Home  | Login  | Register  | Help  | Play 

RE: Run Button

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> RE: Run Button
Page 2 of 2<12
Forum Login
Message << Older Topic   Newer Topic >>
1/27/2012 6:51:37   
Calogero
Member

@ Mir

Like I said, They plan on Making Challenges not count to winrate
So You wouldn't get a win or lose if you dummy...
AQ DF MQ AQW Epic  Post #: 26
1/27/2012 6:56:00   
Stabilis
Member

I was last post on first page so I'll post again:

quote:

Has anyone played Arcanists before? Turn based combat-strategy is what it is. In team games, people don't run because if a player ever disappears then the team with only one player gets double the turns.

Example: team1a and team1b vs team2a and team2b

It is team1a's turn. Blahblahblah.

It is team2a's turn. team1a is dead.

It is team1b's turn. Blahblahblah.

It is team2b's turn. Blahblahblah.

It is team1b's turn. Blahblahblah

That's what I mean.

It worked there it could work here.


EDIT: I should add that the double-turn player does not count for literally every turn he or she plays. It is considered a full turn for the double-turn player when all enemies on the other team have gone through their turn at least once. If you were unsure about how cooldowns would work.

< Message edited by greenrain13 -- 1/27/2012 7:06:39 >
AQ Epic  Post #: 27
1/27/2012 7:13:32   
goldslayer1
Member

quote:

Has anyone played Arcanists before? Turn based combat-strategy is what it is. In team games, people don't run because if a player ever disappears then the team with only one player gets double the turns.

Example: team1a and team1b vs team2a and team2b

It is team1a's turn. Blahblahblah.

It is team2a's turn. team1a is dead.

It is team1b's turn. Blahblahblah.

It is team2b's turn. Blahblahblah.

It is team1b's turn. Blahblahblah.

That's what I mean.

It worked there it could work here.


i suggested this before where the player thats left alone by a ditching partner would get 2 turns.

it would work, because that player would eventually run out of attacks (unless u count cooldowns for double turns)
and have to use strike or gun to keep up. its not really much but its a helping boost.
AQW Epic  Post #: 28
1/27/2012 7:17:31   
xxmirxx
Member
 

quote:

Like I said, They plan on Making Challenges not count to winrate So You wouldn't get a win or lose if you dummy...
I wasn't talking about challenges I was directly talking about random 1vs1.
AQ Epic  Post #: 29
1/27/2012 7:32:19   
Calogero
Member

chances of finding a friend who is willing to dummy for you in a server just clicking 1v1 are extremely rare...

_____________________________

Having a Signature is too mainstream
AQ DF MQ AQW Epic  Post #: 30
1/27/2012 7:34:25   
Stabilis
Member

^ Andy's most certainly correct.

< Message edited by greenrain13 -- 1/27/2012 7:35:10 >
AQ Epic  Post #: 31
1/27/2012 7:52:23   
DestruRaGe
Member

Non-vars suffer from injustice all the time!
Epic  Post #: 32
1/27/2012 8:08:29   
Stabilis
Member

I should also mention that in Arcanists, when double turns was implemented, they had experienced balance issues as well. Players who used the extra time could use that to hide and defend, restoring any damage.

Any forms of healing had to be nerfed, as double turned players could use sphere of healing and lichdom (turning undead) in between fighting to recover lost damage while seeming to never lose any. Same goes with drain bolt, it could no longer drain health above 250 as that would be unfair for players who could not react as quickly and not drain the same amount of health in the same amount of time.
AQ Epic  Post #: 33
1/27/2012 8:47:55   
xxmirxx
Member
 

people friends will do it especially if helps there friend win daily achievement. That I can guarantee you if you know friend for long time they wouldn't mind giving free wins.
AQ Epic  Post #: 34
1/27/2012 10:23:29   
Lord Nub
Member

@Gold,

I'm not sure but i think they adjusted something about 2 days ago.

I have not as bad of luck as I did that day my entire time playing this game. I lost about 20 matches and only won 3.

Never in my entire time playing this has that happened. My turn, block, opponent crit, blocks me again at 4%, stuns me with sidearm, so on and so on.

One of the matches that went down like that had me stunned 3 times in the match. 2 by sidearm which isn't adjusted by support supposedly so it was at 5% and one by overload, not to mention the gazillion 4% blocks in those matches.

Maybe that day was glitched but I haven't played since and hoping something has cleared up...
AQ AQW Epic  Post #: 35
1/27/2012 11:00:34   
PivotalDisorder
Member

@Goldslayer: they crit and then block, so you wanna leave? you might crit your next attack and block them
and then you might even have an edge. dunno, just seems like wimping out at level 34 is an act of shame.

I do understand that it would save time for us all, but it would take a lot away from the game if the player
always left when you were about to finish them off with a big move, your rage etc and having that button
there which would allow them to do it quickly is just too tempting for most players. would be abused a lot.
Post #: 36
1/27/2012 11:42:28   
IsaiahtheMage
Member

I support. I don't wanna log out or go to another server that is like starting all over. I just want it to be quick so I can join another battle afterwards.
AQW Epic  Post #: 37
1/27/2012 13:05:20   
Hiddenblade
Member

yea i support if i know im gonna lose y bother playing.......it saves time. lol im guessing if they added it in into juggernaut battles the juggernaut would mostly win!
Post #: 38
1/27/2012 13:44:50   
nico0las
Member

The run button should DEFINITELY be re-introduced to 1v1. It's exactly as you said.
Some battles can be difficult, others bad luck, but then there are those that have absolutely no survival chance.
Plus, it could probably help out the lower level players.

It shouldn't be returned to 2v2 or juggernaut, though, as that puts your partner at an enormous disadvantage.

@Psi there's a difference between wimping out and knowing there is no chance, especially as a cyber hunter/tech mage.
You can't come back from a block and critical hit with those classes. Every attack counts, and it could save time to just move on to
a new battle instead of remaining in one that won't achieve anything.


< Message edited by nico0las -- 1/27/2012 13:47:15 >
MQ AQW Epic  Post #: 39
Page:   <<   < prev  1 [2]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> RE: Run Button
Page 2 of 2<12
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition