RE: Weapons (Full Version)

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battlesiege15 -> RE: Weapons (10/9/2012 22:21:54)

quote:

^in addition... it looks very similar to the Hacker's Axe but with slight color differences and design differences.

Also seems to have a low proc rate and inaccuracy lean. Special is 2 hits of darkness magic so it probably doesnt get elemental compensation like the Hacker's Axe.


The daze is 11.2% chance not acting each round.

It seems to occur a LOT. I wanna say 45*(number of hits connected/number hits total)% of the time or something... but probably more because the monster seems to make a save roll 75% of the time
Added, thanks! ~Koree




VanHellsin24 -> RE: Weapons (10/9/2012 22:27:31)

Where do you get the axe?




battlesiege15 -> RE: Weapons (10/9/2012 22:28:55)

quote:

Adventurer Void --> EbilCorp Hacker --> defeat it --> pick up weapon
Added, thanks! ~Koree




Ianthe -> RE: Weapons (10/10/2012 0:06:42)

Ebil Hacker Hacker

Darkness Melee weapon. (Like, entirely Darkness. Even the Special.)

Temp Lv140 weapon, so:
Level	140
Type	-
PLvl	140
Base	24
Rand	13
BtH	18
Proc	10
SBR	18.86
SLS	10.24
SBtH	52

On all your normal player attacks and weapon specials, you deal *85/80 damage and take -5 BTH.

It's MasterCraft (you have to beat a power:4 monster to get it, so you deserve it!). At the end of your turn, there's a (# of hits connected) / (# of hits attempted) chance of the monster making a save at a -10 penalty:

Level: 140 vs MonsterLevel
Major: 200 vs MonsterEND
Minor: YourLUK vs MonsterLUK

If it fails, then it becomes Dazed (1 round, 11.2% chance of not acting).




whackybeanz -> RE: Weapons (10/10/2012 0:48:32)

10 page lock! New thread coming right up.




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