Elf Priest JZaanu
Constructive!
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quote:
This topic I moved from current Design Notes to this section. Can the match-up be by total stats system instead of levels. Sometimes balanced matches are not balanced if a player only has only a starter weapon, even at cap. If a new system was created on total stats and total skill points (level based), I think it would be more balanced. This will also aid non-varium players who are not fully equip have some ability to compete. The most important factor is partners who are balanced and not a crutch on any team. quote:
RabbleFroth: My initial thought was to make the max level difference between the two teams 3 or less, making the worst matchup possible 34+34 vs 34+31. This could actually apply to all level ranges, too. This approach is better, but probably still not ideal. I think there's a good, clever way to solve this, but I haven't come up with it yet. With a stat based 2v2 system, a high level player who wants to try lower level items can compete with like-stat players. It would be interesting in the variety of match-up possibilities/choices. Also, if a player who purchased varium and was competitive then, but due to any circumstance, they were never able to update their items; they will not be punished, because they never could upgrade to current items. I also think this could work for 1v1 as well. The balance tracker will be able to track equal stat players/classes and making adjustments will be much easier. Due to enhancements, there are 6 tiers of players (non var non enhanced, non varium partial enhanced, non varium enhanced, varium non enhanced, varium partial enhanced, and finally varium enhanced. Tracking balance issues will be extremely difficult with so many tiers. The only negative, and could be positive too, that players will not pressured into buying varium, because they cannot compete anymore. But if they purchase varium, it is because they support this game without any competitive pressure. This would be a true test of how well this game has progressed as quality entertainment. Stats alone would not be effective in equality of match-ups. Other additions that could be considered... 1) skill points (levels) 2) base dmg. on equip weapons In 2v2, this is a very often played scenario we all have gone through. My partner has no true ability to compete with only 1 move. http://i858.photobucket.com/albums/ab150/Jzaanu/1.png This is the other scenario. Though looking at the screen, it would seem this would be somewhat competitive, but it is not. http://i858.photobucket.com/albums/ab150/Jzaanu/5.png Why was this not competitive? The opposing teams players have more stats per player then my partner. One player was near or fully enhanced (total stat buffs100+), and his partner had 70+ stat buffs. My partner, on the other hand, well view this photo, and you can see the dilemma with our team not able to compete. http://i858.photobucket.com/albums/ab150/Jzaanu/2.png With Stat balancing, every match will have opportunity to be competitive which means less running. And areas where running is happening, it will be likely same faction players are on opposing sides.
< Message edited by JZaanu -- 2/6/2012 0:55:34 >
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