Dragoon23
Legendary AK!!!
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Wasn't sure how to do the Kus so I did it two ways: One monster with a resistance appendix and 8 monsters using the usual monster template. Ku Level: 136 XP: 5617 Gold: 1872 Element: See Special COMBAT DEFENCE Melee: 52 Ranged: 52 Magic:52 ATTRIBUTES Strength: 235 Dexterity: 200 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 245 ELEMENT MODIFIERS Fire: X% Water: X% Wind: X% Ice: X% Earth: X% Energy: X% Light: X% Darkness: X% DESCRIPTION An oddly chaotic creature. Strange, why haven't you heard of them before? SPECIAL Ku randomly chooses an Element from the Element Wheel (which it keeps to the end of the battle) and modifies its resistances to the following: Chosen element: -50%. Allied elements: 25%. Neutral elements: 75%. Poorly related elements: 120%. Opposite element: 200%. It attacks with its chosen element. See Appendix for more details.
Resistance Appendix: FIRE VERSION: ELEMENT MODIFIERS Fire: -50% Water: 120% Wind: 120% Ice: 200% Earth: 25% Energy: 25% Light: 75% Darkness: 75% WATER VERSION: ELEMENT MODIFIERS Fire: 120% Water: -50% Wind: 75% Ice: 25% Earth: 75% Energy: 200% Light: 120% Darkness: 25% WIND VERSION: ELEMENT MODIFIERS Fire: 120% Water: 75% Wind: -50% Ice: 25% Earth: 200% Energy: 75% Light: 25% Darkness: 120% ICE VERSION: ELEMENT MODIFIERS Fire: 200% Water: 25% Wind: 25% Ice: -50% Earth: 120% Energy: 120% Light: 75% Darkness: 75% Earth VERSION: ELEMENT MODIFIERS Fire: 25% Water: 75% Wind: 200% Ice: 120% Earth: -50% Energy: 75% Light: 120% Darkness: 25% ENERGY VERSION: ELEMENT MODIFIERS Fire: 25% Water: 200% Wind: 75% Ice: 120% Earth: 75% Energy: -50% Light: 25% Darkness: 120% LIGHT VERSION: ELEMENT MODIFIERS Fire: 75% Water: 120% Wind: 25% Ice: 75% Earth: 120% Energy: 25% Light: -50% Darkness: 200% DARKNESS VERSION: ELEMENT MODIFIERS Fire: 75% Water: 25% Wind: 120% Ice: 75% Earth: 25% Energy: 120% Light: 200% Darkness: -50%
Ku Level: 136 XP: 5617 Gold: 1872 Element: Darkness COMBAT DEFENCE Melee: 52 Ranged: 52 Magic:52 ATTRIBUTES Strength: 235 Dexterity: 200 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 245 ELEMENT MODIFIERS Fire: 75% Water: 25% Wind: 120% Ice: 75% Earth: 25% Energy: 120% Light: 200% Darkness: -50% DESCRIPTION An oddly chaotic creature. Strange, why haven't you heard of them before? Ku Level: 136 XP: 5617 Gold: 1872 Element: Energy COMBAT DEFENCE Melee: 52 Ranged: 52 Magic:52 ATTRIBUTES Strength: 235 Dexterity: 200 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 245 ELEMENT MODIFIERS Fire: 25% Water: 200% Wind: 75% Ice: 120% Earth: 75% Energy: -50% Light: 25% Darkness: 120% DESCRIPTION An oddly chaotic creature. Strange, why haven't you heard of them before? Ku Level: 136 XP: 5617 Gold: 1872 Element: Light COMBAT DEFENCE Melee: 52 Ranged: 52 Magic:52 ATTRIBUTES Strength: 235 Dexterity: 200 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 245 ELEMENT MODIFIERS Fire: 75% Water: 120% Wind: 25% Ice: 75% Earth: 120% Energy: 25% Light: -50% Darkness: 200% DESCRIPTION An oddly chaotic creature. Strange, why haven't you heard of them before? Ku Level: 136 XP: 5617 Gold: 1872 Element: Water COMBAT DEFENCE Melee: 52 Ranged: 52 Magic:52 ATTRIBUTES Strength: 235 Dexterity: 200 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 245 ELEMENT MODIFIERS Fire: 120% Water: -50% Wind: 75% Ice: 25% Earth: 75% Energy: 200% Light: 120% Darkness: 25% DESCRIPTION An oddly chaotic creature. Strange, why haven't you heard of them before? Ku Level: 136 XP: 5617 Gold: 1872 Element: Wind COMBAT DEFENCE Melee: 52 Ranged: 52 Magic:52 ATTRIBUTES Strength: 235 Dexterity: 200 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 245 ELEMENT MODIFIERS Fire: 120% Water: 75% Wind: -50% Ice: 25% Earth: 200% Energy: 75% Light: 25% Darkness: 120% DESCRIPTION An oddly chaotic creature. Strange, why haven't you heard of them before? Ku Level: 136 XP: 5617 Gold: 1872 Element: Fire COMBAT DEFENCE Melee: 52 Ranged: 52 Magic:52 ATTRIBUTES Strength: 235 Dexterity: 200 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 245 ELEMENT MODIFIERS Fire: -50% Water: 120% Wind: 120% Ice: 200% Earth: 25% Energy: 25% Light: 75% Darkness: 75% DESCRIPTION An oddly chaotic creature. Strange, why haven't you heard of them before? Ku Level: 136 XP: 5617 Gold: 1872 Element: Ice COMBAT DEFENCE Melee: 52 Ranged: 52 Magic:52 ATTRIBUTES Strength: 235 Dexterity: 200 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 245 ELEMENT MODIFIERS Fire: 200% Water: 25% Wind: 25% Ice: -50% Earth: 120% Energy: 120% Light: 75% Darkness: 75% DESCRIPTION An oddly chaotic creature. Strange, why haven't you heard of them before? Ku Level: 136 XP: 5617 Gold: 1872 Element: Earth COMBAT DEFENCE Melee: 52 Ranged: 52 Magic:52 ATTRIBUTES Strength: 235 Dexterity: 200 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 245 ELEMENT MODIFIERS Fire: 25% Water: 75% Wind: 200% Ice: 120% Earth: -50% Energy: 75% Light: 120% Darkness: 25% DESCRIPTION An oddly chaotic creature. Strange, why haven't you heard of them before? Ku D'envoi Level: 136 XP: 12358 Gold: 4119 Element: See Special COMBAT DEFENCE Melee: 52 Ranged: 52 Magic:52 ATTRIBUTES Strength: 235 Dexterity: 0 Intellect: 0 Endurance: 200 Charisma: 0 Luck: 245 ELEMENT MODIFIERS Fire: X% Water: X% Wind: X% Ice: X% Earth: X% Energy: X% Light: X% Darkness: X% DESCRIPTION An oddly chaotic creature. Strange, why haven't yo-Is that a paintbrush?? SPECIAL At the beginning of his turn, he might change his elemental resistances. If he does, he randomly chooses one from the Elemental Wheel making the other resistances change as follows: Chosen element: -50% Allied elements: 25% Neutral elements: 75% Poorly related elements: 120% Opposing element: 200% He attacks with the same element as his -50% resistance. Special thanks to big E
Updated Cyberchaun Cyberchaun Level: 85 XP: 222 Gold: 671 Element: Energy COMBAT DEFENCE Melee: 37 Ranged: 37 Magic: 42 ATTRIBUTES Strength: 190 Dexterity: 40 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 195 ELEMENT MODIFIERS Fire: 75% Water: 100% Wind: 110% Ice: 75% Earth: 40% Energy: 90% Light: 40% Darkness: 110% DESCRIPTION Powered by almagiscichemically-converted gold, this Leprechaun works for a rogue Drakel general! SPECIAL Regenerates 40SP per turn. If he has at least 133SP, he'll element seek for light or fire. If light resistance is weaker or both light and fire resistance are the same, he'll use a 1 hit light ranged attack. If fire is weaker, he'll use a 2 hit fire ranged attack. If he doesn't have enough SP, he'll use a 3 hit energy melee attack. Corrections thanks to RedEyedDrake. Updated Cyberchaun Cyberchaun Level: 100 XP: 385 Gold: 1152 Element: Energy COMBAT DEFENCE Melee: 42 Ranged: 42 Magic: 47 ATTRIBUTES Strength: 200 Dexterity: 100 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 200 ELEMENT MODIFIERS Fire: 75% Water: 100% Wind: 110% Ice: 75% Earth: 40% Energy: 90% Light: 40% Darkness: 110% DESCRIPTION Powered by almagiscichemically-converted gold, this Leprechaun works for a rogue Drakel general! SPECIAL Regenerates 45SP per turn. If he has at least 164SP, he'll element seek for light or fire. If light resistance is weaker or both light and fire resistance are the same, he'll use a 1 hit light ranged attack. If fire is weaker, he'll use a 2 hit fire ranged attack. If he doesn't have enough SP, he'll use a 3 hit energy melee attack. Corrections thanks to RedEyedDrake. Updated Cyberchaun Cyberchaun Level: 115 XP: 624 Gold: 1871 Element: Energy COMBAT DEFENCE Melee: 46 Ranged: 46 Magic: 51 ATTRIBUTES Strength: 200 Dexterity: 175 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 200 ELEMENT MODIFIERS Fire: 75% Water: 100% Wind: 110% Ice: 75% Earth: 40% Energy: 90% Light: 40% Darkness: 110% DESCRIPTION Powered by almagiscichemically-converted gold, this Leprechaun works for a rogue Drakel general! SPECIAL Regenerates 51 SP per turn. If he has at least 198 SP, he'll element seek for light or fire. If light resistance is weaker or both light and fire resistance are the same, he'll use a 1 hit light ranged attack. If fire is weaker, he'll use a 2 hit fire ranged attack. If he doesn't have enough SP, he'll use a 3 hit energy melee attack. Corrections thanks to RedEyedDrake. Updated Cyberchaun Cyberchaun Level: 130 XP: 957 Gold: 2877 Element: Energy COMBAT DEFENCE Melee: 50 Ranged: 50 Magic: 55 ATTRIBUTES Strength: 220 Dexterity: 200 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 230 ELEMENT MODIFIERS Fire: 75% Water: 100% Wind: 110% Ice: 75% Earth: 40% Energy: 90% Light: 40% Darkness: 110% DESCRIPTION Powered by almagiscichemically-converted gold, this Leprechaun works for a rogue Drakel general! SPECIAL Regenerates 56 SP per turn. If he has at least 233 SP, he'll element seek for light or fire. If light resistance is weaker or both light and fire resistance are the same, he'll use a 1 hit light ranged attack. If fire is weaker, he'll use a 2 hit fire ranged attack. If he doesn't have enough SP, he'll use a 3 hit energy melee attack. Corrections thanks to RedEyedDrake. Updated Cyberchaun Cyberchaun Level: 145 XP: 1405 Gold: 4218 Element: Energy COMBAT DEFENCE Melee: 41 Ranged: 41 Magic: 46 ATTRIBUTES Strength: 260 Dexterity: 200 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 265 ELEMENT MODIFIERS Fire: 75% Water: 100% Wind: 110% Ice: 75% Earth: 40% Energy: 90% Light: 40% Darkness: 110% DESCRIPTION Powered by almagiscichemically-converted gold, this Leprechaun works for a rogue Drakel general! SPECIAL Regenerates 62SP per turn. If he has at least 272SP, he'll element seek for light or fire. If light resistance is weaker or both light and fire resistance are the same, he'll use a 1 hit light ranged attack. If fire is weaker, he'll use a 2 hit fire ranged attack. If he doesn't have enough SP, he'll use a 3 hit energy melee attack. Corrections thanks to RedEyedDrake. Updated Dragonchaun Dragonchaun Level: 90 XP: 346 Gold: 1040 Element: Fire COMBAT DEFENCE Melee: 49 Ranged: 49 Magic: 54 ATTRIBUTES Strength: 0 Dexterity: 50 Intellect: 200 Endurance: 0 Charisma: 0 Luck: 200 ELEMENT MODIFIERS Fire: 50% Water: 70% Wind: 120% Ice: 90% Earth: 70% Energy: 90% Light: 50% Darkness: 120% DESCRIPTION Half gold dragon and half Leprechaun, this new secret weapon of Uncle Sham's may just tilt the balance in the Blarney War! SPECIAL Regenerates 55SP per turn. If he has at least 190 SP, he'll use a 1 hit magic light attack for increased damage. proof Updated Dragonchaun Dragonchaun Level: 110 XP: 685 Gold: 2063 Element: Fire COMBAT DEFENCE Melee: 54 Ranged: 54 Magic: 59 ATTRIBUTES Strength: 0 Dexterity: 150 Intellect: 200 Endurance: 0 Charisma: 0 Luck: 200 ELEMENT MODIFIERS Fire: 50% Water: 70% Wind: 120% Ice: 90% Earth: 70% Energy: 90% Light: 50% Darkness: 120% DESCRIPTION Half gold dragon and half Leprechaun, this new secret weapon of Uncle Sham's may just tilt the balance in the Blarney War! SPECIAL Regenerates 65 SP per turn. If he has at least 246 SP, he'll use a 1 hit magic light attack for increased damage. Updated Dragonchaun Dragonchaun Level: 130 XP: 1233 Gold: 3704 Element: Fire COMBAT DEFENCE Melee: 60 Ranged: 60 Magic: 65 ATTRIBUTES Strength: 0 Dexterity: 200 Intellect: 230 Endurance: 0 Charisma: 0 Luck: 220 ELEMENT MODIFIERS Fire: 50% Water: 70% Wind: 120% Ice: 90% Earth: 70% Energy: 90% Light: 50% Darkness: 120% DESCRIPTION Half gold dragon and half Leprechaun, this new secret weapon of Uncle Sham's may just tilt the balance in the Blarney War! SPECIAL Regenerates 75 SP per turn. If he has at least 308 SP, he'll use a 1 hit magic light attack for increased damage. Updated Dragonchaun Dragonchaun Level: 150 XP: 2040 Gold: 6115 Element: Fire COMBAT DEFENCE Melee: 66 Ranged: 66 Magic: 71 ATTRIBUTES Strength: 0 Dexterity: 200 Intellect: 275 Endurance: 0 Charisma: 0 Luck: 275 ELEMENT MODIFIERS Fire: 50% Water: 70% Wind: 120% Ice: 90% Earth: 70% Energy: 90% Light: 50% Darkness: 120% DESCRIPTION Half gold dragon and half Leprechaun, this new secret weapon of Uncle Sham's may just tilt the balance in the Blarney War! SPECIAL Regenerates 85 SP per turn. If he has at least 377 SP, he'll use a 1 hit magic light attack for increased damage. Updated O'Teeny O'Teeny Level: 85 XP: 222 Gold: 671 Element: Earth COMBAT DEFENCE Melee: 67 Ranged: 67 Magic: 72 ATTRIBUTES Strength: 0 Dexterity: 190 Intellect: 40 Endurance: 0 Charisma: 0 Luck: 195 ELEMENT MODIFIERS Fire: 100% Water: 75% Wind: 130% Ice: 100% Earth: 50% Energy: 120% Light: 50% Darkness: 130% DESCRIPTION This tiny leprechaun is looking for his pot of gold. He seems to have lost it...but if you beat him you'll find he still has alot of gold on him! SPECIAL Regenerates 80 SP per turn. If he has at least 235 SP, he'll use a magic light attack for increased damage. Updated O'Teeny O'Teeny Level: 105 XP: 454 Gold: 1363 Element: Earth COMBAT DEFENCE Melee: 73 Ranged: 73 Magic: 78 ATTRIBUTES Strength: 0 Dexterity: 200 Intellect: 125 Endurance: 0 Charisma: 0 Luck: 200 ELEMENT MODIFIERS Fire: 100% Water: 75% Wind: 130% Ice: 100% Earth: 50% Energy: 120% Light: 50% Darkness: 130% DESCRIPTION This tiny leprechaun is looking for his pot of gold. He seems to have lost it...but if you beat him you'll find he still has alot of gold on him! SPECIAL Regenerates 95 SP per turn. If he has at least 308 SP, he'll use a magic light attack for increased damage. Updated O'Teeny O'Teeny Level: 125 XP: 836 Gold: 2506 Element: Earth COMBAT DEFENCE Melee: 79 Ranged: 79 Magic: 84 ATTRIBUTES Strength: 0 Dexterity: 205 Intellect: 200 Endurance: 0 Charisma: 0 Luck: 220 ELEMENT MODIFIERS Fire: 100% Water: 75% Wind: 130% Ice: 100% Earth: 50% Energy: 120% Light: 50% Darkness: 130% DESCRIPTION This tiny leprechaun is looking for his pot of gold. He seems to have lost it...but if you beat him you'll find he still has alot of gold on him! SPECIAL Regenerates 110 SP per turn. If he has at least 391SP, he'll use a magic light attack for increased damage. Updated O'Teeny O'Teeny Level: 145 XP: 1405 Gold: 4219 Element: Earth COMBAT DEFENCE Melee: 84 Ranged: 84 Magic: 89 ATTRIBUTES Strength: 0 Dexterity: 260 Intellect: 200 Endurance: 0 Charisma: 0 Luck: 265 ELEMENT MODIFIERS Fire: 100% Water: 75% Wind: 130% Ice: 100% Earth: 50% Energy: 120% Light: 50% Darkness: 130% DESCRIPTION This tiny leprechaun is looking for his pot of gold. He seems to have lost it...but if you beat him you'll find he still has alot of gold on him! SPECIAL Regenerates 125 SP per turn. If he has at least 482 SP, he'll use a magic light attack for increased damage. Updated O'Meany O'Meany Level: 85 XP: 222 Gold: 671 Element: Earth COMBAT DEFENCE Melee: 37 Ranged: 37 Magic: 42 ATTRIBUTES Strength: 0 Dexterity: 40 Intellect: 190 Endurance: 0 Charisma: 0 Luck: 195 ELEMENT MODIFIERS Fire: 100% Water: 75% Wind: 130% Ice: 100% Earth: 50% Energy: 120% Light: 50% Darkness: 130% DESCRIPTION This leprechaun is looking for his pot of gold. He seems to have lost it...but if you beat him you'll find he still has a lot of gold on him! SPECIAL Regenerates 80 SP per turn. If he has at least 235 SP, he'll use a magic light attack for increased damage. Updated O'Meany O'Meany Level: 100 XP: 385 Gold: 1152 Element: Earth COMBAT DEFENCE Melee: 42 Ranged: 42 Magic: 47 ATTRIBUTES Strength: 0 Dexterity: 100 Intellect: 200 Endurance: 0 Charisma: 0 Luck: 200 ELEMENT MODIFIERS Fire: 100% Water: 75% Wind: 130% Ice: 100% Earth: 50% Energy: 120% Light: 50% Darkness: 130% DESCRIPTION This leprechaun is looking for his pot of gold. He seems to have lost it...but if you beat him you'll find he still has a lot of gold on him! SPECIAL Regenerates 90 SP per turn. If he has at least 291 SP, he'll use a magic light attack for increased damage. Updated O'Meany O'Meany Level: 115 XP: 624 Gold: 1871 Element: Earth COMBAT DEFENCE Melee: 46 Ranged: 46 Magic: 51 ATTRIBUTES Strength: 0 Dexterity: 175 Intellect: 200 Endurance: 0 Charisma: 0 Luck: 200 ELEMENT MODIFIERS Fire: 100% Water: 75% Wind: 130% Ice: 100% Earth: 50% Energy: 120% Light: 50% Darkness: 130% DESCRIPTION This leprechaun is looking for his pot of gold. He seems to have lost it...but if you beat him you'll find he still has a lot of gold on him! SPECIAL Regenerates 102SP per turn. If he has at least 349SP, he'll use a magic light attack for increased damage. Updated O'Meany O'Meany Level: 130 XP: 957 Gold: 2877 Element: Earth COMBAT DEFENCE Melee: 50 Ranged: 50 Magic: 55 ATTRIBUTES Strength: 0 Dexterity: 200 Intellect: 220 Endurance: 0 Charisma: 0 Luck: 230 ELEMENT MODIFIERS Fire: 100% Water: 75% Wind: 130% Ice: 100% Earth: 50% Energy: 120% Light: 50% Darkness: 130% DESCRIPTION This leprechaun is looking for his pot of gold. He seems to have lost it...but if you beat him you'll find he still has a lot of gold on him! SPECIAL Regenerates 113 SP per turn. If he has at least 452SP, he'll use a magic light attack for increased damage. Updated O'Meany O'Meany Level: 145 XP: 1405 Gold: 4219 Element: Earth COMBAT DEFENCE Melee: 54 Ranged: 54 Magic: 59 ATTRIBUTES Strength: 0 Dexterity: 200 Intellect: 260 Endurance: 0 Charisma: 0 Luck: 265 ELEMENT MODIFIERS Fire: 100% Water: 75% Wind: 130% Ice: 100% Earth: 50% Energy: 120% Light: 50% Darkness: 130% DESCRIPTION This leprechaun is looking for his pot of gold. He seems to have lost it...but if you beat him you'll find he still has a lot of gold on him! SPECIAL Regenerates 125 SP per turn. If he has at least 482 SP, he'll use a magic light attack for increased damage. Updated O'Greeny O'Greeny Level: 95 XP: 322 Gold: 968 Element: Earth COMBAT DEFENCE Melee: 30 Ranged: 30 Magic: 35 ATTRIBUTES Strength: 0 Dexterity: 0 Intellect: 75 Endurance: 200 Charisma: 0 Luck: 200 ELEMENT MODIFIERS Fire: 100% Water: 75% Wind: 130% Ice: 100% Earth: 50% Energy: 120% Light: 50% Darkness: 130% DESCRIPTION This giant leprechaun is looking for his pot of gold. He seems to have lost it...but if you beat him you'll find he still has a lot of gold on him! SPECIAL Regenerates 87 SP per turn. If he has at least 271 SP, he'll use a 1 hit magic light attack for increased damage. Updated O'Greeny O'Greeny Level: 110 XP: 534 Gold: 1602 Element: Earth COMBAT DEFENCE Melee: 34 Ranged: 34 Magic: 39 ATTRIBUTES Strength: 0 Dexterity: 0 Intellect: 150 Endurance: 200 Charisma: 0 Luck: 200 ELEMENT MODIFIERS Fire: 100% Water: 75% Wind: 130% Ice: 100% Earth: 50% Energy: 120% Light: 50% Darkness: 130% DESCRIPTION This giant leprechaun is looking for his pot of gold. He seems to have lost it...but if you beat him you'll find he still has a lot of gold on him! SPECIAL Regenerates 98SP per turn. If he has at least 329SP, he'll use a 1 hit magic light attack for increased damage. Updated O'Greeny O'Greeny Level: 125 XP: 836 Gold: 2506 Element: Earth COMBAT DEFENCE Melee: 39 Ranged: 39 Magic: 44 ATTRIBUTES Strength: 0 Dexterity: 0 Intellect: 200 Endurance: 205 Charisma: 0 Luck: 220 ELEMENT MODIFIERS Fire: 100% Water: 75% Wind: 130% Ice: 100% Earth: 50% Energy: 120% Light: 50% Darkness: 130% DESCRIPTION This giant leprechaun is looking for his pot of gold. He seems to have lost it...but if you beat him you'll find he still has a lot of gold on him! SPECIAL Regenerates 110SP per turn. If he has at least 391SP, he'll use a 1 hit magic light attack for increased damage. Updated O'Greeny O'Greeny Level: 140 XP: 1244 Gold: 3731 Element: Earth COMBAT DEFENCE Melee: 43 Ranged: 43 Magic: 48 ATTRIBUTES Strength: 0 Dexterity: 0 Intellect: 200 Endurance: 245 Charisma: 0 Luck: 255 ELEMENT MODIFIERS Fire: 100% Water: 75% Wind: 130% Ice: 100% Earth: 50% Energy: 120% Light: 50% Darkness: 130% DESCRIPTION This giant leprechaun is looking for his pot of gold. He seems to have lost it...but if you beat him you'll find he still has a lot of gold on him! SPECIAL Regenerates 120 SP per turn. If he has at least 460 SP, he'll use a 1 hit magic light attack for increased damage. Updated Giant Cyberchaun Giant Cyberchaun Level: 87 XP: 241 Gold: 723 Element: Energy COMBAT DEFENCE Melee: 28 Ranged: 28 Magic: 33 ATTRIBUTES Strength: 45 Dexterity: 0 Intellect: 0 Endurance: 195 Charisma: 0 Luck: 195 ELEMENT MODIFIERS Fire: 75% Water: 100% Wind: 110% Ice: 75% Earth: 40% Energy: 90% Light: 40% Darkness: 110% DESCRIPTION Powered by almagiscichemically-converted gold, this Leprechaun works for a rogue Drakel general! SPECIAL Regenerates 41SP per turn. If he has at least 137SP, he'll element seek for light or fire. If light resistance is weaker or both light and fire resistance are the same, he'll use a 1 hit light ranged attack. If fire is weaker, he'll use a 2 hit fire ranged attack. If he doesn't have enough SP, he'll use a 3 hit energy melee attack. Corrections thanks to RedEyedDrake. Updated Giant Cyberchaun Giant Cyberchaun Level: 102 XP: 412 Gold: 1233 Element: Energy COMBAT DEFENCE Melee: 32 Ranged: 32 Magic: 37 ATTRIBUTES Strength: 100 Dexterity: 0 Intellect: 0 Endurance: 200 Charisma: 0 Luck: 200 ELEMENT MODIFIERS Fire: 75% Water: 100% Wind: 110% Ice: 75% Earth: 40% Energy: 90% Light: 40% Darkness: 110% DESCRIPTION Powered by almagiscichemically-converted gold, this Leprechaun works for a rogue Drakel general! SPECIAL Regenerates 46SP per turn. If he has at least 169SP, he'll element seek for light or fire. If light resistance is weaker or both light and fire resistance are the same, he'll use a 1 hit light ranged attack. If fire is weaker, he'll use a 2 hit fire ranged attack. If he doesn't have enough SP, he'll use a 3 hit energy melee attack. Corrections thanks to RedEyedDrake. Updated Giant Cyberchaun Giant Cyberchaun Level: 117 XP: 664 Gold: 1987 Element: Energy COMBAT DEFENCE Melee: 36 Ranged: 36 Magic: 41 ATTRIBUTES Strength: 185 Dexterity: 0 Intellect: 0 Endurance: 200 Charisma: 0 Luck: 200 ELEMENT MODIFIERS Fire: 75% Water: 100% Wind: 110% Ice: 75% Earth: 40% Energy: 90% Light: 40% Darkness: 110% DESCRIPTION Powered by almagiscichemically-converted gold, this Leprechaun works for a rogue Drakel general! SPECIAL Regenerates 52SP per turn. If he has at least 201SP, he'll element seek for light or fire. If light resistance is weaker or both light and fire resistance are the same, he'll use a 1 hit light ranged attack. If fire is weaker, he'll use a 2 hit fire ranged attack. If he doesn't have enough SP, he'll use a 3 hit energy melee attack. Corrections thanks to RedEyedDrake. Updated Giant Cyberchaun Giant Cyberchaun Level: 132 XP: 1012 Gold: 3035 Element: Energy COMBAT DEFENCE Melee: 41 Ranged: 41 Magic: 46 ATTRIBUTES Strength: 200 Dexterity: 0 Intellect: 0 Endurance: 225 Charisma: 0 Luck: 235 ELEMENT MODIFIERS Fire: 75% Water: 100% Wind: 110% Ice: 75% Earth: 40% Energy: 90% Light: 40% Darkness: 110% DESCRIPTION Powered by almagiscichemically-converted gold, this Leprechaun works for a rogue Drakel general! SPECIAL Regenerates 57SP per turn. If he has at least 239SP, he'll element seek for light or fire. If light resistance is weaker or both light and fire resistance are the same, he'll use a 1 hit light ranged attack. If fire is weaker, he'll use a 2 hit fire ranged attack. If he doesn't have enough SP, he'll use a 3 hit energy melee attack. Corrections thanks to RedEyedDrake. Updated Giant Cyberchaun Giant Cyberchaun Level: 147 XP: 1475 Gold: 4426 Element: Energy COMBAT DEFENCE Melee: 45 Ranged: 45 Magic: 50 ATTRIBUTES Strength: 200 Dexterity: 0 Intellect: 0 Endurance: 265 Charisma: 0 Luck: 270 ELEMENT MODIFIERS Fire: 75% Water: 100% Wind: 110% Ice: 75% Earth: 40% Energy: 90% Light: 40% Darkness: 110% DESCRIPTION Powered by almagiscichemically-converted gold, this Leprechaun works for a rogue Drakel general! SPECIAL Regenerates 63 SP per turn. If he has at least 277 SP, he'll element seek for light or fire. If light resistance is weaker or both light and fire resistance are the same, he'll use a 1 hit light ranged attack. If fire is weaker, he'll use a 2 hit fire ranged attack. If he doesn't have enough SP, he'll use a 3 hit energy melee attack. Corrections thanks to RedEyedDrake. Updated Leprechaun Power Armor Leprechaun Power Armor Level: 89 XP: 258 Gold: 779 Element: Energy COMBAT DEFENCE Melee: 39 Ranged: 39 Magic: 44 ATTRIBUTES Strength: 200 Dexterity: 45 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 200 ELEMENT MODIFIERS Fire: 80% Water: 120% Wind: 100% Ice: 80% Earth: 70% Energy: 50% Light: 50% Darkness: 120% DESCRIPTION Powered by almagiscichemically-converted gold, this converted Drakel Power Armor is now under the command of Leprechauns! SPECIAL Regenerates 55 SP per turn. If he has at least 188 SP, he'll element seek for light or energy. If light resistance is weaker or light and energy resistances are the same, he'll use a 1 hit light ranged attack. If energy resistance is weaker, he'll use a 2 hit energy ranged attack. If he doesn't have enough SP, he'll use a 1 hit earth ranged attack. You can click on the light behind the armor's head to take a Power Supply.* *You grabbed a Power Armor Power Supply. Updated Leprechaun Power Armor Leprechaun Power Armor Level: 109 XP: 516 Gold: 1552 Element: Energy COMBAT DEFENCE Melee: 44 Ranged: 44 Magic: 49 ATTRIBUTES Strength: 200 Dexterity: 145 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 200 ELEMENT MODIFIERS Fire: 80% Water: 120% Wind: 100% Ice: 80% Earth: 70% Energy: 50% Light: 50% Darkness: 120% DESCRIPTION Powered by almagiscichemically-converted gold, this converted Drakel Power Armor is now under the command of Leprechauns! SPECIAL Regenerates 65 SP per turn. If he has at least 245 SP, he'll element seek for light or energy. If light resistance is weaker or light and energy resistances are the same, he'll use a 1 hit light ranged attack. If energy resistance is weaker, he'll use a 2 hit energy ranged attack. If he doesn't have enough SP, he'll use a 1 hit earth ranged attack. You can click on the light behind the armor's head to take a Power Supply.* *You grabbed a Power Armor Power Supply. Updated Leprechaun Power Armor Leprechaun Power Armor Level: 124 XP: 811 Gold: 2437 Element: Energy COMBAT DEFENCE Melee: 48 Ranged: 48 Magic: 53 ATTRIBUTES Strength: 200 Dexterity: 200 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 220 ELEMENT MODIFIERS Fire: 80% Water: 120% Wind: 100% Ice: 80% Earth: 70% Energy: 50% Light: 50% Darkness: 120% DESCRIPTION Powered by almagiscichemically-converted gold, this converted Drakel Power Armor is now under the command of Leprechauns! SPECIAL Regenerates 72 SP per turn. If he has at least 272 SP, he'll element seek for light or energy. If light resistance is weaker or light and energy resistances are the same, he'll use a 1 hit light ranged attack. If energy resistance is weaker, he'll use a 2 hit energy ranged attack. If he doesn't have enough SP, he'll use a 1 hit earth ranged attack. You can click on the light behind the armor's head to take a Power Supply.* *You grabbed a Power Armor Power Supply. Updated Leprechaun Power Armor Leprechaun Power Armor Level: 144 XP: 1373 Gold: 4118 Element: Energy COMBAT DEFENCE Melee: 54 Ranged: 54 Magic: 59 ATTRIBUTES Strength: 260 Dexterity: 200 Intellect: 0 Endurance: 0 Charisma: 0 Luck: 260 ELEMENT MODIFIERS Fire: 80% Water: 120% Wind: 100% Ice: 80% Earth: 70% Energy: 50% Light: 50% Darkness: 120% DESCRIPTION Powered by almagiscichemically-converted gold, this converted Drakel Power Armor is now under the command of Leprechauns! SPECIAL Regenerates 82 SP per turn. If he has at least 359 SP, he'll element seek for light or energy. If light resistance is weaker or light and energy resistances are the same, he'll use a 1 hit light ranged attack. If energy resistance is weaker, he'll use a 2 hit energy ranged attack. If he doesn't have enough SP, he'll use a 1 hit earth ranged attack. You can click on the light behind the armor's head to take a Power Supply.* *You grabbed a Power Armor Power Supply. Updated GO-LD Walker GO-LD Walker Level: 95 XP: 322 Gold: 968 Element: Energy COMBAT DEFENCE Melee: 40 Ranged: 40 Magic: 45 ATTRIBUTES Strength: 200 Dexterity: 0 Intellect: 0 Endurance: 75 Charisma: 0 Luck: 200 ELEMENT MODIFIERS Fire: 80% Water: 120% Wind: 100% Ice: 80% Earth: 80% Energy: 50% Light: 50% Darkness: 120% DESCRIPTION Combining some Drakel tech along with the gold-powered weaponry of the Leprechaun Nation, this machine was meant for walking, and it'll walk all over you! Updated GO-LD Walker GO-LD Walker Level: 135 XP: 1095 Gold: 3284 Element: Energy COMBAT DEFENCE Melee: 52 Ranged: 52 Magic: 57 ATTRIBUTES Strength: 230 Dexterity: 0 Intellect: 0 Endurance: 200 Charisma: 0 Luck: 245 ELEMENT MODIFIERS Fire: 80% Water: 120% Wind: 100% Ice: 80% Earth: 80% Energy: 50% Light: 50% Darkness: 120% DESCRIPTION Combining some Drakel tech along with the gold-powered weaponry of the Leprechaun Nation, this machine was meant for walking, and it'll walk all over you! Updated GO-LD Walker GO-LD Walker Level: 150 XP: 1583 Gold: 4750 Element: Energy COMBAT DEFENCE Melee: 56 Ranged: 56 Magic: 61 ATTRIBUTES Strength: 275 Dexterity: 0 Intellect: 0 Endurance: 200 Charisma: 0 Luck: 275 ELEMENT MODIFIERS Fire: 80% Water: 120% Wind: 100% Ice: 80% Earth: 80% Energy: 50% Light: 50% Darkness: 120% DESCRIPTION Combining some Drakel tech along with the gold-powered weaponry of the Leprechaun Nation, this machine was meant for walking, and it'll walk all over you!
Got it thanks. ~Aces
< Message edited by BlackAces -- 6/20/2012 4:26:04 >
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