RE: Weapons (Full Version)

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Chii -> RE: Weapons (8/30/2012 13:50:36)

quote:

Omnioath, Ice temp weapon called if you click one of the Seals while at least 3 of them are in your inventory. Can freely shift between Melee/Ranged/Magic forms. Level equal to the lowest level misc of the three used to summon it.

Level	20	40	60	80	100	120	140
Type	Z	Z	Z	Z	Z	Z	Z
PLvl	49	60	73	90	110	130	150
Base	8	9	10	12	13	14	16
Rand	18	20	22	23	26	30	31
BtH	6	8	9	11	14	16	19
Proc	20	20	20	20	20	20	20
SBR	6.51	7.71	9.1	10.81	12.52	13.74	14.33
SLS	4.23	4.96	5.82	6.94	8.26	9.58	10.9
SBtH	21	26	31	38	46	51	53


In Ranged mode, it becomes a 100% proc weapon with *1.02 for nospecial. Base type is melee.


Write ups in progress by Balu - Dragoon23
Done! ~B




Gold -> RE: Weapons (8/30/2012 18:50:31)

Do you need to keep the miscs equipped to keep it in play?

And does it work like Airenal form where it does not take up a slot?




1stClassGenesis -> RE: Weapons (8/30/2012 18:58:15)

By "freely" do you mean there's no penalty for the Magic version, and that it's MasterCrafted?





Scakk -> RE: Weapons (8/30/2012 19:26:58)

quote:

quote:

ORIGINAL: gold

Do you need to keep the miscs equipped to keep it in play?

And does it work like Airenal form where it does not take up a slot?



No. It stays without one equipped.

Does not take a slot.

http://media.artix.com/encyc/AQ/AQPedia/Weapons/OmnioathMagic.jpg
http://media.artix.com/encyc/AQ/AQPedia/Weapons/OmnioathMelee.jpg
http://media.artix.com/encyc/AQ/AQPedia/Weapons/OmnioathRanged.jpg

Inventory refers to "Active" inventory.

Got the info. Thank you! ~B




Shadow Genesis -> RE: Weapons (9/6/2012 15:37:02)

quote:

image for Omelyhis' Rule
[img]http://i1256.photobucket.com/albums/ii482/lilbigmac99/Screenshot2012-09-06at33849PM.png[/img]

Description: This favoured blade from Omelyhis' treasury can imbue you with some of his regal power!

ALSO to the staff, the 37 lvl version is called Omelyhis' Reign and is priced at only 147 tokens (probably a diff name to signify a gold version but severely underpriced) Oops. Fixed, thanks! ~In Media Res

Weapon Special is 3 Light Hits, doesn't seem to be anything special about the hits
I used Dragoon's image. If a weapon can change its appearance (by trigger or toggle, for example), both images are needed. Thanks for the information, though! ~Koree




Ianthe -> RE: Weapons (9/6/2012 16:07:20)

quote:

Omelyhis' Rule (Guardian versions are Ommy's Reign)

Click on the weapon to empower it. While empowered, you pay 11% of a skill per turn, and deal *1.0625 damage with +5 BTH. This affects both the normal attack and the Special. Click again to de-power it.

MC, to pay for compression, since this is kinda like a free partial skill.

Level	7	37	62	87	112	125	125	137
Type	Z	G	Z	Z	Z	G	Z	Z
PLvl	43	43	75	97	122	128	135	147
MPLvl	34	41	71	94	119	127	132	144

Base	9	9	12	14	15	16	16	17
Rand	14	14	18	21	26	25	27	28
BtH	5	5	9	12	15	16	17	18

Proc	16	16	16	16	16	16	16	16
SBR	6.36	6.36	10.07	12.39	14.47	14.82	15.14	15.43
SLS	3.84	3.84	5.95	7.4	9.05	9.45	9.91	10.7
SBtH	18	18	32	41	50	51	51	53

MCBuy	660	212	3355	7865	10120	1781722	11550	13090
MCSell	Z	106	Z	Z	Z	890861	Z	Z

MCDBuy	462	149	2349	5506	7084	1247206	8085	9163
MCDSell	Z	74	Z	Z	Z	623603	Z	Z

SP	11	13	22	29	39	43	45	50

Write ups in progress by Koree - Dragoon23
Done. Thanks! ~Koree




Duskstar -> RE: Weapons (9/6/2012 16:33:51)

quote:

Level		7	37	62	87	112	125	125	137
Type		Z	G	Z	Z	Z	G	Z	Z
PLvl		43	43	75	97	122	128	135	147
MPLvl		34	41	71	94	119	127	132	144	

Base		9	9	12	14	15	16	16	17
Rand		14	14	18	21	26	25	27	28
BtH		5	5	9	12	15	16	17	18

Proc		16	16	16	16	16	16	16	16
SBR		6.36	6.36	10.07	12.39	14.47	14.82	15.14	15.43
SLS		3.84	3.84	5.95	7.4	9.05	9.45	9.91	10.7
SBtH		18	18	32	41	50	51	51	53

MCPrice		660	212	3355	7865	10120	1781722	11550	13090
MCSell		Z	106	Z	Z	Z	890861	Z	Z

MCDPrice	462	149	2349	5506	7084	1247206	8085	9163
MCDSell		Z	74	Z	Z	Z	623603	Z	Z

SP		11	13	22	29	39	43	45	50

If you're OCD like me :P

Heh, that messes it up in my browser. I've editted my post; it should work now? ~In Media Res

Hehe - same for me - now yours works and mine doesn't in my phone browser :P




Bu Kek Siansu -> RE: Weapons (9/6/2012 19:55:35)

quote:

^^^ Just to add on all your posts. :)

quote:

Omelyhis' Rule (Guardian versions are Ommy's Reign)


It's Omelyhis' Reign, not Ommy's Reign. :p

Element: Light
Type: Melee

SPECIAL
Hits: 3
Element: Light
Type: Melee
Added, thanks! ~Koree




battlesiege15 -> RE: Weapons (9/6/2012 19:59:30)

just to clarify, the 1.0625* boost applies to base, random and stat or just base damage?




Shadow Genesis -> RE: Weapons (9/6/2012 21:10:38)

@Ava im seeing three hits on the special




battlesiege15 -> RE: Weapons (9/6/2012 21:21:34)

it is 3 hits




Bu Kek Siansu -> RE: Weapons (9/6/2012 21:25:48)

Corrected 3 hits on the special, I just tested it again to make it sure while you posted it. Thanks. :)




Ianthe -> RE: Weapons (9/6/2012 23:32:03)

quote:

just to clarify, the 1.0625* boost applies to base, random and stat or just base damage?
Base/Random/Stat.




battlesiege15 -> RE: Weapons (9/7/2012 0:32:48)

Thanks IMR. Now I like this weapon even more xD




Duskstar -> RE: Weapons (9/7/2012 16:10:37)

Is the Zombie Bane Scepter rare now?

Temporarily. The art got lost:

quote:

We, um, kinda lost the file for the Zombie Bane Sceptre. It'll be updated as soon as we create some new art for it. - IMR


- Dragoon23




Dragoon23 -> RE: Weapons (9/8/2012 1:22:13)

quote:

[img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/OmelyhisRule.jpg[/img]
[img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/OmelyhisRule.jpg[/img]


Normal + Empowered image.
Added, thanks! ~Koree




Dragoon23 -> RE: Weapons (9/19/2012 14:21:29)

quote:

Couldn't find this in the pedia so I'll assume it was added for this years TLAPD (Love the portal reference!):

Scurvy Blade

Melee wind weapon

Special: 2 hits. Both Melee and Wind.

Description:
When Life DIDN'T give Cap'n Rhubarb the limes that he needed for his journey, Cap'n didn't invent combustible anti-limes to burn down Life's house. Instead, he invented a blade that can drain the Vitamin C from your enemy!

[img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/ScurvyBlade2_zps48c1ab65.jpg[/img]
[img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/ScurvyBlade2_zps48c1ab65.jpg[/img]




Sir Perfect Socks -> RE: Weapons (9/19/2012 14:48:24)

Small typo in the Umbral Naginata series:
quote:

Damage: 3 hits of 238.333% Base and Random each, 1 hits of 715% Base and Random each

Should be 1 hit of blabladerpbla, since there's only 1 ^_^




Ianthe -> RE: Weapons (9/19/2012 15:14:12)

quote:

Scurvy Blade

Wind, Melee. The Special can poison the monster.

~

All normal player attacks (not specials) gain +3 BTH and deal *85/88 damage. The weapon's own special gains +7 BTH and *85/92 damage.

Has a two-hit Wind Melee Special, which does 80% damage. For each hit of the special, the monster makes a save:
Level: PowLvl vs MonsterLevel
Major: [Virtual Stat] vs MonsterEND
Minor: YourLUK vs MonsterLUK

The monster takes a -20 penalty to its save if your current class is Rogue/Pirate/[Tier 3 version of Pirate that I shouldn't spoil], a -0 penalty if your current class is Ninja/Assassin, and a -10 penalty if you're anything else.

If it fails at least one save, then the monster becomes Poisoned (Level = PowLvl, 5 rounds, Wind damage, 0.86*[# of failed saves] power). You heal HP equal to the damage that the poison deals.

If you poison the monster a second time, then you just upgrade the old poison, similar to the Wyvern Rider armours. In case you need a refresher:

"Over time bonus" = 1 + ([Old poison's original duration] - [Old poison's current duration])/100
OldTotal = [Old Poison Power]*[Old poison's current duration]*("Over time bonus")
NewTotal = 0.86*[# of failed saves]*5

New Power = (OldTotal + NewTotal) / [Old poison's current duration]
New Duration = Old poison's current duration
Level	11	11	31	51	71	91	91	111	131	131
Type	-	G	-	-	-	-	G	-	-	Z
PowLvl	11	20	31	51	71	91	94	111	131	141

Base	6	8	9	12	14	16	16	18	19	20
Rand	6	7	9	11	13	15	16	17	20	21
BtH	1	3	4	6	9	11	12	14	16	18

Proc	25	25	25	25	25	25	25	25	25	25
SBR	2.44	3.23	4.26	6.26	8.31	10.21	10.46	11.72	12.85	13.22
SLS	1.73	2.32	3.05	4.37	5.69	7.01	7.2	8.33	9.65	10.31
SBtH	5	9	13	22	30	39	40	46	51	52

Price	38	38	115	744	5807	46634	46634	375794	3029577	11200
Sell	19	19	57	372	2903	23317	23317	187897	1514788	Z
On it. Thanks ~ Ward_Point




Abaraa -> RE: Weapons (9/20/2012 4:05:42)

I added entry to Scurvy Blade - When you inflict poison on it,one of these can come either of the below speeches-

*Yarr Harr Harr! Now truly 'e be a scurvy dog!*
**Yer foe be lookin' a little green 'round the gills!**


It says Scurvy:Level (x),Pow'r: (x), Duration: x round(s)
Yer for be takin' Wind damage e'ery, as 'is Vitamin C be drained t' yer body.
You heal the amount of damage scurvy does!




Duskstar -> RE: Weapons (9/20/2012 16:49:04)

quote:

Scurvy Blade

Level:
Power Level:
Price:
Sellback:
Location: Talk Like a Pirate Day! Quiz

Element: Wind
Type: Melee
Damage:
BtH:

SPECIAL
Hits: 2
Element: Wind
Type: Melee
Damage: Base and Random
Stats: *
BtH: %
Rate: 25%

* Stat damage only applies when a Lucky Strike occurs.

EFFECT
  • All normal player attacks (discluding the special) receive +3 BtH and deal *85/88 (this is not already calculated into the numbers)
  • The special receives +7 BtH, and deals *85/92 damage (this is not already calculated into the numbers)
  • For each hit of the special, your enemy makes a save roll:
      Level: PowLvl vs MonsterLevel
      Major: [Virtual Stat] vs MonsterEND
      Minor: YourLUK vs MonsterLUK

    • The monster takes a -20 penalty to its save if your current class is Rogue/Pirate/[Tier 3 version of Pirate that is called <redacted>], a -0 penalty if your current class is Ninja/Assassin, and a -10 penalty if you're anything else.

  • If it fails at least one save, then the monster becomes Poisoned (Level = PowLvl, 5 Rounds, Wind damage, 0.86*[# of failed saves] Power). You heal HP equal to the damage that the poison deals.
  • If you poison the monster while it is already poisoned, then you upgrade the original poison:
      "Over time bonus" = 1 + ([Old poison's original duration] - [Old poison's current duration])/100
      OldTotal = [Old Poison Power]*[Old poison's current duration]*("Over time bonus")
      NewTotal = 0.86*[# of failed saves]*5

      New Power = (OldTotal + NewTotal) / [Old poison's current duration]
      New Duration = Old poison's current duration


    DESCRIPTION
    When Life DIDN'T give Cap'n Rhubarb the limes that he needed for his journey, Cap'n didn't invent combustible anti-limes to burn down Life's house. Instead, he invented a blade that can drain the Vitamin C from your enemy!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/ScurvyBlade2_zps48c1ab65.jpg[/img]



    - Hmm, I can't finish it tonight, so I'll try and do it tomorrow :)
  • Already on it, thanks for the template. ~ Ward_Point




    Rorshach -> RE: Weapons (9/20/2012 18:52:52)

    ^
    quote:

    All normal player attacks (discluding the special) receive +3 BtH and deal *85/88 (this is not already calculated into the numbers)
    Try using - excluding.




    Skull Kid -> RE: Weapons (9/21/2012 10:05:24)

    When the opponent is first inflicted with poison message pops up*
    If special occurs again when poison is active, another message pops up**
    *Yer foe be lookin' a little green 'round the gills!
    **Yarr harr harr! Now truly 'e be a scurvy dog!

    NOTE*: This CANNOT be resisted by Wind aligned creatures




    Ianthe -> RE: Weapons (9/27/2012 15:04:49)

    quote:

    Trench Axe

    Melee. Click to switch between Water and Energy. It deals 90% damage on all normal player attacks and weapon specials to pay for this.

    The normal attack (not Special) has -3 BTH, and deals *85/82 damage.

    Against "seafiend" monsters (so the Sea Fiend and Sea Squirts), it brings down their Chi Shield automatically, but deals 75% damage.

    [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/TrenchAxe2.gif[/image]
    Level	10	45	75	45	90	23	109	129	139
    Type	-	-	-	G	G	-	-	-	G
    PLvl	10	45	75	50	93	23	109	129	142
    Base	7	13	17	14	19	10	21	23	24
    Rand	3	6	8	6	9	4	10	12	13
    BtH	1	6	9	6	12	3	14	16	18
    Proc	25	25	25	25	25	25	25	25	25
    SBR	2.35	5.65	8.7	6.18	10.39	3.5	11.59	12.75	13.25
    SLS	1.66	3.97	5.95	4.3	7.14	2.52	8.19	9.51	10.37
    SBtH	5	19	32	21	39	10	45	51	52
    Price	36	410	8802	410	42016	65	305007	2458878	6981741
    Sell	18	205	4401	205	21008	32	152503	1229439	3490870
    
    


    Write Ups done. Thanks! - Dragoon23




    arcangelgabrel -> RE: Weapons (9/27/2012 17:15:26)

    Does the Trench axe special deal which ever element is chosen, or does it do both?




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