Duskstar
Member
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quote:
Scurvy Blade Level: Power Level: Price: Sellback: Location: Talk Like a Pirate Day! Quiz Element: Wind Type: Melee Damage: BtH: SPECIAL Hits: 2 Element: Wind Type: Melee Damage: Base and Random Stats: * BtH: % Rate: 25% * Stat damage only applies when a Lucky Strike occurs. EFFECT All normal player attacks (discluding the special) receive +3 BtH and deal *85/88 (this is not already calculated into the numbers) The special receives +7 BtH, and deals *85/92 damage (this is not already calculated into the numbers) For each hit of the special, your enemy makes a save roll: Level: PowLvl vs MonsterLevel Major: [Virtual Stat] vs MonsterEND Minor: YourLUK vs MonsterLUK - The monster takes a -20 penalty to its save if your current class is Rogue/Pirate/[Tier 3 version of Pirate that is called <redacted>], a -0 penalty if your current class is Ninja/Assassin, and a -10 penalty if you're anything else.
If it fails at least one save, then the monster becomes Poisoned (Level = PowLvl, 5 Rounds, Wind damage, 0.86*[# of failed saves] Power). You heal HP equal to the damage that the poison deals. If you poison the monster while it is already poisoned, then you upgrade the original poison: "Over time bonus" = 1 + ([Old poison's original duration] - [Old poison's current duration])/100 OldTotal = [Old Poison Power]*[Old poison's current duration]*("Over time bonus") NewTotal = 0.86*[# of failed saves]*5 New Power = (OldTotal + NewTotal) / [Old poison's current duration] New Duration = Old poison's current duration DESCRIPTION When Life DIDN'T give Cap'n Rhubarb the limes that he needed for his journey, Cap'n didn't invent combustible anti-limes to burn down Life's house. Instead, he invented a blade that can drain the Vitamin C from your enemy! - Hmm, I can't finish it tonight, so I'll try and do it tomorrow :) Already on it, thanks for the template. ~ Ward_Point
< Message edited by Ward_Point -- 9/25/2012 6:05:05 >
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