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RE: I Have an Idea

 
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12/1/2011 16:07:26   
Sparticus
Member

quote:

Did you even read the original post? Crunch the numbers yourself and then tell me there's not a significant difference in damage, and only a small difference in Stun chance.


At DEX 86 which gives 26-32 DEF which I would consider higher then average for a TlM, the Stun Grenade will do 40 damage at level 1 and get a 30% chance to stun for 16 energy. At level 1, Maul does much higher damage for a STR TlM since it also ignores 20% of defense with a 22% chance to stun I believe. Is that the base numbers or am I off by a few?

Just to make the Stun Grenade as damaging as Maul you would have to bring it to level 7+ and use 30-36 energy to do so instead of 12 energy for level 1 Maul.

So 7% difference in stun chance for as much as ~17 more energy? Umm, that represents a level 1 field medic yielding 33HP!!
AQ DF MQ AQW Epic  Post #: 26
12/1/2011 16:08:51   
Stabilis
Member

# 1 Skill requiring no effort /nor/ tactfulness: Hybrid Armour

# 2 Skill requiring no effort /nor/ tactfulness: Reroute

Shadow arts: LUCK

Deadly Aim: ONCE EVERY 3 TURNS
AQ Epic  Post #: 27
12/1/2011 16:40:57   
TurkishIncubus
Member

Blood Sheild replaced with technician is necessary.

But i dont understand what is the thing gonna be nerfed with removing maul???

TLM is always be better than others, Hybrid+Reroute+Fieldmedic+SMoKe is enough to do healloop + tlm also got frenzy+atom :D

Bold = Main chain
Underlined = Helpers

Untill a skill removed from main chain tlm always be stronger than others, Im telling again STRONGER its not oped , its very possible to defeat a tlm
Epic  Post #: 28
12/1/2011 16:47:50   
Angels Holocaust
Member

Just take out the autopilot in the class and get rid of smokescreen and maul, no need to get rid of technician.
Post #: 29
12/1/2011 16:48:51   
FrostHS
Banned


Smokescreen maul and Reroute. Nothing tactical about any of them
AQW Epic  Post #: 30
12/1/2011 16:54:52   
Stabilis
Member

We can't get rid of hybrid armour because in core belief that is a very mercenary-like skill. Reroute is mage-like and can disappear. Smokescreen is tactical. But why, excuse me, the hell is tactical mercenary meant to have so many strike skills? I thought there would be more techy or supporty skills like artillery and surgical strike?

OMG I HAVE AN IDEA!

A skill that gradually recharges energy but does not require being hit.

Does not improve with any stat but it doesn't give much energy back either.

< Message edited by greenrain13 -- 12/1/2011 16:55:52 >
AQ Epic  Post #: 31
12/1/2011 17:06:32   
I am Primal
Member
 

sorry but reroute just has to go everything else is fine.
Post #: 32
12/1/2011 17:06:46   
Mecha Mario
Mechanized Plumber


Locking this up. Please keep all balance discussions in the Balance Discussion thread instead.
DF MQ AQW Epic  Post #: 33
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