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RE: =ED= Balance Discussion Thread

 
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3/1/2012 16:51:32   
Ranloth
Banned


@Isaiah
quote:

3 skills: Energy/HP Regen, debuff and Passive Armor - class can just have 2 (all do but CH and TLM) so TLMs lost debuff and got other 2

Problem is, if you want Smoke back will you sacrifice Mineral Armor or Reroute for that? They are both vital part of most of the builds as well, you up for it? If not then that's my point proven. We have to see how FC will be changed in the future - perhaps it'll affect all your weapons and give you bonus damage for few turns whilst proving useful to Mercs and TLMs?

@Void
I see you posting your ideas quite a lot so people can read it. Js. :P
Your idea is somewhat a passive Poison by only working for primary weapons. It's good to counter Str builds, but when it comes to Support builds that might use Gun and Aux mainly (and skills that don't require primary) - you're screwed! xD
AQ Epic  Post #: 726
3/1/2012 16:52:17   
Oba
Member

quote:

For TLM the main issue is Mineral Armor [MA]. Stifles creativity by being too OP to leave out of build and unbalances the game by giving them a large amount
of extra stat points to spend on whatever they want.


Yes. The passive armors is really ruining the balance since they can put alot of stat points, as you say, in other stat. Which really outclass the classes without a passive armor.
AQ DF AQW Epic  Post #: 727
3/1/2012 16:56:52   
Stabilis
Member

Reserved!
AQ Epic  Post #: 728
3/1/2012 17:03:13   
Ashari
Inconceivable!


^ Good time to reserve a post... ;)

30 page lock!
AQ DF MQ AQW Epic  Post #: 729
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