AQWPlayer
Member
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Some ideas here must be really hard to program, so I'd say just increase the amount of energy drained to something like this: Starts at 3 energy drained at level 10, improving by 1 energy drained every 5 levels and by 2 every skill level, so at level 34 it would be... Level 34 Assimilation Assimilation level 1 = 7 energy drained, 4 energy returned Assimilation level 2 = 9 energy drained, 5 energy returned Assimilation level 3 = 11 energy drained, 6 energy returned Assimilation level 4 = 13 energy drained, 7 energy returned Assimilation level 5 = 15 energy drained, 8 energy returned Assimilation level 6 = 17 energy drained, 9 energy returned Assimilation level 7 = 19 energy drained, 10 energy returned Assimilation level 8 = 21 energy drained, 11 energy returned Assimilation level 9 = 23 energy drained, 12 energy returned Assimilation level 10 = 25 energy drained, 13 energy returned This way assimilation will actually be worth investing (many) points in it, so it can turn the whole match around just like an EMP grenade or atom smasher can. OR perhaps make it return 100% of energy drained and with a progression like this: Starts at 1 energy drained/returned at level 10, improving by 1 energy drained/returned every 5 levels and by 2 every skill level. Level 34 Assimilation Assimilation level 1 = 5 Assimilation level 2 = 7 Assimilation level 3 = 9 Assimilation level 4 = 11 Assimilation level 5 = 13 Assimilation level 6 = 15 Assimilation level 7 = 17 Assimilation level 8 = 19 Assimilation level 9 = 21 Assimilation level 10 =23
< Message edited by AQWPlayer -- 3/5/2012 23:50:37 >
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