Rorshach
The Question (AdventureQuest)
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Am just going to copy & paste it here since the pedia isn't updated for these revamped mechs, and it would be better than being stuck in the DNs, and flipping through its archives. Strider-P Name of Mecha in Series (By Increasing Level): Strider Mini-P | Strider-P | Strider SE-P | Strider LE-P | Strider XL-P | Strider DLX-P | Strider Pro-P | Strider First Class-P | Strider Extreme-P | Strider Supreme-P Level: 2-52 Price: 1,500 | 25,000 | 160,000 | 200,000 | 240,000 | 280,000 | 330,000 | 380,000 | 420,000 | 480,000 Sellback: 1/10 of buying price Location: Star Captain's Club Mecha HP: 92, 269, 353, 403, 445, 479, 529, 571, 605, 647 EP: 28, 135, 216, 270, 324, 378, 450, 513, 567, 648 EP Regen: 1, 5, 8, 10, 12, 14, 17, 19, 21, 24 Resistances: 70 Immobility Description: A mecha designed for fast close combat on uneven terrain. Its advanced stilt-striding leg design allows for near-perfect balance in any situation. Image: [link=]<Mecha Name Here>[/link] Sharpened Sawk Equip Slot: Front Arm/Back Arm Damage Ranges: Damage Type: None Hits: Energy: Cooldown: 1 Bonuses: Special Effects: Each use buffs damage by 25%, either arm. Caps at 200% Applies a 1.5x HP and EP DoT, either arm. Every additional use of either arm buffs the DoTs by .5x. Caps at 4x. Combos: Description: This weapon has been coated with a self sharpening polymer that increases its damage each turn. It will also cut through vital systems, causing an HP and EP DoT. Additional uses will increase the DoT effects. Attack Image: Screamstar Missile Barrage Equip Slot: Front Shoulder/Back Shoulder Damage Ranges: Damage Type: None Hits: Energy: Cooldown: 3 Bonuses: Special Effects: Hit 1: 25% damage Hit 2: 35% damage - Damages enemy EP with hit's damage. Hit 3: 45% damage Hit 4: 55% damage - 15% chance to heal 50% of hit's damage. Combos: Description: This barrage of missiles screams out of your mech's chest. Each hit deals extra damage. The second hit will target the opponents EP and the last hit will launch back a small burst of energy to restore your mech's HP. Attack Image: Jackhammer Kick Equip Slot: Body Damage Ranges: Damage Type: None Hits: Energy: Cooldown: 4 Bonuses: Special Effects: Hit 1: 20% damage, (if hit hits) Nerf enemy immo res by -30. Hit 2: 25% damage, (if hit hits) + 25 BtH for 4 turns. Hit 3: 30% damage, (if hit hits) Nerf enemy immo res by addition -60. Hit 4: 40% damage, (if hit hits) Disables head when equippable. Hit 5: 60% damage, (if hit hits) Attempts to stun. Combos: Description: This rapid assault of kicks will do increasing damage and knock your opponent off steady, lower its Immobility Resistance and trying to stun it. The kicks will remove the opponents head weapon if it's an equipable enemy. Attack Image: Static Blast Equip Slot: Head Damage Ranges: Damage Type: None Hits: Energy: Cooldown: 5 Bonuses: Special Effects: Self Boost BoT, +10, per turn, for 4 turns. +25 BtH for 4 turns. Enemy Boost NoT, -7, per turn, for 5 turns. Combos: Description: This static blast will overcharge your mech for a few turns, slowly increasing your damage and giving a large boost to your BtH. It also causes an EMP effect on your opponent, lowering damage as the energy cascades through its system. Attack Image:
Done with Strider Supreme-P. ~golden
< Message edited by golden1231 -- 10/5/2014 14:46:32 >
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