Lord Machaar
Member
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I figured out a solution for opponents with double heavy Bunker Busters/ Plasma bolt since only 29 energy for it, they can use it lately a billion times so yeah, I raised up my EMP lvl (I'm a CH /Cheers for all TLMs) to lvl 7 and my resistance to 29-35 and i was able to take off 45 energy from 1 opponent at LEAST, so i don't lose 70 hp for the very 1st turn, So bunker buster/plasma bolt and ETC abusers are less dangerous, BUT how about opponents that they don't count on energy? and here is the problem i can guarantee for you MOST -30 levels counts on their energy +30 counts on their PRimary(Some players just got like my same weapons and even better with all that enhancements and stats/ no difference... Maybe a special Juggernaut Weapons for and usable only for juggernaut so at least some Advantage 'AT LEAST' the battle mode called Juggernaut for god sake, if i'm just going to face 2x of my self same weapons, what's the point? There was a plenty of Balances and Non-Var weaps lately, DROPS so Non-Var players are also hard to kill sometimes, when i said if u faced 2 lvl 31s is deadly i meant Non-Var also) and especially if they got a good damage than there is no solution for those kind of opponents and you will get confused which one first? I'm not sure if DEVs or MODs have used the balance tracker on juggernauts (or even they know there is a battle mode called juggernaut?, hmm!) so i hope one of the DEVs (frothy :3)or MODs take a look at this battle mode JUGGERNAUTs.
< Message edited by Lord Machaar -- 3/21/2012 8:46:49 >
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