Sipping Cider
Member
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First off, I would just like to say how exciting these factin changes will be! Having everything revolve around Influence is a great way to create competition in factions again. Plus, I wont feel discouraged to use faction features as often they just went to something that no one looked at or was not substantial in the game. Regarding war kills and faction flags, my idea is to combine the two. What if you fired cannons (and such things) at flags? As mentioned earlier, there would be some sort of tax on flags. Instead of it being a set number, it could be dependent on how much damage was inflicted on that flag for that day. Influence would still be earned per unit of time to the faction controlling the flag, but now if a faction wants to take a flag war kills would be the way to go. This would also be great for factions to team up on enemy factions, and create little alliances. Lets say one faction has been dominant on one flag for months and is turning the tide for the alignment war. A few factions could have a meeting and agree to fire shots at that flag untill a faction from their alignment takes it. Here is a possible list of how many tokens are lost from a flag during a cannon shot; 1st place on flag loses 50% of cannon damage 2nd place on flag loses 30% of cannon damage 3rd place on flag loses 20% of cannon damage So lets say you fire a cannon that does 1000 damage at a flag that is controlled by faction A, followed by faction B, and faction C is in third place. Faction A would lose 500 tokens Faction B would lose 300 tokens Faction C would lose 200 tokens This might be a little harsh, so maby cannon damage would be a lot lower, but the concept would be the same.
< Message edited by theSunguardian -- 6/7/2012 12:54:51 >
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