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A Higher Purpose

 
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12/23/2011 23:14:53   
goldslayer1
Member

A Higher Purpose to Faction lvls.
So I been thinking of a way for faction lvl to actually be important.

Right now all factions have a member limit of 18.
So the point of this idea, is to have faction lvl increase the member limit.

the factions would get 1 member slot per lvl. Ill make a chart to show how it works.

Lvl 1 - 18 Member Capacity
Lvl 2 - 19 Member Capacity
Lvl 3 - 20 Member Capacity
Lvl 4 - 21 Member Capacity
Lvl 5 - 22 Member Capacity
Lvl 6 - 23 Member Capacity
Lvl 7 - 24 Member Capacity
Lvl 8 - 25 Member Capacity
Lvl 9 - 26 Member Capacity
Lvl 10- 27 Member Capacity
Lvl 11- 28 Member Capacity
Lvl 12- 29 Member Capacity
Lvl 13- 30 Member Capacity

keep in mind that lvl 1-8 can be easily reached, after that 9 and above are harder.
This gives hard working factions a chance at expanding more.

This also gives a much higher purpose to having factions lvls.
I had many more ideas in the past for faction lvls, although I think they may be too complicated to implement.

so what do you guys think about this?
does it sound good?
do you think its manageable as far as coding goes?
and would it be unfair for low lvl factions vs high lvl factions in your opinion.




Another idea for A Higher Purpose for faction lvls.

Then a Faction wins a daily such as 1 vs 1, or 2 vs 2, or world domination.
They receive an amount of credit based on the faction's lvl.

for example,
100 credit X faction lvl for a 1 vs 1 daily champ
200 Credit X faction lvl for a 2 vs 2 daily champ
250 Credit X faction lvl for a world domination

This isn't a huge boost, it would only be a bonus to factions who bother getting daily champions.
ATM there isn't a purpose to getting dailies for a faction aside from a number, and perhaps all time.
this would help factions alot, and promote non varium factions.

so what do you guys think about this?
does it sound good?
do you think its manageable as far as coding goes?
and would it be unfair for low lvl factions vs high lvl factions in your opinion.

< Message edited by goldslayer1 -- 12/23/2011 23:35:43 >
AQW Epic  Post #: 1
12/23/2011 23:22:08   
Yu84
Member

I think that this could be possible, although it might make some factions feel as if they're not doing very well, and there is a possibility that this idea might thwart the progress of small factions just starting up.
Great idea though!
Post #: 2
12/23/2011 23:22:36   
DeathGuard
Member

Goldslayer1, your ideams seems fantastic, but the idea of increasing one slot for one more members seems unbalanced, why don't we do it this way, first lvl they have the 18 member capacity right? At lvl 2, they receive some kind of credit/battle token reward:

quote:

Lvl 1 - 18 Member Capacity

Lvl 2 - 10k Credits Reward or 1k battle tokens for each member in the faction


Each time the credit price will increase by 10k credits or by 1k battle tokens for each member. I think that should stop the limit of many members in one whole faction.
It can be managed but it will take time to be gathered in-game. Indeed, a really good idea, you should put it in the Feature/Interface Suggestion section
AQ DF AQW Epic  Post #: 3
12/23/2011 23:25:57   
drinde
Member

Or how about, if the Faction is in the Winning side on the Alignment War, the members get a reward of Faction LV x100 Credits?
DF MQ Epic  Post #: 4
12/23/2011 23:29:20   
goldslayer1
Member

I would like to explain something else. as your faction lvl gets higher, your faction roster gets higher. meaning your lvl will start progressing at a much faster rate. than it was the lvl before that.


another thing, lvl 12 takes a long time. Control Alt Death is 7 months, and a week old. and its just now started getting close to reaching lvl 12 Grand Champion. (3 more weeks and it should be done)

and while there isn't any definite confirmation for lvl 13. i have figured out the pattern of how much the score goes up by.
and from my calculations, lvl 13 would take 1 million score. (the highest score out right now is at 600k by DSX)

basically, up to lvl 8 its easy to get. after that it requires alot more work.
so it helps out the hard working factions who been here, and sticked around long enough.


EDIT:
added another idea to A Higher Purpose to faction lvls

< Message edited by goldslayer1 -- 12/23/2011 23:48:15 >
AQW Epic  Post #: 5
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