New... interesting weapon
Power Level: 138, Mastercraft [goes into higher success rate against monsters/for the slight bth reducer... I think]
SP Level: 135
Damage: 0-0 (or is it 17-28 with 0 BRS?)
Damage: 0% Base and Random
BTH: +10 plus Stats each
Note: This is treated as a normal Player attack, not a Special.
Every turn, the monster makes a save roll. If it fails the save roll, it is inflicted with a 5-turn poison that deals DARKNESS damage. This can stack up to 5 times (the max is 5 because the poison only lasts for 5 turns).
Level: 135 vs MonsterLevel
Major: [virtual stat] (or YourINT) vs MonsterEND
Minor: YourLuck (or virtual stat) vs MonsterLuck
Each time, the power level of the poison is made even greater through stacking. Seeing the most recent Frostbite spell, I don't really know how to calculate the stacking anymore. Apparently, the stacking can become pretty high but I don't have any clue how to balance it. Considering it's a fully accurate (+10 bth) weapon that deals no actual damage, the stacking should become significantly more potent over time...
First turn- power level 3.3 (25-159 damage)
Second turn- power level 3.6 (27- 173 damage)
Third turn-power level 4 (deals 30-192 damage)
Fourth turn- power level 4.4 (deals 33- 211 damage)
Fifth turn- power level 4.84 (deals 36- 232 damage)
On average, the poison deals 30- 193.4 damage, which averages out to 112 DPT (slightly less than a 100% proc bow... well 90% of a normal (magic) bow attack.) Because it does the equivalent of a defensive armor (90% of a 90% bow), it gets an additional effect of bth reducing.
The monster loses up to 8 bth every turn the weapon attack hits.
A weapon made just for the poisoning of your enemies' hearts... Repeatedly... It's also great to make them sneeze!!
A dark green and black, thorny plant. There is a dark closed bud at the tip that you point towards your enemy for your attack. From that bud, you shoot a huge cloud of spores looking thorn at your enemy. The damage is then from over time.
AMAZING artwork by Animalking
This is a basic 100% weapon that basically is a stacking of poison and monster bth reducer. Goes GREAT with defensive armors xD
Wasn't sure what an MC boost would do to it though... Better success rate or the bth reducer? or is a MC not even needed?
Also, the save roll is something the staff can decide. The best option is to make it basically "unavoidable" (or at least a high success rate against appropriate AMD monsters) because of the importance of each poison stack...
< Message edited by battlesiege15 -- 7/24/2017 15:30:57 >