Weapons (Full Version)

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Balu -> Weapons (6/2/2012 2:10:14)

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darksnake -> RE: Weapons (6/5/2012 12:46:45)

quote:

The Ultimate and Super Crossbows are in Melee Weapons by Element and Level they should be in Ranged Weapons by Element and Level.
Fixed. Thanks. ~Aces




Ianthe -> RE: Weapons (6/5/2012 17:50:04)

quote:

Rx for Destruction

MasterCraft Melee Wind weapon.

All normal Player attack and weapon Specials with the weapon deal *85/82 damage but take -3 BTH.

The Special is three hits of Magic Wind. It deals *0.95 damage. If at least one hit connects, then there's a 87*[# of hits connected]/3 chance of attempting to Paralyse the monster. The monster can resist with a save at a +0 bonus:

Level: PowLvl vs MonsterLevel
Major: [Virtual Stat] vs MonsterEND
Minor: YourLUK vs MonsterLUK

Wind-element monsters are immune to this.

Level	20	40	60	80	100	120	140
Type	G	G	G	G	G	G	G
PowLvl	27	45	64	83	103	123	143

Base	10	12	15	17	19	21	23
Rand	6	8	9	11	12	14	15
BtH	3	6	8	10	13	15	18

Proc	20	20	20	20	20	20	20
SBR	417	607	814	1013	1196	1338	1421
SLS	278	397	522	648	780	912	1044
SBtH	11	19	27	35	43	50	52
VirStat	70	105	150	190	200	200	200

Price	528	2640	12111	51348	130218	348051	949740
Sell	264	1320	6055	25674	65109	174025	474870
Taken care of. Thanks. ~Aces




battlesiege15 -> RE: Weapons (6/5/2012 18:22:49)

is the virtual stat basically the 87*[#hits connected]/3? i don't quite understand it....




Ianthe -> RE: Weapons (6/5/2012 18:45:23)

Virtual Stat is listed in the table, as VirStat.

Basically, if the monster's END is equal to VirStat, then the monster will fail the save about 50% of the time. If the monster's END is higher than VirStat, then it'll succeed on the save slightly more often. If the monster's END is less than VirStat, then it'll fail the save slightly more often.




battlesiege15 -> RE: Weapons (6/5/2012 18:53:23)

oh didn't see that... sorry

and thanks for the heads up!




Xrai -> RE: Weapons (6/5/2012 19:59:13)

Adding on to IMR's post: Provided that the monster is of same level as your Rx's plvl and also have same LUK as you.




Doomsday -> RE: Weapons (6/5/2012 23:14:43)

quote:

http://forums2.battleon.com/f/tm.asp?m=20327111

The name of the weapon should be Dainashini. There is no "Katana" in it, see my character page for proof.
Fixed. Thanks. ~Aces




Chii -> RE: Weapons (6/8/2012 16:14:32)

quote:

The Guardian non-drops entries say they deal boosted damage on player attacks and weapon specials. The boost only affects normal damage, not their special.
Adjusted entry to account for the fact it doesn't boost Guardian Dragon. ~Aces




Ianthe -> RE: Weapons (6/9/2012 3:01:34)

quote:

Tarnished Caliburn

It's basically a Melee Draconic Blade, but against Darkovians instead of dragons.

It follows the same scaling as the Blade of Awe

It has no Special, so it deals *1.09 on all attacks.

It triggers against the following monsters: undead, vamps, demons, necromancers, zombies, dracopyres, "doom", and werewolves (categories were + wolf).

When triggered, it scales based on [Your Level], deals 120% damage, and deals Void damage. However, since the monster's Void resistance is (usually) 200%, the blade does half damage.

When untriggered, it scales based on [Your Level] -5, follows your no-drop weapon's element, and deals 95% damage.

Also when triggered, it can Poison the monster. There's a [# of hits with the weapon that connected] / [# of hits attempted] chance of inflicting it. The monster makes a save at a +0 bonus. If it fails the save, then it becomes poisoned (1 round, power: 2).
    Level: PowerLevel vs MonsterLevel
    Major: YourSTR vs MonsterEND
    Minor: YourLUK vs MonsterLUK

this needed quoting ~B




RedEyedDrake -> RE: Weapons (6/9/2012 4:00:58)

quote:

Wasn't the "undead" tag removed and replaced with the "skeleton", "ghost" and "mummy" tags? And the Caliburn doesn't trigger on non-Werewolf werecreatures?
For the first part, that was only for ShadowSlayer, since we already have a LOT of stuff triggering on undead (Golden Dragonslayer, Paladin, Golden Set, etc).

For the second part: correct. It doesn't trigger on stuff like Selkies and were-hares, since they're not Darkovian. ~In Media Res




Windy -> RE: Weapons (6/9/2012 7:58:44)

quote:

Tech Light of Destiny - typo in the title]


Fixed. Thanks for the heads up. - Dragoon23




RedEyedDrake -> RE: Weapons (6/10/2012 0:05:52)

But shadowslayer triggers on werehares and selkies regardless. And werebats are Darkovian.

Does that mean that an Undead Knight would be both an "undead" and a "skeleton"? Souldn't something like this be universal?




Phrixus -> RE: Weapons (6/10/2012 0:33:22)

quote:

Should it or should Caliburn not trigger on Werebats? Just curious, it may or may not be worth mentioning.

Will see to it. ~B




battlesiege15 -> RE: Weapons (6/10/2012 1:14:40)

^it should because they are darkovian creatures after all...




Shadow Genesis -> RE: Weapons (6/10/2012 9:30:45)

the caliburn also triggers on legion for some reason...




RedEyedDrake -> RE: Weapons (6/10/2012 9:52:58)

Did you check the elemental resistances? Legion is a demon.




Dragoon23 -> RE: Weapons (6/11/2012 23:53:45)

quote:

Tarnished Caliburn

Description:
This ancient blade has lost some of its power over time, but it is still a mighty weapon against the forces of evil!

Pop ups for successful/fail poison attempts:
The divine power of your weapon is toxic to evil foes!
Your opponent has resisted your weapon's divine power!

[img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/TarnishedCaliburn.jpg[/img]
[img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/TarnishedCaliburn.jpg[/img]

this needed quoting ~B




Xrai -> RE: Weapons (6/12/2012 5:32:13)

quote:

ORIGINAL: Kamui
I also updated the Rx Axes, seems there was a SLIGHT error in my calcs, and 95% damage on the special wasn't enough for the effect rate I gave it (It would've been around a 60% rate of Paralyse). Now it does 95% damage on weapon attacks AND the special, but the rate of the Paralyse was boosted to compensate. You now have a 96*(HitsThatConnect/3)% chance of the Paralysis on the special.




Avalonmerlin -> RE: Weapons (6/12/2012 9:59:37)

quote:

Arcane Curve (Z)
This bow has been fitted with a blade on the front; meaning you can use it like an oddly shaped sword, or you can fire a powerful arrow that damages your foe and restores your vitality as well!

Arcane Curve G
This bow has been fitted with a blade on the front; meaning you can use it like an oddly shaped sword, or you can fire a powerful arrow that damages your foe and restores your vitality as well! (Guardian Only)


Got this. Thanks. - Dragoon23




Koree -> RE: Weapons (6/12/2012 11:05:58)

quote:

Rx for Destruction
[image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Rx_for_Destruction.jpg[/image]


Needs quoting - Dragoon23

quote:

Arcane Curve
[image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/ArcaneCurve.jpg[/image]

Got this part. Thanks. - Dragoon23




Chii -> RE: Weapons (6/12/2012 14:08:39)

quote:

Arcane Curve, Light Melee weapon with a Ranged special, special does 80% of usual special damage in exchange for healing the player for 20% of usual special damage, *0.85 penalty for always hits (the healing, that is).

Level	8	28	53	78	98	118	138
Type	Z	-	G	-	-	-	G
PLvl	43	28	57	78	98	118	141
Base	8	7	9	11	12	14	15
Rand	16	12	19	21	25	27	31
BtH	5	4	7	10	12	15	18
Proc	20	20	20	20	20	20	20
SBR	5.86	4.27	7.38	9.62	11.54	13.07	14.16
SLS	3.84	2.85	4.76	6.15	7.47	8.79	10.31
SBtH	18	12	24	33	41	49	52
Price	600	92	910	12029	96792	780179	6289860
Sell	Z	46	455	6014	48396	390089	3144930


Got this. Thanks. - Dragoon23




Xrai -> RE: Weapons (6/12/2012 21:45:56)

quote:

Arcane Curve G and its variants actually do 4 hits: 2 hits of damage to enemy, 2 hits of healing.


Oops, thanks for the correction. ~Should all be fixed now. - Dragoon23




Avalonmerlin -> RE: Weapons (6/13/2012 13:57:48)

quote:

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
Rx for Destruction

Level: 20
Power Level: 27 Mastercrafted
Price: 528
Sellback: 264
Location: Guardian Shop

Element: Wind
Type: Melee
Damage: 10-16
BTH: 3

SPECIAL
Hits: 3
Element: Wind
Type: Magic
Damage: 139% Base and Random
Stats: 92.7%*
BTH: +11 each
Rate: 20%
Effect:
There is a (96*(HitsThatConnect/3)% chance to inflict Paralyzed on the Monster for one turn. Wind-element monsters are immune** to this effect. The monster can resist the paralyzation. If the monster fails the save roll then Paralyze is inflicted***.
    Level: 27 vs MonsterLevel
    Major: 70 vs MonsterEND
    Minor: YourLUK vs MonsterLUK


*Stat damage only applies when a Lucky Strike occurs.
**Creatures aligned with Wind are immune to this prescription.
***The mystic medicine has Paralysed your foe!

EFFECT:
All normal Player attacks and weapon Specials with the weapon deals *0.95 damage.
All normal Player attacks and weapon Specials with the weapon deal *85/82 damage but take -3 BTH.

DESCRIPTION
This powerful axe fills a Paralysing prescription for your enemies as swift as the wind!

[image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Rx_for_Destruction.jpg[/image]


[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
Rx for Destruction

Level: 40
Power Level: 45 Mastercrafted
Price: 2,640
Sellback: 1,320
Location: Guardian Shop

Element: Wind
Type: Melee
Damage: 12-20
BTH: 6

SPECIAL
Hits: 3
Element: Wind
Type: Magic
Damage: 202.3% Base and Random
Stats: 132.3%*
BTH: +19 each
Rate: 20%
Effect:
There is a (96*(HitsThatConnect/3)% chance to inflict Paralyzed on the Monster for one turn. Wind-element monsters are immune** to this effect. The monster can resist the paralyzation. If the monster fails the save roll then Paralyze is inflicted***.
    Level: 45 vs MonsterLevel
    Major: 105 vs MonsterEND
    Minor: YourLUK vs MonsterLUK


*Stat damage only applies when a Lucky Strike occurs.
**Creatures aligned with Wind are immune to this prescription.
***The mystic medicine has Paralysed your foe!

EFFECT:
All normal Player attacks and weapon Specials with the weapon deals *0.95 damage.
All normal Player attacks and weapon Specials with the weapon deal *85/82 damage but take -3 BTH.

DESCRIPTION
This powerful axe fills a Paralysing prescription for your enemies as swift as the wind!

[image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Rx_for_Destruction.jpg[/image]


[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
Rx for Destruction

Level: 60
Power Level: 64 Mastercrafted
Price: 12,111
Sellback: 6,055
Location: Guardian Shop

Element: Wind
Type: Melee
Damage: 15-24
BTH: 8

SPECIAL
Hits: 3
Element: Wind
Type: Magic
Damage: 271.3% Base and Random
Stats: 174%*
BTH: +27 each
Rate: 20%
Effect:
There is a (96*(HitsThatConnect/3)% chance to inflict Paralyzed on the Monster for one turn. Wind-element monsters are immune** to this effect. The monster can resist the paralyzation. If the monster fails the save roll then Paralyze is inflicted***.
    Level: 64 vs MonsterLevel
    Major: 150 vs MonsterEND
    Minor: YourLUK vs MonsterLUK


*Stat damage only applies when a Lucky Strike occurs.
**Creatures aligned with Wind are immune to this prescription.
***The mystic medicine has Paralysed your foe!

EFFECT:
All normal Player attacks and weapon Specials with the weapon deals *0.95 damage.
All normal Player attacks and weapon Specials with the weapon deal *85/82 damage but take -3 BTH.

DESCRIPTION
This powerful axe fills a Paralysing prescription for your enemies as swift as the wind!

[image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Rx_for_Destruction.jpg[/image]


[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
Rx for Destruction

Level: 80
Power Level: 83 Mastercrafted
Price: 51,348
Sellback: 25,674
Location: Guardian Shop

Element: Wind
Type: Melee
Damage: 17-28
BTH: 10

SPECIAL
Hits: 3
Element: Wind
Type: Magic
Damage: 337.7% Base and Random
Stats: 216%*
BTH: +35 each
Rate: 20%
Effect:
There is a (96*(HitsThatConnect/3)% chance to inflict Paralyzed on the Monster for one turn. Wind-element monsters are immune** to this effect. The monster can resist the paralyzation. If the monster fails the save roll then Paralyze is inflicted***.
    Level: 83 vs MonsterLevel
    Major: 190 vs MonsterEND
    Minor: YourLUK vs MonsterLUK


*Stat damage only applies when a Lucky Strike occurs.
**Creatures aligned with Wind are immune to this prescription.
***The mystic medicine has Paralysed your foe!

EFFECT:
All normal Player attacks and weapon Specials with the weapon deals *0.95 damage.
All normal Player attacks and weapon Specials with the weapon deal *85/82 damage but take -3 BTH.

DESCRIPTION
This powerful axe fills a Paralysing prescription for your enemies as swift as the wind!

[image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Rx_for_Destruction.jpg[/image]


[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
Rx for Destruction

Level: 100
Power Level: 103 Mastercrafted
Price: 130,218
Sellback: 65,109
Location: Guardian Shop
Element: Wind
Type: Melee
Damage: 19-31
BTH: 13

SPECIAL
Hits: 3
Element: Wind
Type: Magic
Damage: 398.7% Base and Random
Stats: 260%*
BTH: +43 each
Rate: 20%
Effect:
There is a (96*(HitsThatConnect/3)% chance to inflict Paralyzed on the Monster for one turn. Wind-element monsters are immune** to this effect. The monster can resist the paralyzation. If the monster fails the save roll then Paralyze is inflicted***.
    Level: 103 vs MonsterLevel
    Major: 200 vs MonsterEND
    Minor: YourLUK vs MonsterLUK


*Stat damage only applies when a Lucky Strike occurs.
**Creatures aligned with Wind are immune to this prescription.
***The mystic medicine has Paralysed your foe!

EFFECT:
All normal Player attacks and weapon Specials with the weapon deals *0.95 damage.
All normal Player attacks and weapon Specials with the weapon deal *85/82 damage but take -3 BTH.

DESCRIPTION
This powerful axe fills a Paralysing prescription for your enemies as swift as the wind!

[image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Rx_for_Destruction.jpg[/image]


[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
Rx for Destruction

Level: 120
Power Level: 123 Mastercrafted
Price: 348,051
Sellback: 174,025
Location: Guardian Shop

Element: Wind
Type: Melee
Damage: 21-35
BTH: 15

SPECIAL
Hits: 3
Element: Wind
Type: Magic
Damage: 446% Base and Random
Stats: 304%*
BTH: +50 each
Rate: 20%
Effect:
There is a (96*(HitsThatConnect/3)% chance to inflict Paralyzed on the Monster for one turn. Wind-element monsters are immune** to this effect. The monster can resist the paralyzation. If the monster fails the save roll then Paralyze is inflicted***.
    Level: 123 vs MonsterLevel
    Major: 200 vs MonsterEND
    Minor: YourLUK vs MonsterLUK


*Stat damage only applies when a Lucky Strike occurs.
**Creatures aligned with Wind are immune to this prescription.
***The mystic medicine has Paralysed your foe!

EFFECT:
All normal Player attacks and weapon Specials with the weapon deals *0.95 damage.
All normal Player attacks and weapon Specials with the weapon deal *85/82 damage but take -3 BTH.

DESCRIPTION
This powerful axe fills a Paralysing prescription for your enemies as swift as the wind!

[image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Rx_for_Destruction.jpg[/image]


[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
Rx for Destruction

Level: 140
Power Level: 143 Mastercrafted
Price: 949,740
Sellback: 474,870
Location: Guardian Shop

Element: Wind
Type: Melee
Damage: 23-38
BTH: 18

SPECIAL
Hits: 3
Element: Wind
Type: Magic
Damage: 473.7% Base and Random
Stats: 348%*
BTH: +52 each
Rate: 20%
Effect:
There is a (96*(HitsThatConnect/3)% chance to inflict Paralyzed on the Monster for one turn. Wind-element monsters are immune** to this effect. The monster can resist the paralyzation. If the monster fails the save roll then Paralyze is inflicted***.
    Level: 143 vs MonsterLevel
    Major: 200 vs MonsterEND
    Minor: YourLUK vs MonsterLUK


*Stat damage only applies when a Lucky Strike occurs.
**Creatures aligned with Wind are immune to this prescription.
***The mystic medicine has Paralysed your foe!

EFFECT:
All normal Player attacks and weapon Specials with the weapon deals *0.95 damage.
All normal Player attacks and weapon Specials with the weapon deal *85/82 damage but take -3 BTH.

DESCRIPTION
This powerful axe fills a Paralysing prescription for your enemies as swift as the wind!

[image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Rx_for_Destruction.jpg[/image]
I ended up doing my own write-ups instead. Thanks anyway. ~Aces




arcangelgabrel -> RE: Weapons (6/13/2012 15:00:03)

quote:

Changing staff

It appears the changing staff picture isn't there. Here's the one I used the first time.

[image]http://i55.tinypic.com/2w3s0et.jpg[/image]


All fixed. Thanks - Dragoon23




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