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RE: =ED= Bot Specials/Weapons Specials Suggestion Thread

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3/9/2012 6:19:21   
gangster a

Kryptonite weakens all the players skills for 2 turns
AQ MQ AQW Epic  Post #: 26
3/9/2012 7:42:09   

Hybrid Poison - deal DoTs in Energy and Health, long last for 3 turns, 5-7 damage each turns.

Meat Chopper - deal 20%-30% damage more, just can be used once each fight.

Steal Steel - disable the bot for 2 turns, does 60% damage from normal damage, just can be used once each fight, 5% stun chance, unblockable.

Crushed Spring - decrease all stats by 7-10 for only 2 turns, we still can use other debuff, just can be used once each fight, deal 60% damage from normal damage.

Vampire's Foe - dealing a curse with 5 damage for 3 turns, each turn the user will receive 5 health, just can be used once each fight, blockable.

Rage o' Rage - Draining the foe's rage meter by 50% and add 30% to the user, just can be used once each fight, blockable.

Dynamic Poison - deal 60% damage from the real damage, deal a poison that started from 3 and increased by 4 each round and long last for 3 turns ( 3 -> 7 -> 11 ), blockable, just can be used once each fight.

Passively Breaker
- Disable all Passive skills, deal 110% damage, unblockable, 5% stun chance.

Hammerhead - deal 100% damage, unblockable Strike have 30% stun chance.

< Message edited by Hatsuka -- 3/9/2012 7:45:35 >
DF AQW Epic  Post #: 27
3/9/2012 7:50:54   

Piercing Pincer: Does 60% DMG to the weaker stat, but ignores all these Passives: Plasma Armor, Shadow Arts, Reroute, Hybrid Armor, Mineral Armor.
DF MQ Epic  Post #: 28
3/9/2012 8:58:13   

Hello I think a good special wood be Mother Nature where the bot enhances your weapons damage by 5
or it could enhance all of your damage (multis, bolts, ect.)
if not that you can have it just enhance the damage of hazard weapons by 5
Post #: 29
3/9/2012 9:08:10   

I Like goonys idea (plus modification made by me)

Special: Tree rooting.
Causes the opponenet to be rooted to the ground for 2 turns. Robot deals 70% of dmagae can only be used once per battle. (unblcokable)

Players that are rooted to the ground can only use ranged attacks or attacks which dont require you to move.

skills which cant be used include: Strike, malf, smoke, intim, beserk, doublestrike, cheapshot, masacre, bludegon, asimilate, static charge, atom smash, venom strike.

< Message edited by Remorse -- 3/9/2012 9:09:34 >
Epic  Post #: 30
3/9/2012 10:48:22   

We i say that the Robot should have a special ability called "Bionic" in which the bot will do both ENERGY and PHYSICAL attack together in one go and apart from that the bot an buff all the skills like FROSTBITE, POISON, INTIMATE, MALFUNCTION and SMOKE.

And according to me the new WEAPONS should perform 7% or 11% or 15% poisoning to the enemy on strike.

I hope this will be a good suggestion.

Thank You
Epic  Post #: 31
3/9/2012 14:50:38   


stop taking my idea of that ENTWINE stun idea and renaming it to something else

Comical is fine saying 100% stun but saying a different name to the bot idea. be original like some of the guys

Bionic effect idea is already chosen i think?

But it would be nice to have a Armour that has a StUN RESIST( 10% resistance to any stun move and that kinda renders stun gun useless XD ) or a PARALIZE ( 5% chance of attacker being stunned ) effect.

A gun effect idea would be SEED IMPLANT ( chance of shooting a seed out of the gun to cause ABSORB damage. ABSORB sucks the life out of the enemy does 5 damage to enemy for 3 turns )
AQW Epic  Post #: 32
3/9/2012 15:41:37   

Lol, Fay Beee's clone idea is REALLY interesting...but I think it would make more sense if it belonged to an April Fools Bot...if it will ever be made though...

I think the special ability should be something like

Genetic Mutation
Steal your opponent's passives and add it to yourself for 3 turns.
DF AQW Epic  Post #: 33
3/9/2012 16:12:16   
Lord Machaar

What can i say, something better then last specials, Especially better than azrael's borg's one....

< Message edited by Lord Machaar -- 3/9/2012 16:13:27 >
MQ Epic  Post #: 34
3/9/2012 17:06:33   

For a bot special what about 'leech'?

90% energy damage with a 25% chance of doing 5 damage each turn for the next 3 turns which is added back to your health.
Epic  Post #: 35
3/9/2012 17:19:16   

Bot special:Bio corruption :Sends a bolt of plasma causing a DOT for 3 turns (The damage amount depends on your tech)

( I know this sounds odd but I'm not good with idea much but I just wanted to see how people would think of this, and no I'm not good at math so me doing the extra math might never)
AQ DF MQ AQW Epic  Post #: 36
3/9/2012 18:30:17   

My Ideas:

  • Energy Drain: A strike which drains from a range of 5-10 energy.
  • Health Receptor: A strike which adds 50% of damage dealt to your opponent to your health pool.
  • Corruption: An attack that immobilizes your opponent's robot use.

*Please No complaining about the size, it is Size 3 Font, it was meant to draw attention to it. That is also why I added color.*

Removed signature. ~TG

< Message edited by The Game -- 5/19/2012 0:03:35 >
Epic  Post #: 37
3/9/2012 22:41:09   

Maybe it can disable enemy skill use for 2 turns. So the target can only use thier primary, secondary and auxilaries. This is useful for heal reroute so it can give you more time to attack with out getting owned by a max massacre or a powerful bunkerbuster.
AQW Epic  Post #: 38
3/10/2012 6:22:24   

Well im hearing some great ideas here :D




I only have Gamma,yeti and azrael...but assualt and rusty assault bots are not going rare so im not worried about them :D

April fools idea?


a new April fool idea would be a Derp NPC that might drop Derp weapons that he is equipped with or a mission for defeating this Derp NPC that is like a boss that mainly level 34s can beat and maybe a little Derp for level 20s and up. but they will drop an armour like snork dropping that hazard armour but it will be called ( insert name here ) and it will have an effect called Fools Troll :trollface: and its effect is...When the opponent attacks you ( with this derp armour equipped ) Fools Troll will activate and debuffs any negatives completely if under any effects including poison and frost.

oh oh oooooooooh

cool i made an idea now :D a new debuffing armour chance XD
AQW Epic  Post #: 39
3/30/2012 17:10:46   

As I was playing epic duel yesterday something came to mind what if bikes could be brought into battle just like everthing else and then I got an even better idea, what if insted of bikes we could change it up. Maybe if givin an opportunite we could put in something new, keep the bikes, but put something in like maybe tanks i think it could really spice up the game and add in a liitle more chellenge to everyones game play, but to give it some fairness it would be available for level everyone above level 10 and the cost would be low or high depending on his or her level & the different types that could be available. The Tank would be able to fire and also luanch different attacks doing 15 through 30 damage depending on the users level, but also would upgrade suppot, strength, and defence for phisical tanks and upgrade technology and dexterity for Energy tanks. The tanks would be of various different shapes, sizes, and weaponry. Some weapons consisting of rockets, lasers, cannons, and ETC. PLEASE REAVIEW AND GET BACK TO ME. THKS
Post #: 40
3/31/2012 17:24:19   
Invincible Soldier

Why you guys made the damage higher of all the "low" level weapons????
Instead of made all the old weapons better like beta weapons or frostbane thats very cool weapons but not so good anymore. :(
Post #: 41
4/4/2012 0:30:05   
Frost Snake

I know this is not a sugestion for a special but. i suggest making a mech bunny bot and it dealing energy damage-and having its special do physicle damage and stealing 25% energy from the player hes atacking. as for specials for existing bot's make bioborg's special do energy damage and ad like a vampire effect and steal 25% hp from the opposing player.

Removed signature. ~TG

< Message edited by The Game -- 5/19/2012 0:03:48 >
AQW Epic  Post #: 42
4/4/2012 8:27:15   

a good idea would be to make a bot for no gold all you have to do is to kill or destroy one boss or a high level (30 and up)
or maybe a gun or sword a hover bike but the weapons must be 25 damage or higher for lv 23-30.
thats my suggestion

Removed signature. ~TG

< Message edited by The Game -- 5/19/2012 0:03:56 >
Post #: 43
4/28/2012 11:54:06   
Always a Princess

Pursuant to changes in the ED Suggestions forum rules, locking this thread.


Unlocking this for the time being. ~Practel

< Message edited by Practel -- 4/28/2012 13:04:11 >
Post #: 44
5/7/2012 7:37:15   

How about "Invisibility",I know this is kinda weird but it has pretty Impressive skills alright.

Invisible:Enter the light realm in front of your enemy and remain hidden.
Cloaked:Increased Block rate by 50%

< Message edited by The Game -- 5/19/2012 0:04:06 >
Post #: 45
5/12/2012 17:53:12   
xGreen Warriorx

I like the DOT ideas posted above, I think that they would be good for a cyber hunter skill instead of poison, or for the next promotional pack.
AQW Epic  Post #: 46
5/13/2012 3:41:07   

How about a good special to the (possibly) next weapon promo in the Infernal Infiltration Saga : Volcanic Curse

Volcanic Curse
Description : Has a 5% to weaken opponent's either Primary or Sidearm damage for 2-3 turns . Does not stack or increase in duration .
AQW Epic  Post #: 47
5/17/2012 17:43:50   

Swapper Bot: switch buff to debuffs on the target or switch debuff to buff to ally.

someone just malf you with -12 tech? SWAP! and youll get +12 tech thanks to him.
AQ DF MQ AQW  Post #: 48
5/18/2012 8:25:44   
Camoflague MerC

Bot Balance suggestion-
since bots are virtually a hidden ace up your sleeve and can decide if you win or lose a battle, you should be able to know what bot everyone has in the battle, possibly by a little icon next to their level, so you can actually plan to counter that bots special ability, otherwise you will malf a super tank +45def and resistence grinder and they will use debuff bot (which in my opinon 80% is just plain rediculous, waste of mana using the skill in the first place, it should be 60%, or if you use bot with 80%, they gain 20% of their debuff skill back as a buff). another thing to balance bots should be that bots with debuff for example are just so overpowered with tanking builds its not even funny, thats why i think bots should have a high stat requiment to use their special ability, 42 would be good, and depending on the bots special, the stat requirment should be different, for example a debuff bot could have a 42 support and 40 strength requirment. this change would discourage extreme stat abusing, which is all to common these days, there is realy no strategy in stat abuse, just that you expect to take very little damage and deal out tonnes, and block every attack to. everyone knows this game is poorly lacking in balance so i am just trying to be helpful, not negative.

< Message edited by Camoflague MerC -- 5/18/2012 8:30:52 >
Epic  Post #: 49
5/20/2012 21:02:54   

This one cancel all passive skill for 2 turns.

Next one is lose half of their passive power until the end of the battle or 4 turns. Example: BEfore the effect 10 res After the effect: 5 res
AQW Epic  Post #: 50
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