Home  | Login  | Register  | Help  | Play 

bikes shown in battles

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> bikes shown in battles
Page 1 of 212>
Forum Login
Message << Older Topic   Newer Topic >>
3/27/2012 9:26:16   
gangster a
Member

and perhaps we can have different animations for the skills.
not a suggestion not implying anything.

Please Discuss!

Just wanted to add that this should remain as a discussion thread, and not a suggestion thread. Please make sure to keep it as close to a discussion thread as possible. ~Practel

< Message edited by Practel -- 3/27/2012 17:33:59 >
AQ MQ AQW Epic  Post #: 1
3/27/2012 9:28:23   
drinde
Member

Lag could increase badly, since they stated it used to create lag just by appearing in people's Skill Page.
DF MQ Epic  Post #: 2
3/27/2012 9:34:16   
SouL Prisoner
Member

Wouldn't really help in anyway....it will only cause lag!!

_____________________________

AQ DF MQ AQW Epic  Post #: 3
3/27/2012 9:35:02   
gangster a
Member

shouldnt they have some sort of lag system?
AQ MQ AQW Epic  Post #: 4
3/27/2012 9:36:16   
Basicball
Member

^they have, here's how it works: the more pixels in items and te more animations,the more lag

_____________________________

AQ DF MQ AQW Epic  Post #: 5
3/27/2012 9:41:31   
gangster a
Member

^ then they should create a new one as that looks outdated
AQ MQ AQW Epic  Post #: 6
3/27/2012 9:42:00   
Ranloth
Banned


You posted this before gangster, I do remember it. Answer was no - lag system is reducing animation in files + their size whilst keeping all the same. It works flawlessly now as there's no lag and more stuff is added and still no lag.
How would you attack on a Bike? I understand maybe Plasma or Fireball, but how would Sword hit? How would Wrist work? Bike is ahead of the weapons, you'd have to get off which is pointless.
AQ Epic  Post #: 7
3/27/2012 9:44:51   
gangster a
Member

^ did i? i cant remember and when you put it that way about swords and other things i guess you have a point.
AQ MQ AQW Epic  Post #: 8
3/27/2012 9:50:35   
SouL Prisoner
Member

quote:

You posted this before gangster


No , it was Skeletondude , not gangster.
AQ DF MQ AQW Epic  Post #: 9
3/27/2012 10:03:51   
Ranloth
Banned


Oh, then my bad. But it's the same topic so I repeated what others have said back then.

Surprised you remember the exact person.
AQ Epic  Post #: 10
3/27/2012 10:10:20   
drinde
Member

I can answer about the Bike + Sword/Blade etc problem, just for the sake of answering.

The bike charges, you lean down and swipe at the enemy. :3
DF MQ Epic  Post #: 11
3/27/2012 10:29:14   
Hatsuka
Member

I Support it, IF The bike would do damage, maybe Special Ability
DF AQW Epic  Post #: 12
3/27/2012 10:32:49   
gangster a
Member

^ i was thinking more for show
AQ MQ AQW Epic  Post #: 13
3/27/2012 10:34:49   
Ranloth
Banned


Besides, Hatsuka, it'll make the gap larger if you had another free attack + avoiding a Bike in a 2D game would be kind of impossible - if you run someone over, or try to, it's hard to miss. xD
Show would be fine but I doubt it could work overall due to lag it might create - maybe not on your side but other person's, could be difficult to code and also you'd have to animate every single attack again to make it work with the skill.
AQ Epic  Post #: 14
3/27/2012 11:25:51   
Stabilis
Member

Ask Charfade and Nightwraith if they would not mind constructing a brand new animation layout for use with bikes. If they have the time, they will say "sure".

Be open to them saying, "no thank you", though.

< Message edited by Depressed Void -- 3/27/2012 11:27:31 >
AQ Epic  Post #: 15
3/27/2012 17:04:49   
PivotalDisorder
Member

I posted various reasons in the previous topic but here is my new reason.

it would look horrible in battle.
Post #: 16
3/27/2012 17:41:47   
  Battle Elf
has ten 1v1 wins


I think there are two main problems with your concept.

1) Many animations wouldn't make sense. E.g massacre. I would have to leave the bike or drive the bike? If I left the bike I imagine the dismounting would be quite awkward.

2) Lag. Gamma Bike already lags a little in-game because of its size. I think this would create a pretty big problem.
AQW Epic  Post #: 17
3/27/2012 17:52:01   
Mdmarvel
Member

meh, imagine 2v2 and ALL players have bike xD let's see who's going first with that lag....
although it's a cool suggestion since you'll look like a futuristic mounted knight if you have sword and bike while playing xD
i'm already imagining the animation in my head :)
but just to make it simple i'd say no, there's already enough people leaving in 2v2 because of too much lag
DF MQ AQW Epic  Post #: 18
3/27/2012 21:29:18   
Midnightsoul
Member

no, how about about like ur normal at first...
then u press the bike button...
u jump really high and ur bike rushes under u
then u land on its seat
then u point ur weapon at ur opponent and ride through them as u stab them
after that, u appear again from the screen in ur original place,
u hop off ur bike and...
it rides away by itself


the bike should work like a robot with focus but with dex also instead of tech. its hit chance is effected from support just like regular block rate from dex originally

Edit: BIKES CANNOT HAVE SPECIAL ABILITIES


-Midnightsoul

< Message edited by bloodknight997 -- 3/27/2012 21:33:28 >
DF AQW Epic  Post #: 19
3/28/2012 0:42:34   
rej
Member

Hmm, it would very likely cause an increase in lag. Not supported.

< Message edited by rej -- 3/29/2012 22:03:15 >
AQ DF MQ AQW Epic  Post #: 20
3/28/2012 8:54:18   
LSSJ
Member

i think lag will be very much
Epic  Post #: 21
3/28/2012 17:28:23   
liy010
Member

Bikes should add a new skill: Vroom Vroom

Drive your bike over the opponent to squash them. You win since they are now roadkill.
AQ DF MQ AQW Epic  Post #: 22
3/28/2012 17:50:39   
Stabilis
Member

Bikes should be able to do something besides looks and the small movement speed anyways.

I remember bikes sucking the processing speed out of a room and giving it all to the player who owns a bike.
AQ Epic  Post #: 23
3/28/2012 18:51:33   
nico0las
Member

Although running someone over would be a very effective method of winning a battle, I simply don't see a purpose in doing this. We're already loading our characters on stuff, we don't need any more.
MQ AQW Epic  Post #: 24
3/29/2012 21:47:49   
Arion
Member

I support but there will be too much lagg and if there is too much lagg it will make the game slow.
AQW Epic  Post #: 25
Page:   [1] 2   next >   >>
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> bikes shown in battles
Page 1 of 212>
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition