Archlord Raistlin
Member
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Did a little blood mage experiment recently, due to problems with gamma bot blocks. Went from 74 dex with phys armor to 96 dex with resistance armor. The bot DID hit more regularly, instead of the 50% blocks with 74 dex, so my question is...do we really need 100 dex to have the dam thing hit more than half the time? Or is this some disguised TLM nerf... From a 5 focus perspective this was successful, finally having the bot work as it was intended, with an occasional block, not just another waste of a turn, etc... However, this build was a total FAIL. 96 dex results in 28-34 +1 defense (comparitively low), bot damage was reduced about 5 points (lower tech), and it is difficult to defend with reflex when going last in a 2v2 when the first hit is a smoke and the second hit is a physical aux or weap. Switched from cannon to fireball as well....not good....results in about 25 dmg to an avg tank. Use it on rage you say? Can hardly live long enough to rage it...or the mana is atom smashed or emp'd by then. And, of course, when your weakness is defense, you're mainly up against tank/str/phys weapon opponents in 2v2. Changing to physical armor with lower resist seems to result in most having tank/str/energy weaps, etc... Funny how that works... SO...it is back to phys armor and take my chances with low resistance/energy shield and just accept the insanely low hit rate of the gamma bot at 74 dex. With all of the TLM and CH tank builds to fight...the 40 or so less points available to mages due to passive armors is a VERY difficult mountain to climb... ...and b4 you say it...bloodlust is a great passive if half your turns aren't spent shielding nerfs on you or your partner, or getting an attack blocked. If you're not hitting high, you're not regenerating. While it is the heart of most bloodmage builds, it is far from all you need to be successful... Having your first 2 moves be shield, then heal is not so great...
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