Dragoon23
Legendary AK!!!
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Am I getting a bit too wordy with the Specials? I was trying to be thorough yet short though it still ended up looking like a lot. Updated/Void Uncle Wyvern Uncle Wyvern Level: 124 XP: 18767 Gold: 6255 Element: Energy COMBAT DEFENCE Melee: 73 Ranged: 53 Magic: 68 ATTRIBUTES Strength: 205 Dexterity: 205 Intellect: 210 Endurance: 0 Charisma: 0 Luck: 0 ELEMENT MODIFIERS Fire: 96% Water: 60% Wind: 60% Ice: 100% Earth: 120% Energy: 60% Light: 90% Darkness: 105% DESCRIPTION Uncle Wyvern is a particularly Ancient Wyvern of the rare Lightning Wyvern subspecies of Blue Wyverns, who combine many of the features of both the normal and Blue variety of Wyverns. Uncle Wyvern is unique amongst even Lightning Wyverns in that his toxin both paralyzes and poisons! SPECIAL Has a water attack. It can Poison you for 10 rounds&. If you're already Poisoned, it'll make the Poison stronger&&. It can be resisted &&& and blocked. Has two energy attacks: A regular poison attack* and a paralytic poison attack. Both are setups for Whirlwind attack which it'll use next turn. The paralytic poison attack additionally Poisons you for 10 rounds**. If you're already Poisoned, it can make it stronger***. Both poisons can be resisted though it'll still use its Whirlwind attack next turn, % and %% respectively. If you blocked the attacks, it'll keep using the energy or water attacks until it poisons you. Whirlwind attack: A wind attack that takes two turns, one turn to set up and the next to attack. During it's first turn, it hovers and increases it's MRM to: Melee 148 Ranged 68 Magic 128 Because you've been poisoned, you might get a turn@ or not@@. Your pets and guests will still be able to attack even if you are paralyzed. If you, your pets, or guests are able to hit it during your turn, you will disrupt it's whirlwind attack making it fall to the ground. If you, your pets, or guests cannot hit it, it'll use its Whirlwind attack. If Uncle Wyvern is at about half health and has at least 501MP, it'll use a special Whirlwind attack that will heal it some health from the damage@@@. &The potent poison of the Wyvern takes effect! &&The Wyvern's toxin enhances the virulence of the poison in your system! &&&You have resisted the poison! *You have been injected with toxin! **You have been injected with delayed action paralytic toxin! The potent poison of the Wyvern takes effect! ***You have been injected with delayed action paralytic toxin! The Wyvern's toxin enhances the virulence of the poison in your system! %You have resisted the poison! %%You have been injected with delayed action paralytic toxin! You have resisted the poison! @The poison takes effect and you find it hard to move! @@The poison takes effect and you cannot move! @@@Uncle Wyvern sketches a magical sigil with its claw as it unleashes the storm! It prepares to reap the Whirlwind! Deery Ancient Level: 132 XP: 5058 Gold: 1686 Element: Earth COMBAT DEFENCE Melee: 51 Ranged: 51 Magic: 51 ATTRIBUTES Strength: 200 Dexterity: 200 Intellect: 0 Endurance: 60 Charisma: 0 Luck: 200 ELEMENT MODIFIERS Fire: 80% Water: 100% Wind: 120% Ice: 120% Earth: 80% Energy: 120% Light: 100% Darkness: 100% DESCRIPTION Deery are cute animals that at first appear to be young harmless animals. But if you threaten them or their home, watch out! SPECIAL When it has more than half of its HP, it attacks with earth. When it has less than half of its HP, it morphs, attacks with darkness, and changes its light and darkness resistance to: Light: 120% Darkness: -50% Updated Qubak Qubak Level: 134 XP: 7464 Gold: 1067 Element: Wind COMBAT DEFENCE Melee: 46 Ranged: 46 Magic: 46 ATTRIBUTES Strength: 230 Dexterity: 200 Intellect: 240 Endurance: 0 Charisma: 0 Luck: 0 ELEMENT MODIFIERS Fire: 110% Water: 80% Wind: -10% Ice: 50% Earth: 130% Energy: 80% Light: 50% Darkness: 110% DESCRIPTION A Qubak is a wind elemental that protects woodland birds. They often make their home in nearby hills and are generally peaceful, but are very dangerous when angry! SPECIAL If it has at least 553MP, it'll use a wind spell. If it doesn't have enough MP, it'll use an earth mana drain attack. Giant Hellhound Level: 134 XP: 8445 Gold: 2814 Element: Fire COMBAT DEFENCE Melee: 51 Ranged: 51 Magic: 56 ATTRIBUTES Strength: 240 Dexterity: 230 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 200 ELEMENT MODIFIERS Fire: -10% Water: 110% Wind: 80% Ice: 130% Earth: 60% Energy: 80% Light: 130% Darkness: -10% DESCRIPTION A larger version of the normal Hellhound, its bark* and bit have grown more powerful as a result. *Bark here meaning fire which could already melt the flesh from your crunchy bones. SPECIAL Has a fire attack that will inflict Burn on you*. Can be blocked**. While you're Burned, it'll use a darkness attack. Otherwise, it'll use it's fire burning attack. *You are set ablaze by the Giant Hell Hound's breath! **You put out the Giant Hell Hound's flames before you catch on fire! Robear Level: 134 XP: 11730 Gold: 3911 Element: Energy COMBAT DEFENCE Melee: 51 Ranged: 51 Magic: 51 ATTRIBUTES Strength: 240 Dexterity: 200 Intellect: 0 Endurance: 230 Charisma: 0 Luck: 0 ELEMENT MODIFIERS Fire: 30% Water: 60% Wind: 20% Ice: 30% Earth: 40% Energy: 60% Light: 20% Darkness: 20% DESCRIPTION This is a robotic bear with what appears to be laser cannons on its shoulders. Just be glad it's not a shark with a laser on its head, those are really nasty. SPECIAL Recovers 77SP each turn. If it has at least 338SP and you are not Energy Burned, it'll use an energy attack that will Energy Burn you for 2 rounds.* Can be resisted.** If you are Burned and/or it does not have enough SP, it'll use an earth attack. *You are left with energy crackling over you! **You ground out the crackling Energy from the lasers! Jurg the Hunter Level: 134 XP: 7598 Gold: 7599 Element: Earth COMBAT DEFENCE Melee: 56 Ranged: 56 Magic: 56 ATTRIBUTES Strength: 230 Dexterity: 240 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 200 ELEMENT MODIFIERS Fire: 100% Water: 90% Wind: 75% Ice: 75% Earth: 50% Energy: 50% Light: 100% Darkness: 90% DESCRIPTION Jurg turned out to be quite the jerk, so show him what "survival of the fittest" really means! SPECIAL Regenerates 77SP each turn. If it has at least 338SP, it'll use an SP earth attack. Updated Vartai Hunter Vartai Hunter Level: 100 XP: 2473 Gold: 824 Element: Energy COMBAT DEFENCE Melee: 47 Ranged: 47 Magic: 47 ATTRIBUTES Strength: 200 Dexterity: 200 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 100 ELEMENT MODIFIERS Fire: 75% Water: 120% Wind: 90% Ice: 105% Earth: 90% Energy: 65% Light: 75% Darkness: 105% DESCRIPTION The Vartai are one of the rarest races of Lore: a long-hidden part-dragon clan. This Vartai uses his hunting skills to fire arrows with the power of a lightning strike. Additional stats info thanks to Sir Niaq. Vartai Hunter Level: 100 XP: 2473 Gold: 824 Element: Wind COMBAT DEFENCE Melee: 47 Ranged: 47 Magic: 47 ATTRIBUTES Strength: 200 Dexterity: 200 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 100 ELEMENT MODIFIERS Fire: 105% Water: 90% Wind: 65% Ice: 75% Earth: 120% Energy: 90% Light: 75% Darkness: 105% DESCRIPTION The Vartai are one of the rarest races of Lore: a long-hidden part-dragon clan. This Vartai uses his hunting skills to fire arrows with the speed and cutting power of blades of wind. Additional stats info thanks to Sir Niaq. Updated Vartai Hunter Vartai Hunter Level: 120 XP: ?? Gold: 1553 Element: Energy COMBAT DEFENCE Melee: 52 Ranged: 52 Magic: 52 ATTRIBUTES Strength: 200 Dexterity: 200 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 200 ELEMENT MODIFIERS Fire: 75% Water: 120% Wind: 90% Ice: 105% Earth: 90% Energy: 65% Light: 75% Darkness: 105% DESCRIPTION The Vartai are one of the rarest races of Lore: a long-hidden part-dragon clan. This Vartai uses his hunting skills to fire arrows with the power of a lightning strike. Updated Vartai Hunter Vartai Hunter Level: 120 XP: 4662 Gold: 1553 Element: Wind COMBAT DEFENCE Melee: 52 Ranged: 52 Magic: 52 ATTRIBUTES Strength: 200 Dexterity: 200 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 200 ELEMENT MODIFIERS Fire: 105% Water: 90% Wind: 65% Ice: 75% Earth: 120% Energy: 90% Light: 75% Darkness: 105% DESCRIPTION The Vartai are one of the rarest races of Lore: a long-hidden part-dragon clan. This Vartai uses his hunting skills to fire arrows with the speed and cutting power of blades of wind. Additional stats info thanks to Sir Niaq. Vartai Hunter Level: 140 XP: ?? Gold: 2669 Element: Energy COMBAT DEFENCE Melee: 47 Ranged: 47 Magic: 47 ATTRIBUTES Strength: 245 Dexterity: 255 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 200 ELEMENT MODIFIERS Fire: 75% Water: 120% Wind: 90% Ice: 105% Earth: 90% Energy: 65% Light: 75% Darkness: 105% DESCRIPTION The Vartai are one of the rarest races of Lore: a long-hidden part-dragon clan. This Vartai uses his hunting skills to fire arrows with the power of a lightning strike. Vartai Hunter Level: 140 XP: ?? Gold: 2669 Element: Wind COMBAT DEFENCE Melee: 58 Ranged: 58 Magic: 58 ATTRIBUTES Strength: 245 Dexterity: 255 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 200 ELEMENT MODIFIERS Fire: 105% Water: 90% Wind: 65% Ice: 75% Earth: 120% Energy: 90% Light: 75% Darkness: 105% DESCRIPTION The Vartai are one of the rarest races of Lore: a long-hidden part-dragon clan. This Vartai uses his hunting skills to fire arrows with the speed and cutting power of blades of wind. Updated Half-Dragon Soldier Half-Dragon Soldier Level: 90 XP: 1733 Gold: 578 Element: Fire COMBAT DEFENCE Melee: 44 Ranged: 44 Magic: 44 ATTRIBUTES Strength: 200 Dexterity: 50 Intellect: 200 Endurance: 0 Charisma: 0 Luck: 0 ELEMENT MODIFIERS Fire: 65% Water: 105% Wind: 105% Ice: 120% Earth: 75% Energy: 75% Light: 90% Darkness: 90% DESCRIPTION This Dracomancer is an even more dangerous fighter in his half-dragon form! SPECIAL If it has at least 340MP, it'll use an energy spell. Otherwise it'll element seek for fire or light, which ever one is weakest. If they are both equal, it'll use light. If you're a Dracopyre or anything else that makes you classified as Dragon/part-Dragon, the Dragosector weapon will trigger and increase damage*. *The Dragosector glows with anti-draconic power! Additional stats info thanks to Sir Niaq. Dragosector trigger info thanks to Desmodus. Updated Half-Dragon Soldier Half-Dragon Soldier Level: 110 XP: 0 Gold: 1146 Element: Fire COMBAT DEFENCE Melee: 49 Ranged: 49 Magic: 49 ATTRIBUTES Strength: 200 Dexterity: 150 Intellect: 200 Endurance: 0 Charisma: 0 Luck: 0 ELEMENT MODIFIERS Fire: 65% Water: 105% Wind: 105% Ice: 120% Earth: 75% Energy: 75% Light: 90% Darkness: 90% DESCRIPTION This Dracomancer is an even more dangerous fighter in his half-dragon form! SPECIAL If it has at least 431MP, it'll use an energy spell. Otherwise it'll element seek for fire or light, which ever one is weakest. If they are both equal, it'll use light. If you're a Dracopyre or anything else that makes you classified as Dragon/part-Dragon, the Dragosector weapon will trigger and increase damage*. *The Dragosector glows with anti-draconic power! Dragosector trigger info thanks to Desmodus. Updated Half-Dragon Soldier Half-Dragon Soldier Level: 130 XP: ?? Gold: 2058 Element: Fire COMBAT DEFENCE Melee: 55 Ranged: 55 Magic: 55 ATTRIBUTES Strength: 220 Dexterity: 200 Intellect: 230 Endurance: 0 Charisma: 0 Luck: 0 ELEMENT MODIFIERS Fire: 65% Water: 105% Wind: 105% Ice: 120% Earth: 75% Energy: 75% Light: 90% Darkness: 90% DESCRIPTION This Dracomancer is an even more dangerous fighter in his half-dragon form! SPECIAL If it has at least 532MP, it'll use an energy spell. Otherwise it'll element seek for fire or light, which ever one is weakest. If they are both equal, it'll use light. If you're a Dracopyre or anything else that makes you classified as Dragon/part-Dragon, the Dragosector weapon will trigger and increase damage*. *The Dragosector glows with anti-draconic power! Dragosector trigger info thanks to Desmodus. Updated Half-Dragon Soldier Half-Dragon Soldier Level: 150 XP: ?? Gold: 3397 Element: Fire COMBAT DEFENCE Melee: 61 Ranged: 61 Magic: 61 ATTRIBUTES Strength: 275 Dexterity: 200 Intellect: 275 Endurance: 0 Charisma: 0 Luck: 0 ELEMENT MODIFIERS Fire: 65% Water: 105% Wind: 105% Ice: 120% Earth: 75% Energy: 75% Light: 90% Darkness: 90% DESCRIPTION This Dracomancer is an even more dangerous fighter in his half-dragon form! SPECIAL If it has at least 642MP, it'll use an energy spell. Otherwise it'll element seek for fire or light, which ever one is weakest. If they are both equal, it'll use light. If you're a Dracopyre or anything else that makes you classified as Dragon/part-Dragon, the Dragosector weapon will trigger and increase damage*. *The Dragosector glows with anti-draconic power! Dragosector trigger info thanks to Desmodus. Updated Vartai Blade Master Vartai Blade Master Level: 100 XP: 2473 Gold: 824 Element: Water COMBAT DEFENCE Melee: 47 Ranged: 47 Magic: 47 ATTRIBUTES Strength: 200 Dexterity: 200 Intellect: 0 Endurance: 100 Charisma: 0 Luck: 0 ELEMENT MODIFIERS Fire: 105% Water: 65% Wind: 90% Ice: 75% Earth: 90% Energy: 120% Light: 105% Darkness: 75% DESCRIPTION The Vartai are one of the rarest races of Lore: a long-hidden part-dragon clan. This Vartai wields his dual swords as if they were extensions of his own body, and has fluid attacks that are reminiscent of flowing water. Additional stats info thanks to Sir Niaq. Updated Vartai Blade Master Vartai Blade Master Level: 100 XP: ?? Gold: 824 Element: Fire COMBAT DEFENCE Melee: 47 Ranged: 47 Magic: 47 ATTRIBUTES Strength: 200 Dexterity: 200 Intellect: 0 Endurance: 100 Charisma: 0 Luck: 0 ELEMENT MODIFIERS Fire: 65% Water: 105% Wind: 105% Ice: 120% Earth: 75% Energy: 75% Light: 90% Darkness: 90% DESCRIPTION The Vartai are one of the rarest races of Lore: a long-hidden part-dragon clan. This Vartai wields his dual swords as if they were extensions of his own body, and fights with the ferocity of a roaring flame. Updated Vartai Blade Master Vartai Blade Master Level: 120 XP: 4662 Gold: 1553 Element: Water COMBAT DEFENCE Melee: 52 Ranged: 52 Magic: 52 ATTRIBUTES Strength: 200 Dexterity: 200 Intellect: 0 Endurance: 200 Charisma: 0 Luck: 0 ELEMENT MODIFIERS Fire: 105% Water: 65% Wind: 90% Ice: 75% Earth: 90% Energy: 120% Light: 105% Darkness: 75% DESCRIPTION The Vartai are one of the rarest races of Lore: a long-hidden part-dragon clan. This Vartai wields his dual swords as if they were extensions of his own body, and has fluid attacks that are reminiscent of flowing water. Additional stats info thanks to Sir Niaq. Updated Vartai Blade Master Vartai Blade Master Level: 120 XP: ?? Gold: 1553 Element: Fire COMBAT DEFENCE Melee: 52 Ranged: 52 Magic: 52 ATTRIBUTES Strength: 200 Dexterity: 200 Intellect: 0 Endurance: 200 Charisma: 0 Luck: 0 ELEMENT MODIFIERS Fire: 65% Water: 105% Wind: 105% Ice: 120% Earth: 75% Energy: 75% Light: 90% Darkness: 90% DESCRIPTION The Vartai are one of the rarest races of Lore: a long-hidden part-dragon clan. This Vartai wields his dual swords as if they were extensions of his own body, and fights with the ferocity of a roaring flame. Updated Vartai Blade Master Vartai Blade Master Level: 140 XP: ?? Gold: 2669 Element: Water COMBAT DEFENCE Melee: 58 Ranged: 58 Magic: 58 ATTRIBUTES Strength: 255 Dexterity: 245 Intellect: 0 Endurance: 200 Charisma: 0 Luck: 0 ELEMENT MODIFIERS Fire: 105% Water: 65% Wind: 90% Ice: 75% Earth: 90% Energy: 120% Light: 105% Darkness: 75% DESCRIPTION The Vartai are one of the rarest races of Lore: a long-hidden part-dragon clan. This Vartai wields his dual swords as if they were extensions of his own body, and has fluid attacks that are reminiscent of flowing water. Updated Vartai Blade Master Vartai Blade Master Level: 140 XP: ?? Gold: 2669 Element: Fire COMBAT DEFENCE Melee: 58 Ranged: 58 Magic: 58 ATTRIBUTES Strength: 255 Dexterity: 245 Intellect: 0 Endurance: 200 Charisma: 0 Luck: 0 ELEMENT MODIFIERS Fire: 65% Water: 105% Wind: 105% Ice: 120% Earth: 75% Energy: 75% Light: 90% Darkness: 90% DESCRIPTION The Vartai are one of the rarest races of Lore: a long-hidden part-dragon clan. This Vartai wields his dual swords as if they were extensions of his own body, and fights with the ferocity of a roaring flame. Cyclone Wyvern Level: 85 XP: ?? Gold: 590 Element: Wind COMBAT DEFENCE Melee: 62 Ranged: 42 Magic: 52 ATTRIBUTES Strength: 195 Dexterity: 190 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 40 ELEMENT MODIFIERS Fire: 95% Water: 85% Wind: 60% Ice: 110% Earth: 130% Energy: 100% Light: 90% Darkness: 105% DESCRIPTION Wyverns are creatures of legend...but aren't they all? Smaller cousins of dragons, they fill a more bird-like niche in the dragon hierarchy, and are more susceptible to outside influences. Fax0r is renowned as the authority on these creatures. SPECIAL Regenerates 53SP per turn. Has three types of wind attacks: a regular attack, a poison paralytic attack, and a SP Whirlwind attack. The poison paralytic attack poisons you for 10 rounds*. If you are already Poisoned, it'll make the Poison stronger**. *The potent poison of the Wyvern takes effect! **The Wyvern's toxin enhances the virulence of the poison in your system! If it has at least 186SP, it'll use it's Whirlwind attack. Whirlwind attack: A wind attack that takes two turns, one turn to set up and the next to attack. During it's first turn, it hovers and increases it's MRM to: Melee 137 Ranged 57 Magic 97 If you, your pets, or guests are able to hit it during your turn, you will disrupt it's whirlwind attack making it fall to the ground. If you, your pets, or guests cannot hit it, it'll use its Whirlwind attack. Cyclone Wyvern Level: 105 XP: ?? Gold: 1199 Element: Wind COMBAT DEFENCE Melee: 68 Ranged: 48 Magic: 58 ATTRIBUTES Strength: 200 Dexterity: 200 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 125 ELEMENT MODIFIERS Fire: 95% Water: 85% Wind: 60% Ice: 110% Earth: 130% Energy: 100% Light: 90% Darkness: 105% DESCRIPTION Wyverns are creatures of legend...but aren't they all? Smaller cousins of dragons, they fill a more bird-like niche in the dragon hierarchy, and are more susceptible to outside influences. Fax0r is renowned as the authority on these creatures. SPECIAL Regenerates 63SP per turn. Has three types of wind attacks: a regular attack, a poison paralytic attack, and a SP Whirlwind attack. The poison paralytic attack poisons you for 10 rounds*. If you are already Poisoned, it'll make the Poison stronger**. *The potent poison of the Wyvern takes effect! **The Wyvern's toxin enhances the virulence of the poison in your system! If it has at least 243SP, it'll use it's Whirlwind attack. Whirlwind attack: A wind attack that takes two turns, one turn to set up and the next to attack. During it's first turn, it hovers and increases it's MRM to: Melee 143 Ranged 63 Magic 103 If you, your pets, or guests are able to hit it during your turn, you will disrupt it's whirlwind attack making it fall to the ground. If you, your pets, or guests cannot hit it, it'll use its Whirlwind attack. Cyclone Wyvern Level: 125 XP: ?? Gold: 2205 Element: Wind COMBAT DEFENCE Melee: 74 Ranged: 54 Magic: 64 ATTRIBUTES Strength: 220 Dexterity: 205 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 200 ELEMENT MODIFIERS Fire: 95% Water: 85% Wind: 60% Ice: 110% Earth: 130% Energy: 100% Light: 90% Darkness: 105% DESCRIPTION Wyverns are creatures of legend...but aren't they all? Smaller cousins of dragons, they fill a more bird-like niche in the dragon hierarchy, and are more susceptible to outside influences. Fax0r is renowned as the authority on these creatures. SPECIAL Regenerates 73SP per turn. Has three types of wind attacks: a regular attack, a poison paralytic attack, and a SP Whirlwind attack. The poison paralytic attack poisons you for 10 rounds*. If you are already Poisoned, it'll make the Poison stronger**. *The potent poison of the Wyvern takes effect! **The Wyvern's toxin enhances the virulence of the poison in your system! If it has at least 307SP, it'll use it's Whirlwind attack. Whirlwind attack: A wind attack that takes two turns, one turn to set up and the next to attack. During it's first turn, it hovers and increases it's MRM to: Melee 149 Ranged 69 Magic 109 If you, your pets, or guests are able to hit it during your turn, you will disrupt it's whirlwind attack making it fall to the ground. If you, your pets, or guests cannot hit it, it'll use its Whirlwind attack. Cyclone Wyvern Level: 145 XP: ?? Gold: 3711 Element: Wind COMBAT DEFENCE Melee: 79 Ranged: 59 Magic: 69 ATTRIBUTES Strength: 265 Dexterity: 260 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 200 ELEMENT MODIFIERS Fire: 95% Water: 85% Wind: 60% Ice: 110% Earth: 130% Energy: 100% Light: 90% Darkness: 105% DESCRIPTION Wyverns are creatures of legend...but aren't they all? Smaller cousins of dragons, they fill a more bird-like niche in the dragon hierarchy, and are more susceptible to outside influences. Fax0r is renowned as the authority on these creatures. SPECIAL Regenerates 83SP per turn. Has three types of wind attacks: a regular attack, a poison paralytic attack, and a SP Whirlwind attack. The poison paralytic attack poisons you for 10 rounds*. If you are already Poisoned, it'll make the Poison stronger**. *The potent poison of the Wyvern takes effect! **The Wyvern's toxin enhances the virulence of the poison in your system! If it has at least 377SP, it'll use it's Whirlwind attack. Whirlwind attack: A wind attack that takes two turns, one turn to set up and the next to attack. During it's first turn, it hovers and increases it's MRM to: Melee 154 Ranged 75 Magic 114 If you, your pets, or guests are able to hit it during your turn, you will disrupt it's whirlwind attack making it fall to the ground. If you, your pets, or guests cannot hit it, it'll use its Whirlwind attack. Typhoon Wyvern Level: 85 XP: ?? Gold: 590 Element: Water COMBAT DEFENCE Melee: 57 Ranged: 42 Magic: 57 ATTRIBUTES Strength: 0 Dexterity: 190 Intellect: 195 Endurance: 0 Charisma: 0 Luck: 40 ELEMENT MODIFIERS Fire: 95% Water: 60% Wind: 60% Ice: 100% Earth: 110% Energy: 130% Light: 90% Darkness: 105% DESCRIPTION Smaller cousins of dragons, they fill a more bird-like niche in the dragon hierarchy, and are more susceptible to outside influences. Blue Wyverns are more magical than their drab kin, and their toxin can paralyse rather than damage directly. SPECIAL Has two types of water attacks: a regular attack and a poison paralytic attack. The poison paralytic attack is a set up for Whirlwind*. Whirlwind attack: A wind attack that takes two turns, one turn to set up and the next to attack. During it's first turn, it hovers and increases it's MRM to: Melee 117 Ranged 57 Magic 117 Because you've been poisoned, you might get a turn@ or not@@. Your pets and guests will still be able to attack even if you are paralyzed. If you, your pets, or guests are able to hit it during your turn, you will disrupt it's whirlwind attack making it fall to the ground. If you, your pets, or guests cannot hit it, it'll use its Whirlwind attack. *You have been injected with delayed action paralytic toxin! @The poison takes effect and you find it hard to move! @@The poison takes effect and you cannot move! Typhoon Wyvern Level: 105 XP: ?? Gold: 1199 Element: Water COMBAT DEFENCE Melee: 69 Ranged: 54 Magic: 69 ATTRIBUTES Strength: 0 Dexterity: 200 Intellect: 200 Endurance: 0 Charisma: 0 Luck: 125 ELEMENT MODIFIERS Fire: 95% Water: 60% Wind: 60% Ice: 100% Earth: 110% Energy: 130% Light: 90% Darkness: 105% DESCRIPTION Smaller cousins of dragons, they fill a more bird-like niche in the dragon hierarchy, and are more susceptible to outside influences. Blue Wyverns are more magical than their drab kin, and their toxin can paralyse rather than damage directly. SPECIAL Has two types of water attacks: a regular attack and a poison paralytic attack. The poison paralytic attack is a set up for Whirlwind*. Whirlwind attack: A wind attack that takes two turns, one turn to set up and the next to attack. During it's first turn, it hovers and increases it's MRM to: Melee 123 Ranged 63 Magic 123 Because you've been poisoned, you might get a turn@ or not@@. Your pets and guests will still be able to attack even if you are paralyzed. If you, your pets, or guests are able to hit it during your turn, you will disrupt it's whirlwind attack making it fall to the ground. If you, your pets, or guests cannot hit it, it'll use its Whirlwind attack. *You have been injected with delayed action paralytic toxin! @The poison takes effect and you find it hard to move! @@The poison takes effect and you cannot move! Typhoon Wyvern Level: 125 XP: ?? Gold: 2205 Element: Water COMBAT DEFENCE Melee: 69 Ranged: 54 Magic: 69 ATTRIBUTES Strength: 0 Dexterity: 205 Intellect: 220 Endurance: 0 Charisma: 0 Luck: 200 ELEMENT MODIFIERS Fire: 95% Water: 60% Wind: 60% Ice: 100% Earth: 110% Energy: 130% Light: 90% Darkness: 105% DESCRIPTION Smaller cousins of dragons, they fill a more bird-like niche in the dragon hierarchy, and are more susceptible to outside influences. Blue Wyverns are more magical than their drab kin, and their toxin can paralyse rather than damage directly. SPECIAL Has two types of water attacks: a regular attack and a poison paralytic attack. The poison paralytic attack is a set up for Whirlwind*. Whirlwind attack: A wind attack that takes two turns, one turn to set up and the next to attack. During it's first turn, it hovers and increases it's MRM to: Melee 129 Ranged 69 Magic 129 Because you've been poisoned, you might get a turn@ or not@@. Your pets and guests will still be able to attack even if you are paralyzed. If you, your pets, or guests are able to hit it during your turn, you will disrupt it's whirlwind attack making it fall to the ground. If you, your pets, or guests cannot hit it, it'll use its Whirlwind attack. *You have been injected with delayed action paralytic toxin! @The poison takes effect and you find it hard to move! @@The poison takes effect and you cannot move! Typhoon Wyvern Level: 145 XP: ?? Gold: 3711 Element: Water COMBAT DEFENCE Melee: 74 Ranged: 59 Magic: 74 ATTRIBUTES Strength: 0 Dexterity: 260 Intellect: 265 Endurance: 0 Charisma: 0 Luck: 200 ELEMENT MODIFIERS Fire: 95% Water: 60% Wind: 60% Ice: 100% Earth: 110% Energy: 130% Light: 90% Darkness: 105% DESCRIPTION Smaller cousins of dragons, they fill a more bird-like niche in the dragon hierarchy, and are more susceptible to outside influences. Blue Wyverns are more magical than their drab kin, and their toxin can paralyse rather than damage directly. SPECIAL Has two types of water attacks: a regular attack and a poison paralytic attack. The poison paralytic attack is a set up for Whirlwind*. Whirlwind attack: A wind attack that takes two turns, one turn to set up and the next to attack. During it's first turn, it hovers and increases it's MRM to: Melee 134 Ranged 74 Magic 134 Because you've been poisoned, you might get a turn@ or not@@. Your pets and guests will still be able to attack even if you are paralyzed. If you, your pets, or guests are able to hit it during your turn, you will disrupt it's whirlwind attack making it fall to the ground. If you, your pets, or guests cannot hit it, it'll use its Whirlwind attack. *You have been injected with delayed action paralytic toxin! @The poison takes effect and you find it hard to move! @@The poison takes effect and you cannot move! Cyclone Wyvern Rider Level: 85 XP: ?? Gold: 590 Element: Wind COMBAT DEFENCE Melee: 50 Ranged: 40 Magic: 45 ATTRIBUTES Strength: 195 Dexterity: 190 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 40 ELEMENT MODIFIERS Fire: 85% Water: 75% Wind: 50% Ice: 100% Earth: 120% Energy: 90% Light: 80% Darkness: 95% DESCRIPTION A Dracomancer partnered with a powerful Cyclone Wyvern! The armour they wear reduces their agility, and leaves them unable to perform their powerful whirlwinds; but they are more resistant to damage and still retain their lethal poison! SPECIAL Regenerates 53SP per turn. Has two types of wind attacks: a wind attack and a SP poison attack. If it has at least 186SP, it'll use its SP Poison attack. The attack is a two hit attack. If the last hit lands, it'll poison you*. It can be resisted**. If you are already Poisoned, it'll make the poison stronger***. Poison last 10 rounds. *The potent poison of the Wyvern takes effect! **You have resisted the poison. ***The Wyvern's toxin enhances the virulence of the poison in your system! Cyclone Wyvern Rider Level: 105 XP: ?? Gold: 1199 Element: Wind COMBAT DEFENCE Melee: 56 Ranged: 46 Magic: 51 ATTRIBUTES Strength: 200 Dexterity: 200 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 125 ELEMENT MODIFIERS Fire: 85% Water: 75% Wind: 50% Ice: 100% Earth: 120% Energy: 90% Light: 80% Darkness: 95% DESCRIPTION A Dracomancer partnered with a powerful Cyclone Wyvern! The armour they wear reduces their agility, and leaves them unable to perform their powerful whirlwinds; but they are more resistant to damage and still retain their lethal poison! SPECIAL Regenerates 63SP per turn. Has two types of wind attacks: a wind attack and a SP poison attack. If it has at least 243SP, it'll use its SP Poison attack. The attack is a two hit attack. If the last hit lands, it'll poison you*. It can be resisted**. If you are already Poisoned, it'll make the poison stronger***. Poison last 10 rounds. *The potent poison of the Wyvern takes effect! **You have resisted the poison. ***The Wyvern's toxin enhances the virulence of the poison in your system! Cyclone Wyvern Rider Level: 125 XP: ?? Gold: 2205 Element: Wind COMBAT DEFENCE Melee: 62 Ranged: 52 Magic: 57 ATTRIBUTES Strength: 220 Dexterity: 205 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 200 ELEMENT MODIFIERS Fire: 85% Water: 75% Wind: 50% Ice: 100% Earth: 120% Energy: 90% Light: 80% Darkness: 95% DESCRIPTION A Dracomancer partnered with a powerful Cyclone Wyvern! The armour they wear reduces their agility, and leaves them unable to perform their powerful whirlwinds; but they are more resistant to damage and still retain their lethal poison! SPECIAL Regenerates 73SP per turn. Has two types of wind attacks: a wind attack and a SP poison attack. If it has at least 307SP, it'll use its SP Poison attack. The attack is a two hit attack. If the last hit lands, it'll poison you*. It can be resisted**. If you are already Poisoned, it'll make the poison stronger***. Poison last 10 rounds. *The potent poison of the Wyvern takes effect! **You have resisted the poison. ***The Wyvern's toxin enhances the virulence of the poison in your system! Cyclone Wyvern Rider Level: 145 XP: ?? Gold: 3711 Element: Wind COMBAT DEFENCE Melee: 67 Ranged: 57 Magic: 62 ATTRIBUTES Strength: 265 Dexterity: 260 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 200 ELEMENT MODIFIERS Fire: 85% Water: 75% Wind: 50% Ice: 100% Earth: 120% Energy: 90% Light: 80% Darkness: 95% DESCRIPTION A Dracomancer partnered with a powerful Cyclone Wyvern! The armour they wear reduces their agility, and leaves them unable to perform their powerful whirlwinds; but they are more resistant to damage and still retain their lethal poison! SPECIAL Regenerates 83SP per turn. Has two types of wind attacks: a wind attack and a SP poison attack. If it has at least 337SP, it'll use its SP Poison attack. The attack is a two hit attack. If the last hit lands, it'll poison you*. It can be resisted**. If you are already Poisoned, it'll make the poison stronger***. Poison last 10 rounds. *The potent poison of the Wyvern takes effect! **You have resisted the poison. ***The Wyvern's toxin enhances the virulence of the poison in your system! Typhoon Wyvern Rider Level: 85 XP: 1768 Gold: 590 Element: Water COMBAT DEFENCE Melee: 57 Ranged: 42 Magic: 57 ATTRIBUTES Strength: 0 Dexterity: 190 Intellect: 195 Endurance: 0 Charisma: 0 Luck: 40 ELEMENT MODIFIERS Fire: 95% Water: 60% Wind: 60% Ice: 100% Earth: 110% Energy: 130% Light: 90% Darkness: 105% DESCRIPTION A Typhoon Wyvern with a powerful Vartai Mage on its back. This pair doesn't sacrifice any mobility, and gains powerful spells from the Mage while retaining the parlytic toxin and powerful whirlwinds of the Wyvern! SPECIAL If it has at least 477MP, it'll use an energy spell. Has two types of water attacks: a regular attack and a poison paralytic attack. The poison paralytic attack is a set up for Whirlwind*. Whirlwind attack: A wind attack that takes two turns, one turn to set up and the next to attack. During it's first turn, it hovers and increases it's MRM to: Melee 117 Ranged 57 Magic 117 Because you've been poisoned, you might get a turn@ or not@@. Your pets and guests will still be able to attack even if you are paralyzed. If you, your pets, or guests are able to hit it during your turn, you will disrupt it's whirlwind attack making it fall to the ground. If you, your pets, or guests cannot hit it, it'll use its Whirlwind attack. *You have been injected with delayed action paralytic toxin! @The poison takes effect and you find it hard to move! @@The poison takes effect and you cannot move! Additional stats info thanks to Sir Niaq. Typhoon Wyvern Rider Level: 105 XP: 3596 Gold: 1199 Element: Water COMBAT DEFENCE Melee: 63 Ranged: 48 Magic: 63 ATTRIBUTES Strength: 0 Dexterity: 200 Intellect: 200 Endurance: 0 Charisma: 0 Luck: 125 ELEMENT MODIFIERS Fire: 95% Water: 60% Wind: 60% Ice: 100% Earth: 110% Energy: 130% Light: 90% Darkness: 105% DESCRIPTION A Typhoon Wyvern with a powerful Vartai Mage on its back. This pair doesn't sacrifice any mobility, and gains powerful spells from the Mage while retaining the parlytic toxin and powerful whirlwinds of the Wyvern! SPECIAL If it has at least 611MP, it'll use an energy spell. Has two types of water attacks: a regular attack and a poison paralytic attack. The poison paralytic attack is a set up for Whirlwind*. Whirlwind attack: A wind attack that takes two turns, one turn to set up and the next to attack. During it's first turn, it hovers and increases it's MRM to: Melee 123 Ranged 63 Magic 123 Because you've been poisoned, you might get a turn@ or not@@. Your pets and guests will still be able to attack even if you are paralyzed. If you, your pets, or guests are able to hit it during your turn, you will disrupt it's whirlwind attack making it fall to the ground. If you, your pets, or guests cannot hit it, it'll use its Whirlwind attack. *You have been injected with delayed action paralytic toxin! @The poison takes effect and you find it hard to move! @@The poison takes effect and you cannot move! Additional stats info thanks to Sir Niaq. Typhoon Wyvern Rider Level: 125 XP: ?? Gold: 2205 Element: Water COMBAT DEFENCE Melee: 69 Ranged: 54 Magic: 69 ATTRIBUTES Strength: 0 Dexterity: 205 Intellect: 220 Endurance: 0 Charisma: 0 Luck: 200 ELEMENT MODIFIERS Fire: 95% Water: 60% Wind: 60% Ice: 100% Earth: 110% Energy: 130% Light: 90% Darkness: 105% DESCRIPTION A Typhoon Wyvern with a powerful Vartai Mage on its back. This pair doesn't sacrifice any mobility, and gains powerful spells from the Mage while retaining the parlytic toxin and powerful whirlwinds of the Wyvern! SPECIAL If it has at least 759MP, it'll use an energy spell. Has two types of water attacks: a regular attack and a poison paralytic attack. The poison paralytic attack is a set up for Whirlwind*. Whirlwind attack: A wind attack that takes two turns, one turn to set up and the next to attack. During it's first turn, it hovers and increases it's MRM to: Melee 129 Ranged 69 Magic 129 Because you've been poisoned, you might get a turn@ or not@@. Your pets and guests will still be able to attack even if you are paralyzed. If you, your pets, or guests are able to hit it during your turn, you will disrupt it's whirlwind attack making it fall to the ground. If you, your pets, or guests cannot hit it, it'll use its Whirlwind attack. *You have been injected with delayed action paralytic toxin! @The poison takes effect and you find it hard to move! @@The poison takes effect and you cannot move! Typhoon Wyvern Rider Level: 145 XP: ?? Gold: 3711 Element: Water COMBAT DEFENCE Melee: 74 Ranged: 59 Magic: 74 ATTRIBUTES Strength: 0 Dexterity: 260 Intellect: 265 Endurance: 0 Charisma: 0 Luck: 200 ELEMENT MODIFIERS Fire: 95% Water: 60% Wind: 60% Ice: 100% Earth: 110% Energy: 130% Light: 90% Darkness: 105% DESCRIPTION A Typhoon Wyvern with a powerful Vartai Mage on its back. This pair doesn't sacrifice any mobility, and gains powerful spells from the Mage while retaining the parlytic toxin and powerful whirlwinds of the Wyvern! SPECIAL If it has at least 920MP, it'll use an energy spell. Has two types of water attacks: a regular attack and a poison paralytic attack. The poison paralytic attack is a set up for Whirlwind*. Whirlwind attack: A wind attack that takes two turns, one turn to set up and the next to attack. During it's first turn, it hovers and increases it's MRM to: Melee 134 Ranged 74 Magic 134 Because you've been poisoned, you might get a turn@ or not@@. Your pets and guests will still be able to attack even if you are paralyzed. If you, your pets, or guests are able to hit it during your turn, you will disrupt it's whirlwind attack making it fall to the ground. If you, your pets, or guests cannot hit it, it'll use its Whirlwind attack. *You have been injected with delayed action paralytic toxin! @The poison takes effect and you find it hard to move! @@The poison takes effect and you cannot move! Picture of Ursus Omega http://i16.photobucket.com/albums/b28/Dragoon23/AdventureQuest/2c086bdc.jpg Am-Boss Level: 140 XP: ?? Gold: 4560 Element: Earth COMBAT DEFENCE Melee: 78 Ranged: 78 Magic: 78 ATTRIBUTES Strength: 255 Dexterity: 0 Intellect: 245 Endurance: 0 Charisma: 0 Luck: 200 ELEMENT MODIFIERS Fire: 120% Water: -200% Wind: 50% Ice: 110% Earth: 50% Energy: 100% Light: 50% Darkness: 100% DESCRIPTION This bush has ambushed you! LIKE A BOSS! SPECIAL Has an Initiative Bonus +1000: Enhances reactions and heightened awareness increased the chance of getting the drop on the opponent. If it gets first turn, it uses its wind spell twice before you can attack. If it has at least 586MP, it'll use a wind spell. Otherwise, it uses earth attacks.
< Message edited by Balu -- 7/8/2012 3:05:35 >
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