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RE: Pets / Guest

 
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1/27/2012 18:32:03   
Bu Kek Siansu
Member
 

^ I will fix the numbers and credit lines as well right now. Thanks IMR. :)
Post #: 51
2/4/2012 4:14:27   
Dragoon23
Legendary AK!!!


http://forums2.battleon.com/f/fb.asp?m=20053186
^ Just wondering, but what was wrong with my undead flaming giant pic on pg.2?

edit: ah, I just noticed the edit on pg.2. Never mind :)
Post #: 52
2/7/2012 1:19:05   
Dragoon23
Legendary AK!!!


quote:

In the Index, the link for Deadeye cupid is broken.
Deadeye cupid


Amilara is missing a picture.



Chiken picture is broken.



Aria picture is broken.



Clone. Here's a better picture.



Mirror Ryussei missing picture.



Wolfwing picture is broken.



Ryussei picture is broken.



Safaria picture is broken.



Ravil picture is broken.



Randor picture is broken and need a link to Nova Knight.



Trobble picture is broken



Skorp picture is broken


Super Chiken picture is broken



Pixie picture is broken

Updated everything. Got a Skorp image. Thank you. ~B






quote:

Mr. Banjo Stiltsocks description
Mr. Banjo Stiltsocks wasn't quite as large as a certain red dog, but was still too big to handle. A quick adjustment from Aelthai though and he's been "rebalanced" to better fit Lore's ecosystem!

lvl 10 is called Mr. Banjo Ztiltsocks. the rest are Mr. Banjo Stiltsocks

Duskstar had first pic, but mine is slightly sharper.

Got the info. Used the pic. Thank you. ~B



quote:

Spectral Paladin summoned from Runeblade of Auraxos

http://i16.photobucket.com/albums/b28/Dragoon23/AdventureQuest/9c0a4de2.jpg

Got the last image. Thank you. ~B

< Message edited by Balu -- 2/22/2012 4:46:50 >
Post #: 53
2/9/2012 16:34:05   
Duskstar
Member

quote:

Image for Mr. Banjo Stiltsocks:



http://img842.imageshack.us/img842/3203/mrbanjostiltsocks.png

-Rescaling :P

Baby Clang's is the same :)

Decided to go with Dragoon 23's image. Yours seems a bit blurry and not taken on highest graphics setting. Thanks though. ~B

< Message edited by Balu -- 2/15/2012 12:15:03 >
AQW  Post #: 54
2/9/2012 18:31:01   
  Vivi
Outsmarting Bugs


quote:

Banjo Stiltsocks

Attack#1 is three hits. Attack#2 is one hit. Each attack has an equal chance of occurring so 50% rate for attack 1 and 2.

All hits deal the same damage (1/2 of the listed).

Level	10	30	50	70	90	110	130
Type	Z	-	G	-	-	G	-
PLvl	44	30	54	70	90	113	130
CHALvl	35	30	53	70	90	112	130
CHA	-66	-66	-66	-66	-66	-66	-66
Base	9	6	11	15	21	28	34
Rand	12	8	15	20	27	37	45
Stat	293	224	342	422	521	634	719
BtH	11	7	13	17	22	28	32
PetP	600	900	4300	19550	61350	160650	434900
PetS	Z	450	2150	9775	30675	80325	217450

Got the info. Thank you! ~B

< Message edited by Balu -- 2/15/2012 12:15:41 >
AQ DF MQ  Post #: 55
2/9/2012 20:59:45   
  Ianthe
 formerly In Media Res

 

quote:

Ghost Paladin

Does its normal attack [Your Current HP] / [Your Max HP] of the time. The rest of the time, he heals you.

The normal attack does 110% damage against undead, or 95% damage against everything else.
The healing attack heals you. It does 76.5% damage and always hits.

The SP cost if 80% of the normal if you're fighting undead, or 120% of the normal if you're not.

			Atk#1			Healing				
Level	PowLvl	MPLvl	Dmg	Stat%	BTH	Dmg	Stat%	BTH	SP	
10	44	35	11-33	439	11	8-25	336	11	14/22
25	52	45	13-40	499	13	10-31	381	13	18/26
50	54	53	14-42	513	13	11-32	393	13	20/30
80	90	87	26-78	781	22	20-60	597	22	34/52
102	105	104	32-95	892	26	24-72	682	26	42/64
125	135	132	45-135	1115	33	34-103	853	33	57/85

Got it. Thank you! ~B

< Message edited by Balu -- 2/22/2012 4:46:06 >
AQ  Post #: 56
2/10/2012 0:13:38   
Bu Kek Siansu
Member
 

quote:

The link of the Controlled from the Amoria (as a Guest) series is broken.

Here is the correct link: http://forums2.battleon.com/f/tm.asp?m=17849145
[link=http://forums2.battleon.com/f/tm.asp?m=17849145]Controlled[/link]

Fixed. Thank you. ~B





quote:

Ghost Paladin as a Guest



[image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/Ghost_Paladin.jpg[/image]

Went with Dragoon23's image since he posted first. Thanks though. ~B

< Message edited by Balu -- 2/22/2012 4:47:51 >
Post #: 57
2/10/2012 5:03:28   
infuturity
Member

On the stiltsocks pets....is that 50/50 for each attack?
Also, what attack type is each one?
AQ  Post #: 58
2/10/2012 5:44:54   
BexnDan
Member

quote:

^The 3-hit is ranged and seems to be more common than the single hit which is melee.

EDIT maybe 50/50 rate - just tried it again today

Got it. Thank you. ~B

< Message edited by Balu -- 2/15/2012 12:16:08 >
AQ  Post #: 59
2/10/2012 9:45:41   
BlackAces
Member

quote:

The attack rates for Banjo Stiltsocks are 50/50 chance of either attack I've edited the rates into Vivi's post above.

Got it. Thank you! ~B

< Message edited by Balu -- 2/15/2012 12:16:30 >
AQ DF AQW  Post #: 60
2/10/2012 12:42:32   
Duskstar
Member

quote:

I'll do the write-ups for the Ghost :)



Ghost Paladin
Guest, Level 10

«Standard Light guest with healing ability»

Level: 10
Power Level: 44
MP Level: 35
Location: [link=]Runeblade of Auraxos[link]

Upkeep: 14 SP versus monster category "Undead", 22 SP versus everything else.

ATTACK 1
Hits: 1
Type: Melee
Element: Light
Damage: 11-33 plus 439% Stats each*
BTH: 11 plus Stats
Rate: [Your Current HP] / [Your Max HP] %

*Versus monster category "Undead", this attack deals 110% damage. Versus anything else, it deals 95% damage.

ATTACK 2
Hits: 1
Type: Magic
Element: Heal
Damage: 8-25 plus 336% Stats
BTH: N/A - See note
Rate: 100% - [Your Current HP] / [Your Max HP] %
Note: This 'attack' is directed at the player, and as it heals the player, it always hits, and will deal negative damage as the player will almost always have -100% Heal resistance.



Numbers thanks to In Media Res. Image thanks to Dragoon23. Write-up thanks to Duskstar. Corrections thanks to Xrai and AVA.



Ghost Paladin
Guest, Level 25

«Standard Light guest with healing ability»

Level: 25
Power Level: 52
MP Level: 45
Location: [link=]Runeblade of Auraxos[link]

Upkeep: 18 SP versus monster category "Undead", 26 SP versus everything else.

ATTACK 1
Hits: 1
Type: Melee
Element: Light
Damage: 13-40 plus 499% Stats each*
BTH: 13 plus Stats
Rate: [Your Current HP] / [Your Max HP] %

*Versus monster category "Undead", this attack deals 110% damage. Versus anything else, it deals 95% damage.

ATTACK 2
Hits: 1
Type: Magic
Element: Heal
Damage: 10-31 plus 381% Stats
BTH: N/A - See note
Rate: 100% - [Your Current HP] / [Your Max HP] %
Note: This 'attack' is directed at the player, and as it heals the player, it always hits, and will deal negative damage as the player will almost always have -100% Heal resistance.



Numbers thanks to In Media Res. Image thanks to Dragoon23. Write-up thanks to Duskstar. Corrections thanks to Xrai and AVA.




Ghost Paladin
Guest, Level 50

«Standard Light guest with healing ability»

Level: 50
Power Level: 54
MP Level: 53
Location: [link=]Runeblade of Auraxos[link]

Upkeep: 20 SP versus monster category "Undead", 30 SP versus everything else.

ATTACK 1
Hits: 1
Type: Melee
Element: Light
Damage: 14-42 plus 513% Stats each*
BTH: 13 plus Stats
Rate: [Your Current HP] / [Your Max HP] %

*Versus monster category "Undead", this attack deals 110% damage. Versus anything else, it deals 95% damage.

ATTACK 2
Hits: 1
Type: Magic
Element: Heal
Damage: 11-32 plus 393% Stats
BTH: N/A - See note
Rate: 100% - [Your Current HP] / [Your Max HP] %
Note: This 'attack' is directed at the player, and as it heals the player, it always hits, and will deal negative damage as the player will almost always have -100% Heal resistance.



Numbers thanks to In Media Res. Image thanks to Dragoon23. Write-up thanks to Duskstar. Corrections thanks to Xrai and AVA.



Ghost Paladin
Guest, Level 80

«Standard Light guest with healing ability»

Level: 80
Power Level: 90
MP Level: 87
Location: [link=]Runeblade of Auraxos[link]

Upkeep: 34 SP versus monster category "Undead", 52 SP versus everything else.

ATTACK 1
Hits: 1
Type: Melee
Element: Light
Damage: 26-78 plus 781% Stats each*
BTH: 22 plus Stats
Rate: [Your Current HP] / [Your Max HP] %

*Versus monster category "Undead", this attack deals 110% damage. Versus anything else, it deals 95% damage.

ATTACK 2
Hits: 1
Type: Magic
Element: Heal
Damage: 20-60 plus 597% Stats
BTH: N/A - See note
Rate: 100% - [Your Current HP] / [Your Max HP] %
Note: This 'attack' is directed at the player, and as it heals the player, it always hits, and will deal negative damage as the player will almost always have -100% Heal resistance.



Numbers thanks to In Media Res. Image thanks to Dragoon23. Write-up thanks to Duskstar. Corrections thanks to Xrai and AVA.




Ghost Paladin
Guest, Level 102

«Standard Light guest with healing ability»

Level: 102
Power Level: 105
MP Level: 104
Location: [link=]Runeblade of Auraxos[link]

Upkeep: 42 SP versus monster category "Undead", 64 SP versus everything else.

ATTACK 1
Hits: 1
Type: Melee
Element: Light
Damage: 32-95 plus 892% Stats each*
BTH: 26 plus Stats
Rate: [Your Current HP] / [Your Max HP] %

*Versus monster category "Undead", this attack deals 110% damage. Versus anything else, it deals 95% damage.

ATTACK 2
Hits: 1
Type: Magic
Element: Heal
Damage: 24-72 plus 682% Stats
BTH: N/A - See note
Rate: 100% - [Your Current HP] / [Your Max HP] %
Note: This 'attack' is directed at the player, and as it heals the player, it always hits, and will deal negative damage as the player will almost always have -100% Heal resistance.



Numbers thanks to In Media Res. Image thanks to Dragoon23. Write-up thanks to Duskstar. Corrections thanks to Xrai and AVA.



Ghost Paladin
Guest, Level 125

«Standard Light guest with healing ability»

Level: 125
Power Level: 135
MP Level: 132
Location: [link=]Runeblade of Auraxos[link]

Upkeep: 57 SP versus monster category "Undead", 85 SP versus everything else.

ATTACK 1
Hits: 1
Type: Melee
Element: Light
Damage: 45-135 plus 1115% Stats each*
BTH: 33 plus Stats
Rate: [Your Current HP] / [Your Max HP] %

*Versus monster category "Undead", this attack deals 110% damage. Versus anything else, it deals 95% damage.

ATTACK 2
Hits: 1
Type: Magic
Element: Heal
Damage: 34-103 plus 853% Stats
BTH: N/A - See note
Rate: 100% - [Your Current HP] / [Your Max HP] %
Note: This 'attack' is directed at the player, and as it heals the player, it always hits, and will deal negative damage as the player will almost always have -100% Heal resistance.



Numbers thanks to In Media Res. Image thanks to Dragoon23. Write-up thanks to Duskstar. Corrections thanks to Xrai and AVA.



-Done :) On the assumption however, that IMR's subs for the healing included the 0.765 damage multiplier, which they appear to :/
-Thanks guys :)

Got everything. Thank you. ~B

< Message edited by Balu -- 2/22/2012 4:48:23 >
AQW  Post #: 61
2/10/2012 13:26:25   
Xrai
Member

quote:

@above: Well, for the healing attack, since it's always hit, it's wrong to put its BtH as 33 plus stats, you should put it as "N/A, always hit" or something like this. Also, the healing attack is not a spell, looks like you copied that line from the Heal Wounds series. ;)

Taken care of. Thank you. ~B

< Message edited by Balu -- 2/22/2012 4:49:16 >
Post #: 62
2/10/2012 13:45:13   
Bu Kek Siansu
Member
 

quote:

If I may give my opinion, Xrai is right. For the ATTACK #2(healing attack), the BTH line should be so:
BTH: N/A (always hits)

Taken care of. Thank you. ~B

< Message edited by Balu -- 2/22/2012 4:49:39 >
Post #: 63
2/10/2012 14:54:45   
Duskstar
Member

To both of you, thanks, and yes - I copied the note for it always healing the player etc. from the heal wounds series *cheekygrin* :P

< Message edited by Duskstar -- 2/10/2012 15:03:49 >
AQW  Post #: 64
2/13/2012 21:06:18   
Bu Kek Siansu
Member
 

quote:

Mr. Banjo Ztiltsocks

Also see Mr. Banjo Stiltsocks, Mr. Banjo Stiltsocks G

Level: 10
Power Level: 44
CHA Level: 35
Price: 600 Z-Tokens
Sellback: 540 Z-Tokens for the first 48 hours, then 300 Z-Tokens
Location: Today's Event » SnuggleFest 2012! » Blackheart

Element: Darkness
Damage: 9-21
BTH: +11
Training Difficulty: -66

ATTACK #1
Hits: 3
Type: Ranged
Element: Darkness
Damage: 5-11, plus 146.5% Stats each
BTH: +11 each
Rate: 50% (When attacking)

ATTACK #2
Hits: 1
Type: Melee
Element: Darkness
Damage: 5-11, plus 146.5% Stats
BTH: +11
Rate: 50% (When attacking)

DESCRIPTION
Mr. Banjo Stiltsocks wasn't quite as large as a certain red dog, but was still too big to handle. A quick adjustment from Aelthai though and he's been "rebalanced" to better fit Lore's ecosystem!



Numbers thanks to Vivi and BlackAces. Description and image thanks to Dragoon23. Basic stats thanks to Dragoon23 and AVA. Write-up thanks to AVA. Corrections thanks to Reynard, Mordred, BlackAces and Watashig.





Mr. Banjo Stiltsocks

Also see Mr. Banjo Ztiltsocks, Mr. Banjo Stiltsocks G

Level: 30
Power Level: 30
CHA Level: 30
Price: 900 Gold
Sellback: 450 Gold
Location: Today's Event » SnuggleFest 2012! » Blackheart

Element: Darkness
Damage: 6-14
BTH: +7
Training Difficulty: -66

ATTACK #1
Hits: 3
Type: Ranged
Element: Darkness
Damage: 3-7, plus 112% Stats each
BTH: +7 each
Rate: 50% (When attacking)

ATTACK #2
Hits: 1
Type: Melee
Element: Darkness
Damage: 3-7, plus 112% Stats
BTH: +7
Rate: 50% (When attacking)

DESCRIPTION
Mr. Banjo Stiltsocks wasn't quite as large as a certain red dog, but was still too big to handle. A quick adjustment from Aelthai though and he's been "rebalanced" to better fit Lore's ecosystem!



Numbers thanks to Vivi and BlackAces. Description and image thanks to Dragoon23. Basic stats thanks to Dragoon23 and AVA. Write-up thanks to AVA. Corrections thanks to Reynard, Mordred, BlackAces and Watashig.






Mr. Banjo Stiltsocks G

Also see Mr. Banjo Ztiltsocks, Mr. Banjo Stiltsocks

Level: 50
Power Level: 54
CHA Level: 53
Price: 4,300 Gold
Sellback: 2,150 Gold
Location: Today's Event » SnuggleFest 2012! » Blackheart

Element: Darkness
Damage: 11-26
BTH: +13
Training Difficulty: -66

ATTACK #1
Hits: 3
Type: Ranged
Element: Darkness
Damage: 6-13, plus 171% Stats each
BTH: +13 each
Rate: 50% (When attacking)

ATTACK #2
Hits: 1
Type: Melee
Element: Darkness
Damage: 6-13, plus 171% Stats
BTH: +13
Rate: 50% (When attacking)

DESCRIPTION
Mr. Banjo Stiltsocks wasn't quite as large as a certain red dog, but was still too big to handle. A quick adjustment from Aelthai though and he's been "rebalanced" to better fit Lore's ecosystem!



Numbers thanks to Vivi and BlackAces. Description and image thanks to Dragoon23. Basic stats thanks to Dragoon23 and AVA. Write-up thanks to AVA. Corrections thanks to Reynard, Mordred, BlackAces and Watashig.





Mr. Banjo Stiltsocks

Also see Mr. Banjo Ztiltsocks, Mr. Banjo Stiltsocks G

Level: 70
Power Level: 70
CHA Level: 70
Price: 19,550 Gold
Sellback: 9,775 Gold
Location: Today's Event » SnuggleFest 2012! » Blackheart

Element: Darkness
Damage: 15-35
BTH: +17
Training Difficulty: -66

ATTACK #1
Hits: 3
Type: Ranged
Element: Darkness
Damage: 8-18, plus 211% Stats each
BTH: +17 each
Rate: 50% (When attacking)

ATTACK #2
Hits: 1
Type: Melee
Element: Darkness
Damage: 8-18, plus 211% Stats
BTH: +17
Rate: 50% (When attacking)

DESCRIPTION
Mr. Banjo Stiltsocks wasn't quite as large as a certain red dog, but was still too big to handle. A quick adjustment from Aelthai though and he's been "rebalanced" to better fit Lore's ecosystem!



Numbers thanks to Vivi and BlackAces. Description and image thanks to Dragoon23. Basic stats thanks to Dragoon23 and AVA. Write-up thanks to AVA. Corrections thanks to Reynard, Mordred, BlackAces and Watashig.





Mr. Banjo Stiltsocks

Also see Mr. Banjo Ztiltsocks, Mr. Banjo Stiltsocks G

Level: 90
Power Level: 90
CHA Level: 90
Price: 61,350 Gold
Sellback: 30,675 Gold
Location: Today's Event » SnuggleFest 2012! » Blackheart

Element: Darkness
Damage: 21-48
BTH: +22
Training Difficulty: -66

ATTACK #1
Hits: 3
Type: Ranged
Element: Darkness
Damage: 11-24, plus 260.5% Stats each
BTH: +22 each
Rate: 50% (When attacking)

ATTACK #2
Hits: 1
Type: Melee
Element: Darkness
Damage: 11-24, plus 260.5% Stats
BTH: +22
Rate: 50% (When attacking)

DESCRIPTION
Mr. Banjo Stiltsocks wasn't quite as large as a certain red dog, but was still too big to handle. A quick adjustment from Aelthai though and he's been "rebalanced" to better fit Lore's ecosystem!



Numbers thanks to Vivi and BlackAces. Description and image thanks to Dragoon23. Basic stats thanks to Dragoon23 and AVA. Write-up thanks to AVA. Corrections thanks to Reynard, Mordred, BlackAces and Watashig.






Mr. Banjo Stiltsocks G

Also see Mr. Banjo Ztiltsocks, Mr. Banjo Stiltsocks

Level: 110
Power Level: 113
CHA Level: 112
Price: 160,650 Gold
Sellback: 80,325 Gold
Location: Today's Event » SnuggleFest 2012! » Blackheart

Element: Darkness
Damage: 28-65
BTH: +28
Training Difficulty: -66

ATTACK #1
Hits: 3
Type: Ranged
Element: Darkness
Damage: 14-33, plus 317% Stats each
BTH: +28 each
Rate: 50% (When attacking)

ATTACK #2
Hits: 1
Type: Melee
Element: Darkness
Damage: 14-33, plus 317% Stats
BTH: +28
Rate: 50% (When attacking)

DESCRIPTION
Mr. Banjo Stiltsocks wasn't quite as large as a certain red dog, but was still too big to handle. A quick adjustment from Aelthai though and he's been "rebalanced" to better fit Lore's ecosystem!



Numbers thanks to Vivi and BlackAces. Description and image thanks to Dragoon23. Basic stats thanks to Dragoon23 and AVA. Write-up thanks to AVA. Corrections thanks to Reynard, Mordred, BlackAces and Watashig.





Mr. Banjo Stiltsocks

Also see Mr. Banjo Ztiltsocks, Mr. Banjo Stiltsocks G

Level: 130
Power Level: 130
CHA Level: 130
Price: 434,900 Gold
Sellback: 217,450 Gold
Location: Today's Event » SnuggleFest 2012! » Blackheart

Element: Darkness
Damage: 34-79
BTH: +32
Training Difficulty: -66

ATTACK #1
Hits: 3
Type: Ranged
Element: Darkness
Damage: 17-40, plus 359.5% Stats each
BTH: +32 each
Rate: 50% (When attacking)

ATTACK #2
Hits: 1
Type: Melee
Element: Darkness
Damage: 17-40, plus 359.5% Stats
BTH: +32
Rate: 50% (When attacking)

DESCRIPTION
Mr. Banjo Stiltsocks wasn't quite as large as a certain red dog, but was still too big to handle. A quick adjustment from Aelthai though and he's been "rebalanced" to better fit Lore's ecosystem!



Numbers thanks to Vivi and BlackAces. Description and image thanks to Dragoon23. Basic stats thanks to Dragoon23 and AVA. Write-up thanks to AVA. Corrections thanks to Reynard, Mordred, BlackAces and Watashig.




Got everything. Thank you! ~B

< Message edited by Balu -- 2/15/2012 12:17:00 >
Post #: 65
2/13/2012 21:17:41   
Reynard
Member

Those stats don't look right, AVA.

The damage for each hit should be the same for both the 3 hit attack and the 1 hit attack. The damage is 50% of the posted stats in the info subs. This makes sense because they will then average out to the stats as posted.
AQ DF MQ AQW Epic  Post #: 66
2/13/2012 21:23:57   
Bu Kek Siansu
Member
 

^ The numbers are correct. Just try to calculate yourself to find out if the numbers are correct or not. :p
Post #: 67
2/13/2012 21:26:59   
Mordred
Member

quote:

All hits deal the same damage (1/2 of the listed).

So, Attack 1 deals 150% damage, and Attack 2 deals 50% damage. The two attacks are not equal to each other.
AQ DF MQ  Post #: 68
2/13/2012 23:30:36   
Bu Kek Siansu
Member
 

quote:

Attack#1 is three hits. Attack#2 is one hit. Each attack has an equal chance of occurring so 50% rate for attack 1 and 2.

All hits deal the same damage (1/2 of the listed).

I calculated the numbers of the attack #1 so: BRS *1/2*1/3 damage since it's 3 hits. And the attack #2 so: BRS *1/2 damage.


After all, I just removed the numbers of the attack #1 and used the numbers of the attack #2 instead
since each hit deals the same damage(all hits deal the same damage.).
I'm sorry for my mistakes. Fixed, thanks guys for the corrections. Feel free to correct me if I'm wrong. :p
Post #: 69
2/16/2012 13:41:22   
Xrai
Member

quote:

Peace Zard
Names: Chillin'/Far Out/Tubular/Gnarly/Mellow/Funky/Groovy
Levels: 13Z/33/58/73/98/123/133
Description:
This Peace Zard creates a peaceful aura around it that can reduce the damage of any attacks made in its presence! It also can play Doctor Feelgood and help mellow out your foes by putting them in a Daze for a short time!

When any attack's damage is successfully reduced (the effect happens for every hit, including special, and each hit have chance to be reduced or not reduced):
The Peaceful Aura reduces damage by 20%!

When player or foe overcomes the aura:
Player:
You overcome the Peaceful Aura
Foe:
Your foe overcomes the Peaceful Aura

When the foe is not Dazed by the attack of the Pace Zard:
Your foe does not seem to be feeling groovy!

When the foe is successfully Dazed:
Peeaacce Maaaan!

When the foe is immune to the Daze attack:
The foe is immune to Good Vibrations!
Added, thanks! ~Koree

< Message edited by Koree -- 2/26/2012 2:54:01 >
Post #: 70
2/16/2012 17:09:19   
Dragoon23
Legendary AK!!!


quote:

Peace Zard is rockin' it.
Added, thanks! ~Koree

< Message edited by Koree -- 2/26/2012 2:54:19 >
Post #: 71
2/17/2012 23:16:53   
eqystad
Member

Just curiouse if there is any available data on the "Peace Zard" series damage, bth, attack patterns etc?

Looks like an interesting pet, i'd love to see some specs :D

Post #: 72
2/20/2012 1:30:51   
BlackAces
Member

quote:

Peace Zard, Mastercraft

The pet has 2 attacks. The way this works is the pet will use it's no-damage breath attack to inflict Daze which lasts 2 rounds for a 25% chance of paralysis. When it inflicts Daze it switches to its normal bite attack and deals Earth damage. Once Daze runs out it goes back and repeats the process. The save roll for this is Plvl vs. MonsterLvl, CHA vs. CHA and LUK vs. LUK with the monster receiving a +1 bonus. Earth monsters are immune to Daze.

The pet also has the ability to reduce any and all damage by 20% which also affects the monster, this is the MC ability. The save roll for this is Plvl vs. MonsterLvl, CHA vs. CHA and LUK vs. LUK.

Level	13	33	58	73	98	123	133
Type	Z	-	-	G	-	-	G
PLvl	46	33	58	76	98	123	136
CHALvl	37	33	58	75	98	123	135
CHA	-66	-66	-66	-66	-66	-66	-66
Base	8	6	10	14	19	26	30
Rand	15	10	20	28	39	53	61
Stat	3.03	2.38	3.62	4.51	5.6	6.84	7.48
BtH	11	8	14	19	24	30	34
MCPetP	770	1265	8663	26978	98560	336875	556243
MCPetS	Z	632	4331	13489	49280	168437	278121
Added, thanks! ~Koree

< Message edited by Koree -- 2/26/2012 2:55:02 >
AQ DF AQW  Post #: 73
2/20/2012 8:57:55   
Xrai
Member

What is the save roll for the pet user? Is it the same as for the enemy?
Post #: 74
2/20/2012 8:59:46   
BlackAces
Member

Yes the save roll is the same for both the player and the monster.
AQ DF AQW  Post #: 75
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