a picture if you got one.

Got the info. Thank you. ~B

< Message edited by Balu -- 4/12/2012 7:02:27 >
Post #: 73
1/29/2012 2:17:34   
arnulfinho
Member

quote:

Herdmaster lvl 100 changed a lil bit exp and gold wise :o new exp is 2000 and new gold is 600 :o proof *-*



quote:

Apparently this is a new breed XD ill try to get as many diff lvl's as possible XD

Giant Hellhound

Level: 94
XP: 2463
Gold: 822
Element: Fire

COMBAT DEFENCE
Melee: 40
Ranged: 40
Magic: 45

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 70

ELEMENT MODIFIERS
Fire: -10%
Water: 110%
Wind: 80%
Ice: 130%
Earth: 60%
Energy: 80%
Light: 130%
Darkness: -10%

DESCRIPTION :
A larger version of the normal Hellhound, its bark* and bite have grown more powerful as a result.

*Bark here meaning fire which could already melt the flesh from your crunchy bones.


edit* this mob has one of those special attacks o.o
If the fire breath connects a message appears and it reads: "You are set ablaze by the Gian Hell Hound's breath!"
then the little clock will appear and read:
Burn: Level 94, Duration: 5 Round(s) <~ not sure if that is accurate . . .
Player takes fire damage each round.

If fire breath attack doesnt connect then a message appears which reads: " You put out the Giant Hell Hound's flames before you catch on fire!"


Giant Hellhound

Level: 54
XP: 561
Gold: 187
Element: Fire

COMBAT DEFENCE
Melee: 29
Ranged: 29
Magic: 34

ATTRIBUTES
Strength: 125
Dexterity: 125
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 20

ELEMENT MODIFIERS
Fire: -10%
Water: 110%
Wind: 80%
Ice: 130%
Earth: 60%
Energy: 80%
Light: 130%
Darkness: -10%

DESCRIPTION :
A larger version of the normal Hellhound, its bark* and bite have grown more powerful as a result.

*Bark here meaning fire which could already melt the flesh from your crunchy bones.


Burn: Level 54, Duration: 5 Round(s) <~ once again, not sure if that is accurate
Player takes fire damage each round.



Giant Hellhound

Level: 29
XP: 333
Gold: 111
Element: Fire

COMBAT DEFENCE
Melee: 22
Ranged: 22
Magic: 27

ATTRIBUTES
Strength: 75
Dexterity: 70
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: -10%
Water: 110%
Wind: 80%
Ice: 130%
Earth: 60%
Energy: 80%
Light: 130%
Darkness: -10%

DESCRIPTION :
A larger version of the normal Hellhound, its bark* and bite have grown more powerful as a result.

*Bark here meaning fire which could already melt the flesh from your crunchy bones.


Burn: Level 29, Duration: 5 Round(s) <~ once again, not sure if that is accurate
Player takes fire damage each round.

Got the info. Thank you. Didn`t use the images since it seems you were playing in a game size higher then 800x600, which is the highest screen size allowed for taking screenshots. See this post for further information. Thanks though. ~B



Altidont

Level: 94
XP: 1555
Gold: 519
Element: Wind

COMBAT DEFENCE
Melee: 40
Ranged: 40
Magic: 45

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 70

ELEMENT MODIFIER
Fire: 110%
Water: 80%
Wind: 20%
Ice: 110%
Earth: 130%
Energy: 80%
Light: 80%
Darkness: 80%

DESCRIPTION
Massive creatures that live at high altitudes, Altidonts are loners. If they hunted in groups there would soon be no other living things in their mountain environments, for they are among the most voracious eaters in existence.





Altidont

Level: 54
XP: 354
Gold: 118
Element: Wind

COMBAT DEFENCE
Melee: 29
Ranged: 29
Magic: 24

ATTRIBUTES
Strength: 125
Dexterity: 125
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 20

ELEMENT MODIFIER
Fire: 110%
Water: 80%
Wind: 20%
Ice: 110%
Earth: 130%
Energy: 80%
Light: 80%
Darkness: 80%

DESCRIPTION
Massive creatures that live at high altitudes, Altidonts are loners. If they hunted in groups there would soon be no other living things in their mountain environments, for they are among the most voracious eaters in existence.




quote:

in adition to zippy2010 post, RoBear also has an status effect:
when it attacks u with its energy attack a message appears on the screen and it reads: "You are left with energy crackling over you!"
Burn: Level 94, Duration: Round(s)
Player takes Energy damage each round.
Also, my Jurg gives 2217 exp :P


RoBear

Level: 54
XP: 779
Gold: 260
Element: Energy

COMBAT DEFENCE
Melee: 29
Ranged: 29
Magic: 29

ATTRIBUTES
Strength: 125
Dexterity: 20
Intellect: 0
Endurance: 125
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 30%
Water: 60%
Wind: 20%
Ice: 30%
Earth: 40%
Energy: 60%
Light: 20%
Darkness: 20%

DESCRIPTION
This is a robotic bear with what appear to be laser cannons on its shoulders. Just be glad it's not a shark with a laser on its head, those are really nasty.

* "You are left with energy crackling over you!"
Burn: Level 94, Duration: 2 Round(s) <~ no 100% sure o.o



RoBear

Level: 29
XP: 463
Gold: 154
Element: Energy

COMBAT DEFENCE
Melee: 22
Ranged: 22
Magic: 22

ATTRIBUTES
Strength: 75
Dexterity: 0
Intellect: 0
Endurance: 70
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 30%
Water: 60%
Wind: 20%
Ice: 30%
Earth: 40%
Energy: 60%
Light: 20%
Darkness: 20%

DESCRIPTION
This is a robotic bear with what appear to be laser cannons on its shoulders. Just be glad it's not a shark with a laser on its head, those are really nasty.

Thank you for the info and the RoBear write-ups. Didn`t use the images though. They are bigger then the max 800x600 screen size rule. ~B



Jurg the Hunter

Level: 54
XP: 504
Gold: 505
Element: Earth

COMBAT DEFENCE
Melee: 34
Ranged: 34
Magic: 34

ATTRIBUTES
Strength: 125
Dexterity: 125
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 20

ELEMENT MODIFIERS
Fire: 100%
Water: 90%
Wind: 75%
Ice: 75%
Earth: 50%
Energy: 50%
Light: 100%
Darkness: 90%

DESCRIPTION
Jurg turned out to be quite the jerk, so show him what "survival of the fittest" really means!


< Message edited by Balu -- 7/8/2012 3:05:11 >
AQ  Post #: 74
2/1/2012 18:22:04   
Dragoon23
Legendary AK!!!


quote:

Am I getting a bit too wordy with the Specials? I was trying to be thorough yet short though it still ended up looking like a lot.

Updated/Void Uncle Wyvern

Uncle Wyvern

Level: 124
XP: 18767
Gold: 6255
Element: Energy

COMBAT DEFENCE
Melee: 73
Ranged: 53
Magic: 68

ATTRIBUTES
Strength: 205
Dexterity: 205
Intellect: 210
Endurance: 0
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 96%
Water: 60%
Wind: 60%
Ice: 100%
Earth: 120%
Energy: 60%
Light: 90%
Darkness: 105%

DESCRIPTION
Uncle Wyvern is a particularly Ancient Wyvern of the rare Lightning Wyvern subspecies of Blue Wyverns, who combine many of the features of both the normal and Blue variety of Wyverns. Uncle Wyvern is unique amongst even Lightning Wyverns in that his toxin both paralyzes and poisons!

SPECIAL
Has a water attack. It can Poison you for 10 rounds&. If you're already Poisoned, it'll make the Poison stronger&&. It can be resisted &&& and blocked.

Has two energy attacks: A regular poison attack* and a paralytic poison attack. Both are setups for Whirlwind attack which it'll use next turn. The paralytic poison attack additionally Poisons you for 10 rounds**. If you're already Poisoned, it can make it stronger***. Both poisons can be resisted though it'll still use its Whirlwind attack next turn, % and %% respectively. If you blocked the attacks, it'll keep using the energy or water attacks until it poisons you.

Whirlwind attack: A wind attack that takes two turns, one turn to set up and the next to attack. During it's first turn, it hovers and increases it's MRM to:
Melee 148
Ranged 68
Magic 128
Because you've been poisoned, you might get a turn@ or not@@. Your pets and guests will still be able to attack even if you are paralyzed.
If you, your pets, or guests are able to hit it during your turn, you will disrupt it's whirlwind attack making it fall to the ground.
If you, your pets, or guests cannot hit it, it'll use its Whirlwind attack.
If Uncle Wyvern is at about half health and has at least 501MP, it'll use a special Whirlwind attack that will heal it some health from the damage@@@.

&The potent poison of the Wyvern takes effect!
&&The Wyvern's toxin enhances the virulence of the poison in your system!
&&&You have resisted the poison!

*You have been injected with toxin!
**You have been injected with delayed action paralytic toxin! The potent poison of the Wyvern takes effect!
***You have been injected with delayed action paralytic toxin! The Wyvern's toxin enhances the virulence of the poison in your system!
%You have resisted the poison!
%%You have been injected with delayed action paralytic toxin! You have resisted the poison!

@The poison takes effect and you find it hard to move!
@@The poison takes effect and you cannot move!
@@@Uncle Wyvern sketches a magical sigil with its claw as it unleashes the storm! It prepares to reap the Whirlwind!






Deery Ancient

Level: 132
XP: 5058
Gold: 1686
Element: Earth

COMBAT DEFENCE
Melee: 51
Ranged: 51
Magic: 51

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 60
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 80%
Water: 100%
Wind: 120%
Ice: 120%
Earth: 80%
Energy: 120%
Light: 100%
Darkness: 100%

DESCRIPTION
Deery are cute animals that at first appear to be young harmless animals. But if you threaten them or their home, watch out!

SPECIAL
When it has more than half of its HP, it attacks with earth.
When it has less than half of its HP, it morphs, attacks with darkness, and changes its light and darkness resistance to:

Light: 120%
Darkness: -50%







Updated Qubak

Qubak

Level: 134
XP: 7464
Gold: 1067
Element: Wind

COMBAT DEFENCE
Melee: 46
Ranged: 46
Magic: 46

ATTRIBUTES
Strength: 230
Dexterity: 200
Intellect: 240
Endurance: 0
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 110%
Water: 80%
Wind: -10%
Ice: 50%
Earth: 130%
Energy: 80%
Light: 50%
Darkness: 110%

DESCRIPTION
A Qubak is a wind elemental that protects woodland birds. They often make their home in nearby hills and are generally peaceful, but are very dangerous when angry!

SPECIAL
If it has at least 553MP, it'll use a wind spell.
If it doesn't have enough MP, it'll use an earth mana drain attack.





Giant Hellhound

Level: 134
XP: 8445
Gold: 2814
Element: Fire

COMBAT DEFENCE
Melee: 51
Ranged: 51
Magic: 56

ATTRIBUTES
Strength: 240
Dexterity: 230
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: -10%
Water: 110%
Wind: 80%
Ice: 130%
Earth: 60%
Energy: 80%
Light: 130%
Darkness: -10%

DESCRIPTION
A larger version of the normal Hellhound, its bark* and bit have grown more powerful as a result.

*Bark here meaning fire which could already melt the flesh from your crunchy bones.


SPECIAL
Has a fire attack that will inflict Burn on you*. Can be blocked**.
While you're Burned, it'll use a darkness attack. Otherwise, it'll use it's fire burning attack.

*You are set ablaze by the Giant Hell Hound's breath!
**You put out the Giant Hell Hound's flames before you catch on fire!





Robear

Level: 134
XP: 11730
Gold: 3911
Element: Energy

COMBAT DEFENCE
Melee: 51
Ranged: 51
Magic: 51

ATTRIBUTES
Strength: 240
Dexterity: 200
Intellect: 0
Endurance: 230
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 30%
Water: 60%
Wind: 20%
Ice: 30%
Earth: 40%
Energy: 60%
Light: 20%
Darkness: 20%

DESCRIPTION
This is a robotic bear with what appears to be laser cannons on its shoulders. Just be glad it's not a shark with a laser on its head, those are really nasty.

SPECIAL
Recovers 77SP each turn.
If it has at least 338SP and you are not Energy Burned, it'll use an energy attack that will Energy Burn you for 2 rounds.* Can be resisted.**
If you are Burned and/or it does not have enough SP, it'll use an earth attack.

*You are left with energy crackling over you!
**You ground out the crackling Energy from the lasers!





Jurg the Hunter

Level: 134
XP: 7598
Gold: 7599
Element: Earth

COMBAT DEFENCE
Melee: 56
Ranged: 56
Magic: 56

ATTRIBUTES
Strength: 230
Dexterity: 240
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 100%
Water: 90%
Wind: 75%
Ice: 75%
Earth: 50%
Energy: 50%
Light: 100%
Darkness: 90%

DESCRIPTION
Jurg turned out to be quite the jerk, so show him what "survival of the fittest" really means!

SPECIAL
Regenerates 77SP each turn.
If it has at least 338SP, it'll use an SP earth attack.







Updated Vartai Hunter

Vartai Hunter

Level: 100
XP: 2473
Gold: 824
Element: Energy

COMBAT DEFENCE
Melee: 47
Ranged: 47
Magic: 47

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 100

ELEMENT MODIFIERS
Fire: 75%
Water: 120%
Wind: 90%
Ice: 105%
Earth: 90%
Energy: 65%
Light: 75%
Darkness: 105%

DESCRIPTION
The Vartai are one of the rarest races of Lore: a long-hidden part-dragon clan. This Vartai uses his hunting skills to fire arrows with the power of a lightning strike.


Additional stats info thanks to Sir Niaq.



Vartai Hunter

Level: 100
XP: 2473
Gold: 824
Element: Wind

COMBAT DEFENCE
Melee: 47
Ranged: 47
Magic: 47

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 100

ELEMENT MODIFIERS
Fire: 105%
Water: 90%
Wind: 65%
Ice: 75%
Earth: 120%
Energy: 90%
Light: 75%
Darkness: 105%

DESCRIPTION
The Vartai are one of the rarest races of Lore: a long-hidden part-dragon clan. This Vartai uses his hunting skills to fire arrows with the speed and cutting power of blades of wind.


Additional stats info thanks to Sir Niaq.




Updated Vartai Hunter

Vartai Hunter

Level: 120
XP: ??
Gold: 1553
Element: Energy

COMBAT DEFENCE
Melee: 52
Ranged: 52
Magic: 52

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 75%
Water: 120%
Wind: 90%
Ice: 105%
Earth: 90%
Energy: 65%
Light: 75%
Darkness: 105%

DESCRIPTION
The Vartai are one of the rarest races of Lore: a long-hidden part-dragon clan. This Vartai uses his hunting skills to fire arrows with the power of a lightning strike.





Updated Vartai Hunter

Vartai Hunter

Level: 120
XP: 4662
Gold: 1553
Element: Wind

COMBAT DEFENCE
Melee: 52
Ranged: 52
Magic: 52

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 105%
Water: 90%
Wind: 65%
Ice: 75%
Earth: 120%
Energy: 90%
Light: 75%
Darkness: 105%

DESCRIPTION
The Vartai are one of the rarest races of Lore: a long-hidden part-dragon clan. This Vartai uses his hunting skills to fire arrows with the speed and cutting power of blades of wind.


Additional stats info thanks to Sir Niaq.




Vartai Hunter

Level: 140
XP: ??
Gold: 2669
Element: Energy

COMBAT DEFENCE
Melee: 47
Ranged: 47
Magic: 47

ATTRIBUTES
Strength: 245
Dexterity: 255
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 75%
Water: 120%
Wind: 90%
Ice: 105%
Earth: 90%
Energy: 65%
Light: 75%
Darkness: 105%

DESCRIPTION
The Vartai are one of the rarest races of Lore: a long-hidden part-dragon clan. This Vartai uses his hunting skills to fire arrows with the power of a lightning strike.






Vartai Hunter

Level: 140
XP: ??
Gold: 2669
Element: Wind

COMBAT DEFENCE
Melee: 58
Ranged: 58
Magic: 58

ATTRIBUTES
Strength: 245
Dexterity: 255
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 105%
Water: 90%
Wind: 65%
Ice: 75%
Earth: 120%
Energy: 90%
Light: 75%
Darkness: 105%

DESCRIPTION
The Vartai are one of the rarest races of Lore: a long-hidden part-dragon clan. This Vartai uses his hunting skills to fire arrows with the speed and cutting power of blades of wind.







Updated Half-Dragon Soldier

Half-Dragon Soldier

Level: 90
XP: 1733
Gold: 578
Element: Fire

COMBAT DEFENCE
Melee: 44
Ranged: 44
Magic: 44

ATTRIBUTES
Strength: 200
Dexterity: 50
Intellect: 200
Endurance: 0
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 65%
Water: 105%
Wind: 105%
Ice: 120%
Earth: 75%
Energy: 75%
Light: 90%
Darkness: 90%

DESCRIPTION
This Dracomancer is an even more dangerous fighter in his half-dragon form!

SPECIAL
If it has at least 340MP, it'll use an energy spell. Otherwise it'll element seek for fire or light, which ever one is weakest. If they are both equal, it'll use light.
If you're a Dracopyre or anything else that makes you classified as Dragon/part-Dragon, the Dragosector weapon will trigger and increase damage*.

*The Dragosector glows with anti-draconic power!

Additional stats info thanks to Sir Niaq. Dragosector trigger info thanks to Desmodus.



Updated Half-Dragon Soldier

Half-Dragon Soldier

Level: 110
XP: 0
Gold: 1146
Element: Fire

COMBAT DEFENCE
Melee: 49
Ranged: 49
Magic: 49

ATTRIBUTES
Strength: 200
Dexterity: 150
Intellect: 200
Endurance: 0
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 65%
Water: 105%
Wind: 105%
Ice: 120%
Earth: 75%
Energy: 75%
Light: 90%
Darkness: 90%

DESCRIPTION
This Dracomancer is an even more dangerous fighter in his half-dragon form!

SPECIAL
If it has at least 431MP, it'll use an energy spell. Otherwise it'll element seek for fire or light, which ever one is weakest. If they are both equal, it'll use light.
If you're a Dracopyre or anything else that makes you classified as Dragon/part-Dragon, the Dragosector weapon will trigger and increase damage*.

*The Dragosector glows with anti-draconic power!

Dragosector trigger info thanks to Desmodus.



Updated Half-Dragon Soldier

Half-Dragon Soldier

Level: 130
XP: ??
Gold: 2058
Element: Fire

COMBAT DEFENCE
Melee: 55
Ranged: 55
Magic: 55

ATTRIBUTES
Strength: 220
Dexterity: 200
Intellect: 230
Endurance: 0
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 65%
Water: 105%
Wind: 105%
Ice: 120%
Earth: 75%
Energy: 75%
Light: 90%
Darkness: 90%

DESCRIPTION
This Dracomancer is an even more dangerous fighter in his half-dragon form!

SPECIAL
If it has at least 532MP, it'll use an energy spell. Otherwise it'll element seek for fire or light, which ever one is weakest. If they are both equal, it'll use light.
If you're a Dracopyre or anything else that makes you classified as Dragon/part-Dragon, the Dragosector weapon will trigger and increase damage*.

*The Dragosector glows with anti-draconic power!

Dragosector trigger info thanks to Desmodus.






Updated Half-Dragon Soldier

Half-Dragon Soldier

Level: 150
XP: ??
Gold: 3397
Element: Fire

COMBAT DEFENCE
Melee: 61
Ranged: 61
Magic: 61

ATTRIBUTES
Strength: 275
Dexterity: 200
Intellect: 275
Endurance: 0
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 65%
Water: 105%
Wind: 105%
Ice: 120%
Earth: 75%
Energy: 75%
Light: 90%
Darkness: 90%

DESCRIPTION
This Dracomancer is an even more dangerous fighter in his half-dragon form!

SPECIAL
If it has at least 642MP, it'll use an energy spell. Otherwise it'll element seek for fire or light, which ever one is weakest. If they are both equal, it'll use light.

If you're a Dracopyre or anything else that makes you classified as Dragon/part-Dragon, the Dragosector weapon will trigger and increase damage*.

*The Dragosector glows with anti-draconic power!

Dragosector trigger info thanks to Desmodus.



Updated Vartai Blade Master

Vartai Blade Master

Level: 100
XP: 2473
Gold: 824
Element: Water

COMBAT DEFENCE
Melee: 47
Ranged: 47
Magic: 47

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 100
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 105%
Water: 65%
Wind: 90%
Ice: 75%
Earth: 90%
Energy: 120%
Light: 105%
Darkness: 75%

DESCRIPTION
The Vartai are one of the rarest races of Lore: a long-hidden part-dragon clan. This Vartai wields his dual swords as if they were extensions of his own body, and has fluid attacks that are reminiscent of flowing water.


Additional stats info thanks to Sir Niaq.



Updated Vartai Blade Master

Vartai Blade Master

Level: 100
XP: ??
Gold: 824
Element: Fire

COMBAT DEFENCE
Melee: 47
Ranged: 47
Magic: 47

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 100
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 65%
Water: 105%
Wind: 105%
Ice: 120%
Earth: 75%
Energy: 75%
Light: 90%
Darkness: 90%

DESCRIPTION
The Vartai are one of the rarest races of Lore: a long-hidden part-dragon clan. This Vartai wields his dual swords as if they were extensions of his own body, and fights with the ferocity of a roaring flame.






Updated Vartai Blade Master
Vartai Blade Master

Level: 120
XP: 4662
Gold: 1553
Element: Water

COMBAT DEFENCE
Melee: 52
Ranged: 52
Magic: 52

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 200
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 105%
Water: 65%
Wind: 90%
Ice: 75%
Earth: 90%
Energy: 120%
Light: 105%
Darkness: 75%

DESCRIPTION
The Vartai are one of the rarest races of Lore: a long-hidden part-dragon clan. This Vartai wields his dual swords as if they were extensions of his own body, and has fluid attacks that are reminiscent of flowing water.


Additional stats info thanks to Sir Niaq.




Updated Vartai Blade Master

Vartai Blade Master

Level: 120
XP: ??
Gold: 1553
Element: Fire

COMBAT DEFENCE
Melee: 52
Ranged: 52
Magic: 52

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 200
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 65%
Water: 105%
Wind: 105%
Ice: 120%
Earth: 75%
Energy: 75%
Light: 90%
Darkness: 90%

DESCRIPTION
The Vartai are one of the rarest races of Lore: a long-hidden part-dragon clan. This Vartai wields his dual swords as if they were extensions of his own body, and fights with the ferocity of a roaring flame.






Updated Vartai Blade Master
Vartai Blade Master

Level: 140
XP: ??
Gold: 2669
Element: Water

COMBAT DEFENCE
Melee: 58
Ranged: 58
Magic: 58

ATTRIBUTES
Strength: 255
Dexterity: 245
Intellect: 0
Endurance: 200
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 105%
Water: 65%
Wind: 90%
Ice: 75%
Earth: 90%
Energy: 120%
Light: 105%
Darkness: 75%

DESCRIPTION
The Vartai are one of the rarest races of Lore: a long-hidden part-dragon clan. This Vartai wields his dual swords as if they were extensions of his own body, and has fluid attacks that are reminiscent of flowing water.






Updated Vartai Blade Master

Vartai Blade Master

Level: 140
XP: ??
Gold: 2669
Element: Fire

COMBAT DEFENCE
Melee: 58
Ranged: 58
Magic: 58

ATTRIBUTES
Strength: 255
Dexterity: 245
Intellect: 0
Endurance: 200
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 65%
Water: 105%
Wind: 105%
Ice: 120%
Earth: 75%
Energy: 75%
Light: 90%
Darkness: 90%

DESCRIPTION
The Vartai are one of the rarest races of Lore: a long-hidden part-dragon clan. This Vartai wields his dual swords as if they were extensions of his own body, and fights with the ferocity of a roaring flame.






Cyclone Wyvern

Level: 85
XP: ??
Gold: 590
Element: Wind

COMBAT DEFENCE
Melee: 62
Ranged: 42
Magic: 52

ATTRIBUTES
Strength: 195
Dexterity: 190
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 40

ELEMENT MODIFIERS
Fire: 95%
Water: 85%
Wind: 60%
Ice: 110%
Earth: 130%
Energy: 100%
Light: 90%
Darkness: 105%


DESCRIPTION
Wyverns are creatures of legend...but aren't they all? Smaller cousins of dragons, they fill a more bird-like niche in the dragon hierarchy, and are more susceptible to outside influences. Fax0r is renowned as the authority on these creatures.

SPECIAL
Regenerates 53SP per turn.

Has three types of wind attacks: a regular attack, a poison paralytic attack, and a SP Whirlwind attack.
The poison paralytic attack poisons you for 10 rounds*. If you are already Poisoned, it'll make the Poison stronger**.
*The potent poison of the Wyvern takes effect!
**The Wyvern's toxin enhances the virulence of the poison in your system!

If it has at least 186SP, it'll use it's Whirlwind attack.
Whirlwind attack: A wind attack that takes two turns, one turn to set up and the next to attack. During it's first turn, it hovers and increases it's MRM to:
Melee 137
Ranged 57
Magic 97
If you, your pets, or guests are able to hit it during your turn, you will disrupt it's whirlwind attack making it fall to the ground.
If you, your pets, or guests cannot hit it, it'll use its Whirlwind attack.






Cyclone Wyvern

Level: 105
XP: ??
Gold: 1199
Element: Wind

COMBAT DEFENCE
Melee: 68
Ranged: 48
Magic: 58

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 125

ELEMENT MODIFIERS
Fire: 95%
Water: 85%
Wind: 60%
Ice: 110%
Earth: 130%
Energy: 100%
Light: 90%
Darkness: 105%


DESCRIPTION
Wyverns are creatures of legend...but aren't they all? Smaller cousins of dragons, they fill a more bird-like niche in the dragon hierarchy, and are more susceptible to outside influences. Fax0r is renowned as the authority on these creatures.

SPECIAL
Regenerates 63SP per turn.

Has three types of wind attacks: a regular attack, a poison paralytic attack, and a SP Whirlwind attack.
The poison paralytic attack poisons you for 10 rounds*. If you are already Poisoned, it'll make the Poison stronger**.
*The potent poison of the Wyvern takes effect!
**The Wyvern's toxin enhances the virulence of the poison in your system!

If it has at least 243SP, it'll use it's Whirlwind attack.
Whirlwind attack: A wind attack that takes two turns, one turn to set up and the next to attack. During it's first turn, it hovers and increases it's MRM to:
Melee 143
Ranged 63
Magic 103
If you, your pets, or guests are able to hit it during your turn, you will disrupt it's whirlwind attack making it fall to the ground.
If you, your pets, or guests cannot hit it, it'll use its Whirlwind attack.






Cyclone Wyvern

Level: 125
XP: ??
Gold: 2205
Element: Wind

COMBAT DEFENCE
Melee: 74
Ranged: 54
Magic: 64

ATTRIBUTES
Strength: 220
Dexterity: 205
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 95%
Water: 85%
Wind: 60%
Ice: 110%
Earth: 130%
Energy: 100%
Light: 90%
Darkness: 105%


DESCRIPTION
Wyverns are creatures of legend...but aren't they all? Smaller cousins of dragons, they fill a more bird-like niche in the dragon hierarchy, and are more susceptible to outside influences. Fax0r is renowned as the authority on these creatures.

SPECIAL
Regenerates 73SP per turn.

Has three types of wind attacks: a regular attack, a poison paralytic attack, and a SP Whirlwind attack.
The poison paralytic attack poisons you for 10 rounds*. If you are already Poisoned, it'll make the Poison stronger**.
*The potent poison of the Wyvern takes effect!
**The Wyvern's toxin enhances the virulence of the poison in your system!

If it has at least 307SP, it'll use it's Whirlwind attack.
Whirlwind attack: A wind attack that takes two turns, one turn to set up and the next to attack. During it's first turn, it hovers and increases it's MRM to:
Melee 149
Ranged 69
Magic 109
If you, your pets, or guests are able to hit it during your turn, you will disrupt it's whirlwind attack making it fall to the ground.
If you, your pets, or guests cannot hit it, it'll use its Whirlwind attack.






Cyclone Wyvern

Level: 145
XP: ??
Gold: 3711
Element: Wind

COMBAT DEFENCE
Melee: 79
Ranged: 59
Magic: 69

ATTRIBUTES
Strength: 265
Dexterity: 260
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 95%
Water: 85%
Wind: 60%
Ice: 110%
Earth: 130%
Energy: 100%
Light: 90%
Darkness: 105%


DESCRIPTION
Wyverns are creatures of legend...but aren't they all? Smaller cousins of dragons, they fill a more bird-like niche in the dragon hierarchy, and are more susceptible to outside influences. Fax0r is renowned as the authority on these creatures.

SPECIAL
Regenerates 83SP per turn.

Has three types of wind attacks: a regular attack, a poison paralytic attack, and a SP Whirlwind attack.
The poison paralytic attack poisons you for 10 rounds*. If you are already Poisoned, it'll make the Poison stronger**.
*The potent poison of the Wyvern takes effect!
**The Wyvern's toxin enhances the virulence of the poison in your system!

If it has at least 377SP, it'll use it's Whirlwind attack.
Whirlwind attack: A wind attack that takes two turns, one turn to set up and the next to attack. During it's first turn, it hovers and increases it's MRM to:
Melee 154
Ranged 75
Magic 114
If you, your pets, or guests are able to hit it during your turn, you will disrupt it's whirlwind attack making it fall to the ground.
If you, your pets, or guests cannot hit it, it'll use its Whirlwind attack.






Typhoon Wyvern

Level: 85
XP: ??
Gold: 590
Element: Water

COMBAT DEFENCE
Melee: 57
Ranged: 42
Magic: 57

ATTRIBUTES
Strength: 0
Dexterity: 190
Intellect: 195
Endurance: 0
Charisma: 0
Luck: 40

ELEMENT MODIFIERS
Fire: 95%
Water: 60%
Wind: 60%
Ice: 100%
Earth: 110%
Energy: 130%
Light: 90%
Darkness: 105%

DESCRIPTION
Smaller cousins of dragons, they fill a more bird-like niche in the dragon hierarchy, and are more susceptible to outside influences. Blue Wyverns are more magical than their drab kin, and their toxin can paralyse rather than damage directly.

SPECIAL
Has two types of water attacks: a regular attack and a poison paralytic attack. The poison paralytic attack is a set up for Whirlwind*.

Whirlwind attack: A wind attack that takes two turns, one turn to set up and the next to attack. During it's first turn, it hovers and increases it's MRM to:
Melee 117
Ranged 57
Magic 117
Because you've been poisoned, you might get a turn@ or not@@. Your pets and guests will still be able to attack even if you are paralyzed.
If you, your pets, or guests are able to hit it during your turn, you will disrupt it's whirlwind attack making it fall to the ground.
If you, your pets, or guests cannot hit it, it'll use its Whirlwind attack.

*You have been injected with delayed action paralytic toxin!
@The poison takes effect and you find it hard to move!
@@The poison takes effect and you cannot move!





Typhoon Wyvern

Level: 105
XP: ??
Gold: 1199
Element: Water

COMBAT DEFENCE
Melee: 69
Ranged: 54
Magic: 69

ATTRIBUTES
Strength: 0
Dexterity: 200
Intellect: 200
Endurance: 0
Charisma: 0
Luck: 125

ELEMENT MODIFIERS
Fire: 95%
Water: 60%
Wind: 60%
Ice: 100%
Earth: 110%
Energy: 130%
Light: 90%
Darkness: 105%

DESCRIPTION
Smaller cousins of dragons, they fill a more bird-like niche in the dragon hierarchy, and are more susceptible to outside influences. Blue Wyverns are more magical than their drab kin, and their toxin can paralyse rather than damage directly.

SPECIAL
Has two types of water attacks: a regular attack and a poison paralytic attack. The poison paralytic attack is a set up for Whirlwind*.

Whirlwind attack: A wind attack that takes two turns, one turn to set up and the next to attack. During it's first turn, it hovers and increases it's MRM to:
Melee 123
Ranged 63
Magic 123
Because you've been poisoned, you might get a turn@ or not@@. Your pets and guests will still be able to attack even if you are paralyzed.
If you, your pets, or guests are able to hit it during your turn, you will disrupt it's whirlwind attack making it fall to the ground.
If you, your pets, or guests cannot hit it, it'll use its Whirlwind attack.

*You have been injected with delayed action paralytic toxin!
@The poison takes effect and you find it hard to move!
@@The poison takes effect and you cannot move!






Typhoon Wyvern

Level: 125
XP: ??
Gold: 2205
Element: Water

COMBAT DEFENCE
Melee: 69
Ranged: 54
Magic: 69

ATTRIBUTES
Strength: 0
Dexterity: 205
Intellect: 220
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 95%
Water: 60%
Wind: 60%
Ice: 100%
Earth: 110%
Energy: 130%
Light: 90%
Darkness: 105%

DESCRIPTION
Smaller cousins of dragons, they fill a more bird-like niche in the dragon hierarchy, and are more susceptible to outside influences. Blue Wyverns are more magical than their drab kin, and their toxin can paralyse rather than damage directly.

SPECIAL
Has two types of water attacks: a regular attack and a poison paralytic attack. The poison paralytic attack is a set up for Whirlwind*.

Whirlwind attack: A wind attack that takes two turns, one turn to set up and the next to attack. During it's first turn, it hovers and increases it's MRM to:
Melee 129
Ranged 69
Magic 129
Because you've been poisoned, you might get a turn@ or not@@. Your pets and guests will still be able to attack even if you are paralyzed.
If you, your pets, or guests are able to hit it during your turn, you will disrupt it's whirlwind attack making it fall to the ground.
If you, your pets, or guests cannot hit it, it'll use its Whirlwind attack.

*You have been injected with delayed action paralytic toxin!
@The poison takes effect and you find it hard to move!
@@The poison takes effect and you cannot move!






Typhoon Wyvern

Level: 145
XP: ??
Gold: 3711
Element: Water

COMBAT DEFENCE
Melee: 74
Ranged: 59
Magic: 74

ATTRIBUTES
Strength: 0
Dexterity: 260
Intellect: 265
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 95%
Water: 60%
Wind: 60%
Ice: 100%
Earth: 110%
Energy: 130%
Light: 90%
Darkness: 105%

DESCRIPTION
Smaller cousins of dragons, they fill a more bird-like niche in the dragon hierarchy, and are more susceptible to outside influences. Blue Wyverns are more magical than their drab kin, and their toxin can paralyse rather than damage directly.

SPECIAL
Has two types of water attacks: a regular attack and a poison paralytic attack. The poison paralytic attack is a set up for Whirlwind*.

Whirlwind attack: A wind attack that takes two turns, one turn to set up and the next to attack. During it's first turn, it hovers and increases it's MRM to:
Melee 134
Ranged 74
Magic 134
Because you've been poisoned, you might get a turn@ or not@@. Your pets and guests will still be able to attack even if you are paralyzed.
If you, your pets, or guests are able to hit it during your turn, you will disrupt it's whirlwind attack making it fall to the ground.
If you, your pets, or guests cannot hit it, it'll use its Whirlwind attack.

*You have been injected with delayed action paralytic toxin!
@The poison takes effect and you find it hard to move!
@@The poison takes effect and you cannot move!






Cyclone Wyvern Rider

Level: 85
XP: ??
Gold: 590
Element: Wind

COMBAT DEFENCE
Melee: 50
Ranged: 40
Magic: 45

ATTRIBUTES
Strength: 195
Dexterity: 190
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 40

ELEMENT MODIFIERS
Fire: 85%
Water: 75%
Wind: 50%
Ice: 100%
Earth: 120%
Energy: 90%
Light: 80%
Darkness: 95%


DESCRIPTION
A Dracomancer partnered with a powerful Cyclone Wyvern! The armour they wear reduces their agility, and leaves them unable to perform their powerful whirlwinds; but they are more resistant to damage and still retain their lethal poison!

SPECIAL
Regenerates 53SP per turn.
Has two types of wind attacks: a wind attack and a SP poison attack.

If it has at least 186SP, it'll use its SP Poison attack. The attack is a two hit attack. If the last hit lands, it'll poison you*. It can be resisted**. If you are already Poisoned, it'll make the poison stronger***. Poison last 10 rounds.

*The potent poison of the Wyvern takes effect!
**You have resisted the poison.
***The Wyvern's toxin enhances the virulence of the poison in your system!







Cyclone Wyvern Rider

Level: 105
XP: ??
Gold: 1199
Element: Wind

COMBAT DEFENCE
Melee: 56
Ranged: 46
Magic: 51

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 125

ELEMENT MODIFIERS
Fire: 85%
Water: 75%
Wind: 50%
Ice: 100%
Earth: 120%
Energy: 90%
Light: 80%
Darkness: 95%


DESCRIPTION
A Dracomancer partnered with a powerful Cyclone Wyvern! The armour they wear reduces their agility, and leaves them unable to perform their powerful whirlwinds; but they are more resistant to damage and still retain their lethal poison!

SPECIAL
Regenerates 63SP per turn.
Has two types of wind attacks: a wind attack and a SP poison attack.

If it has at least 243SP, it'll use its SP Poison attack. The attack is a two hit attack. If the last hit lands, it'll poison you*. It can be resisted**. If you are already Poisoned, it'll make the poison stronger***. Poison last 10 rounds.

*The potent poison of the Wyvern takes effect!
**You have resisted the poison.
***The Wyvern's toxin enhances the virulence of the poison in your system!






Cyclone Wyvern Rider

Level: 125
XP: ??
Gold: 2205
Element: Wind

COMBAT DEFENCE
Melee: 62
Ranged: 52
Magic: 57

ATTRIBUTES
Strength: 220
Dexterity: 205
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 85%
Water: 75%
Wind: 50%
Ice: 100%
Earth: 120%
Energy: 90%
Light: 80%
Darkness: 95%


DESCRIPTION
A Dracomancer partnered with a powerful Cyclone Wyvern! The armour they wear reduces their agility, and leaves them unable to perform their powerful whirlwinds; but they are more resistant to damage and still retain their lethal poison!

SPECIAL
Regenerates 73SP per turn.
Has two types of wind attacks: a wind attack and a SP poison attack.

If it has at least 307SP, it'll use its SP Poison attack. The attack is a two hit attack. If the last hit lands, it'll poison you*. It can be resisted**. If you are already Poisoned, it'll make the poison stronger***. Poison last 10 rounds.

*The potent poison of the Wyvern takes effect!
**You have resisted the poison.
***The Wyvern's toxin enhances the virulence of the poison in your system!







Cyclone Wyvern Rider

Level: 145
XP: ??
Gold: 3711
Element: Wind

COMBAT DEFENCE
Melee: 67
Ranged: 57
Magic: 62

ATTRIBUTES
Strength: 265
Dexterity: 260
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 85%
Water: 75%
Wind: 50%
Ice: 100%
Earth: 120%
Energy: 90%
Light: 80%
Darkness: 95%


DESCRIPTION
A Dracomancer partnered with a powerful Cyclone Wyvern! The armour they wear reduces their agility, and leaves them unable to perform their powerful whirlwinds; but they are more resistant to damage and still retain their lethal poison!

SPECIAL
Regenerates 83SP per turn.
Has two types of wind attacks: a wind attack and a SP poison attack.

If it has at least 337SP, it'll use its SP Poison attack. The attack is a two hit attack. If the last hit lands, it'll poison you*. It can be resisted**. If you are already Poisoned, it'll make the poison stronger***. Poison last 10 rounds.

*The potent poison of the Wyvern takes effect!
**You have resisted the poison.
***The Wyvern's toxin enhances the virulence of the poison in your system!







Typhoon Wyvern Rider

Level: 85
XP: 1768
Gold: 590
Element: Water

COMBAT DEFENCE
Melee: 57
Ranged: 42
Magic: 57

ATTRIBUTES
Strength: 0
Dexterity: 190
Intellect: 195
Endurance: 0
Charisma: 0
Luck: 40

ELEMENT MODIFIERS
Fire: 95%
Water: 60%
Wind: 60%
Ice: 100%
Earth: 110%
Energy: 130%
Light: 90%
Darkness: 105%

DESCRIPTION
A Typhoon Wyvern with a powerful Vartai Mage on its back. This pair doesn't sacrifice any mobility, and gains powerful spells from the Mage while retaining the parlytic toxin and powerful whirlwinds of the Wyvern!

SPECIAL
If it has at least 477MP, it'll use an energy spell.

Has two types of water attacks: a regular attack and a poison paralytic attack. The poison paralytic attack is a set up for Whirlwind*.

Whirlwind attack: A wind attack that takes two turns, one turn to set up and the next to attack. During it's first turn, it hovers and increases it's MRM to:
Melee 117
Ranged 57
Magic 117
Because you've been poisoned, you might get a turn@ or not@@. Your pets and guests will still be able to attack even if you are paralyzed.
If you, your pets, or guests are able to hit it during your turn, you will disrupt it's whirlwind attack making it fall to the ground.
If you, your pets, or guests cannot hit it, it'll use its Whirlwind attack.

*You have been injected with delayed action paralytic toxin!
@The poison takes effect and you find it hard to move!
@@The poison takes effect and you cannot move!


Additional stats info thanks to Sir Niaq.



Typhoon Wyvern Rider

Level: 105
XP: 3596
Gold: 1199
Element: Water

COMBAT DEFENCE
Melee: 63
Ranged: 48
Magic: 63

ATTRIBUTES
Strength: 0
Dexterity: 200
Intellect: 200
Endurance: 0
Charisma: 0
Luck: 125

ELEMENT MODIFIERS
Fire: 95%
Water: 60%
Wind: 60%
Ice: 100%
Earth: 110%
Energy: 130%
Light: 90%
Darkness: 105%

DESCRIPTION
A Typhoon Wyvern with a powerful Vartai Mage on its back. This pair doesn't sacrifice any mobility, and gains powerful spells from the Mage while retaining the parlytic toxin and powerful whirlwinds of the Wyvern!

SPECIAL
If it has at least 611MP, it'll use an energy spell.

Has two types of water attacks: a regular attack and a poison paralytic attack. The poison paralytic attack is a set up for Whirlwind*.

Whirlwind attack: A wind attack that takes two turns, one turn to set up and the next to attack. During it's first turn, it hovers and increases it's MRM to:
Melee 123
Ranged 63
Magic 123
Because you've been poisoned, you might get a turn@ or not@@. Your pets and guests will still be able to attack even if you are paralyzed.
If you, your pets, or guests are able to hit it during your turn, you will disrupt it's whirlwind attack making it fall to the ground.
If you, your pets, or guests cannot hit it, it'll use its Whirlwind attack.

*You have been injected with delayed action paralytic toxin!
@The poison takes effect and you find it hard to move!
@@The poison takes effect and you cannot move!


Additional stats info thanks to Sir Niaq.





Typhoon Wyvern Rider

Level: 125
XP: ??
Gold: 2205
Element: Water

COMBAT DEFENCE
Melee: 69
Ranged: 54
Magic: 69

ATTRIBUTES
Strength: 0
Dexterity: 205
Intellect: 220
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 95%
Water: 60%
Wind: 60%
Ice: 100%
Earth: 110%
Energy: 130%
Light: 90%
Darkness: 105%

DESCRIPTION
A Typhoon Wyvern with a powerful Vartai Mage on its back. This pair doesn't sacrifice any mobility, and gains powerful spells from the Mage while retaining the parlytic toxin and powerful whirlwinds of the Wyvern!

SPECIAL
If it has at least 759MP, it'll use an energy spell.

Has two types of water attacks: a regular attack and a poison paralytic attack. The poison paralytic attack is a set up for Whirlwind*.

Whirlwind attack: A wind attack that takes two turns, one turn to set up and the next to attack. During it's first turn, it hovers and increases it's MRM to:
Melee 129
Ranged 69
Magic 129
Because you've been poisoned, you might get a turn@ or not@@. Your pets and guests will still be able to attack even if you are paralyzed.
If you, your pets, or guests are able to hit it during your turn, you will disrupt it's whirlwind attack making it fall to the ground.
If you, your pets, or guests cannot hit it, it'll use its Whirlwind attack.

*You have been injected with delayed action paralytic toxin!
@The poison takes effect and you find it hard to move!
@@The poison takes effect and you cannot move!




Typhoon Wyvern Rider

Level: 145
XP: ??
Gold: 3711
Element: Water

COMBAT DEFENCE
Melee: 74
Ranged: 59
Magic: 74

ATTRIBUTES
Strength: 0
Dexterity: 260
Intellect: 265
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 95%
Water: 60%
Wind: 60%
Ice: 100%
Earth: 110%
Energy: 130%
Light: 90%
Darkness: 105%

DESCRIPTION
A Typhoon Wyvern with a powerful Vartai Mage on its back. This pair doesn't sacrifice any mobility, and gains powerful spells from the Mage while retaining the parlytic toxin and powerful whirlwinds of the Wyvern!

SPECIAL
If it has at least 920MP, it'll use an energy spell.

Has two types of water attacks: a regular attack and a poison paralytic attack. The poison paralytic attack is a set up for Whirlwind*.

Whirlwind attack: A wind attack that takes two turns, one turn to set up and the next to attack. During it's first turn, it hovers and increases it's MRM to:
Melee 134
Ranged 74
Magic 134
Because you've been poisoned, you might get a turn@ or not@@. Your pets and guests will still be able to attack even if you are paralyzed.
If you, your pets, or guests are able to hit it during your turn, you will disrupt it's whirlwind attack making it fall to the ground.
If you, your pets, or guests cannot hit it, it'll use its Whirlwind attack.

*You have been injected with delayed action paralytic toxin!
@The poison takes effect and you find it hard to move!
@@The poison takes effect and you cannot move!





Picture of Ursus Omega

http://i16.photobucket.com/albums/b28/Dragoon23/AdventureQuest/2c086bdc.jpg



Am-Boss

Level: 140
XP: ??
Gold: 4560
Element: Earth

COMBAT DEFENCE
Melee: 78
Ranged: 78
Magic: 78

ATTRIBUTES
Strength: 255
Dexterity: 0
Intellect: 245
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 120%
Water: -200%
Wind: 50%
Ice: 110%
Earth: 50%
Energy: 100%
Light: 50%
Darkness: 100%

DESCRIPTION
This bush has ambushed you! LIKE A BOSS!

SPECIAL
Has an Initiative Bonus +1000:
Enhances reactions and heightened awareness increased the chance of getting the drop on the opponent.

If it gets first turn, it uses its wind spell twice before you can attack.

If it has at least 586MP, it'll use a wind spell. Otherwise, it uses earth attacks.







< Message edited by Balu -- 7/8/2012 3:05:35 >
Post #: 75
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