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RE: =ED= New Design Notes April 25,2012 Rise Delta Knights!

 
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4/27/2012 21:54:20   
Stabilis
Member

I was having a chat with a friend in EpicDuel when I had disconnected, my character had the [AFK] label resting beneath me. Clearly, the timer did not stop or reset, giving me the impression that my chat menu actions gave no callback. This is a bug then?
AQ Epic  Post #: 201
4/27/2012 21:59:42   
Basicball
Member

^it's always been like this, i reported this when the EDF was still live xp
AQ DF MQ AQW Epic  Post #: 202
4/27/2012 22:57:51   
Dreiko Shadrack
Member

This bm change has pretty much not affected me negatively, I'd say it even made my build more versatile as a result. :D
AQ DF MQ AQW Epic  Post #: 203
4/27/2012 23:01:03   
drinde
Member

Just wonderful, the armor can reduce Support. Now Balance will prevail for sure! :D

/facedesk
DF MQ Epic  Post #: 204
4/27/2012 23:10:43   
PivotalDisorder
Member

@Dreiko: I predicted the change would just slow BM down slightly, but would actually open up creativity. it looks like a good change, but I haven't braved 1v1 yet,
[I am not taking credit for the prediction, just saying]
Post #: 205
4/27/2012 23:19:11   
ND Mallet
Legendary AK!!!


@pivotal I got critted for 55 on a Max Bludgeon by a BM in my first fight. If it were still Berzerker the damage would probably have been 70+ and I'd have lost pretty easily. It certainly slows down their builds big time.
AQ DF MQ AQW Epic  Post #: 206
4/27/2012 23:35:13   
PivotalDisorder
Member

also Bludgeon forces the damage to be physical. where Berzerker could do energy damage with an energy primary.
so I take it they now use Max Bludgeon, Max Fireball and a decent Deadly Aim with energy gun?
Post #: 207
4/27/2012 23:54:30   
liy010
Member

@Pistol the physical idea was kinda useless now that all BMs have Azreals Bot...Eh, is it just me or does bludgeon have lower accuracy?
AQ DF MQ AQW Epic  Post #: 208
4/28/2012 0:41:27   
DeathGuard
Member

The cutscene was short, but that means the bunnies will have to build the ship once again? And who was the one who made the battleship explode, was it Adryliah?
AQ DF AQW Epic  Post #: 209
4/28/2012 0:53:02   
PivotalDisorder
Member

I went riding around all over the place looking for the new missions :) kinda disappoint at the cut scene but the saga wasn't meant to be of earth shattering importance right,
so overall I think it was a success. it does leave me wondering, are the bunnies here to stay then? ;)
Post #: 210
4/28/2012 1:12:13   
zelemania
Member
 

2k varium and 10 enh, no thanks
Post #: 211
4/28/2012 1:23:00   
Mr. Black OP
Member

Apparently 1 more total defense/resistance and 2 more enhancement slots are worth 1k more varium.
Epic  Post #: 212
4/28/2012 1:27:14   
khalidon5000
Member

Nicee armour looks like I'll be doing AExtras for 4000 Battleon Points to afford it :D
Epic  Post #: 213
4/28/2012 1:27:42   
PivotalDisorder
Member

the armour is also Mutating, and considering that requires the labour of 3 pieces of art instead.....

but yeah almost 4k varium to "use" the armour is ridiculous. doesn't bode well for the war if profits are still top priority
Post #: 214
4/28/2012 3:23:43   
vulkan
Member

on the wiki it said you can buy the armour for "promo keys" how do i get those?
AQ DF MQ AQW Epic  Post #: 215
4/28/2012 4:29:10   
Cookielord12
Member

^ when you buy a package you get a certain number of keys
AQ DF AQW Epic  Post #: 216
4/28/2012 4:51:07   
PivotalDisorder
Member

only the 10k package gives enough keys to get the armour or the bio borg promo or the 15,000 bonus credits
Post #: 217
4/28/2012 4:57:01   
Cookielord12
Member

Can you stack up keys?
AQ DF AQW Epic  Post #: 218
4/28/2012 4:59:00   
Ranloth
Banned


Nope. You must use them at the purchase, so pick Varium package and you must pick additional items you want.
AQ Epic  Post #: 219
4/28/2012 5:03:34   
Cookielord12
Member

Oh that sucks then. I never have hold of a large amount of battleon points in one go.
AQ DF AQW Epic  Post #: 220
4/28/2012 8:11:39   
Basicball
Member

quote:

And who was the one who made the battleship explode, was it Adryliah?


looks more like this guy to me

_____________________________

AQ DF MQ AQW Epic  Post #: 221
4/28/2012 9:50:40   
Hun Kingq
Member

The curse of the armor works great but it should be activated on any physical contact not just regular strikes.

the +5 for defense/resistance is alright but what should have been done as part of the mutating is the classes without any passive armors make it +8 defense/resistance. Some will say that is too much for those classes but if a merc wears it with the hybrid armor they get +11 defense/resistance.

Other than that great job on the Armor.
Epic  Post #: 222
4/28/2012 10:26:14   
Oba
Member

quote:

the +5 for defense/resistance is alright but what should have been done as part of the mutating is the classes without any passive armors make it +8 defense/resistance. Some will say that is too much for those classes but if a merc wears it with the hybrid armor they get +11 defense/resistance.


... *facepalm*
AQ DF AQW Epic  Post #: 223
4/28/2012 10:26:30   
Calogero
Member

Hun

Why is it that when you post something, you want the subject of that post to be Overpowered???


_____________________________

Having a Signature is too mainstream
AQ DF MQ AQW Epic  Post #: 224
4/28/2012 10:59:07   
Hun Kingq
Member

andy123, I am looking out for the classes that don't have passive. The mercs when they wear the armor they will have +11 on defense and resistance. The tact merc will have +16 defense +5 resistance. The Cyber Hunter +5 defense +16 resistance so since everyone is always looking at the total points then the merc will be + 22 total points, Cyber Hunter +21, tact merc + 21 and the others without a passive armor +16 total points. So the three classes that would benefit and would not make them over powered that does not have a passive armor are the tech mage, the bounty hunter, the blood mage. If +8 defense/resistance is overpowered then +11 defense/resistance would be over the top in your eyes or +5 defense +16 resistance or +16 defense +5 resistance.

Players will be calling for nerf after nerf to the passive armors or remove them completely but I call for little extra points on defense and resistance for the classes that don't have any passive armors.

A lot of Bounty Hunters, tech mages, and Blood mages would appreciate those extra points and as the level cap raises those extra bonus points would be helpful.
Epic  Post #: 225
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