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RE: =ED= EpicDuel Feb 1st Design Notes - Heart Breaker preview

 
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2/4/2012 13:01:30   
Wraith
Member
 

I feel like a meanie.

I bought a sword, decided i didn't like it, sold it, then bought the mutating.

Feel like I robbed a F2P.
AQ DF AQW Epic  Post #: 226
2/4/2012 13:08:24   
Matrix77
Member

this update is awesome, good job ED team :), however, I feel as though the spirit of valentine is missing....maybe some valentine scenery to add to the game to make it feel more like we're actually going through this heartbreaker event?
AQ DF AQW Epic  Post #: 227
2/4/2012 13:24:17   
Stabilis
Member

I bought the dark varium blaster, Farkas likes.
AQ Epic  Post #: 228
2/4/2012 13:45:57   
Sageofpeace
Member

BEST UPDATE EVER!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post #: 229
2/4/2012 13:50:09   
Fay Beeee
Member

Very nice release. Great job for all. Loved the mission - especially the 3 parter.

_____________________________

Epic  Post #: 230
2/4/2012 14:03:17   
JariTheMighty
Member

Thanks for the level cap non varium items, we are now able to compete once again. :)

Very nice update, too bad I keep missing the restocks... :P
AQ DF Epic  Post #: 231
2/4/2012 14:51:04   
Stabilis
Member

Rust Runeblade:



Uh Oh

quote:

Strength: +18
Dexterity: 0
Technology: +4
Support: +3

15, 000 credits
AQ Epic  Post #: 232
2/4/2012 14:58:35   
PivotalDisorder
Member

don't think too many variums are worried about non var strength builds.

if that was a varium item with that kind of str boost I would be concerned.

nice item :)
Post #: 233
2/4/2012 14:59:58   
Vendile
Member

This update really boosted non-variums
Post #: 234
2/4/2012 15:06:32   
Stabilis
Member

@psibertus,

Tell me, in this time of ED, where it is difficult to not see a STR user of the CH, BH, BM, M, or TlM breed? And, which item out of ALL ITEMS THAT EXIST RIGHT NOW, has a higher STR modification than this sword?
AQ Epic  Post #: 235
2/4/2012 15:12:06   
rej
Member

Love the release, it was great. :3

< Message edited by rej -- 2/4/2012 15:13:24 >
AQ DF MQ AQW Epic  Post #: 236
2/4/2012 15:18:13   
PivotalDisorder
Member

yeah but its a non-varium item is what I am saying. I doubt any var player is gonna buy it regardless.

you are probably right, might see it in battles a lot soon, used for extreme strength non-var builds, I am not sure if the 42 str requirement on it
is a good thing or bad. With it giving no dex, they will have to invest points into dex or risk being blocked a lot although it also has 32 dex req.

suppose we will have to wait and see. Just seems to me like they have given non vars a more relevant new item. its sad to see level 34s using
Mjolnir and Cadens Wrath purely for the stats. now at least they can pump points into tech or dex to compensate and not do 3dmg with strike.
Post #: 237
2/4/2012 15:31:43   
Stabilis
Member

I had an Epiphany recently as to why STR builds don't need dexterity:

quote:

What happens when attacks are blocked?

If an attacker is blocked, the attacker's Rage Meter will still fill up by the amount that the defender's defense or resistance would have reduced the damage had the attack connected. The defender's Rage Meter will not increase. Here's an example: A Mercenary attacks an enemy with Berzerker for 44 base damage. The defender's defense reduces the damage by 24 points down to 20 damage. Regardless of whether the Berzerker attack successfully connects, the Mercenary will still see 24 points added to his Rage Meter. The defender will see no increase if the attack is blocked.


^

In other words, when you get blocked you get a huge boost to your rage while the enemy receives none.

----------------------------------

What if you have rage fully charged and you have low dexterity?

Options: Unblockable skills, sidearm (tech now controls deflections), strike and risk block.

However, with strike, there still is that minimum 4% to block and hit, so until that is fixed, striking is still a gamble of an option but still an option.
AQ Epic  Post #: 238
2/4/2012 15:32:15   
Lord Nub
Member

Is there any particular reason why 2v2 influence is still 5?

Part of the release was to balance 2v2 rewards so decided to bring this up yet again.

I'm sure the tracker can point out that an average player completes 3 1v1s compared to 1 2v2 yet everything is doubled for 2v2 except influence.
AQ AQW Epic  Post #: 239
2/4/2012 15:33:45   
edwardvulture
Member

Why does edgar boothe's weapons have the exact same stats as headhunter SMG and Hunter Cannon? Was this intentional?
AQ DF MQ  Post #: 240
2/4/2012 15:40:40   
Whirlwindstorm2
Member

^ Please answer that, I had the same question myself. o.O
Post #: 241
2/4/2012 15:44:13   
PivotalDisorder
Member

I asked Rainaka to ask Titan if they were aware that matchmaking in 2v2 for capped players seems to be broken, with it being possible to have
a 5 level difference between teams i.e 29+34 vs 34+34 and Rainaka's reply was this "Hudelf is planning on fixing that as soon as possible! :)"

just thought I would share that with you all :) if anyone has a link to a more relevant topic to post this in I'll edit and repost there.
Post #: 242
2/4/2012 15:51:56   
Basicball
Member

i was kinda distracted while making it, but here's the new EDMU vid nevertheless xD


< Message edited by Basicball -- 2/4/2012 15:53:02 >


_____________________________

AQ DF MQ AQW Epic  Post #: 243
2/4/2012 15:52:23   
Stabilis
Member

Oh good, now this won't happen:
quote:


"Lv 28 non-varium with only a Primary that has weak statistics AND I
-----------------------------VS.
Experienced Lv 34 w/ varium AND experienced Lv 34 w/ varium"
AQ Epic  Post #: 244
2/4/2012 15:53:23   
  RabbleFroth
Member

quote:

I asked Rainaka to ask Titan if they were aware that matchmaking in 2v2 for capped players seems to be broken, with it being possible to have
a 5 level difference between teams i.e 29+34 vs 34+34 and Rainaka's reply was this "Hudelf is planning on fixing that as soon as possible! :)"


(It's Froth now, btw, gotta break away from the old name)

The reason I haven't done a fix for this is that I'm not 100% sure *how* I should fix it. What should the worst case be? If one team is all 34s, should the other team have to be all 34s? Any way we restrict it could dramatically slow down matching for some people, which we want to avoid as much as we can while still getting decently fair fights.

My initial thought was to make the max level difference between the two teams 3 or less, making the worst matchup possible 34+34 vs 34+31. This could actually apply to all level ranges, too. This approach is better, but probably still not ideal. I think there's a good, clever way to solve this, but I haven't come up with it yet.
Post #: 245
2/4/2012 16:01:55   
Stabilis
Member

@Rabblefroth,

How about, scale the levels with Encumberance:

Lowest match-up would be Lv 34 AND Lv 30 (they can use Lv 34 gear) Vs. Lv 34 AND Lv 34

?
AQ Epic  Post #: 246
2/4/2012 16:04:19   
Basicball
Member

@hudelf (still calling you that ): max group lvl diff = 5 (or 3, idk) AND max lvl diff. between A and C = 2 and between B and D = 2

ABCD = player position =>

A - - - - C
B - - - - D

_____________________________

AQ DF MQ AQW Epic  Post #: 247
2/4/2012 16:21:52   
Elf Priest JZaanu
Constructive!


moved to balance discussion

< Message edited by JZaanu -- 2/5/2012 14:59:12 >
AQW Epic  Post #: 248
2/4/2012 16:28:42   
Wraith
Member
 

@Depressed Void: But that DID happen.

About 25 times in 80+ battles Q_Q
AQ DF AQW Epic  Post #: 249
2/4/2012 16:39:42   
Stabilis
Member

I like Jzaaunu's idea, total gear stats have to be within certain range for every player.

HOWEVER, if someone decides to battle with only their "basic club" equipped, where do they get sent to?

The worst of luck can happen to the best of us (if someone manages to lose their best gear).
AQ Epic  Post #: 250
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