BaIllz
Member
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That is a very good idea smackie, I hope it gets implemented. Why did they even have to adjust the hybrid armor anyways? I know it was suggested awhile back, but that was because Tacticals still HAD Hybrid armor. Now they don't even have hybrid armor, instead they have Mineral Armor. So now mercs are the ones with this new adjustment, and I was one of those people who liked to switch hybrid armor in juggernaut. It allowed me to tank against people with full energy. (Many lvl 34 CH I encounter these days Have full energy... For some reason.. :D). All the mercs that I know do not like this change, so why did they have to change it? To most builds, it is a nerf. Mercenaries rely on technology for most of their skills, and have no skills that improve with dex, only skills that improve with tech. So they need more tech and then medium dex, so old +12 armor can cover it up. Now that it is split, you can't do too much tech now, because your dex would be far too low. So you would need more dex, making your tech low, therefore making skills like bunker, surgical strike, and robot weaker. For now, I am just living with the slight reduction of robot damage with more dex than tech, so all you mercs out there, I suggest you just move all your tech enchantments into dex. That is what I am doing and it is working fine, because I get slightly more blocks. (I'd rather my robot not get blocked and hit rather than more dmg but gets blocked alot. Still, the general merc people need more tech and have always tanked tech. ) You get what I just said? If not please ask questions! EDIT: @ Xendran, If they got rid of intimidate from mercenary, that would be a MAJOR nerf for me. I use it all the time against str CH, and it is very useful. Thanks, BaIllz
< Message edited by BaIllz -- 1/18/2012 15:14:32 >
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