kkutwar
Member
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Hmm... So Stability is actually energy converted from the entity to create a barrier to keep it from overtaking its hosts, and hitting the SL (Stability Limit) causes the energy to flow back. Thus making the entity stronger and eventually capable of overtaking its host regardless. Additionally, breaking the SL makes the Host steadily become weaker until the probable point they die or are too weak to do anything. Furthermore, Stability is actually the percentage of how much the barrier is stable and these powers are actually because of the entity. So a Prison Crystal without an entity inside would be utterly useless unless you trap something, theoretically meaning you could trap any form of life to gain excess to their powers or skills. If so, the effectiveness of that depends on how much you can resonate with the entity inside... Though, if so that makes Prison Crystal Hosts and Entities some form of soul/mind-meld, the entity eventually being able to overtake the Host once it burns up enough stability. Thus, you have to be a careful mix between inactivity and motion to keep the entity from overtaking you from either end. If you're too inactive, it'll have enough power to take you. If you're too active, it'll take you... Though, since Hosts can willingly give in doesn't that mean Hosts with enough understanding can just burn up the barrier? Thus burn the barrier down to 0%, use your powers at the strongest, and restore it before the entity can take over. Which also means... Hosts with enough control would have total control over that barrier, eventually (or not) negating the purpose of the crystal. It'll certainly make Dull-Water worthless. I figure the Stability goes from "Constantly draining you" "Less draining but powers use up more" until it slopes back down and eventually reach near-0 stability loss. Though, since the entities don't need the crystals to survive and they'll eventually generate a new one, that means once a connection is made the Crystal really just tries to repair the barrier. Which would mean the entities are inside the hosts at all times... Besides that, I'm sorry for not posting. I kind of lost interest overall for the UCaG what with being distracted with a Mecha RP thing (That barely describes it by the way), though I'll post soon. By the way, can non-human creatures become hosts? Plenty of animals are smarter (and more evil *Glances at dolphins*) than they look, plus humans can barely understand each other so obviously they wouldn't know what non-human creatures actually think. Morality is just a set of opinions and rules you're afraid of breaking, so thinking all things obey your Moral Code is silly.
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